MagicDuel

Rujean

  • 5Mind Power 5of 7 levels
  • No Homelandno alliance
  • Honor 5,000of 5,000

549 days in the realm since 8 September 2008 · started in The Original Story Mode

Record

  • Fights567 won · 1,617 lost
  • Active8% of days · 549 of 6,595
  • Adept ofGrido
  • Player ID89503
Play with Rujean as your mentor

Join the realm from this page and you start as Rujean’s adept. MagicDuel is free to play in the browser.

Medals 1

Medals are earned through hard work and given one player at a time, sometimes with a ceremony. Together with titles, they are what the realm holds as true about Rujean.

Character

Combat stats tap a row for its sources

  • 63.24 initial = 63.24

    The plain force your creatures strike with when you send them into a ritual.

    Treasure from won fights, where it is the cheapest of the nine to raise. Worn weapons lend it, and some shop and reward items grant it.

    Damage is your attack less the target's defence, and most abilities start their sum from it. Your total is shared out across the creatures in your ritual, so the same attack goes further in a ritual of two than in a ritual of six.

  • 73.16 initial = 73.16

    How much of a blow your creatures shrug off before it touches their vitality.

    Treasure from won fights, at three and a half times the cost of attack. Worn armour lends it, and some shop and reward items grant it.

    It is subtracted from nearly every incoming blow, so a defence above the enemy's attack leaves them doing the minimum of one damage. Like the rest, your total is shared out across the creatures in your ritual.

  • 63.78 initial = 63.78

    The strength behind everything your creatures do that is not a plain blow.

    Treasure from won fights, the second cheapest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    Healing, protecting, stealing life, draining principles and poisoning all measure themselves against power and ignore attack entirely. Stealing life is capped at 20 percent of a creature, and an aimed hit at 25.

  • -3.48 initial = -3.48

    How early your creatures move when a round opens.

    Treasure from won fights, at five times the cost of attack. Worn gear lends it, and some shop and reward items grant it.

    The whole field acts in order of initiative, highest first, so it decides whether you land a killing blow before the other side answers or after.

  • -30.88 initial = -30.88

    How readily the realm's heat answers to you, in a fight and on the road.

    Treasure from won fights, and one of the dearer of the nine. Worn gear lends it, and some shop and reward items grant it.

    It is added to the heat you get for a fight you start, and a quarter of it is added to the heat of every step on your own land, or on any land while you belong to none.

  • 13.40 initial = 13.40

    The realm's willingness to tilt a moment your way, or against you.

    Treasure from won fights, but only on about one win in eight, so it grows in jumps rather than steadily. Clickables in the lands hand it out, and worn gear lends it.

    On roughly one scene in three, luck finds you Winertia; luck below zero loses it instead. In a fight, luck on either side can double an effect or cancel it outright.

  • 39.34 initial = 39.34

    How readily your vitality comes back to you.

    Treasure from won fights, and by far the dearest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    It swells the vitality your house pays you on every refresh, by up to half again, with half of that reached at 2,000. After a fight, every creature you sent is brought back up to at least its regeneration as a percentage of its maximum vitality. Your regeneration is shared out among them like the other stats.

  • -16.96 initial = -16.96

    Your nose for a price, and how hard you are to overcharge.

    Treasure from won fights, at one of the higher costs of the nine. Worn gear lends it.

    It takes up to 25 percent off a dwelling, a weapon and your house rent. The discount climbs fast at first and then flattens, reaching half its maximum at 750 and never quite the whole 25. It is the one of the nine the fight engine never reads.

  • -57.67 initial = -57.67

    How well you hold together while crossing land that is not yours.

    Treasure from won fights, at one of the higher costs of the nine. Worn helms and shields lend it.

    Stepping into another house's territory costs you vitality, and your energetic immunity cancels that percentage of the loss. At 100 the crossing costs nothing at all.

initialweaponsterritoryalliancemagicillusion

Skills that only grow

  • nothing yet = 0.00

    The weight of your own will, built by going where the realm pushes back.

    Every scene you enter that costs action points. Going in above the viscosity minimum pays more than going in below it. The secured day streak pays as well.

    Your share of a forge wish. There are five bands, from a tenth to a half.

  • 80 initial = 80.00

    How far your character can still be reshaped. It starts at 80 for everyone and is only ever spent.

    Nothing raises it yet. Every card you take by converting permanent stats lowers it by one.

    The price of your next card. At 80 a card costs 10 points; each point of plasticity you lose makes the next card dearer (59, then 69, then 81 ...), and each point above 80 makes it cheaper, down to a floor of one.

Leanings

MiningHerbalismWoodcuttingWaterhandlingFinesseExcavationGardeningFilteringExperimentalismTamingDowsingFusioningLogging100

No Leaning yet. Gathering and crafting grow them.

The Leanings are thirteen crafts that pull against each other: what a player practises grows, and what they neglect falls away.

Principles

Darkness Principle 3,534 · Principle of Syntropy 871.60 · Principle of Light 768.76 · Element Principle 1,859.61 · Principle of Entropy 1,102.43

Realm

No Homeland

No alliance

Armoury

No set pieces worn.

Writings

Comments on self

 

Preface: The Beginning


Who am I? I am an orfan.
I was found near the Golemus Golemicarum land when I was a baby by an old man who rised me.
I don't know my parents.
The only thing I know about me it is that I have a sharp intelligence and soul of a hunter.

The old man teached me fighting skills and how to be a smart opponent.
I chose to be a peaceful man because I consider that a good thing it is hard to be done, and can earn you allies while a bad thing allways it is the cheapest thing and there is no honor in it.

Since I was a kid I watched everything around me like a harmonious combination between magic and technology.

When the old man died I sell everything and gone adventuring for two reasons:
1) rising my fighting and intelligence,
2) finding my real home.

Chapter I: The Life Adventure


Like many days before, I wandered my Land… From the gardens in the Castle, to the most remote corners of the Country… I faced many adventures, and brought them to a good end. Helping people to clear the dark dens. Earning experience in many domains and develop my battle and intelligence skills day by day.

As I said before, I was riding my horse, following the main road that divides the country in many pieces, searching for adventure. And because the road didn’t offer anything decent, I decided to go looking in the wild.

I left the road and went into the wilderness. Following little trails running trough the woods and over the hills. After a long ride, I decided to rest a while, I searched a nice spot and tied my horse to a nearby tree, a young willow, standing in the middle of a field.

Feeling safe and comfortable, I closed my eyes. After a little hour, which was way to short for a decent nap, I decided to proceed again, when my horse started to act weird…
I tried to comfort it but nothing seemed to help. Wondering what was happening, I started to look around for any signs of danger. At that moment, my eyes fell on a dark shady figure standing between two tall trees not far from me.

The man was same height like me and was wearing a long black cape, making visible only his blood red eyes. At his belt, there hung a sword. It was a weapon with black markings, unknown meaning to me.

I walked a bit further to inspect the being when he suddenly spoke:
-Are you ready for your greatest adventure ever?
-Yes?
-My Master awaits you!

The dark being unsheathed his sword and pointed to a gate, between those trees.
It was like a giant web was taking life between the trees, a red web, with fiery sparks at the edge. I could see my own reflection in it, like a mirror.
Not afraid for adventure, I stepped forward and entered the gate.
When I walked ‘trough’ the web, my head felt heavy, Time seemed to stand still, and I saw memories floating in my mind.

And suddenly, I was standing in a great chamber. Before me stood a tall man, with a slight angelic look. He was holding a sceptre in his left hand.

The chamber was decorated with flourished trees, in the left side a small water line winds in the soil and metal technological statues guard the throne, and the only light came from the blue glowing orbs in the walls.
Walls that are streaked with strange fire markings, the ceiling is formed by stars. In this chamber all types of elements combine between them and combine also with magic making me feel like I found the origin of things in my homeland.

The Man speaks:

-Welcome!
-To the Realm of Wonders! I am the protector of all things alive or not.
-I will give you a small gift! To be able to wander in all worlds, seeing all things in life. You will know both Present and Past. Not the Future, as is it forbiden to you and shall remain unknown until you prove you are worthy.
-I will give you the gift of Time and Space gates!
-May the stars be with you!

Then I was back at the field where I entered the gate, I was at the tree I napped next to. My horse was gone, and also was the gate.

I remembered the words of the Man and I felt the unbreakable urge to try to use the Gift.
And then, like possessed by someone else, I spread my right arm and mumbled some words, words I never spoke before, words without any sense.

At least, that was what it seemed to me. Because after the words, I saw something between my fingers, like a spiders web.
Thin wired formed between my fingers. All colours seemed to vanish, everything became pitch black. And then in a flash of light, my vision returned, but not the same as before. Not the trees and the field, I was in an unknown realm full of beings I never saw before.

Surprisingly I was possessed by a pleasant feeling that I am among friends.

Personal hate list










Hate those who are cowards: boasts that they are grand, powerful and in the end they run badly.

Military ways and beliefs



If you don't give proof of honor and respect means that you have ceased to exist.


You are dead.
 



Remember this:




"
You... are my food. I will hunt you, and then... I will devour you."







Diplomatic figure.

From the Adventure Log

Page 587 · The Hunt for Red Presents

One of our trio, Aamon, finding his path lay in another direction handed the precious snokeflakes to Aia. Maybe she will have better luck uniting a mass of Christmas Spirit to help the elves. Upon returning to Loreroot she found a letter imploring a visit about that very matter. News travels fast...

This story involves real player characters and grows every few hours. Read the rest in the game: you could become part of it.

Join the realmPlay