MagicDuel

Sehanine Moonbow

  • 4Mind Power 4of 7 levels
  • No Homelandno alliance
  • Honor 5,692of 5,000

73 days in the realm since 8 January 2012 · started in The Original Story Mode

Record

  • Fights485 won · 1,059 lost
  • Active1% of days · 73 of 5,377
  • Adept ofPhantom Orchid
  • Player ID233880
Play with Sehanine Moonbow as your mentor

Join the realm from this page and you start as Sehanine Moonbow’s adept. MagicDuel is free to play in the browser.

Character

Combat stats tap a row for its sources

  • 235.66 initial = 235.66

    The plain force your creatures strike with when you send them into a ritual.

    Treasure from won fights, where it is the cheapest of the nine to raise. Worn weapons lend it, and some shop and reward items grant it.

    Damage is your attack less the target's defence, and most abilities start their sum from it. Your total is shared out across the creatures in your ritual, so the same attack goes further in a ritual of two than in a ritual of six.

  • 107.69 initial = 107.69

    How much of a blow your creatures shrug off before it touches their vitality.

    Treasure from won fights, at three and a half times the cost of attack. Worn armour lends it, and some shop and reward items grant it.

    It is subtracted from nearly every incoming blow, so a defence above the enemy's attack leaves them doing the minimum of one damage. Like the rest, your total is shared out across the creatures in your ritual.

  • 61.44 initial = 61.44

    The strength behind everything your creatures do that is not a plain blow.

    Treasure from won fights, the second cheapest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    Healing, protecting, stealing life and poisoning all measure themselves against power and ignore attack entirely. Stealing life is capped at 20 percent of a creature, and an aimed hit at 25.

  • 36.37 initial = 36.37

    How early your creatures move when a round opens.

    Treasure from won fights, at five times the cost of attack. Worn gear lends it, and some shop and reward items grant it.

    The whole field acts in order of initiative, highest first, so it decides whether you land a killing blow before the other side answers or after.

  • 56.84 initial = 56.84

    How readily the realm's heat answers to you, in a fight and on the road.

    Treasure from won fights, and one of the dearer of the nine. Worn gear lends it, and some shop and reward items grant it.

    It is added to the heat you get for a fight you start, and a quarter of it is added to the heat of every step on your own land, or on any land while you belong to none.

  • 17.41 initial = 17.41

    The realm's willingness to tilt a moment your way, or against you.

    Treasure from won fights, but only on about one win in eight, so it grows in jumps rather than steadily. Clickables in the lands hand it out, and worn gear lends it.

    On roughly one scene in three, luck finds you Winertia; luck below zero loses it instead. In a fight, luck on either side can double an effect or cancel it outright.

  • 36.78 initial = 36.78

    How readily your vitality comes back to you.

    Treasure from won fights, and by far the dearest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    It swells the vitality your house pays you on every refresh, by up to half again, with half of that reached at 2,000. After a fight, every creature you sent is brought back up to at least its regeneration as a percentage of its maximum vitality. Your regeneration is shared out among them like the other stats.

  • 20.70 initial = 20.70

    Your nose for a price, and how hard you are to overcharge.

    Treasure from won fights, at one of the higher costs of the nine. Worn gear lends it.

    It takes up to 25 percent off a dwelling, a weapon and your house rent. The discount climbs fast at first and then flattens, reaching half its maximum at 750 and never quite the whole 25. It is the one of the nine the fight engine never reads.

  • 54.96 initial = 54.96

    How well you hold together while crossing land that is not yours.

    Treasure from won fights, at one of the higher costs of the nine. Worn helms and shields lend it.

    Stepping into another house's territory costs you vitality, and your energetic immunity cancels that percentage of the loss. At 100 the crossing costs nothing at all.

initialweaponsterritoryalliancemagicillusion

Skills that only grow

  • nothing yet = 0.00

    The weight of your own will, built by going where the realm pushes back.

    Every scene you enter that costs action points. Going in above the viscosity minimum pays more than going in below it. The secured day streak pays as well.

    Your share of a forge wish. There are five bands, from a tenth to a half.

  • 80 initial = 80.00

    How far your character can still be reshaped. It starts at 80 for everyone and is only ever spent.

    Nothing raises it yet. Every card you take by converting permanent stats lowers it by one.

    The price of your next card. At 80 a card costs 10 points; each point of plasticity you lose makes the next card dearer (59, then 69, then 81 ...), and each point above 80 makes it cheaper, down to a floor of one.

Leanings

MiningHerbalismWoodcuttingWaterhandlingFinesseExcavationGardeningFilteringExperimentalismTamingDowsingFusioningLoggingHerbalism 0.1100
  • Herbalism0.1

The Leanings are thirteen crafts that pull against each other: what a player practises grows, and what they neglect falls away.

Principles

Principle of Cyclicity 428.82 · Darkness Principle 30.20 · Element Principle 288.40 · Principle of Imagination 2,012.54

Realm

No Homeland

No alliance

Armoury

No set pieces worn.

Writings

Comments on self

 

Hello traveler. If you are reading this, then I am guessing Sehanine caught your attention and you wish to know more of her. I hope the following story matches your expectations.

~.~.~.~.~.~.~.~

Sehanine Moonbow is a pale skinned girl in her mid twenties. Her long black hair that hide most of her face and blue eyes, fall gracefully on her shoulders like a shawl and reach down to her waist but can’t be seen as she usually wears her hood to hide from the sunlight. Around her neck lies a dream catcher necklace with a moon stone in the middle. Her waist is surrounded by a black leathered belt that supports her daggers, one on each side, and a bag of belonging that has the ability to contain everything she has or gather through her journeys.

She seems a pleasant person to have around; her smile rarely erases from her face and enjoys the company of others. She is eager to meet new people and absorves rather quickly any kind of knowledge passed to her.

She can’t remember much of her past before she woke up in the Paper Cabin. Her homeland was a place where night ruled hence why she cannot get used to the constant light this realm has. There the moon was her Goddess, her Mother, her friend, the source that gave her the power to control dreams and illusions. As expected, her powers are of no use here. Her two daggers are the only trusted ally she has from her falling here; she will never hesitate to use them to defend herself at all times.

Sehanine's purpose is to find where the Moon is hidden in this realm.

~.~.~.~.~.~.~.~

 

Creatures 11

  • AngienAngienlevel 3 · 2 held
  • Imperial Aramor AssassinImperial Aramor Assassinlevel 3 · 2 held
  • Imperial Aramor WarriorImperial Aramor Warriorlevel 2
  • Farting PimpFarting PimpPimped Grasan II, level 2
  • Lucius TarquinusLucius TarquinusUnholy Priest II, level 2
  • ShallowdawnShallowdawnHollow Warrior, level 2
  • MoonarrowMoonarrowSharptear, level 3
  • Animated Tree IAnimated Tree Ilevel 2
  • Heretic Archer IIHeretic Archer IIlevel 2

The most experienced kinds, of 11 creatures in all.

From the Adventure Log

Page 444 · The Traveler

After a short walk the Traveler reaches a great dark pillar, more like a enourmous black plant growing from the abyss, the Death Marrow. Keeping his distance from the dark Death Marrow, he starts to transform again.

This story involves real player characters and grows every few hours. Read the rest in the game: you could become part of it.

Join the realmPlay