MagicDuel

Shin Velleheim

  • 5Mind Power 5of 7 levels
  • No Homelandno alliance
  • Honor 5,345of 5,000

183 days in the realm since 21 December 2008 · started in The Original Story Mode

Record

  • Fights493 won · 516 lost
  • Active3% of days · 183 of 6,490
  • Adept ofCalyx of Isis
  • Player ID121314
Play with Shin Velleheim as your mentor

Join the realm from this page and you start as Shin Velleheim’s adept. MagicDuel is free to play in the browser.

Character

Combat stats tap a row for its sources

  • 218.29 initial = 218.29

    The plain force your creatures strike with when you send them into a ritual.

    Treasure from won fights, where it is the cheapest of the nine to raise. Worn weapons lend it, and some shop and reward items grant it.

    Damage is your attack less the target's defence, and most abilities start their sum from it. Your total is shared out across the creatures in your ritual, so the same attack goes further in a ritual of two than in a ritual of six.

  • 92.90 initial = 92.90

    How much of a blow your creatures shrug off before it touches their vitality.

    Treasure from won fights, at three and a half times the cost of attack. Worn armour lends it, and some shop and reward items grant it.

    It is subtracted from nearly every incoming blow, so a defence above the enemy's attack leaves them doing the minimum of one damage. Like the rest, your total is shared out across the creatures in your ritual.

  • 97.04 initial = 97.04

    The strength behind everything your creatures do that is not a plain blow.

    Treasure from won fights, the second cheapest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    Healing, protecting, stealing life and poisoning all measure themselves against power and ignore attack entirely. Stealing life is capped at 20 percent of a creature, and an aimed hit at 25.

  • 19.17 initial = 19.17

    How early your creatures move when a round opens.

    Treasure from won fights, at five times the cost of attack. Worn gear lends it, and some shop and reward items grant it.

    The whole field acts in order of initiative, highest first, so it decides whether you land a killing blow before the other side answers or after.

  • 22.86 initial = 22.86

    How readily the realm's heat answers to you, in a fight and on the road.

    Treasure from won fights, and one of the dearer of the nine. Worn gear lends it, and some shop and reward items grant it.

    It is added to the heat you get for a fight you start, and a quarter of it is added to the heat of every step on your own land, or on any land while you belong to none.

  • 28.20 initial = 28.20

    The realm's willingness to tilt a moment your way, or against you.

    Treasure from won fights, but only on about one win in eight, so it grows in jumps rather than steadily. Clickables in the lands hand it out, and worn gear lends it.

    On roughly one scene in three, luck finds you Winertia; luck below zero loses it instead. In a fight, luck on either side can double an effect or cancel it outright.

  • 41.90 initial = 41.90

    How readily your vitality comes back to you.

    Treasure from won fights, and by far the dearest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    It swells the vitality your house pays you on every refresh, by up to half again, with half of that reached at 2,000. After a fight, every creature you sent is brought back up to at least its regeneration as a percentage of its maximum vitality. Your regeneration is shared out among them like the other stats.

  • 22.58 initial = 22.58

    Your nose for a price, and how hard you are to overcharge.

    Treasure from won fights, at one of the higher costs of the nine. Worn gear lends it.

    It takes up to 25 percent off a dwelling, a weapon and your house rent. The discount climbs fast at first and then flattens, reaching half its maximum at 750 and never quite the whole 25. It is the one of the nine the fight engine never reads.

  • 46.05 initial = 46.05

    How well you hold together while crossing land that is not yours.

    Treasure from won fights, at one of the higher costs of the nine. Worn helms and shields lend it.

    Stepping into another house's territory costs you vitality, and your energetic immunity cancels that percentage of the loss. At 100 the crossing costs nothing at all.

initialweaponsterritoryalliancemagicillusion

Skills that only grow

  • 0.45 initial = 0.45

    The weight of your own will, built by going where the realm pushes back.

    Every scene you enter that costs action points. Going in above the viscosity minimum pays more than going in below it. The secured day streak pays as well.

    Your share of a forge wish. There are five bands, from a tenth to a half.

  • 80 initial = 80.00

    How far your character can still be reshaped. It starts at 80 for everyone and is only ever spent.

    Nothing raises it yet. Every card you take by converting permanent stats lowers it by one.

    The price of your next card. At 80 a card costs 10 points; each point of plasticity you lose makes the next card dearer (59, then 69, then 81 ...), and each point above 80 makes it cheaper, down to a floor of one.

Leanings

MiningHerbalismWoodcuttingWaterhandlingFinesseExcavationGardeningFilteringExperimentalismTamingDowsingFusioningLogging100

No Leaning yet. Gathering and crafting grow them.

The Leanings are thirteen crafts that pull against each other: what a player practises grows, and what they neglect falls away.

Principles

Time Principle 194 · Principle of Entropy 636.67 · Principle of Syntropy 258.64 · Darkness Principle 59.15 · Principle of Imagination 73.98

Realm

No Homeland

No alliance

Armoury

No set pieces worn.

Writings

Shin Vellheim in a nutshell. Comments on self

 

My existance began many years ago. Which lands I hailed from I do not know. All I know is that I was found and raised in an orphanage of Marind. I am not sure upon the concepts of my birth as my mother died giving birth to me. What I am however is hard to explain. I was thought I was human in the beginning and it was quite a long time before I discovered the truth. In my youth, I was always shunned. I was shunned in the orphanage shunned when I eventually gained new foster parents. My very presence seemed to disturb them. I never knew why until one day certain people had come to get me. These people were from a place that was hard to pronounce for me. I was still young when they came. The Golemus Golemicarum is where they came from I believe. I was taken without much fight or any explanation why. I was later told that my father had incurred high debt for the research that was done there and that since he was now dead, I was to be used as collateral.

I enjoy talking with others, especially women. I also like helping others when I can in the problems that they may have.

I enjoy devouring my opponents when I am on the prowl and will normally fight regularly.

I've had a brother in this game named Yggdrassiil. He's gone away from us now but he imparted a bit of his knowledge to me before he left.

 

My role in this world? I'm merely a man with a goal to drift wherever he goes..and fight whoever he wishes good or bad. I am a True Neutral through and through

 

What I hate Personal hate list

Clowns and Mimes.

 

I despise them with great intensity.

If I had my way I would have all clowns and mimes condemed to the fate of a fallen titan who was turned mortal by the gods and chained to a rock while every day his liver was eaten out by a giant eagle only to have it heal every nightfall.

 

 It even sickens me that I keep a daydreamer in my creature collection. It is only curioisty for its upgrade that I keep the thing around.



I traded it away.

Creatures 3

  • RemainsRemainslevel 1 · 2 held
  • ZerratulZerratulAngien, level 3

The most experienced kinds, of 3 creatures in all.

Adepts 2

2 players joined the realm as Shin Velleheim’s adepts.

From the Adventure Log

Page 52 · Golemus Wizard quest - sim.

Behind his face tortured by the Necrovion environment and by the premature aging he experienced in the
Vale of Oblivion, two blue eyes stay witness to his extinguished powers and his unnatural will.
On the other side of the world swarms of tiny people depleated of will are praising their new Dragon Master.

This story involves real player characters and grows every few hours. Read the rest in the game: you could become part of it.

Join the realmPlay