MagicDuel

Siala Lone Wolf

  • 4Mind Power 4of 7 levels
  • No Homelandno alliance
  • Honor 400of 5,000

272 days in the realm since 11 July 2008 · started in The Original Story Mode

Record

  • Fights187 won · 322 lost
  • Active4% of days · 272 of 6,653
  • Adept ofCalyx of Isis
  • Player ID65936
Play with Siala Lone Wolf as your mentor

Join the realm from this page and you start as Siala Lone Wolf’s adept. MagicDuel is free to play in the browser.

Character

Combat stats tap a row for its sources

  • 53.46 initial = 53.46

    The plain force your creatures strike with when you send them into a ritual.

    Treasure from won fights, where it is the cheapest of the nine to raise. Worn weapons lend it, and some shop and reward items grant it.

    Damage is your attack less the target's defence, and most abilities start their sum from it. Your total is shared out across the creatures in your ritual, so the same attack goes further in a ritual of two than in a ritual of six.

  • 30.28 initial = 30.28

    How much of a blow your creatures shrug off before it touches their vitality.

    Treasure from won fights, at three and a half times the cost of attack. Worn armour lends it, and some shop and reward items grant it.

    It is subtracted from nearly every incoming blow, so a defence above the enemy's attack leaves them doing the minimum of one damage. Like the rest, your total is shared out across the creatures in your ritual.

  • 17.24 initial = 17.24

    The strength behind everything your creatures do that is not a plain blow.

    Treasure from won fights, the second cheapest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    Healing, protecting, stealing life and poisoning all measure themselves against power and ignore attack entirely. Stealing life is capped at 20 percent of a creature, and an aimed hit at 25.

  • 13.34 initial = 13.34

    How early your creatures move when a round opens.

    Treasure from won fights, at five times the cost of attack. Worn gear lends it, and some shop and reward items grant it.

    The whole field acts in order of initiative, highest first, so it decides whether you land a killing blow before the other side answers or after.

  • 21.94 initial = 21.94

    How readily the realm's heat answers to you, in a fight and on the road.

    Treasure from won fights, and one of the dearer of the nine. Worn gear lends it, and some shop and reward items grant it.

    It is added to the heat you get for a fight you start, and a quarter of it is added to the heat of every step on your own land, or on any land while you belong to none.

  • 11.68 initial = 11.68

    The realm's willingness to tilt a moment your way, or against you.

    Treasure from won fights, but only on about one win in eight, so it grows in jumps rather than steadily. Clickables in the lands hand it out, and worn gear lends it.

    On roughly one scene in three, luck finds you Winertia; luck below zero loses it instead. In a fight, luck on either side can double an effect or cancel it outright.

  • 18.55 initial = 18.55

    How readily your vitality comes back to you.

    Treasure from won fights, and by far the dearest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    It swells the vitality your house pays you on every refresh, by up to half again, with half of that reached at 2,000. After a fight, every creature you sent is brought back up to at least its regeneration as a percentage of its maximum vitality. Your regeneration is shared out among them like the other stats.

  • 14.78 initial = 14.78

    Your nose for a price, and how hard you are to overcharge.

    Treasure from won fights, at one of the higher costs of the nine. Worn gear lends it.

    It takes up to 25 percent off a dwelling, a weapon and your house rent. The discount climbs fast at first and then flattens, reaching half its maximum at 750 and never quite the whole 25. It is the one of the nine the fight engine never reads.

  • 21.04 initial = 21.04

    How well you hold together while crossing land that is not yours.

    Treasure from won fights, at one of the higher costs of the nine. Worn helms and shields lend it.

    Stepping into another house's territory costs you vitality, and your energetic immunity cancels that percentage of the loss. At 100 the crossing costs nothing at all.

initialweaponsterritoryalliancemagicillusion

Skills that only grow

  • nothing yet = 0.00

    The weight of your own will, built by going where the realm pushes back.

    Every scene you enter that costs action points. Going in above the viscosity minimum pays more than going in below it. The secured day streak pays as well.

    Your share of a forge wish. There are five bands, from a tenth to a half.

  • 80 initial = 80.00

    How far your character can still be reshaped. It starts at 80 for everyone and is only ever spent.

    Nothing raises it yet. Every card you take by converting permanent stats lowers it by one.

    The price of your next card. At 80 a card costs 10 points; each point of plasticity you lose makes the next card dearer (59, then 69, then 81 ...), and each point above 80 makes it cheaper, down to a floor of one.

Leanings

MiningHerbalismWoodcuttingWaterhandlingFinesseExcavationGardeningFilteringExperimentalismTamingDowsingFusioningLogging100

No Leaning yet. Gathering and crafting grow them.

The Leanings are thirteen crafts that pull against each other: what a player practises grows, and what they neglect falls away.

Principles

Principle of Imagination 69.71 · Time Principle 83.41 · Darkness Principle 30.25 · Principle of Syntropy 104.66

Realm

No Homeland

No alliance

Armoury

No set pieces worn.

Writings

Ranger, Herbalist, Seeker of Wisdom Comments on self

Picture of Siala Lone Wolf in ranger gear holding bow     Born and raised in the forests of Loreroot, I am the land's Ranger and principal Herbalist. My skills as ranger are useful for spying, hunting, communicating with plants and animals. Following the way of the Root I ask permission before taking any life, plant, animal, or mineral. I honor all those who sacrifice of themselves to sustain and heal others.

    My closest friend is the priestess known as Calyx of Isis, who has become a Priestess of the Root and my spiritual leader. One day as I stood with her Khalazdad came up to speak with her and converse about teaching. I could not help but stare at him. Even with his body half dead as it was then, he was quite a figure of a man. Little did I suspect while shyly eying him that day, that he would send word through Calyx of his interest in me.

    Though I cannot long survive away from home, away from Loreroot, my curiosity has taken me to the Howling Gates and beyond to become second wife of the land's Lord and Prince, Khalazdad. I thought I would hate sharing a man, but oddly, he is three men and each of us, his three wives, has a special bit of him. Curiously, it is a comfort to share him with Falen Angel and Kittiness, and they have become as dear to me as he is. When together we may look like four, but are as one.

    I am proud to bear a child for my Raj. My Raj allowed me to choose the name of our daughter. In 41 AD the queen of a Celtic tribe know as the Iceni revolted against the Roman occupation of Britannia and stormed south to sack Londinium and the west to defeat a Roman legion. In the end she and all who followed her died at the hands of the Romans, but her rebellion is remembered still, two thousand years later. I chose to name my daughter after this warrior queen. Boudica will be born in late May, Goddess willing.

Creatures 34

  • Elemental IIIElemental IIIlevel 4
  • LilithLilithElemental V, level 6
  • H. ConanH. ConanGrasan Huvourer, level 3
  • DA3 SerinaDA3 SerinaDark Archer III, level 5
  • SmasherSmasherGrasan II, level 2
  • Dark Archer IIDark Archer IIlevel 4
  • FledglingFledglinglevel 3 · 2 held
  • Daa ShielaDaa ShielaBloodPact Dark Archer, level 3
  • Elemental IIElemental IIlevel 3 · 3 held
  • Imperial AramorImperial Aramorlevel 1
  • Adult KnatorAdult Knatorlevel 3 · 2 held
  • Animated Tree IAnimated Tree Ilevel 2 · 5 held

The most experienced kinds, of 34 creatures in all.

Adepts 3

3 players joined the realm as Siala Lone Wolf’s adepts.

From the Adventure Log

Page 50 · Golemus Wizard quest - sim.

Exhausted by the fight, simplyzero departs the DeathMarrow capital. In his eyes the place burns in flames depleted of all life forms .. wich might not be so far from the truth actualy. His steps are heavier and he's eyes are weakening as he approaches once more the Vale of Oblivion on his way back.

This story involves real player characters and grows every few hours. Read the rest in the game: you could become part of it.

Join the realmPlay