SmartAlekRJ
- 5Mind Power 5of 7 levels
Guerrilla GolemicarumGolemus Golemicarum
Honor 2,450of 5,000
1,074 days in the realm since 5 December 2007 · started in The Original Story Mode
Record
- Fights278 won · 891 lost
- Active16% of days · 1,074 of 6,879
- Adept ofMur
- Player ID16282
Join the realm from this page and you start as SmartAlekRJ’s adept. MagicDuel is free to play in the browser.
Medals 3
Medals are earned through hard work and given one player at a time, sometimes with a ceremony. Together with titles, they are what the realm holds as true about SmartAlekRJ.
Character
Combat stats tap a row for its sources
1,128.70 initial + 1 alliance = 1,129.70
The plain force your creatures strike with when you send them into a ritual.
Treasure from won fights, where it is the cheapest of the nine to raise. Worn weapons lend it, and some shop and reward items grant it.
Damage is your attack less the target's defence, and most abilities start their sum from it. Your total is shared out across the creatures in your ritual, so the same attack goes further in a ritual of two than in a ritual of six.
452.37 initial = 452.37
How much of a blow your creatures shrug off before it touches their vitality.
Treasure from won fights, at three and a half times the cost of attack. Worn armour lends it, and some shop and reward items grant it.
It is subtracted from nearly every incoming blow, so a defence above the enemy's attack leaves them doing the minimum of one damage. Like the rest, your total is shared out across the creatures in your ritual.
197.82 initial = 197.82
The strength behind everything your creatures do that is not a plain blow.
Treasure from won fights, the second cheapest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.
Healing, protecting, stealing life and poisoning all measure themselves against power and ignore attack entirely. Stealing life is capped at 20 percent of a creature, and an aimed hit at 25.
65.71 initial + 20 territory + 1 alliance = 86.71
How early your creatures move when a round opens.
Treasure from won fights, at five times the cost of attack. Worn gear lends it, and some shop and reward items grant it.
The whole field acts in order of initiative, highest first, so it decides whether you land a killing blow before the other side answers or after.
124.54 initial + 2 alliance = 126.54
How readily the realm's heat answers to you, in a fight and on the road.
Treasure from won fights, and one of the dearer of the nine. Worn gear lends it, and some shop and reward items grant it.
It is added to the heat you get for a fight you start, and a quarter of it is added to the heat of every step on your own land, or on any land while you belong to none.
85.97 initial + 20 territory = 105.97
The realm's willingness to tilt a moment your way, or against you.
Treasure from won fights, but only on about one win in eight, so it grows in jumps rather than steadily. Clickables in the lands hand it out, and worn gear lends it.
On roughly one scene in three, luck finds you Winertia; luck below zero loses it instead. In a fight, luck on either side can double an effect or cancel it outright.
79.24 initial + 40 territory = 119.24
How readily your vitality comes back to you.
Treasure from won fights, and by far the dearest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.
It swells the vitality your house pays you on every refresh, by up to half again, with half of that reached at 2,000. After a fight, every creature you sent is brought back up to at least its regeneration as a percentage of its maximum vitality. Your regeneration is shared out among them like the other stats.
20.37 initial = 20.37
Your nose for a price, and how hard you are to overcharge.
Treasure from won fights, at one of the higher costs of the nine. Worn gear lends it.
It takes up to 25 percent off a dwelling, a weapon and your house rent. The discount climbs fast at first and then flattens, reaching half its maximum at 750 and never quite the whole 25. It is the one of the nine the fight engine never reads.
143.93 initial + 50 territory = 193.93
How well you hold together while crossing land that is not yours.
Treasure from won fights, at one of the higher costs of the nine. Worn helms and shields lend it.
Stepping into another house's territory costs you vitality, and your energetic immunity cancels that percentage of the loss. At 100 the crossing costs nothing at all.
initialweaponsterritoryalliancemagicillusion
Skills that only grow
Leanings
Excavation0.2
Waterhandling0.0
Mining0.0
Herbalism0.0
The Leanings are thirteen crafts that pull against each other: what a player practises grows, and what they neglect falls away.
Principles
Darkness Principle 1,000 · Principle of Light 1,144 · Principle of Entropy 3,425.77 · Principle of Syntropy 891.86 · Principle of Balance 703.18
Realm

Guerrilla Golemicarum
Golemus Golemicarum
Housing oneness 2%
Armoury
No set pieces worn.
Writings
Quest Info
Under Construction Protector statement
Active Adepts:
1) I AM RJ
2) FearMeMoron
3) Paracelsus
4) Sajura Oninay
5) nadrolski
6) Mcvities shadow
7) VonUngernSternberg
Inactive Adepts:(Old Friends most of them are)
1) theALIEN
2) proffesor jarvo
3) asc
4) Asgardh
5) Ahiezer
6) Vlad Triskavanski
7) lilljohn
8) Jimboguy
9) AncientOne
10) Zayos
11) sasikanth
12) Speaker32
13) Elemental Master
14) wizard nain
15) Quest Solver
16) CyricPoL
17) crlcan81
18) Rafe Stone
19) LiviuMarian
20) omegaweapon
21) Xodus1984
22) Nicci
23) PastorGordon
24) Argrus
25) kamaluh1985
26) Ilidian
27) lucille
28) Karthern
29) Mormacar
30) Aiora
31) runnergn
32) Claptrap
33) Laertus
34) Thuzzard
35) ipin
36) Igniil
37) Biff
38) Myrddin
39) Rashen
40) ktulu
41) soloflamelady
42) dragonrider420
43) squint
44) Throt
45) mindkeep
46) kagon
47) Apprentice
48) mattmanyah
49) Bebee
50) Lordwin
51) Kepner
52) Demetius Salonius
53) Gaelen
54) Grant
55) Darcynator
Creatures 34
Elemental Vlevel 6 · 3 held
DracHorn AdmiralBloodPact Chaos Archer, level 6
Madhornlevel 5 · 3 held
DracHorn of PuppetsMaster of Puppets, level 3
Pimped Grasan Huvourerlevel 3 · 3 held
Skill Vampirelevel 3 · 2 held
Rustgold Combat Drachornlevel 4
Unholy Popelevel 3 · 2 held
Kick Ass Mother FuckImperial Aramor Assassin, level 3
DracHorn ClawsSanta IV, level 4
Walking Treelevel 5 · 2 held
Angienlevel 3
The most experienced kinds, of 34 creatures in all.
Adepts 57
57 players joined the realm as SmartAlekRJ’s adepts. The 48 most active of them:
- omegaweapon
- Jimboguy
- theALIEN
- asc
- Apprentice
- Xodus1984
- Rafe Stone
- I AM RJ
- Vlad Triskavanski
- Mormacar
- runnergn
- wizard nain
- lilljohn
- Nicci
- Asgardh
- Biff
- sasikanth
- proffesor jarvo
- kamaluh1985
- Speaker32
- Argrus
- Zayos
- squint
- Throt
- Rashen
- dragonrider420
- Ahiezer
- soloflamelady
- ktulu
- ipin
- Myrddin
- Laertus
- Aiora
- CyricPoL
- Karthern
- Igniil
- PastorGordon
- AncientOne
- crlcan81
- Ilidian
- Elemental Master
- lucille
- Thuzzard
- mattmanyah
- Quest Solver
- Claptrap
- Grant
- Lordwin
From the Adventure Log
Page 434 · Tales of The Cube
This story involves real player characters and grows every few hours. Read the rest in the game: you could become part of it.