MagicDuel

Soul Guardian Zeroen

  • 4Mind Power 4of 7 levels
  • No Homelandno alliance
  • Honour 1,708of 5,000

138 days in the realm since 20 August 2008 · started in The Original Story Mode

Record

  • Fights139 won · 144 lost
  • Active2% of days · 138 of 6,658
  • Adept ofMorrel
  • Player ID81677
Play with Soul Guardian Zeroen as your mentor

Join the realm from this page and you start as Soul Guardian Zeroen’s adept. MagicDuel is free to play in the browser.

Character

Combat stats tap a row for its sources

  • 17.84 initial = 17.84

    The plain force your creatures strike with when you send them into a ritual.

    Treasure from won fights, where it is the cheapest of the nine to raise. Worn weapons lend it, and some shop and reward items grant it.

    Damage is your attack less the target's defence, and most abilities start their sum from it. Your total is shared out across the creatures in your ritual, so the same attack goes further in a ritual of two than in a ritual of six.

  • 7.98 initial = 7.98

    How much of a blow your creatures shrug off before it touches their vitality.

    Treasure from won fights, at three and a half times the cost of attack. Worn armour lends it, and some shop and reward items grant it.

    It is subtracted from nearly every incoming blow, so a defence above the enemy's attack leaves them doing the minimum of one damage. Like the rest, your total is shared out across the creatures in your ritual.

  • 4.30 initial = 4.30

    The strength behind everything your creatures do that is not a plain blow.

    Treasure from won fights, the second cheapest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    Healing, protecting, stealing life and poisoning all measure themselves against power and ignore attack entirely. Stealing life is capped at 20 percent of a creature, and an aimed hit at 25.

  • 3.84 initial = 3.84

    How early your creatures move when a round opens.

    Treasure from won fights, at five times the cost of attack. Worn gear lends it, and some shop and reward items grant it.

    The whole field acts in order of initiative, highest first, so it decides whether you land a killing blow before the other side answers or after.

  • 15.22 initial = 15.22

    How readily the realm's heat answers to you, in a fight and on the road.

    Treasure from won fights, and one of the dearer of the nine. Worn gear lends it, and some shop and reward items grant it.

    It is added to the heat you get for a fight you start, and a quarter of it is added to the heat of every step on your own land, or on any land while you belong to none.

  • 2.51 initial = 2.51

    The realm's willingness to tilt a moment your way, or against you.

    Treasure from won fights, but only on about one win in eight, so it grows in jumps rather than steadily. Clickables in the lands hand it out, and worn gear lends it.

    On roughly one scene in three, luck finds you Winertia; luck below zero loses it instead. In a fight, luck on either side can double an effect or cancel it outright.

  • 10.33 initial = 10.33

    How readily your vitality comes back to you.

    Treasure from won fights, and by far the dearest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    It swells the vitality your house pays you on every refresh, by up to half again, with half of that reached at 2,000. After a fight, every creature you sent is brought back up to at least its regeneration as a percentage of its maximum vitality. Your regeneration is shared out among them like the other stats.

  • 7.01 initial = 7.01

    Your nose for a price, and how hard you are to overcharge.

    Treasure from won fights, at one of the higher costs of the nine. Worn gear lends it.

    It takes up to 25 percent off a dwelling, a weapon and your house rent. The discount climbs fast at first and then flattens, reaching half its maximum at 750 and never quite the whole 25. It is the one of the nine the fight engine never reads.

  • 6.08 initial = 6.08

    How well you hold together while crossing land that is not yours.

    Treasure from won fights, at one of the higher costs of the nine. Worn helms and shields lend it.

    Stepping into another house's territory costs you vitality, and your energetic immunity cancels that percentage of the loss. At 100 the crossing costs nothing at all.

initialweaponsterritoryalliancemagicillusion

Skills that only grow

  • nothing yet = 0.00

    The weight of your own will, built by going where the realm pushes back.

    Every scene you enter that costs action points. Going in above the viscosity minimum pays more than going in below it. The secured day streak pays as well.

    Your share of a forge wish. There are five bands, from a tenth to a half.

  • 80 initial = 80.00

    How far your character can still be reshaped. It starts at 80 for everyone and is only ever spent.

    Nothing raises it yet. Every card you take by converting permanent stats lowers it by one.

    The price of your next card. At 80 a card costs 10 points; each point of plasticity you lose makes the next card dearer (59, then 69, then 81 ...), and each point above 80 makes it cheaper, down to a floor of one.

Leanings

MiningHerbalismWoodcuttingWaterhandlingFinesseExcavationGardeningFilteringExperimentalismTamingDowsingFusioningLoggingFishingArchery100

No Leaning yet. Gathering and crafting grow them.

The Leanings are fifteen crafts that pull against each other: what a player practises grows, and what they neglect falls away.

Principles

Time Principle 32.47 · Element Principle 38.28 · Principle of Light 35.44 · Principle of Balance 33.27

Realm

No Homeland

No alliance

Armoury

No set pieces worn.

Writings

A Tale Untold of many Dreams... Comments on self

                                    

                                   My name is Zero.   I was born upon another world, one that was attacked long ago by beings known as the Dark Ones.  They wanted me because I was the 1st and only being to be born completly merged with my soul.  My parents were not going to let them take me so after a long battle my mother  sent me elsewhere still on my homeworld but the Dark Ones did not know that.  I grew up eventually discovered my true power and went back to where I was born, found my true mom and dad, discovered I had a younger sister and brother, and that I was prince of the Windlore Kingdom.  However, my father said, "I am not his father" and DEATH sent me through a portal that shattered/ separated my soul and sent the pieces across many worlds. So now my true father does not accept me and I must repair my soul - kept that part short for werewolfer-

                                    Kun Zero (Prince Zero) is my name, but not my true name to find my true name I must collect all 100 pieces of Ki' Orbis (My Soul).  Sadly I have 1000 different worlds to choose from and a limited time upon each world to obtain my soul piece or something to help me find them and each soul piece requires me to meet a certain standard before it reveals itself to me.  I have 7 gathered the 1st never actually left-this 1st soul piece is known as Aros (Existence)- the 2nd 2 were contained within but separated from the 1st- they are both the 2nd and 3rd soul pieces Shadilis ect Shido ( Shadow and Shine)- to obtain them I had to enter Aros.  After entering I was tested and trained ,by ki' orbis, for 10 years until ki' orbis felt I was ready to gather what I allowed myself to lose. -only 10 seconds passed outside of ki' orbis- I returned with the ability to obtain the remaining pieces of ki' orbis, however, I can not completly merge with ki' orbis until I have collected every piece.  Aros made a scar on my left hand that allows me to place collected souls there absorb and then reform the soul piece into something that will be connected yet separate from myself.  Aros is the armor that covers my body, Shadilis and Shido are 2 of the three blades I carry at all times and the four other soul pieces are attached to Aros in the form of large teardrop shaped crystals.  If I want to hide any of this I just absorb them into myself making it seem as though I have nothing.- 4th soul piece Beoi (Joy), 5th soul piece Herata (Sorrow), 6th Soul Piece Grando (Anger), Lurxa (Control)-

                         I am now searching in the world of Magic Duel searching for a piece of my soul (ki' orbis) but was unable to find the piece in time which means I slowly start to die, now I am forced to use a special orb known as P... tsch almost gave the name away... anyway this orb allows me to enter ki' orbis where I can heal and part of the time I need is restored.  However this will not help if I can not figure out how to obtain the 8th piece of my soul.

     

 

 

                                          Many have told me to tell my story, but my response has always been \"What story?\". I have no story I simply have a past, a present, and a future just like many others. However I have finally realized that I do have a story to tell. For many years I felt alone and unable to truly tell others the way I felt. I could not reveal to them how I truly saw the world not even my closest of frieands not even my family. I could not tell them of my constant dreams in which I was a completley different person whether I was awake or asleep. I had to always dream I was somwhere else on some kind of wonderous adventure saving meeting all kinds of wonderous beings. No matter what world I was on or what I was; I was always a wonderer exploring every bit of every world, for I was their creator. I had so much fun but the only problem was noone else was there to share the dreams with me. No matter what it always came down to me being the all alone dreaming with my crazy imagination. I could not openly reveal myself for when ever I simply hinted at my dreams others would barge in and say \"Thats just crazy and weird go ahead and keep dreaming\" and so I did. Only I dreamt to myself fearful of sharing my dreams with anyone else. I would dream that I was the greatest warrior of all time, that I was untouchable by death, that I am a all knowing god, that I was a hero yet a villian as well, that I was a soul guardian. Sadly I was not any of these I was simply a dreamer,and still am, but still I do not stop with the dreams. I instead make them greater. I create new worlds, new friends, new lovers, new battles each far more exciting than the last. ever changing and ever lasting. I can still remember the dreams I had from my years as a little boy and even more vividly the joy the dreams brought and all the ones since. All my dreams were, are, and will forever be worth dreaming. For the longest time though I would always seek a place I could truly let go with out fear of being denied the greatness of my own dreams to be shunned for wanting to create things that made me feel better. Many years passed and I found nothing that would suffice until one day I stumbled upon a world unlike any other a world so great it literaly blew my mind, in a dreamy kind of way. This is why I love the Magic Duel World and all its inhabitants so much because they like me are dreamers who can take on the role of a being they created and enter a world full of every thing needed to make the greatest dream possible. That is why although I entered this world wishing to be known as Soul Guardian Zeroen; I now wish to be know simply as Dreamer. This is my wish... no my greatest dream to become a wanderer of the Magic Duel World as a person who found his home among many others; a person who is a simple Dreamer.

 

 

 

To Hate or Not is a Choice for all to Make Personal hate list

I no longer have a reason to hate. I simply wish to dream...

Creatures 13

  • Elemental IVElemental IVlevel 5
  • Dark Archer IIIDark Archer IIIlevel 5 · 2 held
  • Hollow Soul HealerHollow Soul HealerHollow Warrior, level 2
  • Grasan IIGrasan IIlevel 2
  • Elemental IIElemental IIlevel 3
  • Barren SoulBarren Soullevel 1
  • Imperial AramorImperial Aramorlevel 1
  • Aramor WarriorAramor Warriorlevel 2
  • Heretic Archer IIHeretic Archer IIlevel 2
  • Heretic ArcherHeretic Archerlevel 1 · 2 held
  • Elemental IElemental Ilevel 2

The most experienced kinds, of 13 creatures in all.

Adepts 3

3 players joined the realm as Soul Guardian Zeroen’s adepts.

From the Adventure Log

Page 319 · The Inner Sun - Bo.

As Bootes approaches the illuminated pedestal he stops in his tracks and chuckles. "Another map? Are You kidding Me?" He studies it for a moment and realizes it appears to directs him through the winding maze-like hallways of the Keep. He sets out with map and candle in hand.

This story involves real player characters and grows every few hours. Read the rest in the game: you could become part of it.

Join the realmPlay