MagicDuel
SubZeroo
Generation 8

SubZeroo

  • 5Mind Power 5of 7 levels
  • No Homelandno alliance
  • Honor 3,872of 5,000

735 days in the realm since 5 September 2008 · started in The Original Story Mode

Record

  • Fights16 won · 91 lost
  • Active11% of days · 735 of 6,597
  • Adept ofWittyLeWat
  • Player ID87425
Play with SubZeroo as your mentor

Join the realm from this page and you start as SubZeroo’s adept. MagicDuel is free to play in the browser.

Medals 1

Medals are earned through hard work and given one player at a time, sometimes with a ceremony. Together with titles, they are what the realm holds as true about SubZeroo.

Character

Combat stats tap a row for its sources

  • -691.04 initial = -691.04

    The plain force your creatures strike with when you send them into a ritual.

    Treasure from won fights, where it is the cheapest of the nine to raise. Worn weapons lend it, and some shop and reward items grant it.

    Damage is your attack less the target's defence, and most abilities start their sum from it. Your total is shared out across the creatures in your ritual, so the same attack goes further in a ritual of two than in a ritual of six.

  • -122.97 initial = -122.97

    How much of a blow your creatures shrug off before it touches their vitality.

    Treasure from won fights, at three and a half times the cost of attack. Worn armour lends it, and some shop and reward items grant it.

    It is subtracted from nearly every incoming blow, so a defence above the enemy's attack leaves them doing the minimum of one damage. Like the rest, your total is shared out across the creatures in your ritual.

  • -108.09 initial = -108.09

    The strength behind everything your creatures do that is not a plain blow.

    Treasure from won fights, the second cheapest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    Healing, protecting, stealing life, draining principles and poisoning all measure themselves against power and ignore attack entirely. Stealing life is capped at 20 percent of a creature, and an aimed hit at 25.

  • -104.46 initial = -104.46

    How early your creatures move when a round opens.

    Treasure from won fights, at five times the cost of attack. Worn gear lends it, and some shop and reward items grant it.

    The whole field acts in order of initiative, highest first, so it decides whether you land a killing blow before the other side answers or after.

  • -283.65 initial = -283.65

    How readily the realm's heat answers to you, in a fight and on the road.

    Treasure from won fights, and one of the dearer of the nine. Worn gear lends it, and some shop and reward items grant it.

    It is added to the heat you get for a fight you start, and a quarter of it is added to the heat of every step on your own land, or on any land while you belong to none.

  • -71.54 initial = -71.54

    The realm's willingness to tilt a moment your way, or against you.

    Treasure from won fights, but only on about one win in eight, so it grows in jumps rather than steadily. Clickables in the lands hand it out, and worn gear lends it.

    On roughly one scene in three, luck finds you Winertia; luck below zero loses it instead. In a fight, luck on either side can double an effect or cancel it outright.

  • -344.46 initial = -344.46

    How readily your vitality comes back to you.

    Treasure from won fights, and by far the dearest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    It swells the vitality your house pays you on every refresh, by up to half again, with half of that reached at 2,000. After a fight, every creature you sent is brought back up to at least its regeneration as a percentage of its maximum vitality. Your regeneration is shared out among them like the other stats.

  • -417.30 initial = -417.30

    Your nose for a price, and how hard you are to overcharge.

    Treasure from won fights, at one of the higher costs of the nine. Worn gear lends it.

    It takes up to 25 percent off a dwelling, a weapon and your house rent. The discount climbs fast at first and then flattens, reaching half its maximum at 750 and never quite the whole 25. It is the one of the nine the fight engine never reads.

  • -870.19 initial = -870.19

    How well you hold together while crossing land that is not yours.

    Treasure from won fights, at one of the higher costs of the nine. Worn helms and shields lend it.

    Stepping into another house's territory costs you vitality, and your energetic immunity cancels that percentage of the loss. At 100 the crossing costs nothing at all.

initialweaponsterritoryalliancemagicillusion

Skills that only grow

  • 6.13 initial = 6.13

    The weight of your own will, built by going where the realm pushes back.

    Every scene you enter that costs action points. Going in above the viscosity minimum pays more than going in below it. The secured day streak pays as well.

    Your share of a forge wish. There are five bands, from a tenth to a half.

  • 3 initial = 3.00

    Your grasp of the map, and of the shortest way across it.

    Touching any of the 25 pillars. Each pillar pays a given traveller once, and never again.

    The action points every move costs you. It comes off the cost, down to a floor of one.

  • 80 initial = 80.00

    How far your character can still be reshaped. It starts at 80 for everyone and is only ever spent.

    Nothing raises it yet. Every card you take by converting permanent stats lowers it by one.

    The price of your next card. At 80 a card costs 10 points; each point of plasticity you lose makes the next card dearer (59, then 69, then 81 ...), and each point above 80 makes it cheaper, down to a floor of one.

Leanings

MiningHerbalismWoodcuttingWaterhandlingFinesseExcavationGardeningFilteringExperimentalismTamingDowsingFusioningLoggingMining 0.0100
  • Mining0.0

The Leanings are thirteen crafts that pull against each other: what a player practises grows, and what they neglect falls away.

Principles

Principle of Imagination 83.17 · Time Principle 173.46 · Element Principle 228.74 · Principle of Cyclicity 161.85 · Principle of Light 58

Realm

No Homeland

No alliance

Armoury

No set pieces worn.

Writings

Last of Cryomancers kind Comments on self

 

As you come to know me, you will find that I am but a humble (Ice)blacksmith  working my life up the ladder of MD Society. I use what is necessary for creating the perfect weapons and armours that we can use, I also posses the ability to lock down items, for those that don't obey the rules implied by MD. Those that are not satisfied with a plain sword, can also come to me for imuedding the items with gems that enhances they're abilities depending on the gem's quality.With steel and imagination everything's possible, NOTHING is impossible. Usualy hang out at The Wind's Sanctuary. Anyone interested in new items to be forged look for me and I shall see what is to be done.

Every *gem* has it's price, and when I say price it should not always come to money. There are tasks to be completed for those that wish their items stronger than before. I will do it for those that deserve, even if those are very few. I do not have special people that I will only do for, everyone must prove they can be trust for wielding a item with huge power, to keep the balance between Light/Dark.

Icy Blacksmith

WorkPlace: Secret

 

 

Going back in the Greek mythology, I would say that Hepasteus Forger God, inspired me and gave me strenght in becoming a blacksmith, but not just a plain blacksmith, one that manipulates metals through Ice-control.

 

Hepasteus

 Preffered Tags: Sub, Icy, Frost, SubZ, Zero

 

http://www.drhull.com/EncyMaster/encygraphics/hps.

FRIENDS: CrazyMike, Windy, BlackThorn, Necromance, Firsanthalas, dragonrider7, Je Suis Oeufs Fo, MRI, Sol, Kragel

Inner Spell Doc: *Deep Freeze*


An assassin of the Lin Kuei clan, Sub-Zero is skilled in the art of kombat and commands the power of ice and cold. He assumed the mantle of Sub-Zero when his brother was killed by the ninja specter Scorpion in the same Mortal Kombat tournament that Liu Kang won. Though his brother succumbed to corruption, Sub-Zero struggles with his conscience and questions the methods of his clan. He will one day have to make a choice between loyalty to the Lin Kuei and the safety of Earthrealm.

Prologue:

I am a Magic Duel fighter from MD Realm, chosen as the best Lin Kuei warrior that ever existed. I have the abilitty of using the Ice Elemental (One of few life force elements) that has been given to me by birth from my ancestors the Cryomancers. I have been kidnaped since childhood, after many years I've found out who my parents were and what have the Lin Kuei clan did but I held no grudge for them, beliving if they trained me, they feed me, they nursed me till adulthood, there is no crime in that. Times changed and war against MD Realm started. I and Smoke(body shifter <> int-o smoke) became great alyes>friends>brothers. The Lin Kuei masters(Alain and Thuras) tought if combining technology with human bondyes they can create the ultimate wepon. The first bodeys to suffer the experiment was Secktor amd Cyrax <> that had become Cyborgs. I and Smoke flled the Temple. This act was not permited and was considered treason. The masters folowed us on they're own beliving there weren't others great enogh to defeat us. Thuras was a Animal Shifter, while Alain was a Sound Barier Breaker in other words a sniffing dog and a stunner. They've found us we started a battle in wich we were to loose cause my powers weren't yet maxim developed as Smoke's. Seing there is no point in fighting Smoke shouted for me to run cause he will take care of them. I couldn't do such thing but he made me, without hesitation. I couldn't stay in the Smoke Screen he flawed in the area so I got of the battle area. One of the masters formed a sound barier paralizing Smoke the other one beated him good . Knowing there is no chance in stoping them I stood aside while they fleed with Smokes body. After 5 years of training, Smoke came after me in a Cyborg body seeking to kill me. Cause of my developement I won the battle and still I didn't killed him trying to find the memories, to seek the inner Smoke, the Smoke I knew and the one who knew me as a BROTHER. He finally comed to his senses, he knew that he is still a Lin Kuei member while I was an outcast so he figured that we can't ever be brothers or friends at most, after that he fleed at the LinKuei temple where he detonated himself in the middle of the temple colapsing it on top of everyone killing the 2 masters and the corupted Lin Kuei.


My story lies in ruins since my clan perished along with Smoke's Kamikazee act. After the demolition of the Fortress of LinKuei, I retryed building it along with some outdor friends such as: Frost, Stryeker, Sonya, Jax, NghtWolf, Kenshi and Taven. The Fortres was finally completed and we had a place to defend and call it the Capittol of MD Realm. There we became masters for our uniqe fighting styles, and trained other warriors for the dark days of MK events. Nevertheless we emerged victorious through numerous events such as the DeadlyAliance or ShaolinMonks even in Armagedon with the help of Taven we won the tournament beating up Blaze the DemonGod sumoned by the elder gods to reduce the number of fighters throughout the realms.
After that, peace bestoow the land and we finally had the chance to prove our worth to EarthRealm and the ElderGods.
I, for one, became a God myself absorbing Blaze's power in the medalion. My powers increased 10X fold, my armour came to life protecting me in every way, acting for it's own when in the presence of danger, and I came in possesion of a swrod called the Kori Blade, something as light as a feather, but as strong as adamantium, a sword made completly out of ice, pure ice with the power of all 4 Cryomancers sealed in it. I will be forming more LinKuei warriors as people will be chosing me for they're trainee. I swore to protect and form all those in need, for when they're time will come to train as for themselves.

MD Kombat vs DC 

I had encountered many foes in my journey of becoming the best LinKuei that MD has ever had, still after Shao Khan's defeat, two pararel universes emerged one with each other. I was one of those that needed to stop the emerging or else both worlds were to perish and all life as we knew it would of came to an end.

Honnor, Obedience, Respect, Safety,Peace

There must not be one soul that thinks he is higher than GOD


Thank you!

Few things I keep my mind on & Puzzles Personal hate list


........................ 

Creatures 11

  • Beast of AgesBeast of AgesWater Daimon III, level 7
  • Elemental VElemental Vlevel 6
  • Smelly PimpedSmelly PimpedPimped Grasan II, level 2
  • Elite KnatorElite Knatorlevel 4
  • Walking TreeWalking Treelevel 5 · 2 held
  • Toxicodendrite SeedToxicodendrite Seedlevel 1 · 2 held
  • RemainsRemainslevel 1 · 2 held
  • Dark Archer IIDark Archer IIlevel 4

The most experienced kinds, of 11 creatures in all.

Adepts 15

15 players joined the realm as SubZeroo’s adepts.

From the Adventure Log

Page 276 · The Shade Ballance - All

Leaders allover the world regain their positions in different ways. Even if the alliances will start to regain their structure slowly, the history can never be changed, the effects triggered by the alliance mass takeover will leave a permanent mark.

This story involves real player characters and grows every few hours. Read the rest in the game: you could become part of it.

Join the realmPlay