MagicDuel

Susan the Silent

  • 4Mind Power 4of 7 levels
  • No Homelandno alliance
  • Honor 4,979of 5,000

227 days in the realm since 19 May 2009 · started in The Original Story Mode

Record

  • Fights248 won · 437 lost
  • Active4% of days · 227 of 6,342
  • Adept ofAzull
  • Player ID153287
Play with Susan the Silent as your mentor

Join the realm from this page and you start as Susan the Silent’s adept. MagicDuel is free to play in the browser.

Character

Combat stats tap a row for its sources

  • 102.63 initial = 102.63

    The plain force your creatures strike with when you send them into a ritual.

    Treasure from won fights, where it is the cheapest of the nine to raise. Worn weapons lend it, and some shop and reward items grant it.

    Damage is your attack less the target's defence, and most abilities start their sum from it. Your total is shared out across the creatures in your ritual, so the same attack goes further in a ritual of two than in a ritual of six.

  • 90.81 initial = 90.81

    How much of a blow your creatures shrug off before it touches their vitality.

    Treasure from won fights, at three and a half times the cost of attack. Worn armour lends it, and some shop and reward items grant it.

    It is subtracted from nearly every incoming blow, so a defence above the enemy's attack leaves them doing the minimum of one damage. Like the rest, your total is shared out across the creatures in your ritual.

  • 43.11 initial = 43.11

    The strength behind everything your creatures do that is not a plain blow.

    Treasure from won fights, the second cheapest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    Healing, protecting, stealing life and poisoning all measure themselves against power and ignore attack entirely. Stealing life is capped at 20 percent of a creature, and an aimed hit at 25.

  • 15.16 initial = 15.16

    How early your creatures move when a round opens.

    Treasure from won fights, at five times the cost of attack. Worn gear lends it, and some shop and reward items grant it.

    The whole field acts in order of initiative, highest first, so it decides whether you land a killing blow before the other side answers or after.

  • 18.02 initial = 18.02

    How readily the realm's heat answers to you, in a fight and on the road.

    Treasure from won fights, and one of the dearer of the nine. Worn gear lends it, and some shop and reward items grant it.

    It is added to the heat you get for a fight you start, and a quarter of it is added to the heat of every step on your own land, or on any land while you belong to none.

  • 5.30 initial = 5.30

    The realm's willingness to tilt a moment your way, or against you.

    Treasure from won fights, but only on about one win in eight, so it grows in jumps rather than steadily. Clickables in the lands hand it out, and worn gear lends it.

    On roughly one scene in three, luck finds you Winertia; luck below zero loses it instead. In a fight, luck on either side can double an effect or cancel it outright.

  • 19.38 initial = 19.38

    How readily your vitality comes back to you.

    Treasure from won fights, and by far the dearest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    It swells the vitality your house pays you on every refresh, by up to half again, with half of that reached at 2,000. After a fight, every creature you sent is brought back up to at least its regeneration as a percentage of its maximum vitality. Your regeneration is shared out among them like the other stats.

  • 8.54 initial = 8.54

    Your nose for a price, and how hard you are to overcharge.

    Treasure from won fights, at one of the higher costs of the nine. Worn gear lends it.

    It takes up to 25 percent off a dwelling, a weapon and your house rent. The discount climbs fast at first and then flattens, reaching half its maximum at 750 and never quite the whole 25. It is the one of the nine the fight engine never reads.

  • 16.85 initial = 16.85

    How well you hold together while crossing land that is not yours.

    Treasure from won fights, at one of the higher costs of the nine. Worn helms and shields lend it.

    Stepping into another house's territory costs you vitality, and your energetic immunity cancels that percentage of the loss. At 100 the crossing costs nothing at all.

initialweaponsterritoryalliancemagicillusion

Skills that only grow

  • 1.43 initial = 1.43

    The weight of your own will, built by going where the realm pushes back.

    Every scene you enter that costs action points. Going in above the viscosity minimum pays more than going in below it. The secured day streak pays as well.

    Your share of a forge wish. There are five bands, from a tenth to a half.

  • 80 initial = 80.00

    How far your character can still be reshaped. It starts at 80 for everyone and is only ever spent.

    Nothing raises it yet. Every card you take by converting permanent stats lowers it by one.

    The price of your next card. At 80 a card costs 10 points; each point of plasticity you lose makes the next card dearer (59, then 69, then 81 ...), and each point above 80 makes it cheaper, down to a floor of one.

Leanings

MiningHerbalismWoodcuttingWaterhandlingFinesseExcavationGardeningFilteringExperimentalismTamingDowsingFusioningLogging100

No Leaning yet. Gathering and crafting grow them.

The Leanings are thirteen crafts that pull against each other: what a player practises grows, and what they neglect falls away.

Principles

Principle of Light 250.69 · Darkness Principle 74.81 · Element Principle 301.60 · Principle of Imagination 71.23

Realm

No Homeland

No alliance

Armoury

No set pieces worn.

Writings

Susan the Silent Comments on self

If you speak to me, do not be offended by my silence.  I have not been able to speak since the day I was born.  I may wave, nod, or make some other gesture.  Do not have pity for me.  I neither need nor want it.

I am a warrior of the shadows.  A friend to the night.  A seeker of balance.

 


I have many skills I use in battle from use of shadows and ninja secrets to the elements.  A battle with me will leave you sorry for your folly.

I carry the Sword of Time with which I can alter time during a battle.


Though I was raised as a genderless warrior, I had one occasion I had to dress like a woman.  This is the picture.  Unfortunately our village was attacked during the celebration, which is why the dress is torn.  Duty before beauty.


My Story

     From the time of my birth, I have not been able to make a sound. Crying, laughter, and screaming do not exist for me.  Because of my silence, my father was going to throw me into the river out of fear that his child had been possessed by a demon.

     My mother took me to the palace of the lord of our clan and left me at the gate, where one of the guards discovered me.  The lord was fascinated by my silence.  He gave me to his court magician to study and raise.

     Susan the Silent—people of the palace called me.  I could sneak through the palace without being seen or heard. This caught the interest of the master ninja.  Soon I was being trained as a ninja along with my magical training.

     Part of my training as the only female ninja was to ignore my femininity.  The women of the palace staff told me I was growing into a beautiful woman.  If the ninja master or the court magician heard this, the woman was beaten.

     Upon reaching my 18th birthday, my parents were brought to the palace.  The lord had discovered their identities several years earlier, but said nothing to them or me.  When the lord presented my parents to me, I felt nothing but anger.  My father had been a spy for our lord, who stole an hour with one of the lord’s concubines, my mother.

     The lord offered my father a choice:  be executed outright or duel me.  He sprang at the opportunity to fight.  I studied him for a moment as my father taunted me.  In on quick movement, the fight was over.  The slash draw my master taught me took my father’s head from his neck.  The lord permitted me to keep my father’s sword as a trophy of my victory.  Even before I could retrieve the katana from his dead hand, his body turned to dust.  The lord explained my father possessed the sword of time, which kept him from aging. My father was over 200 years old, and aged rapidly when he died.

     A few years later my lord decided to take a new bride from the west.  She was beautiful yet spoiled and demanding.  As the only female ninja, I was assigned to be with her at all times as her body guard.

     Her venomous tongue shot insults and cruelty at me every chance she got.  This only served to make me harder and colder.

     As the wedding drew closer, she informed me that I would have to wear a dress for the ceremony.  This was something I had never done before.  I found it cumbersome and difficult to move in.  I approached my lord about it only to find myself on the receiving end of a sever tongue lashing.

     The day of the wedding many foreign leaders and lords of the area attended the festivities.  People of every color and size attended.  Many were unknown to the guards and soldiers, yet an open door policy was in place for the event.

     My lord’s bride was beautiful in her many layers of silk and lace.  I found myself in a white and burgundy dress unable to properly move or arm myself. Everything in my being said this was not a good situation.  The master ninja agreed, but our lord wouldn’t budge.

     As the ceremony started, I found myself placed too far from the bride to effectively protect her.  Being armed with only my katana made my uneasy feeling worse.

     My lord and his bride exchanged their vows flawlessly. Just as they prepared for the rings, screams erupted from the courtyard.  I lunged for the bride to defend her; however, the dress caught and made me slower. 

     Enemy clansmen flooded the room in seconds.  I fought my way to the bride only to find she had been run through.  Throwing myself into the battle I tried to make what I felt to be my last battle honorable.

     Once the rival lord discovered the bride was dead, he ordered their withdraw.  My lord knelt by his dead bride and wept bitterly.  He was distraught and enraged over his bride’s death that he ordered my execution.  The master ninja interceded on my behalf to spare my life.  My lord’s anger cooled against me, but my fate was worse than death. I was whipped naked before the lord and his court.  Then my hair was cut as a symbol of my dishonor.  Finally I was banished from the land.

     Sent off with the clothes on my back and my weapons, I journeyed out of the land that had been my only home.  I spent a few days in a village at the edge of the mountains.  It was there in a tavern that I had heard my entire clan had been killed by the rival clan.

     I left that very evening for lands unknown in order to gain strength and power.  As I looked down from the mountain, I vowed to one day return to my homeland and avenge my clan.

     My quest has brought me to the land of Magic Duel. Here I discovered that there are some like myself—following the way of the sword.  Here I will train and prepare for the day of reckoning.

 

Balance Personal hate list

For each hate there must be a love to balance it.  To have one without the other leads to chaos.

When I was young, I hated the fact that I could not speak.  Now I find that it is something I love.  People wonder what I am thinking, but only I know.  I do not have to explain my actions because I cannot.

Creatures 19

  • YusukiYusukiWater Daimon III, level 7
  • BPDA3BPDA3BloodPact Dark Archer III, level 5
  • Elemental V TorchElemental V TorchElemental V, level 6
  • AngienAngienlevel 3
  • JokerJokerlevel 1 · 2 held
  • Dark Archer IIIDark Archer IIIlevel 5 · 2 held
  • Majestic WinderwildMajestic Winderwildlevel 6 · 2 held
  • Pimped Grasan IIPimped Grasan IIlevel 2 · 2 held
  • TallowTallowAnimated Tree III, level 4
  • Pimped Grasan HuvourerPimped Grasan Huvourerlevel 3
  • Grasan IGrasan Ilevel 1 · 3 held
  • Elemental IElemental Ilevel 2 · 2 held

The most experienced kinds, of 19 creatures in all.

Adepts 1

1 player joined the realm as Susan the Silent’s adepts.

From the Adventure Log

Page 293 · The Inner Sun - Bo.

Dark thoughts start to come into his mind. "maybe the shades wrote it to spread chaos and mistrust among us...maybe the archives hold more secrets...what if i was not suppose to see this..what if.." Fear and confusion make him see and hear things that are not there. "I must keep my mind clear" ... he puts the document in a safe place for later investigation.

This story involves real player characters and grows every few hours. Read the rest in the game: you could become part of it.

Join the realmPlay