MagicDuel
Sushi
Generation 30

Sushi

MD Artist

“A friendly and valued artist who has worked hard for MagicDuel to produce artwork transforming concepts into visual representations.”

  • 5Mind Power 5of 7 levels
  • Guardians of the RootLoreroot
  • Honor 0of 5,000

412 days in the realm since 24 July 2009 · started in The Original Story Mode

Record

  • Fights1,122 won · 1,313 lost
  • Active7% of days · 412 of 6,276
  • Adept ofaaaaaaa
  • Player ID163493
Play with Sushi as your mentor

Join the realm from this page and you start as Sushi’s adept. MagicDuel is free to play in the browser.

Medals 1

Medals are earned through hard work and given one player at a time, sometimes with a ceremony. Together with titles, they are what the realm holds as true about Sushi.

Character

Combat stats tap a row for its sources

  • 528.49 initial + 50 territory = 578.49

    The plain force your creatures strike with when you send them into a ritual.

    Treasure from won fights, where it is the cheapest of the nine to raise. Worn weapons lend it, and some shop and reward items grant it.

    Damage is your attack less the target's defence, and most abilities start their sum from it. Your total is shared out across the creatures in your ritual, so the same attack goes further in a ritual of two than in a ritual of six.

  • 277.67 initial + 50 territory + 2 alliance = 329.67

    How much of a blow your creatures shrug off before it touches their vitality.

    Treasure from won fights, at three and a half times the cost of attack. Worn armour lends it, and some shop and reward items grant it.

    It is subtracted from nearly every incoming blow, so a defence above the enemy's attack leaves them doing the minimum of one damage. Like the rest, your total is shared out across the creatures in your ritual.

  • 78.37 initial + 1 alliance = 79.37

    The strength behind everything your creatures do that is not a plain blow.

    Treasure from won fights, the second cheapest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    Healing, protecting, stealing life and poisoning all measure themselves against power and ignore attack entirely. Stealing life is capped at 20 percent of a creature, and an aimed hit at 25.

  • 53.17 initial + 25 territory + 1 alliance = 79.17

    How early your creatures move when a round opens.

    Treasure from won fights, at five times the cost of attack. Worn gear lends it, and some shop and reward items grant it.

    The whole field acts in order of initiative, highest first, so it decides whether you land a killing blow before the other side answers or after.

  • 110.27 initial + 1 alliance = 111.27

    How readily the realm's heat answers to you, in a fight and on the road.

    Treasure from won fights, and one of the dearer of the nine. Worn gear lends it, and some shop and reward items grant it.

    It is added to the heat you get for a fight you start, and a quarter of it is added to the heat of every step on your own land, or on any land while you belong to none.

  • 40.52 initial + 25 territory = 65.52

    The realm's willingness to tilt a moment your way, or against you.

    Treasure from won fights, but only on about one win in eight, so it grows in jumps rather than steadily. Clickables in the lands hand it out, and worn gear lends it.

    On roughly one scene in three, luck finds you Winertia; luck below zero loses it instead. In a fight, luck on either side can double an effect or cancel it outright.

  • 129.94 initial = 129.94

    How readily your vitality comes back to you.

    Treasure from won fights, and by far the dearest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    It swells the vitality your house pays you on every refresh, by up to half again, with half of that reached at 2,000. After a fight, every creature you sent is brought back up to at least its regeneration as a percentage of its maximum vitality. Your regeneration is shared out among them like the other stats.

  • 106.38 initial = 106.38

    Your nose for a price, and how hard you are to overcharge.

    Treasure from won fights, at one of the higher costs of the nine. Worn gear lends it.

    It takes up to 25 percent off a dwelling, a weapon and your house rent. The discount climbs fast at first and then flattens, reaching half its maximum at 750 and never quite the whole 25. It is the one of the nine the fight engine never reads.

  • 181.11 initial = 181.11

    How well you hold together while crossing land that is not yours.

    Treasure from won fights, at one of the higher costs of the nine. Worn helms and shields lend it.

    Stepping into another house's territory costs you vitality, and your energetic immunity cancels that percentage of the loss. At 100 the crossing costs nothing at all.

initialweaponsterritoryalliancemagicillusion

Skills that only grow

  • 455.65 initial = 455.65

    The weight of your own will, built by going where the realm pushes back.

    Every scene you enter that costs action points. Going in above the viscosity minimum pays more than going in below it. The secured day streak pays as well.

    Your share of a forge wish. There are five bands, from a tenth to a half.

  • 30 initial = 30.00

    Your grasp of the map, and of the shortest way across it.

    Touching any of the 25 pillars. Each pillar pays a given traveller once, and never again.

    The action points every move costs you. It comes off the cost, down to a floor of one.

  • 80 initial = 80.00

    How far your character can still be reshaped. It starts at 80 for everyone and is only ever spent.

    Nothing raises it yet. Every card you take by converting permanent stats lowers it by one.

    The price of your next card. At 80 a card costs 10 points; each point of plasticity you lose makes the next card dearer (59, then 69, then 81 ...), and each point above 80 makes it cheaper, down to a floor of one.

Leanings

MiningHerbalismWoodcuttingWaterhandlingFinesseExcavationGardeningFilteringExperimentalismTamingDowsingFusioningLoggingMining 35.6Herbalism 19.4Woodcutting 66.5Waterhandling 19.6Finesse 16.9Excavation 26.0Gardening 16.0Filtering 10.7Experimentalism 10.4Taming 10.1100
  • Woodcutting66.5
  • Mining35.6
  • Excavation26.0
  • Waterhandling19.6
  • Herbalism19.4
  • Finesse16.9
  • Gardening16.0
  • Filtering10.7
  • Experimentalism10.4
  • Taming10.1

The Leanings are thirteen crafts that pull against each other: what a player practises grows, and what they neglect falls away.

Principles

Principle of Imagination 172.07 · Principle of Entropy 4,000 · Time Principle 4,000 · Darkness Principle 4,000 · Principle of Cyclicity 91

Realm

Guardians of the Root

Loreroot

Housing oneness 2%

Armoury

No set pieces worn.

Writings

Comments on self


xxxxx

The culture of past ages speaks about young, beautiful Enchantress that wanders the forests of known world. Those who meet her tells about her wisdom and strange powers. It is said that she helps people to draw the very best from within them. Be it in form of beauty, strength or more mysterious things, the Enchantress knows how to charm and make waves out of deep waters… Those who befriend her, however, tell about her passion. She owns Sushi Bar & Gallery, the place where her magic comes to life and creatures of her drawings bursts out from the paintings to play with kind hearted people. There are those who tell different story, however. They say she is actually a powerful witch who wields kiseru as her weapon of choice. It is a magical wand made from Lorewood and inscribed with long lost language only those close to the forest can understand. A legacy from past days, legend has it that Sushi inherited the wand when she completed most difficult challenge of all… Shared the wonders of her soul…




  
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Personal Achievements
 Explored No Mans Land
Explored Marind's Bell
Explored MDA
Explored Underground
Passed through the Labyrinth
Visited Golemus Golemicarum
Joined Loreroot
Visited The Tribunal
Visited Necrovion
Gained access to Gateway Island
Beat Willows Shop Guards
Beat Loreroot Landguards
Solved the Berserker's puzzle
Activated the little box in Community Garden
Spent a day in Broken Pattern Gazebo & solved nothing
Woodcutter's Apprentice
Resource Merchant
MD Artist
Gold Artworks Medal

Quests
[completed]
Basics 6/6 (by Mallos)
Introduction Quests x 3 (by Lintara)
Avatar Coloring Contest (by Blackshade Rider)

Hellhound (by Blackshade Rider)
Improvised Rain Collector (by Mur)
Build your own Drachorn (by Mur)
Chasing Darkness 3/3 (by Lashtal)
Sky Scouters (by Ungod)

The Voice in the Dark (by Nimrodel)
I am Hungry (by MaGoHi)
Scene Redesign Challenge (by Chewett)

 
Wishlist
Custom made items/ spells
Independent collecting tools
Five-pound bag of gummy bears

Special Thanks
(Listed in no particular order)
Lintara
Sharazhad
Aia del Mana
Mallos
Lashtal
Pipstickz
Sunfire
Ledah
Syrian
Chewett
Bash Chelik
Mur
Azull

Personal hate list



The creation of a magic item is a difficult and time-consuming procedure that is mentally and physically draining, not to mention if it involved with a specific body or place...

Please try to respect others hard work, or just walk a mile in their shoes. 

Military ways and beliefs



Training but not fighting, trees are my best friends.
Mainly focusing on the impact of the realm instead of dealing damage to others.


Creatures 44

  • Angien Sentinel IIAngien Sentinel IIlevel 5
  • The ConfessedThe Confessedlevel 3
  • AshitakaAshitakaBloodPact Chaos Archer, level 6
  • Hollow Warrior - 13th AnniversHollow Warrior - 13th AnniversHollow Warrior - 13th Anniversary Edition, level 2
  • Hollow Warrior - 12th AnniversHollow Warrior - 12th AnniversHollow Warrior - 12th Anniversary Edition, level 2
  • Imperial Aramor AssassinImperial Aramor Assassinlevel 3 · 2 held
  • KannaKannaRustgold Madhorn, level 5
  • Elemental IIIElemental IIIlevel 4 · 2 held
  • Pimped Grasan HuvourerPimped Grasan Huvourerlevel 3 · 4 held
  • Shmsh DarklingsShmsh Darklingslevel 8
  • Day DreamerDay Dreamerlevel 2
  • Imperial Aramor WarriorImperial Aramor Warriorlevel 2

The most experienced kinds, of 44 creatures in all.

Adepts 5

5 players joined the realm as Sushi’s adepts.

From the Adventure Log

Page 102 · Golemus Wizard quest - Ak.

The papers she started with initialy were filled long ago, her mind stopped thinking on how she could possibly
reach the floating pyramid in her search for the book of principles, now her entire attention
is focused on writing the principles..her own principles..as she understands them. Voices on a
nearby corridor made Akasha search for a hiding place, she has to exit this place before she gets
cought, the storm is probably over and she has no clue if the tiny people are friendly or not.

This story involves real player characters and grows every few hours. Read the rest in the game: you could become part of it.

Join the realmPlay