MagicDuel

Talos Salvitore

  • 5Mind Power 5of 7 levels
  • No Homelandno alliance
  • Honor -761of 5,000

102 days in the realm since 17 May 2009 · started in The Original Story Mode

Record

  • Fights847 won · 926 lost
  • Active2% of days · 102 of 6,346
  • Adept ofPamplemousse Ribbit
  • Player ID152987
Play with Talos Salvitore as your mentor

Join the realm from this page and you start as Talos Salvitore’s adept. MagicDuel is free to play in the browser.

Character

Combat stats tap a row for its sources

  • 164.35 initial = 164.35

    The plain force your creatures strike with when you send them into a ritual.

    Treasure from won fights, where it is the cheapest of the nine to raise. Worn weapons lend it, and some shop and reward items grant it.

    Damage is your attack less the target's defence, and most abilities start their sum from it. Your total is shared out across the creatures in your ritual, so the same attack goes further in a ritual of two than in a ritual of six.

  • 76.94 initial = 76.94

    How much of a blow your creatures shrug off before it touches their vitality.

    Treasure from won fights, at three and a half times the cost of attack. Worn armour lends it, and some shop and reward items grant it.

    It is subtracted from nearly every incoming blow, so a defence above the enemy's attack leaves them doing the minimum of one damage. Like the rest, your total is shared out across the creatures in your ritual.

  • 52.72 initial = 52.72

    The strength behind everything your creatures do that is not a plain blow.

    Treasure from won fights, the second cheapest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    Healing, protecting, stealing life and poisoning all measure themselves against power and ignore attack entirely. Stealing life is capped at 20 percent of a creature, and an aimed hit at 25.

  • 31.54 initial = 31.54

    How early your creatures move when a round opens.

    Treasure from won fights, at five times the cost of attack. Worn gear lends it, and some shop and reward items grant it.

    The whole field acts in order of initiative, highest first, so it decides whether you land a killing blow before the other side answers or after.

  • 41.29 initial = 41.29

    How readily the realm's heat answers to you, in a fight and on the road.

    Treasure from won fights, and one of the dearer of the nine. Worn gear lends it, and some shop and reward items grant it.

    It is added to the heat you get for a fight you start, and a quarter of it is added to the heat of every step on your own land, or on any land while you belong to none.

  • 36.07 initial = 36.07

    The realm's willingness to tilt a moment your way, or against you.

    Treasure from won fights, but only on about one win in eight, so it grows in jumps rather than steadily. Clickables in the lands hand it out, and worn gear lends it.

    On roughly one scene in three, luck finds you Winertia; luck below zero loses it instead. In a fight, luck on either side can double an effect or cancel it outright.

  • 28.60 initial = 28.60

    How readily your vitality comes back to you.

    Treasure from won fights, and by far the dearest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    It swells the vitality your house pays you on every refresh, by up to half again, with half of that reached at 2,000. After a fight, every creature you sent is brought back up to at least its regeneration as a percentage of its maximum vitality. Your regeneration is shared out among them like the other stats.

  • 29.06 initial = 29.06

    Your nose for a price, and how hard you are to overcharge.

    Treasure from won fights, at one of the higher costs of the nine. Worn gear lends it.

    It takes up to 25 percent off a dwelling, a weapon and your house rent. The discount climbs fast at first and then flattens, reaching half its maximum at 750 and never quite the whole 25. It is the one of the nine the fight engine never reads.

  • 49.16 initial = 49.16

    How well you hold together while crossing land that is not yours.

    Treasure from won fights, at one of the higher costs of the nine. Worn helms and shields lend it.

    Stepping into another house's territory costs you vitality, and your energetic immunity cancels that percentage of the loss. At 100 the crossing costs nothing at all.

initialweaponsterritoryalliancemagicillusion

Skills that only grow

  • nothing yet = 0.00

    The weight of your own will, built by going where the realm pushes back.

    Every scene you enter that costs action points. Going in above the viscosity minimum pays more than going in below it. The secured day streak pays as well.

    Your share of a forge wish. There are five bands, from a tenth to a half.

  • 80 initial = 80.00

    How far your character can still be reshaped. It starts at 80 for everyone and is only ever spent.

    Nothing raises it yet. Every card you take by converting permanent stats lowers it by one.

    The price of your next card. At 80 a card costs 10 points; each point of plasticity you lose makes the next card dearer (59, then 69, then 81 ...), and each point above 80 makes it cheaper, down to a floor of one.

Leanings

MiningHerbalismWoodcuttingWaterhandlingFinesseExcavationGardeningFilteringExperimentalismTamingDowsingFusioningLogging100

No Leaning yet. Gathering and crafting grow them.

The Leanings are thirteen crafts that pull against each other: what a player practises grows, and what they neglect falls away.

Principles

Time Principle 182.99 · Principle of Light 186.44 · Principle of Syntropy 212.06 · Darkness Principle 93.92 · Principle of Imagination 120.28

Realm

No Homeland

No alliance

Armoury

No set pieces worn.

Writings

What're you looking at? Comments on self


Yes, Anthony Quinn really is this awesome.


Physical Appearance and Confusing Background

Height: 5'9"
Weight: 180 lbs.
Eyes: Brown gradient to Green.
Hair:  Black
Skin:  Tanned
Place of Origin: Sicily
Parents:  Sean Salvitore / Mehry Salvitore(Pallas)
D.O.B.:  16/07/1593






Talos comes from a remote fishing village a few hundred miles to the East (or so he assumes since his ship was due west). He is a contemplative man who normally appears to have an intense countenance of thought etched upon his face. Very rarely will he pay any mind to his immediate surroundings, opting instead to retreat inside of his own thoughts and apply them to his environment. He is not the type to react visibly to a confrontation, but will wait until the moment is right and attack the individual when they are most susceptible. It is not clear if he has any ties towards the lighter fare of the world or its darker leanings, as he is not concerned with the roles of black and white absolutes in a life dictated by illusion.

If this man approaches you, and you wish to have some sense of privacy, be incredibly careful as to how you go about maintaining your solitude, as he will most likely deduce several facts from your demeanour and language alone. He takes great pride in his deductive skills and most often will utilize them in order to get to the heart of a story, no matter how long or arduous the process may seem.

He is often found in the strangest places, with no sign of how he managed to get there or for what purpose until he is prepared to give voice. By the large, he is very rarely a talkative, or even pleasant, person.




I had fallen asleep aboard our trading vessel and found myself within this odd land. Distressed that both my clothes had gone missing and the ship that I had come in on had left presumably due to the haste of the crew's trade, I decided that I would make the best of the situation and make an attempt at starting a life in this strange new world. My first impression of the area was one of utter shock; There didn't seem to be any solid commerce within the land, nor did there seem to be any sort of meaningful work for the inhabitants.

I observed several of the locals engaging in what I could only assume was the standard custom of the land as they pitted strange creatures against each other in some sort of gladiatorial combat. Being a man of rather simple means and having gained my esoteric education in secret, I was quick to learn the customs from a handful of the inhabitants and began my journey to integrate myself into their way of life.

Thus far, I have learned several things of the locals, but nothing that could possibly contribute to my being able to go back to my homeland. This, combined with my recent discovery that a man whose acquaintance I had made only a handful of times in the past has been imprisoned, has left me more than a little jaded and has given me a growing sense of disdain and the sense that others are filled with deceit. This growing paranoia may have caused the birth of my most recent social change and more than likely will complement my self-imposed task of hunting for information quite nicely.

As of yet, there is nothing I have learned about the locals that could possibly help me in any way shape or form, especially since a great portion of said information has come from beings immaterial.





Quests completed: Berserker Ball. (MP3/MP4/MP5), Labyrinth completed, Broken Gazebo solved.  Also got into Loreroot, but I've come to believe that the general view of this act is as noteworthy as chewing your food before swallowing.  Access to Dome, Necro, Weilder.


A list of snowflakes in Hell

Ability:  Face in the Crowd - keep from being noticed by others
(Reasoning behind ability: Invisibility is largely thought to be through the process of refracting light so that it completely reroutes itself around an object, thus rendering it unable to be detected by the common eye.  As such, considering Talos' affinity to the Principle of Light, the "bending" of light about his being would fit in quite nicely with his character.)

Item:  Esoteric Suit - items of clothing that lend to luck and defense by altering the perception of the individual's relation to time and space.
(Reasoning behind item:  Talos' three main principles are Time, Light, and Syntropy with only a minor amount of Darkness.  Combined, these elements create a microcosm wherein time and syntropy represent the expansion of the universe, light represents the relation of photons to the more innate workings of gaseous bodies, and darkness is the absense of being within small pockets, it would also add to the RP workings of the above ability.)



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Talos' Hate List - Or a very empty page Personal hate list

I have no likes or dislikes.  Only the strive to get to the bottom of why everyone has appeared within this realm.

Thus far I have heard theories stretching from Golemus to the Gatherers.  Apparently there is a shipwreck without any explanation as to why it had appeared.  The question remains, though.  Why is everything structured the way it is?  Why is there such an emphasis upon balance?  Why would the Gatherers bother gathering any of us here?  How many beings have the ability to travel back and forth from this illusion?

None of it makes any immediate sense, but I've been developing my own theories on the matter.  None of them are concrete enough to put into practice, although I feel as if I'm getting closer to a larger answer.  Each fact that I uncover raises dozens more questions, and each question continues to drill into my head with an unyielding fervor.  As such, I have become a being of stealth, a "spy" of sorts in a world of illusion cloaked within blinding light and shining darkly in a black sun.

The only act that I can perform now that may make any difference is to become strong enough to find my way into the closed off and guarded areas of this realm, and perform as much research as possible and report my findings.  The only true "dislike" that I may have is that I am not yet strong enough, though I feel as if I've come a long way from being a naked stranded tradesman.

Creatures 1

  • Grasan IGrasan Ilevel 1

Adepts 3

3 players joined the realm as Talos Salvitore’s adepts.

From the Adventure Log

Page 166 · The Shade Ballance - Kh. Sh.

The Shade Sentinel arrives at the Gate furious that Khalazdad has taken so long to
transform. "I see, at last, the Darkness is rife within you, we began to fear your
loyalty." "The price of power is heavy" replies Khalazdad "but I will bear it.when
will I take the next step.?" "Have patience human, you would not even survive the
next transformation yet.you are to feeble. Now, go about your business."

This story involves real player characters and grows every few hours. Read the rest in the game: you could become part of it.

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