MagicDuel

Tarie

  • 4Mind Power 4of 7 levels
  • No Homelandno alliance
  • Honor 4,893of 5,000

83 days in the realm since 23 May 2009 · started in The Original Story Mode

Record

  • Fights291 won · 281 lost
  • Active1% of days · 83 of 6,340
  • Adept ofPamplemousse Ribbit
  • Player ID153892
Play with Tarie as your mentor

Join the realm from this page and you start as Tarie’s adept. MagicDuel is free to play in the browser.

Character

Combat stats tap a row for its sources

  • 22.32 initial = 22.32

    The plain force your creatures strike with when you send them into a ritual.

    Treasure from won fights, where it is the cheapest of the nine to raise. Worn weapons lend it, and some shop and reward items grant it.

    Damage is your attack less the target's defence, and most abilities start their sum from it. Your total is shared out across the creatures in your ritual, so the same attack goes further in a ritual of two than in a ritual of six.

  • 6.53 initial = 6.53

    How much of a blow your creatures shrug off before it touches their vitality.

    Treasure from won fights, at three and a half times the cost of attack. Worn armour lends it, and some shop and reward items grant it.

    It is subtracted from nearly every incoming blow, so a defence above the enemy's attack leaves them doing the minimum of one damage. Like the rest, your total is shared out across the creatures in your ritual.

  • 4.27 initial = 4.27

    The strength behind everything your creatures do that is not a plain blow.

    Treasure from won fights, the second cheapest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    Healing, protecting, stealing life and poisoning all measure themselves against power and ignore attack entirely. Stealing life is capped at 20 percent of a creature, and an aimed hit at 25.

  • 1.53 initial = 1.53

    How early your creatures move when a round opens.

    Treasure from won fights, at five times the cost of attack. Worn gear lends it, and some shop and reward items grant it.

    The whole field acts in order of initiative, highest first, so it decides whether you land a killing blow before the other side answers or after.

  • 12.84 initial = 12.84

    How readily the realm's heat answers to you, in a fight and on the road.

    Treasure from won fights, and one of the dearer of the nine. Worn gear lends it, and some shop and reward items grant it.

    It is added to the heat you get for a fight you start, and a quarter of it is added to the heat of every step on your own land, or on any land while you belong to none.

  • 2.51 initial = 2.51

    The realm's willingness to tilt a moment your way, or against you.

    Treasure from won fights, but only on about one win in eight, so it grows in jumps rather than steadily. Clickables in the lands hand it out, and worn gear lends it.

    On roughly one scene in three, luck finds you Winertia; luck below zero loses it instead. In a fight, luck on either side can double an effect or cancel it outright.

  • 11.38 initial = 11.38

    How readily your vitality comes back to you.

    Treasure from won fights, and by far the dearest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    It swells the vitality your house pays you on every refresh, by up to half again, with half of that reached at 2,000. After a fight, every creature you sent is brought back up to at least its regeneration as a percentage of its maximum vitality. Your regeneration is shared out among them like the other stats.

  • 18.03 initial = 18.03

    Your nose for a price, and how hard you are to overcharge.

    Treasure from won fights, at one of the higher costs of the nine. Worn gear lends it.

    It takes up to 25 percent off a dwelling, a weapon and your house rent. The discount climbs fast at first and then flattens, reaching half its maximum at 750 and never quite the whole 25. It is the one of the nine the fight engine never reads.

  • 12.54 initial = 12.54

    How well you hold together while crossing land that is not yours.

    Treasure from won fights, at one of the higher costs of the nine. Worn helms and shields lend it.

    Stepping into another house's territory costs you vitality, and your energetic immunity cancels that percentage of the loss. At 100 the crossing costs nothing at all.

initialweaponsterritoryalliancemagicillusion

Skills that only grow

  • nothing yet = 0.00

    The weight of your own will, built by going where the realm pushes back.

    Every scene you enter that costs action points. Going in above the viscosity minimum pays more than going in below it. The secured day streak pays as well.

    Your share of a forge wish. There are five bands, from a tenth to a half.

  • 80 initial = 80.00

    How far your character can still be reshaped. It starts at 80 for everyone and is only ever spent.

    Nothing raises it yet. Every card you take by converting permanent stats lowers it by one.

    The price of your next card. At 80 a card costs 10 points; each point of plasticity you lose makes the next card dearer (59, then 69, then 81 ...), and each point above 80 makes it cheaper, down to a floor of one.

Leanings

MiningHerbalismWoodcuttingWaterhandlingFinesseExcavationGardeningFilteringExperimentalismTamingDowsingFusioningLogging100

No Leaning yet. Gathering and crafting grow them.

The Leanings are thirteen crafts that pull against each other: what a player practises grows, and what they neglect falls away.

Principles

Principle of Imagination 50.96 · Element Principle 41.86 · Principle of Balance 46.72 · Transposition Principle 12.22

Realm

No Homeland

No alliance

Armoury

No set pieces worn.

Writings

On the wing's of a dream Comments on self

Tarie Arnatuile

Quick Find (Ctrl+f)

Writings
Diary
Character Info
Extras



 

Writings

 


The Idealist,


Brilliant white life, Idealistic and true. A kind of essence that can make people look up to you and despise you. A strange thing that flows through ones head, to those who hold this strange title. A stomach that churns at that face of mankind, and the nature of the worlds sate. A heart that sings in the beautiful wind, and treasure even the smallest candle in the darkness. Idealistic is to hope for what seen as untouchable, to desire such change that would make those tiny lights come alive. So hate, so envy, the idealist, it won't change what every heart wishes to be true.

For a darkness continues to grow, and a idealistic heart begins to know so much distaste and hate.



The Little Wing,

The other day I found myself listening the birds, who happily chatted away with no fear today. One spoke up about one who was called the little wing, a young one of their kind who for long time had been nestles. The others continued the story talking of its struggles and the happiness that fallowed. But before I knew it they began to sing a warning.

Little wing,
you may now fly away,
you nest has been found.

Little wing,
sturdy it stays,
so soar high and free.

But little wing,
do not stray,
for your nest might be taken away.

Little wing,
touch the sky,
but always come home again.




Dear Diary,

 


I do not know what to think, if this world is no more a dream or book then truth.

I really do remember falling sleep in my bed last night, same old room I had always entered slumber in. The soft pillows and bedding I treasured curling myself with, the stars moon like magic leaving a glow across the room. I do remember. So...why am I not awake yet?


Still dreaming! I wonder if anyone worried about me, maybe those pills where a little strong for me...but I must be sleeping well to be so deep in a dream like this. I've even had a conversation with someone inside it! I spent the day listening to the wind, and sitting in the grass. For even a moment I was sure I heard a voice even in the wind. The wind talking! Monster's that fight with my heart, people in all shapes and forms! Yes, not having those pills again!


This dream seems not to be perfect, as much as it seems so alive, like a novel there is the darkness that rolls though the air. It makes me want to run away, but...this place, this dream. I wonder if I'm going to wake up again, its been a while has it not. Those things, who fight for me, they even began to grow and change. What a book this will be when I wake up!


Beautiful...this world is, this fear, this vary breath of life that seems to seep from even the smallest corner. Maybe it won't be bad staying in a dream, I wonder if I'm in a coma or something...or...did...nah. The sky seems to free, like any moment if I just believe deep enough I can do anything I want. Its intoxicating, why couldn't all my dreams be this wonderful.


I was little worried today seeing my creatures grow  in front of me, how am I to control them if they continue to grow? It these creatures and this dream starting to consume me? I...I can't remember what my last day was awake, what did I do? Why do I take sleeping pills again? I wish I could wake up already, I tried doing harm to myself, only to end up just bleeding. Bleeding in a dream? I admit that's a little weird. Just a little weird...


I think gonna have fun with this now, it seems I'm not going to wake anytime soon. I started talking to the people now, who before was bit worried about. Battling with the creatures I admit is thrilling, feeling my heart and desires fed into them. This place seems to hold so many secrets, I feel like a protagonist of a book, questing about trying to learn this dreams truths. I have grown since been here, and maybe this place has grown little on me too. I guess should enjoy it while I can.


Birds are beautiful don't you think? The wings...freedom. This place feels like that to me, its limitless. The other day I even passed a woman with these beautiful wings. I tried my best not to stare, but watching her get up and simply soar away. Just magical. If this is a dream, then it must be truly limitless, and that could only mean I to if desire have such things as wings. So, wish me luck!


Well I sure didn't spread wings and began to fly, but I met a interesting young girl, maybe my childhood reconnecting with me? I do not know, though it seems others around me can not see her. The little girl with the sky blue dress, the ice green eyes, and that rather large teddy bear she carries. Maybe I'm just starting to go crazy, for now I will let her fallow, who ever she is.


They did not notice her standing there, but we all shared moment ether way. Plays, I do remember them, and now many other stories. The feel of paper between my fingers, the smell of a well made book. I do remember now, a place filled with books, my home, my life. How had I forgotten that? The books I loved so much, and here I am in a dream living now one. How enchanting, even though I still have no waken. All this time though Lelith giggled beside me watching the people talk, she said she liked Romeo.


Two words, scary goat. Its alright though I guess, it was fun, these people are fun to be around. Strange may be I enjoyed these people, this place. I hope to have other days like this, if I was to be stuck in a dream, this is the dream I would be happy to stuck in...I think I am though...so...ya...good?


A tip for people who steal a glance of this book while I'm not looking, do not trust the well. Yes I noticed you writers! Throw a coin if you please but never try see what it hides or you may find yourself down its abyss. Take from my experience, it is not fun, nor being beaten down by a living tree...The more I explore the more I feel part of this dream, if it is a dream? I'm no greater then anyone else or less, and I'm sure hiding in the shadows it the next mystery for me to find. Whats next I do not know, where my next step will take me. Till then.


I woke with tears straining my face, my body trembled in a frightened shock. I was running from something I could not see, but in the face of the people around me there was my fears. Lelith was there as I was waken, her plump child's face darkened with a unreadable emotion. She was upset at me, I do not know why but before I could stop my trembling she disapeared once more. I do wonder what I'm so scared of, maybe something I forgotten?

My feet may touch the ground, but I feel in the sky. Days have began to fly by, and recently I found myself going much more then I was able to before. I fell to be more to myself once more, still trying to piece together my way in this place, it helps that still Lelith has not returned to my side. I worry is it still about that dream?

(Continuing Story)



Character Info

(On going)


Name:
Tarie, Arnatuile


Personality:
Easy going, bit confused.


Why here:
Not know why, just here.

Current Occupation:
Wandering Misfit, Sister

Character Goals:
-To wake up
-Understand why here

Quick Info:
Tarie believes herself to be dreaming, but questions it regularly now. She finds a lot of things strange, and for her more passive nature is frightened of those things that jump in her face. (Z *glare*) Refusing a change of scenery slow her down she continues on the best she can. She woke up in MagicDuels world with nothing more then a notebook in hand and her trusty pencil, what's next? Who knows.

Past Info: (Grows as Tarie remembers more)
Worked with books, and seems to be a writer of some kind...maybe?
Something in past scared her, maybe reson for her being here?

Current Goal: To wake up or understand why in place

Relations: Lelith - Fallows around


Achievements:

Berserker Puzzle (MP3, 4)
Willow's Shop (Guard 1 and 2) (MP3, 4 )


Character Goals:

To create a memorable character that is more down to earth.


Special Awards:


First Paper Shaper Contest

4th Place Overall
Most stylish/Best Layout





Extras

THE SISTERHOOD

 

THE SISTERHOOD CREST!!!

Founded by Sister Kriskah Arcanu.

The following are not to be taken seriously.

We are not an alliance nor do we seek to become one...unless asked by HIM.


1. Ye must be able to wear a dress without tripping.

2. Thy hair must touch thy waist or lower. (Does that make sense, Lucius?)

3. Ye must be able to sword fight with one hand and hold your dress up with the other.

4. Ye must be able to tell when a man is lying.

5. Ye must be able to smell a bargain a mile away.

6. Ye must conduct yourself in a courtly manner...when needed.

7. Ye must be able to fight 10 times in a row...and still smell like a rose.

8. Ye must be able to fight and not smudge thy lipstick.

9. Ye must be a hellion behind closed doors and a conduct thyself as a Lady in public.

10. Must be able to drink thy tea...without slurping. (Whenever we are together, someone slurp (loudly) so the others can follow suit. XD)

11. New!!! Whenever someone says Mur's name! Lay your right hand over your heart and raise your left hand and say: MAY HIS NAME ALWAYS BE RED! Great Fun Really!!!

MEMBERS:

Sister Calyx of Isis

Sister Lady Isolda - MIA

Sister Ailith

Sister LunarGoddess

Sister Amoran

Sister SageWoman

Sister Peace

Sister Nelya Setesh - MIA

Sister Kittiness

Sister Kalaminira Kol

Sister Siala Lone Wolf

Sister Dark Mystic

Sister Falen Angel

Sister Aia, Priestess of Mana - MIA

Sister Keida

Sister StrongWilled Legna

Sister Lunar Priestess

Sister Mainnelle D Ashke

Sister Arianna de Montreve - MIA

Sister Esmerelda

Sister SunPriestess

Sister Lady Renata

Sister Merewen

Sister LilMsPiggy - MIA

Sister Rubyribeena - MIA

Sister Lady Amethyst - MIA

Sister Jazira

Sister Dark Trial

Sister Kriskah Arcanu

Mya Celestia Sister Adiallinda

Sister XinHun

Sister Dream Elf - MIA

Sister Black Rose - MIA

Sister Makichama - MIA

Sister Phantom Orchid

Sister Grid Althea

Sister Lady Tygara

Sister Handy Pockets

Sister sasha lilias

Sister Sharazhad

Sister Lady Esmeralda - MIA

Sister Icedragon

Sister Ladytwin

Sister Innocence

Sister momma

Sister Nimrodel

Sister Nacirema Asu

Sister Tarie

Sister Mysteria Blue

Sister Assira The Black

Sister Miidorii

GUARDIANS:

GREMLIN, AEOSHATTR, ICEPHEONIX, WHITE REAPER, AKENEX & KAEL RAYNE, ILIAS, HARRI, SWORDMASTER TREY, REDNECK, POPPITZ RESURRECTED

The Music Of A Heart Personal hate list


Go down for music for those who are bored,

(Don't worry no auto start)


The Devourer Of Fools

(the hate list!)


-Do not start fights unless in character, be a jerk character not a jerk person.
-You are not a special snowflake so stop acting like it (Sues I hate the!)
-Its not nice to scare newbies! (Z!)
-No role is greater then another, please remember that.
-I hate demi, semi, and type of god at random. Gwar!
-Evil fingers that refuse to type properly *wiggles hers*
-Over powered guards!
-People who waste cookies!



(Yes! I was suckered into making one!)

Get a playlist! Standalone player Get Ringtones

Creatures 10

  • Dark Archer IIIDark Archer IIIlevel 5 · 2 held
  • Hollow WarriorHollow Warriorlevel 2 · 2 held
  • Elemental IVElemental IVlevel 5 · 2 held
  • AhnerAhnerAramor Assassin, level 3
  • JokerJokerlevel 1
  • Heretic ArcherHeretic Archerlevel 1 · 2 held

The most experienced kinds, of 10 creatures in all.

From the Adventure Log

Page 503 · Seeds Of The East

A few hours pass but the shades cloud did not change. From time to time a few shades merge to the cloud making it more darker, but no other agressive activity. "Lib, lets continue with our task, maybe we manage to get the seed before they finish whatever they are doing up there." Liberty, tired of so much tention, agrees with Handy "Ok, let try to get a piece of that floating stone over there, it seems important. I keep an eye on the shades while you try to grab a piece of it, take care please"

This story involves real player characters and grows every few hours. Read the rest in the game: you could become part of it.

Join the realmPlay