MagicDuel
Teal
Generation 8

Teal

  • 5Mind Power 5of 7 levels
  • No Homelandno alliance
  • Honor 69of 5,000

581 days in the realm since 19 October 2009 · started in The Original Story Mode

Record

  • Fights766 won · 772 lost
  • Active9% of days · 581 of 6,189
  • Adept ofFyrd Argentus
  • Player ID175392
Play with Teal as your mentor

Join the realm from this page and you start as Teal’s adept. MagicDuel is free to play in the browser.

Character

Combat stats tap a row for its sources

  • 258.47 initial = 258.47

    The plain force your creatures strike with when you send them into a ritual.

    Treasure from won fights, where it is the cheapest of the nine to raise. Worn weapons lend it, and some shop and reward items grant it.

    Damage is your attack less the target's defence, and most abilities start their sum from it. Your total is shared out across the creatures in your ritual, so the same attack goes further in a ritual of two than in a ritual of six.

  • 128.82 initial = 128.82

    How much of a blow your creatures shrug off before it touches their vitality.

    Treasure from won fights, at three and a half times the cost of attack. Worn armour lends it, and some shop and reward items grant it.

    It is subtracted from nearly every incoming blow, so a defence above the enemy's attack leaves them doing the minimum of one damage. Like the rest, your total is shared out across the creatures in your ritual.

  • 62.16 initial = 62.16

    The strength behind everything your creatures do that is not a plain blow.

    Treasure from won fights, the second cheapest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    Healing, protecting, stealing life, draining principles and poisoning all measure themselves against power and ignore attack entirely. Stealing life is capped at 20 percent of a creature, and an aimed hit at 25.

  • 78.99 initial = 78.99

    How early your creatures move when a round opens.

    Treasure from won fights, at five times the cost of attack. Worn gear lends it, and some shop and reward items grant it.

    The whole field acts in order of initiative, highest first, so it decides whether you land a killing blow before the other side answers or after.

  • 106.90 initial = 106.90

    How readily the realm's heat answers to you, in a fight and on the road.

    Treasure from won fights, and one of the dearer of the nine. Worn gear lends it, and some shop and reward items grant it.

    It is added to the heat you get for a fight you start, and a quarter of it is added to the heat of every step on your own land, or on any land while you belong to none.

  • 32.33 initial = 32.33

    The realm's willingness to tilt a moment your way, or against you.

    Treasure from won fights, but only on about one win in eight, so it grows in jumps rather than steadily. Clickables in the lands hand it out, and worn gear lends it.

    On roughly one scene in three, luck finds you Winertia; luck below zero loses it instead. In a fight, luck on either side can double an effect or cancel it outright.

  • 116.37 initial = 116.37

    How readily your vitality comes back to you.

    Treasure from won fights, and by far the dearest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    It swells the vitality your house pays you on every refresh, by up to half again, with half of that reached at 2,000. After a fight, every creature you sent is brought back up to at least its regeneration as a percentage of its maximum vitality. Your regeneration is shared out among them like the other stats.

  • 98.84 initial = 98.84

    Your nose for a price, and how hard you are to overcharge.

    Treasure from won fights, at one of the higher costs of the nine. Worn gear lends it.

    It takes up to 25 percent off a dwelling, a weapon and your house rent. The discount climbs fast at first and then flattens, reaching half its maximum at 750 and never quite the whole 25. It is the one of the nine the fight engine never reads.

  • 141.25 initial = 141.25

    How well you hold together while crossing land that is not yours.

    Treasure from won fights, at one of the higher costs of the nine. Worn helms and shields lend it.

    Stepping into another house's territory costs you vitality, and your energetic immunity cancels that percentage of the loss. At 100 the crossing costs nothing at all.

initialweaponsterritoryalliancemagicillusion

Skills that only grow

  • 83.69 initial = 83.69

    The weight of your own will, built by going where the realm pushes back.

    Every scene you enter that costs action points. Going in above the viscosity minimum pays more than going in below it. The secured day streak pays as well.

    Your share of a forge wish. There are five bands, from a tenth to a half.

  • 18 initial = 18.00

    Your grasp of the map, and of the shortest way across it.

    Touching any of the 25 pillars. Each pillar pays a given traveller once, and never again.

    The action points every move costs you. It comes off the cost, down to a floor of one.

  • 80 initial = 80.00

    How far your character can still be reshaped. It starts at 80 for everyone and is only ever spent.

    Nothing raises it yet. Every card you take by converting permanent stats lowers it by one.

    The price of your next card. At 80 a card costs 10 points; each point of plasticity you lose makes the next card dearer (59, then 69, then 81 ...), and each point above 80 makes it cheaper, down to a floor of one.

Leanings

MiningHerbalismWoodcuttingWaterhandlingFinesseExcavationGardeningFilteringExperimentalismTamingDowsingFusioningLogging100

No Leaning yet. Gathering and crafting grow them.

The Leanings are thirteen crafts that pull against each other: what a player practises grows, and what they neglect falls away.

Principles

Principle of Light 499.16 · Principle of Imagination 92.59 · Time Principle 88.22 · Principle of Entropy 717.17 · Darkness Principle 2

Realm

No Homeland

No alliance

Armoury

No set pieces worn.

Writings

Comments on Self

Well hello there!

I'm so happy that you decided to view my personal page!

I am Teal. I have been playing MD for, maybe, 10 years.

It's been off and on, which explains why my Creature XP is low for an Mp5.

I grew up in New Jersey, and now reside in Pennsylvania, USA.

I was homeschooled. 

I grew up in church.

I've completed a year of college.

And I love MD!

I love exploring; I love the puzzles; I love the people.

Things I've yet to do in MD:

Visit the Angien Shrine.

Explore the Far East.

I've almost completed the Extra Features shop category.

Make my own quest.

Worship a Protector

Solve the Champions Challenge or the Broken Pattern Gazebo Challenge.

Things I have done in MD:

Get to Golemus through the Labyrinth

Solve the Beserker's Challenge

Gain access to Necrovion

Get to Mp5

Things I enjoy doing:

Sightseeing

Snowboarding

Listening to Music

Playing Guitar or Drums

Reading

Competetive Yoyoing

Watching Movies (Especially Thrillers)

Thank you for visiting my personal page!

Take care, and happy MDing!

 

 

Creatures 22

  • Angien Sentinel IIAngien Sentinel IIlevel 5
  • Unholy PopeUnholy Popelevel 3
  • Master of PuppetsMaster of Puppetslevel 3
  • Revolted Skill VampireRevolted Skill Vampirelevel 4
  • Walking TreeWalking Treelevel 5 · 2 held
  • Water Daimon IIIWater Daimon IIIlevel 7 · 2 held
  • Pimped GrasanPimped GrasanPimped Grasan Huvourer, level 3
  • Chaos ArcherChaos Archerlevel 6 · 2 held
  • Knator War MasterKnator War Masterlevel 5
  • Unholy Priest IIUnholy Priest IIlevel 2 · 2 held
  • Root Warrior IIIRoot Warrior IIIlevel 4 · 3 held
  • Rustgold DrachornRustgold Drachornlevel 3

The most experienced kinds, of 22 creatures in all.

From the Adventure Log

Page 364 · The Inner Sun - Bo., Tar., Iam.

The sounds of battle ring out across the dojo. As I am Bored passes through the dojo, a man approaches and speaks with him. Bored’s face lights up, “You want to know about my book?! Awesome!!” He begins to rant and becomes completely oblivious to his environment. Another man brushes by Bored; he does not pause to fold the paper, but hurries on his way instead.

This story involves real player characters and grows every few hours. Read the rest in the game: you could become part of it.

Join the realmPlay