MagicDuel

Totenkopf

  • 5Mind Power 5of 7 levels
  • No Homelandno alliance
  • Honor 4,861of 5,000

425 days in the realm since 16 July 2009 · started in The Original Story Mode

Record

  • Fights27 won · 117 lost
  • Active7% of days · 425 of 6,284
  • Adept ofMenhir
  • Player ID160620
Play with Totenkopf as your mentor

Join the realm from this page and you start as Totenkopf’s adept. MagicDuel is free to play in the browser.

Medals 1

Medals are earned through hard work and given one player at a time, sometimes with a ceremony. Together with titles, they are what the realm holds as true about Totenkopf.

Character

Combat stats tap a row for its sources

  • 2,340.22 initial = 2,340.22

    The plain force your creatures strike with when you send them into a ritual.

    Treasure from won fights, where it is the cheapest of the nine to raise. Worn weapons lend it, and some shop and reward items grant it.

    Damage is your attack less the target's defence, and most abilities start their sum from it. Your total is shared out across the creatures in your ritual, so the same attack goes further in a ritual of two than in a ritual of six.

  • 629.70 initial = 629.70

    How much of a blow your creatures shrug off before it touches their vitality.

    Treasure from won fights, at three and a half times the cost of attack. Worn armour lends it, and some shop and reward items grant it.

    It is subtracted from nearly every incoming blow, so a defence above the enemy's attack leaves them doing the minimum of one damage. Like the rest, your total is shared out across the creatures in your ritual.

  • 292.49 initial = 292.49

    The strength behind everything your creatures do that is not a plain blow.

    Treasure from won fights, the second cheapest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    Healing, protecting, stealing life, draining principles and poisoning all measure themselves against power and ignore attack entirely. Stealing life is capped at 20 percent of a creature, and an aimed hit at 25.

  • 223.22 initial = 223.22

    How early your creatures move when a round opens.

    Treasure from won fights, at five times the cost of attack. Worn gear lends it, and some shop and reward items grant it.

    The whole field acts in order of initiative, highest first, so it decides whether you land a killing blow before the other side answers or after.

  • 352.92 initial = 352.92

    How readily the realm's heat answers to you, in a fight and on the road.

    Treasure from won fights, and one of the dearer of the nine. Worn gear lends it, and some shop and reward items grant it.

    It is added to the heat you get for a fight you start, and a quarter of it is added to the heat of every step on your own land, or on any land while you belong to none.

  • 104.78 initial = 104.78

    The realm's willingness to tilt a moment your way, or against you.

    Treasure from won fights, but only on about one win in eight, so it grows in jumps rather than steadily. Clickables in the lands hand it out, and worn gear lends it.

    On roughly one scene in three, luck finds you Winertia; luck below zero loses it instead. In a fight, luck on either side can double an effect or cancel it outright.

  • 234.96 initial = 234.96

    How readily your vitality comes back to you.

    Treasure from won fights, and by far the dearest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    It swells the vitality your house pays you on every refresh, by up to half again, with half of that reached at 2,000. After a fight, every creature you sent is brought back up to at least its regeneration as a percentage of its maximum vitality. Your regeneration is shared out among them like the other stats.

  • 160.57 initial = 160.57

    Your nose for a price, and how hard you are to overcharge.

    Treasure from won fights, at one of the higher costs of the nine. Worn gear lends it.

    It takes up to 25 percent off a dwelling, a weapon and your house rent. The discount climbs fast at first and then flattens, reaching half its maximum at 750 and never quite the whole 25. It is the one of the nine the fight engine never reads.

  • 499.23 initial = 499.23

    How well you hold together while crossing land that is not yours.

    Treasure from won fights, at one of the higher costs of the nine. Worn helms and shields lend it.

    Stepping into another house's territory costs you vitality, and your energetic immunity cancels that percentage of the loss. At 100 the crossing costs nothing at all.

initialweaponsterritoryalliancemagicillusion

Skills that only grow

  • nothing yet = 0.00

    The weight of your own will, built by going where the realm pushes back.

    Every scene you enter that costs action points. Going in above the viscosity minimum pays more than going in below it. The secured day streak pays as well.

    Your share of a forge wish. There are five bands, from a tenth to a half.

  • 80 initial = 80.00

    How far your character can still be reshaped. It starts at 80 for everyone and is only ever spent.

    Nothing raises it yet. Every card you take by converting permanent stats lowers it by one.

    The price of your next card. At 80 a card costs 10 points; each point of plasticity you lose makes the next card dearer (59, then 69, then 81 ...), and each point above 80 makes it cheaper, down to a floor of one.

Leanings

MiningHerbalismWoodcuttingWaterhandlingFinesseExcavationGardeningFilteringExperimentalismTamingDowsingFusioningLogging100

No Leaning yet. Gathering and crafting grow them.

The Leanings are thirteen crafts that pull against each other: what a player practises grows, and what they neglect falls away.

Principles

Principle of Cyclicity 4,000 · Principle of Imagination 4,000 · Time Principle 4,000 · Principle of Balance 4,000 · Principle of Light 4,000

Realm

No Homeland

No alliance

Armoury

No set pieces worn.

Writings

Yeti, Follower of Discordia and the real "Bob" Comments on self

I drank the Devil under seven tables, I'm too INTENSE to die, I am insured for acts of God AND Satan! I was shanghaied by bodiless fiends and alien infidels from a corporate galaxy, and got away with their hubcaps! I CANNOT be tracked on radar! I'm 23 feet tall and have 13 rows o' teeth; I was suckled by a Triceratops, I'm a bacteriological weapon, I'm ARMED and LOADED! I'm a fission reactor, I FART plutonium, power plants are fueled by the sweat from my brow; when they plug me in the lights go out in Hong Kong, I cook and EAT my dead; I'm the Unshaven Thorn Tree of the Atlantis Zoo! I pay no taxes! The Devil's hands are my IDEAL playground, I hold the Seven-Bladed Windbreaker; the wheels that turn are behind me; I think BACKWARDS! I do it for FUN! They say a godzillion is the highest number there is. Well, by god! I count to a godzillion and ONE! FNORD! Yes, I'm the purple flower of Hell County, give me wide berth, when I drop my drawers, Mother Nature swoons! I kidnapped the future and ransomed it for the past, I made TIME wait up for me to bleed my lizard! My infernal breath wilts the Tree of Life, I left my SPOOR on the Rock of Ages, who'll tear flesh with me, who'll spill their juice? Whoop! I'm ready! So step aside, all you buttlipped, neurotic, insecure bespectacled slabs o' wimp meat! I'm a screamer and a laugher, I make a spectacle of myself, I am a SIGHT! My physical type CANNOT be classified by science, my 'familiar' is a pterodactyl, I feed it dipshits! I communicate without WIRES or STRINGS! I am a Thuggee, I am feared by the Tongs, I have the Evil Eye, I carry the Mojo Bag; I swam the BERMUDA TRIANGLE and didn't get wet! I circumcise dinosaurs with my teeth and make 'em leave a tip; I change tires with my TONGUE and my TOOL! Every night I hock up a lunger and extinguish the SUN! I'm the big-footed Devil of Level 14, who'll come SHOE me? Where's the robot giant who'll try to blow me down? I've packed the brownies of the gods, I leak the Plague from my nether parts, opiates are the MASS of my religion, I cram coca leaves right into my arm-veins before they're picked off the tree! SPACE monsters cringe at my tread! I wipe the Pyramids off my shoes before I enter MY house. I'm fuel-injected, I'll live forever and remember it afterwards! I'm IMMUNE! I'm RADIOACTIVE! Come ON and give me cancer, I'll spit up the tumor and butter my BREAD with the juice! I'm SUPERNATURAL, I bend CROWBARS with my meat axe and a thought! My droppings bore through the Earth and erupt VOLCANOES in CHINA! Yes, I can drink more wine and stay soberer than all the heathen HINDOOS in Asia! YEEE HAW! GUT BLOWOUT! I am a MORAY EEL, I am a KOMODO DRAGON, I am a KILLER WHALE BEREFT OF ITS PUP! I have a triple backbone, I was sired by the Wolf Man, give me ALL your Slack! I told JESUS I wouldn't go to Church and he SHOOK MY HAND! I have my OWN personal Saviors, I change 'em every hour, I don't CARE if there's life after death, I want to know if there's even any BLOODY Slack after death! I am a VISIONARY, I see the future and the past in comic books and wine bottles; I eat BLACK HOLES for breakfast! I bend my genes and whittle at my DNA with the sheer force of my mighty WILL! I steer my OWN evolution! I ran 'em out of Heaven and sold it to Hell for a PROFIT! I'm enlightened, I achieved "Nirvana" and took it HOME with me. YIP YIP YEEEEE! I'm so ugly the Speed of Light can't slow me down and Gravity won't tug at my cuffs! When the Rapture comes, I'll make 'em wait! They'll NEVER clean MY cage!
Yes, I'm a Yeti and I'm a follower of Discordia and the real "Bob" - J.R. Dobbs.
Praise "Bob"! Hail Eris! All Hail Discordia!
Send ALL YOUR SLACK c/o The Enlightened Yetidom of the East




REPENT! QUIT YOUR JOBS! SLACK OFF!!! Personal hate list

And, behold, thusly was the Law formulated:
IMPOSITION OF ORDER = ESCALATION OF CHAOS!
—Lord Omar Khayaam Ravenhurst, "The Gospel According to Fred," The Honest Book of Truth

Believe not one word that is written in The Honest Book of Truth by Lord Omar nor any that be in Principia Discordia by Malaclypse the Younger; for all that is there contained are the most pernicious and deceptive truths.
—"Epistle to the Episkopi," The Dishonest Book of Lies, by Mordecai Malignatus, K.N.S.


















Military ways and beliefs


Creatures 12

  • Elemental VElemental Vlevel 6 · 2 held
  • Kallisti ArcherKallisti ArcherBloodPact Chaos Archer, level 6
  • Unholy PriestUnholy Priestlevel 1
  • Walking TreeWalking Treelevel 5 · 2 held
  • Pimped Grasan IPimped Grasan Ilevel 1 · 2 held
  • Pimped Grasan HuvourerPimped Grasan Huvourerlevel 3 · 2 held
  • BloodPact Heretic Archer IIBloodPact Heretic Archer IIlevel 2
  • Day DreamerDay DreamerJoker, level 1

The most experienced kinds, of 12 creatures in all.

Adepts 15

15 players joined the realm as Totenkopf’s adepts.

From the Adventure Log

Page 1 · Golemus Wizard quest

Some crazy wizard is experimenting with the dream world in Golemus Golemicarum.
Seems that his actions upset the dark forces of Necrovion.
A hero is requested to go on a quest to see whats going on there.
IF he returns successfuly he will be greatly rewarded,
if he fails...his account will be doomed and locked forever in a
Necrovion prison or the crazy wisard might turn him into a weird animal or something.
It is rumored that the dark shades are allready testing players to see who fits their requirements.

This story involves real player characters and grows every few hours. Read the rest in the game: you could become part of it.

Join the realmPlay