MagicDuel

Vladislava

  • 3Mind Power 3of 7 levels
  • No Homelandno alliance
  • Honor 5,000of 5,000

26 days in the realm since 25 October 2009 · started in The Original Story Mode

Record

  • Fights211 won · 227 lost
  • Active0% of days · 26 of 6,193
  • Adept ofLazarus
  • Player ID175910
Play with Vladislava as your mentor

Join the realm from this page and you start as Vladislava’s adept. MagicDuel is free to play in the browser.

Character

Combat stats tap a row for its sources

  • 15.02 initial = 15.02

    The plain force your creatures strike with when you send them into a ritual.

    Treasure from won fights, where it is the cheapest of the nine to raise. Worn weapons lend it, and some shop and reward items grant it.

    Damage is your attack less the target's defence, and most abilities start their sum from it. Your total is shared out across the creatures in your ritual, so the same attack goes further in a ritual of two than in a ritual of six.

  • 14.90 initial = 14.90

    How much of a blow your creatures shrug off before it touches their vitality.

    Treasure from won fights, at three and a half times the cost of attack. Worn armour lends it, and some shop and reward items grant it.

    It is subtracted from nearly every incoming blow, so a defence above the enemy's attack leaves them doing the minimum of one damage. Like the rest, your total is shared out across the creatures in your ritual.

  • 4.84 initial = 4.84

    The strength behind everything your creatures do that is not a plain blow.

    Treasure from won fights, the second cheapest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    Healing, protecting, stealing life and poisoning all measure themselves against power and ignore attack entirely. Stealing life is capped at 20 percent of a creature, and an aimed hit at 25.

  • 2.70 initial = 2.70

    How early your creatures move when a round opens.

    Treasure from won fights, at five times the cost of attack. Worn gear lends it, and some shop and reward items grant it.

    The whole field acts in order of initiative, highest first, so it decides whether you land a killing blow before the other side answers or after.

  • 8.40 initial = 8.40

    How readily the realm's heat answers to you, in a fight and on the road.

    Treasure from won fights, and one of the dearer of the nine. Worn gear lends it, and some shop and reward items grant it.

    It is added to the heat you get for a fight you start, and a quarter of it is added to the heat of every step on your own land, or on any land while you belong to none.

  • 3.56 initial = 3.56

    The realm's willingness to tilt a moment your way, or against you.

    Treasure from won fights, but only on about one win in eight, so it grows in jumps rather than steadily. Clickables in the lands hand it out, and worn gear lends it.

    On roughly one scene in three, luck finds you Winertia; luck below zero loses it instead. In a fight, luck on either side can double an effect or cancel it outright.

  • 7.60 initial = 7.60

    How readily your vitality comes back to you.

    Treasure from won fights, and by far the dearest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    It swells the vitality your house pays you on every refresh, by up to half again, with half of that reached at 2,000. After a fight, every creature you sent is brought back up to at least its regeneration as a percentage of its maximum vitality. Your regeneration is shared out among them like the other stats.

  • 2.17 initial = 2.17

    Your nose for a price, and how hard you are to overcharge.

    Treasure from won fights, at one of the higher costs of the nine. Worn gear lends it.

    It takes up to 25 percent off a dwelling, a weapon and your house rent. The discount climbs fast at first and then flattens, reaching half its maximum at 750 and never quite the whole 25. It is the one of the nine the fight engine never reads.

  • 5.69 initial = 5.69

    How well you hold together while crossing land that is not yours.

    Treasure from won fights, at one of the higher costs of the nine. Worn helms and shields lend it.

    Stepping into another house's territory costs you vitality, and your energetic immunity cancels that percentage of the loss. At 100 the crossing costs nothing at all.

initialweaponsterritoryalliancemagicillusion

Skills that only grow

  • nothing yet = 0.00

    The weight of your own will, built by going where the realm pushes back.

    Every scene you enter that costs action points. Going in above the viscosity minimum pays more than going in below it. The secured day streak pays as well.

    Your share of a forge wish. There are five bands, from a tenth to a half.

  • 80 initial = 80.00

    How far your character can still be reshaped. It starts at 80 for everyone and is only ever spent.

    Nothing raises it yet. Every card you take by converting permanent stats lowers it by one.

    The price of your next card. At 80 a card costs 10 points; each point of plasticity you lose makes the next card dearer (59, then 69, then 81 ...), and each point above 80 makes it cheaper, down to a floor of one.

Leanings

MiningHerbalismWoodcuttingWaterhandlingFinesseExcavationGardeningFilteringExperimentalismTamingDowsingFusioningLogging100

No Leaning yet. Gathering and crafting grow them.

The Leanings are thirteen crafts that pull against each other: what a player practises grows, and what they neglect falls away.

Principles

Principle of Syntropy 13.21 · Time Principle 15.69 · Principle of Balance 18.83

Realm

No Homeland

No alliance

Armoury

No set pieces worn.

Writings

What you need to know about me. Comments on self

 

I was born on a planet called OarGar. My name is Vladislava or Slava for short. On this planet the women were priestesses and that was all that they could be and then men could do anything and everything else. My mother died while giving birth to my younger brother and soon after both my father and brother died in the war that erupted on my planet.

In the chaos a group of men found me and thinking that I was a little boy they invited me in among their ranks. I was 5 at the time and they began to roam the planet teaching me the way of the sword. They soon found out that I was a female and had no clue what to do. They knew that times were changing because of the war on our planet. So they let me stay and continue my training. One day I asked them why they fought with swords when the rest of the world was fighting with advanced weapons. One of the men replied with “Advanced weapons will be countered by other advanced weapons but none can stop the honor of the sword”

I believe his words held a deeper meaning that still evades me.

 

 

16 years later… soon after my 21st birthday the world was showing signs of tearing itself apart, earthquakes started to happen more frequently and lava erupted from the ground. We searched for away off the planet and found a merchant ship at a small town. The ship was big enough to hold the 30 inhabitants of this town and our crew of 7 people. From the ship I could see my planet being destroyed.

 

 

On the ship I was taught how to work the basic machinery and how to do other chores on the ship as was the other women were taught this. This was the first time that women had to pull their weight in insuring the survival of everyone else. I had had experience of doing chores and helping around the camps with the crew that I worked with but I did not know how to perform the ceremonies and rituals of a priestess. The woman on the ship took it upon themselves to teach me these things and much later they found out what my other skills consisted of.

 

 

After spending a month on the ship we were attacked and boarded. They came on with guns and other weapons that I could not even begin to describe. These people did not expect a woman to fight them nor did they expect any woman to be skilled with a sword. I wounded a few of these people before I was knocked unconscious. I woke to find myself no longer on a ship or in any world that I knew of… I found myself in this world called MagicDuel. How did I get here? I have no clue. What will I do? I will find away to pull my weight in this world and help out as much as possible.

 

 

I have found out about these creatures that you battle with. I am currently learning about how to use them and strengthen them. I love to fight with my creatures but I love it even more when I am asked to a duel.

I can have quite the temper which sometimes gets me into fights *smiles*. On Oargar and on the ship they were unaccustom to women fighting, but they quickly learned that I would not back down from a fight nor was I intemidated by anyone.

I carry on me those two weapons in the picture that I have of myself but I wouldn't mind having a bigger sword.

I do have a special ability of seeing different paths that could be taken in the future but I can not see the future only possible paths. It is hard to explain. I can predict what will happen based on the knowledge that I have on people and events but I do not see the future that will happen only what could happen. This comes in handy when I am fighting people, I can see almost all the possible moves that a person will make and counter act. But I will not learn a thing if I use that ability constantly, so I only use it when I have too. You will normally know when I am using that ability when my eye color changes from green to brown.

Hate Personal hate list

Me? Hate? Never!

By the way I have no sense of humore what so ever for I am as serious as a jester.

 

I hate puzzles... I am currently lost on how to do the berserker puzzle thing. I went and looked at scroll but I am simply puzzled by it. You can stick me in a cage with lions, tigers, and bears (oh my) and I will stand and fight with everything I got without hesitation. You stick a puzzle in front of me and I get the stupidest look on my face and am at a complete loss of what to do.

 

Day304: Beat first shop guard

Day306:Beat second shop guard and then finally solved the berserker puzzle

 

Creatures 11

  • Elemental IIIElemental IIIlevel 4
  • Grasan IIGrasan IIlevel 2
  • AssassinAssassinAramor Assassin, level 3
  • Adult KnatorAdult Knatorlevel 3
  • Imperial AramorImperial Aramorlevel 1
  • Barren SoulBarren Soullevel 1 · 2 held
  • Lorerootian ArcherLorerootian Archerlevel 2
  • Unholy PriestUnholy Priestlevel 1
  • Heretic Archer IIHeretic Archer IIlevel 2
  • Water Being IIWater Being IIlevel 2

The most experienced kinds, of 11 creatures in all.

From the Adventure Log

Page 561 · One Man, Many voices

Unbeknownst to the old man, the shades begun to channel the energy from the alter in Necrovion into the shape in the world they knew as Aia. The old man, acting as a conduit, would slowly alter her very being into what they needed. Someone who would organise a service of bloodshed? If they had any corporal body, or understood the concept of drool, they would be drooling at the idea. They felt they could learn much from this one, In equal parts scared and excited at this notion.

This story involves real player characters and grows every few hours. Read the rest in the game: you could become part of it.

Join the realmPlay