MagicDuel

Yumiyahachiman

  • 3Mind Power 3of 7 levels
  • No Homelandno alliance
  • Honor 4,963of 5,000

33 days in the realm since 16 April 2009 · started in The Original Story Mode

Record

  • Fights199 won · 199 lost
  • Active1% of days · 33 of 6,375
  • Adept ofFreezeblink
  • Player ID146632
Play with Yumiyahachiman as your mentor

Join the realm from this page and you start as Yumiyahachiman’s adept. MagicDuel is free to play in the browser.

Character

Combat stats tap a row for its sources

  • 12.24 initial = 12.24

    The plain force your creatures strike with when you send them into a ritual.

    Treasure from won fights, where it is the cheapest of the nine to raise. Worn weapons lend it, and some shop and reward items grant it.

    Damage is your attack less the target's defence, and most abilities start their sum from it. Your total is shared out across the creatures in your ritual, so the same attack goes further in a ritual of two than in a ritual of six.

  • 3.67 initial = 3.67

    How much of a blow your creatures shrug off before it touches their vitality.

    Treasure from won fights, at three and a half times the cost of attack. Worn armour lends it, and some shop and reward items grant it.

    It is subtracted from nearly every incoming blow, so a defence above the enemy's attack leaves them doing the minimum of one damage. Like the rest, your total is shared out across the creatures in your ritual.

  • 1.61 initial = 1.61

    The strength behind everything your creatures do that is not a plain blow.

    Treasure from won fights, the second cheapest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    Healing, protecting, stealing life, draining principles and poisoning all measure themselves against power and ignore attack entirely. Stealing life is capped at 20 percent of a creature, and an aimed hit at 25.

  • 0.16 initial = 0.16

    How early your creatures move when a round opens.

    Treasure from won fights, at five times the cost of attack. Worn gear lends it, and some shop and reward items grant it.

    The whole field acts in order of initiative, highest first, so it decides whether you land a killing blow before the other side answers or after.

  • 8.76 initial = 8.76

    How readily the realm's heat answers to you, in a fight and on the road.

    Treasure from won fights, and one of the dearer of the nine. Worn gear lends it, and some shop and reward items grant it.

    It is added to the heat you get for a fight you start, and a quarter of it is added to the heat of every step on your own land, or on any land while you belong to none.

  • 1.92 initial = 1.92

    The realm's willingness to tilt a moment your way, or against you.

    Treasure from won fights, but only on about one win in eight, so it grows in jumps rather than steadily. Clickables in the lands hand it out, and worn gear lends it.

    On roughly one scene in three, luck finds you Winertia; luck below zero loses it instead. In a fight, luck on either side can double an effect or cancel it outright.

  • 4.71 initial = 4.71

    How readily your vitality comes back to you.

    Treasure from won fights, and by far the dearest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    It swells the vitality your house pays you on every refresh, by up to half again, with half of that reached at 2,000. After a fight, every creature you sent is brought back up to at least its regeneration as a percentage of its maximum vitality. Your regeneration is shared out among them like the other stats.

  • 7.46 initial = 7.46

    Your nose for a price, and how hard you are to overcharge.

    Treasure from won fights, at one of the higher costs of the nine. Worn gear lends it.

    It takes up to 25 percent off a dwelling, a weapon and your house rent. The discount climbs fast at first and then flattens, reaching half its maximum at 750 and never quite the whole 25. It is the one of the nine the fight engine never reads.

  • 6.29 initial = 6.29

    How well you hold together while crossing land that is not yours.

    Treasure from won fights, at one of the higher costs of the nine. Worn helms and shields lend it.

    Stepping into another house's territory costs you vitality, and your energetic immunity cancels that percentage of the loss. At 100 the crossing costs nothing at all.

initialweaponsterritoryalliancemagicillusion

Skills that only grow

  • nothing yet = 0.00

    The weight of your own will, built by going where the realm pushes back.

    Every scene you enter that costs action points. Going in above the viscosity minimum pays more than going in below it. The secured day streak pays as well.

    Your share of a forge wish. There are five bands, from a tenth to a half.

  • 80 initial = 80.00

    How far your character can still be reshaped. It starts at 80 for everyone and is only ever spent.

    Nothing raises it yet. Every card you take by converting permanent stats lowers it by one.

    The price of your next card. At 80 a card costs 10 points; each point of plasticity you lose makes the next card dearer (59, then 69, then 81 ...), and each point above 80 makes it cheaper, down to a floor of one.

Leanings

MiningHerbalismWoodcuttingWaterhandlingFinesseExcavationGardeningFilteringExperimentalismTamingDowsingFusioningLogging100

No Leaning yet. Gathering and crafting grow them.

The Leanings are thirteen crafts that pull against each other: what a player practises grows, and what they neglect falls away.

Principles

Principle of Light 19.96 · Principle of Imagination 18.69 · Element Principle 13.95

Realm

No Homeland

No alliance

Armoury

No set pieces worn.

Writings

Who am I? Comments on self

I open my eyes ...
I see the blue sky...
I see the branches and leaves of a big oak tree...

I sit up and look around. There is a sword laying next to me, it's a samurai sword, yes a samurai sword...
Is it mine? ... Yes I remember ... a fight ... swords all over the place, tearing the clothes of my body, cutting me up ... Myself fighting back, killing people, overcomming the multiple enemies ... barely ... I'm a samurai ... It's comming back to me, my training, the path of the samurai ...

A few days have passed since I woke up in this strange land, I have met people I believe that can be called friends.
Today I was meditating in the Marble Dale Park with SoulRider and LuminousDream when we saw here.
A beautifull young girl called sasha lilias, only 18 summers have passed since she made the world a more beautifull place. She was so shy when she entered the square, so shy she drew my attention. As she gazed into my eyes I felt her tender fingers take grip on my heart and felt how she pulled me towards her. It took a while, but for me it was like a glimpse of a second before she kissed the scar on my face that iself find so ugly.
Thats when it happend ...
A memory, a memory of a wive and a son, both feared to be death. The reason i ended up in u strange land, barely alive, with nothing on me but torn raggs and a samurai sword.
I had to break her heart, the girl i mean, I had to break her heart. We cannot be, she is young beautifull with a whole life in front of her. I am a young but damaged samurai, with a future that is already damaged by his passed. I will seek back my passed, I will find back my memory.

Day after day I see her again, I told myself it could not be. But I feel I am falling in love with Sasha. SoulRider keeps pushing me and telling me to talk to her. After, what I think was a hint, getting told she was going to the archives to read, I followed her. There it happened, we finally talked, I told her my true feelings, we kissed. But it was not meant to be, as quick as she kissed me, so fast was it over. I went into a warriors rage. I woke up drunk, covered in blood, and smelling like cheap wiskey. So far goes my lovestory, the gods have punished me, I am not here for my own pleasure. I am here to protect the innocent!

(Under construction: Story develops as I play)

I hates them! Personal hate list

OOC:   (Out Of Character)
Likes:
- I like roleplaying although i need some practice.
- I like games in general, not only computergames.
- I like to train, a healthy life starts with a healthy mind but since thats FUBAR i'dd rather train my body.
- And of course i like girls girls girls ...

Dislikes:
- I dislike people busting in on a roleplay out of character
- I dislike wannabe roleplayers straightly going into GOD-mode. People your just a little ant on the world so be humble...
- I hate madonna ... woman your old ... act your age!

IC:   (In Character)
Likes:
- I like the grass gently touching my feet as i walk these lands barefooted.
- I like the kind people helping me to venture the paths that cross this world.

Dislikes:
- I dislike not remembering my past.
- I dislike the aggressive people that constantly cross my path ... they disturb my inner piece ... they disturb the path of the samurai.
- I still hate madonna!

Creatures 10

  • Elemental IIIElemental IIIlevel 4 · 2 held
  • Dark Archer IIDark Archer IIlevel 4
  • Grasan IIGrasan IIlevel 2
  • Aramor AssassinAramor Assassinlevel 3 · 4 held
  • Hollow WarriorHollow Warriorlevel 2
  • Dark ArcherDark Archerlevel 3

The most experienced kinds, of 10 creatures in all.

Adepts 2

2 players joined the realm as Yumiyahachiman’s adepts.

From the Adventure Log

Page 178 · The Shade Ballance - Me.

Grimacing at the repeated departure of their glorious leader, Metal Bunny turns once more to the troops and calls out to them. “Do not let your hearts falter! We must train harder than ever in these perilous times!” The shouts of the army drown his initial feelings of doubt.

This story involves real player characters and grows every few hours. Read the rest in the game: you could become part of it.

Join the realmPlay