MagicDuel

Zelath

  • 4Mind Power 4of 7 levels
  • No Homelandno alliance
  • Honor 689of 5,000

19 days in the realm since 7 November 2010 · started in The Original Story Mode

Record

  • Fights151 won · 143 lost
  • Active0% of days · 19 of 5,805
  • Adept ofLeixer
  • Player ID205582
Play with Zelath as your mentor

Join the realm from this page and you start as Zelath’s adept. MagicDuel is free to play in the browser.

Character

Combat stats tap a row for its sources

  • 15.43 initial = 15.43

    The plain force your creatures strike with when you send them into a ritual.

    Treasure from won fights, where it is the cheapest of the nine to raise. Worn weapons lend it, and some shop and reward items grant it.

    Damage is your attack less the target's defence, and most abilities start their sum from it. Your total is shared out across the creatures in your ritual, so the same attack goes further in a ritual of two than in a ritual of six.

  • 8.05 initial = 8.05

    How much of a blow your creatures shrug off before it touches their vitality.

    Treasure from won fights, at three and a half times the cost of attack. Worn armour lends it, and some shop and reward items grant it.

    It is subtracted from nearly every incoming blow, so a defence above the enemy's attack leaves them doing the minimum of one damage. Like the rest, your total is shared out across the creatures in your ritual.

  • 7.58 initial = 7.58

    The strength behind everything your creatures do that is not a plain blow.

    Treasure from won fights, the second cheapest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    Healing, protecting, stealing life and poisoning all measure themselves against power and ignore attack entirely. Stealing life is capped at 20 percent of a creature, and an aimed hit at 25.

  • 11.29 initial = 11.29

    How early your creatures move when a round opens.

    Treasure from won fights, at five times the cost of attack. Worn gear lends it, and some shop and reward items grant it.

    The whole field acts in order of initiative, highest first, so it decides whether you land a killing blow before the other side answers or after.

  • 18.49 initial = 18.49

    How readily the realm's heat answers to you, in a fight and on the road.

    Treasure from won fights, and one of the dearer of the nine. Worn gear lends it, and some shop and reward items grant it.

    It is added to the heat you get for a fight you start, and a quarter of it is added to the heat of every step on your own land, or on any land while you belong to none.

  • 1.31 initial = 1.31

    The realm's willingness to tilt a moment your way, or against you.

    Treasure from won fights, but only on about one win in eight, so it grows in jumps rather than steadily. Clickables in the lands hand it out, and worn gear lends it.

    On roughly one scene in three, luck finds you Winertia; luck below zero loses it instead. In a fight, luck on either side can double an effect or cancel it outright.

  • 11.75 initial = 11.75

    How readily your vitality comes back to you.

    Treasure from won fights, and by far the dearest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    It swells the vitality your house pays you on every refresh, by up to half again, with half of that reached at 2,000. After a fight, every creature you sent is brought back up to at least its regeneration as a percentage of its maximum vitality. Your regeneration is shared out among them like the other stats.

  • -0.51 initial = -0.51

    Your nose for a price, and how hard you are to overcharge.

    Treasure from won fights, at one of the higher costs of the nine. Worn gear lends it.

    It takes up to 25 percent off a dwelling, a weapon and your house rent. The discount climbs fast at first and then flattens, reaching half its maximum at 750 and never quite the whole 25. It is the one of the nine the fight engine never reads.

  • 8.76 initial = 8.76

    How well you hold together while crossing land that is not yours.

    Treasure from won fights, at one of the higher costs of the nine. Worn helms and shields lend it.

    Stepping into another house's territory costs you vitality, and your energetic immunity cancels that percentage of the loss. At 100 the crossing costs nothing at all.

initialweaponsterritoryalliancemagicillusion

Skills that only grow

  • nothing yet = 0.00

    The weight of your own will, built by going where the realm pushes back.

    Every scene you enter that costs action points. Going in above the viscosity minimum pays more than going in below it. The secured day streak pays as well.

    Your share of a forge wish. There are five bands, from a tenth to a half.

  • 80 initial = 80.00

    How far your character can still be reshaped. It starts at 80 for everyone and is only ever spent.

    Nothing raises it yet. Every card you take by converting permanent stats lowers it by one.

    The price of your next card. At 80 a card costs 10 points; each point of plasticity you lose makes the next card dearer (59, then 69, then 81 ...), and each point above 80 makes it cheaper, down to a floor of one.

Leanings

MiningHerbalismWoodcuttingWaterhandlingFinesseExcavationGardeningFilteringExperimentalismTamingDowsingFusioningLogging100

No Leaning yet. Gathering and crafting grow them.

The Leanings are thirteen crafts that pull against each other: what a player practises grows, and what they neglect falls away.

Principles

Principle of Imagination 14.18 · Darkness Principle 24.78 · Principle of Syntropy 33.14 · Principle of Cyclicity 16.64

Realm

No Homeland

No alliance

Armoury

No set pieces worn.

Writings

Comments on self


Zelath



Zelath came to the land seeking to make sense of what he seen, find balance for whom he become, to find answers to the questions and question the answers. 
After the day he faced the void, nothing been the same, and only way is to take another step. Still being overserious at times the gentle breeze flowing through the lands bringing the sound of joy, lovers, games and brawl is like good wine for his soul. Yet even here he see some fade to Grey, some spread the monotone chord of the monochrome idea in the Song of Life. The struggle continue.

Personal hate list

...:?:..
   ::::      
,;.--.;,        ... .... ..:: Grrr greeeeeeeeeeeed greeew grrrrogh Grrr! ::.. . . ..


   Grey. Grey. and more Grey. 

   Fate of the Fallen, Fold of the Blind, Fine line in ink - droped in Water

 threat to diversity, monotone monochrome kills the Ood & aLive

 In times of trying peace, some seek to blur the lines into mud. 

 This Grey Aggression will not Stand - man!



( Zelath is Aware of the Brown, but leave em be, Bullshit makes the flower grow - and thats Beautyful )

 

 

Creatures 16

  • Dark Archer IIDark Archer IIlevel 4 · 2 held
  • Grasan IIGrasan IIlevel 2
  • Aramor AssassinAramor Assassinlevel 3 · 3 held
  • Elemental IIElemental IIlevel 3 · 2 held
  • Barren SoulBarren Soullevel 1 · 3 held
  • Aramor WarriorAramor Warriorlevel 2 · 2 held
  • RemainsRemainslevel 1
  • FledglingFledglinglevel 3
  • HatchlingHatchlinglevel 2

The most experienced kinds, of 16 creatures in all.

From the Adventure Log

Page 539 · A Debt Repaid

Syrian peeks around a corner, trying to spy on
Azull. She grins and stifles a giggle,
covering her mouth with her hand. "I can
hear you, Syrian," he says, turning around.
She frowns a moment before bounding up to him. "So, um, did you need me for-" She stops
speaking as Azull scowls a bit. Syrian
clears her throat before starting again, "I mean, was there anything else you
required of me, my king?" Azull shakes
his head. "Run along. Play, if you must." Syrian races across the Necrovion landscape
before pausing. "Stupid adults and their
stupid proto callings or whatever! Why
can't they ever just have fun?" Within a
moment, there is nothing but a cloud of dust where she stood as she's off to
make mischief.

This story involves real player characters and grows every few hours. Read the rest in the game: you could become part of it.

Join the realmPlay