It´s me only me here Comments on self
With the power of true ,while i be living in this eart you can´t conkest the universe!!!
because i am here!!!

(my player mark the "fire dragon´s power")
art@magicduel.com
1,521 days in the realm since 29 February 2008 · started in The Original Story Mode
Join the realm from this page and you start as baiano’s adept. MagicDuel is free to play in the browser.
Medals are earned through hard work and given one player at a time, sometimes with a ceremony. Together with titles, they are what the realm holds as true about baiano.
1,227.42 initial = 1,227.42
The plain force your creatures strike with when you send them into a ritual.
Treasure from won fights, where it is the cheapest of the nine to raise. Worn weapons lend it, and some shop and reward items grant it.
Damage is your attack less the target's defence, and most abilities start their sum from it. Your total is shared out across the creatures in your ritual, so the same attack goes further in a ritual of two than in a ritual of six.
387.16 initial = 387.16
How much of a blow your creatures shrug off before it touches their vitality.
Treasure from won fights, at three and a half times the cost of attack. Worn armour lends it, and some shop and reward items grant it.
It is subtracted from nearly every incoming blow, so a defence above the enemy's attack leaves them doing the minimum of one damage. Like the rest, your total is shared out across the creatures in your ritual.
230.08 initial = 230.08
The strength behind everything your creatures do that is not a plain blow.
Treasure from won fights, the second cheapest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.
Healing, protecting, stealing life and poisoning all measure themselves against power and ignore attack entirely. Stealing life is capped at 20 percent of a creature, and an aimed hit at 25.
82.51 initial = 82.51
How early your creatures move when a round opens.
Treasure from won fights, at five times the cost of attack. Worn gear lends it, and some shop and reward items grant it.
The whole field acts in order of initiative, highest first, so it decides whether you land a killing blow before the other side answers or after.
42.62 initial = 42.62
How readily the realm's heat answers to you, in a fight and on the road.
Treasure from won fights, and one of the dearer of the nine. Worn gear lends it, and some shop and reward items grant it.
It is added to the heat you get for a fight you start, and a quarter of it is added to the heat of every step on your own land, or on any land while you belong to none.
57.16 initial = 57.16
The realm's willingness to tilt a moment your way, or against you.
Treasure from won fights, but only on about one win in eight, so it grows in jumps rather than steadily. Clickables in the lands hand it out, and worn gear lends it.
On roughly one scene in three, luck finds you Winertia; luck below zero loses it instead. In a fight, luck on either side can double an effect or cancel it outright.
122.27 initial = 122.27
How readily your vitality comes back to you.
Treasure from won fights, and by far the dearest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.
It swells the vitality your house pays you on every refresh, by up to half again, with half of that reached at 2,000. After a fight, every creature you sent is brought back up to at least its regeneration as a percentage of its maximum vitality. Your regeneration is shared out among them like the other stats.
54.66 initial = 54.66
Your nose for a price, and how hard you are to overcharge.
Treasure from won fights, at one of the higher costs of the nine. Worn gear lends it.
It takes up to 25 percent off a dwelling, a weapon and your house rent. The discount climbs fast at first and then flattens, reaching half its maximum at 750 and never quite the whole 25. It is the one of the nine the fight engine never reads.
97.27 initial = 97.27
How well you hold together while crossing land that is not yours.
Treasure from won fights, at one of the higher costs of the nine. Worn helms and shields lend it.
Stepping into another house's territory costs you vitality, and your energetic immunity cancels that percentage of the loss. At 100 the crossing costs nothing at all.
initialweaponsterritoryalliancemagicillusion
The Leanings are thirteen crafts that pull against each other: what a player practises grows, and what they neglect falls away.
Darkness Principle 4,000 · Principle of Balance 4,000 · Time Principle 4,000 · Principle of Imagination 4,000 · Principle of Entropy 4,000
No alliance
No set pieces worn.
With the power of true ,while i be living in this eart you can´t conkest the universe!!!
because i am here!!!

(my player mark the "fire dragon´s power")
art@magicduel.com
I hate crying loses, because i born in this game like a losser , losing aganist many playes in MP 5 and now
I really like to help everyone , and much more of fight ....
I hate cry of losers, because i born in this game like a loser and since never cry so why you need to cry in my boots? , losing aganist many playes in MP 5 and now i finally have my space ...
I like to get new friends and help .....but ask first does not judge me because only my fight way ... i do not attack friends, since they does the same...
I am really educated, but my education depends on the yours too.
If i did something wrong, you can talk to me and i will say pardon me, if you talk shits you will listen much more than you want listen ...
thx for understand
I hope we have a nice game and a good friendship
THX ^^
If you don´t like to fight ..i just like it!

warrior that can fly in all md only trying to have a good fight

The most experienced kinds, of 21 creatures in all.
4 players joined the realm as baiano’s adepts.
Page 472 · The Traveler
This story involves real player characters and grows every few hours. Read the rest in the game: you could become part of it.