MagicDuel

Braiton

  • 5Mind Power 5of 7 levels
  • No Homelandno alliance
  • Honour 29of 5,000

627 days in the realm since 21 March 2008 · started in The Original Story Mode

Record

  • Fights1,009 won · 921 lost
  • Active9% of days · 627 of 6,789
  • Player ID31629
Play with Braiton as your mentor

Join the realm from this page and you start as Braiton’s adept. MagicDuel is free to play in the browser.

Medals 2

Medals are earned through hard work and given one player at a time, sometimes with a ceremony. Together with titles, they are what the realm holds as true about Braiton.

Character

Combat stats tap a row for its sources

  • 424.92 initial = 424.92

    The plain force your creatures strike with when you send them into a ritual.

    Treasure from won fights, where it is the cheapest of the nine to raise. Worn weapons lend it, and some shop and reward items grant it.

    Damage is your attack less the target's defence, and most abilities start their sum from it. Your total is shared out across the creatures in your ritual, so the same attack goes further in a ritual of two than in a ritual of six.

  • 174.50 initial = 174.50

    How much of a blow your creatures shrug off before it touches their vitality.

    Treasure from won fights, at three and a half times the cost of attack. Worn armour lends it, and some shop and reward items grant it.

    It is subtracted from nearly every incoming blow, so a defence above the enemy's attack leaves them doing the minimum of one damage. Like the rest, your total is shared out across the creatures in your ritual.

  • 117.33 initial = 117.33

    The strength behind everything your creatures do that is not a plain blow.

    Treasure from won fights, the second cheapest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    Healing, protecting, stealing life and poisoning all measure themselves against power and ignore attack entirely. Stealing life is capped at 20 percent of a creature, and an aimed hit at 25.

  • 68.97 initial = 68.97

    How early your creatures move when a round opens.

    Treasure from won fights, at five times the cost of attack. Worn gear lends it, and some shop and reward items grant it.

    The whole field acts in order of initiative, highest first, so it decides whether you land a killing blow before the other side answers or after.

  • 117.20 initial = 117.20

    How readily the realm's heat answers to you, in a fight and on the road.

    Treasure from won fights, and one of the dearer of the nine. Worn gear lends it, and some shop and reward items grant it.

    It is added to the heat you get for a fight you start, and a quarter of it is added to the heat of every step on your own land, or on any land while you belong to none.

  • 65.17 initial = 65.17

    The realm's willingness to tilt a moment your way, or against you.

    Treasure from won fights, but only on about one win in eight, so it grows in jumps rather than steadily. Clickables in the lands hand it out, and worn gear lends it.

    On roughly one scene in three, luck finds you Winertia; luck below zero loses it instead. In a fight, luck on either side can double an effect or cancel it outright.

  • 114.77 initial = 114.77

    How readily your vitality comes back to you.

    Treasure from won fights, and by far the dearest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    It swells the vitality your house pays you on every refresh, by up to half again, with half of that reached at 2,000. After a fight, every creature you sent is brought back up to at least its regeneration as a percentage of its maximum vitality. Your regeneration is shared out among them like the other stats.

  • 105.99 initial = 105.99

    Your nose for a price, and how hard you are to overcharge.

    Treasure from won fights, at one of the higher costs of the nine. Worn gear lends it.

    It takes up to 25 percent off a dwelling, a weapon and your house rent. The discount climbs fast at first and then flattens, reaching half its maximum at 750 and never quite the whole 25. It is the one of the nine the fight engine never reads.

  • 181.33 initial = 181.33

    How well you hold together while crossing land that is not yours.

    Treasure from won fights, at one of the higher costs of the nine. Worn helms and shields lend it.

    Stepping into another house's territory costs you vitality, and your energetic immunity cancels that percentage of the loss. At 100 the crossing costs nothing at all.

initialweaponsterritoryalliancemagicillusion

Skills that only grow

  • nothing yet = 0.00

    The weight of your own will, built by going where the realm pushes back.

    Every scene you enter that costs action points. Going in above the viscosity minimum pays more than going in below it. The secured day streak pays as well.

    Your share of a forge wish. There are five bands, from a tenth to a half.

  • 80 initial = 80.00

    How far your character can still be reshaped. It starts at 80 for everyone and is only ever spent.

    Nothing raises it yet. Every card you take by converting permanent stats lowers it by one.

    The price of your next card. At 80 a card costs 10 points; each point of plasticity you lose makes the next card dearer (59, then 69, then 81 ...), and each point above 80 makes it cheaper, down to a floor of one.

Leanings

MiningHerbalismWoodcuttingWaterhandlingFinesseExcavationGardeningFilteringExperimentalismTamingDowsingFusioningLogging100

No Leaning yet. Gathering and crafting grow them.

The Leanings are thirteen crafts that pull against each other: what a player practises grows, and what they neglect falls away.

Principles

Darkness Principle 3,213.03 · Principle of Entropy 3,180.79 · Principle of Balance 293.67 · Time Principle 3,262.91 · Principle of Imagination 214.20

Realm

No Homeland

No alliance

Armoury

No set pieces worn.

Writings

Drachorn Experimentalist Comments on self


The Drachorn Experimentalist
Crazy experiments and tests on drachorns is what i do. Crazy can\'t describe how the experiments turns out. Cruel to drachorns, i swore vengance to the golemus kind and seek to create new species of mutant drachorns. I am the one of might and power. I am the Crazy one. Now you all seek to kill me, you just won\'t leave me be. A warrior of hatred and dark also i am, Times I\'d like to simply kill them, but then I think, no fun would it be. Somesay i cannot be killed, somesay i took the shape of a shade and cannot be killed, yet, how do you know im not foolin' with you? Someday when you are old, and you tired of me are, by me, because of ME, because of THEM, because of MY CREATURES, you shall die, and on the ground you will lie.
I do not only experiment directly with drachorns to change their shape and powers but im also reasearching on building armor and weapons for drachorns to make them more helpful.

The Truth about me
As i experiment and progress, things can go wrong, and my aspect and shape can brutally change. Right now i took the shape of a shade. Why i carry a guitar? I work hard and hard but i need a break from time to time. On that time i play for my drachorns to sleep well. They like the sound of distored guitars and heavy riffs, it makes them sleep well, and wake up with more strength than usual.
I belong to Necrovion.


Sidenote: And for those who wonder how my drachorn is called, he is called Trogdor (Yes, thats him!)

The Experimentalist Quest Quest Info

 
I Love experimenting with Drachorns and doing all kinds of things to them. I love it so much i might do some for you. But not everything is easy. You will have to do some things for me first. The quest consists of 6 phases. But beware, most people say im crazy so you will have to think as i do. If your looking for other rewards (like wishpoint) go to my Hate List to go to the reward shop where you can spend your hard earned quest points. For more quests scroll down.

****WARNING****

Depending on your screen resolution this page might be messed up, to fix it, please press F11 to go into fullscreen. Thank you.
QP and rewards might change without previous notice.

THE MUTANT DRACHORN QUEST

Difficulty: Advanced

Length: Long

Requirements: Golemus Drachorn (Any Level)
Note: If you already have one my dragons you cant get another one. Also, optional steps are marked with "Additional:"

 What im about to create for you is one of the most monstrous and powerful creatures out there. Once the quest is done, you must understand \"the old must die so the new can be born\". In other words, you golemus drachorn, doesn\'t matter level, will disappear and a new mutant drachorn Lv 1 Will replace it.


 Phase 1. Getting The Drachorn:
*-*-*You must have a drachorn from the golemus lands. If you don\'t have one, find a quest that rewards one and come back*-*-*

Phase 2. Getting the materials:
I need you to find some things for the test. PM the location of where each of this objetcs can be found and ill go pick them up. Use common sense, there are many of this objects in many locations but i can\'t pick them up in all. For example: If you find the location of the reeds but they are in the middle of a lake, i wont be able to pick it up. There are some things i dont really need, but i dont care, get them for me. They are: A Sword i lost long ago Murky Water from a very small pond Flowers Reeds 2 books i left on a table A square-shaped mirror A Candle A Flag A Large Fragment from a broken door

Additional Question: Where can i find some big fire? (Not candle nor anything related)
*-*PM the locations*-*
*-*You have 3 guesses for Phase 2*-*

Phase 3. Finding the location:
End this once and for all, -Thrashing Mad-, Today will be the day, End this for you, Rest in peace, shall you? confusing it is, Now where were we? And seek the location Lost forever in time, -Some Might say- Today you must find it On a place of dark In the depths of  somewhere there, not far away Lost in the dark Ending, -Because Revolution is my name!- their lives Rusty, never used. Not long ago i did this same quest and i found help. You should search the place where the steps have its own glory. Of course that was long ago, so who even knows if its still there?
I also dreamed i was in a quiet place. I saw a snail pass by me, and the grass was moving with the wind. What location was i on? (This is not needed for the preparations but im troubled with this i need your help)

Additional question: What references did i make?

*-*PM the location and how you found it*-*
*-*You have 3 guesses for Phase 3*-*

 Phase 4. Finding the Pentagram:
To make the test, we need to find the sacrificing pentagram. Now my words hear carefuly, to find the pentagram look for a circle with arcane symbols in it. Take me seriously will ya? For this can be anywhere.

Additional Question: Find a circle with strange markings on it.
*-*PM me where the pentagram is*-*
*-*You have 4 guesses for Phase 4*-*

Phase 5. Knowledge:
Now we are almost there but i can\'t proceed without knowing things and specifications about my experiment. You can ask around, don\'t ask for direct anwsers, i hate that, you can only ask for help and orientaion in this phase. Help me anwser this questions:
1-What\'s the ID of the creature im about to make?
a)1
b)17
c)29

2-What other name can be given to the mutated version of the Drachorn?
a)Drachorn of Darkness
b)Wind Dragon
c)Dragon of Darkness

3-What kind of spell should i use for the transformation? (NOTE: You will have to get the L2, L3 and L4 of this spell so make sure you know the right anwser)
a)Black Water
b)Lightings
c)Invisibilty

4-Name 3 principles you think i will use and explain why.
 
5-What kind of \"instrument\" should i use to make the test?
a)Sword of Darkness
b)Sacrifical Mace
c)Holy Sacrifical Dagger

6-At what time did the first mutation happen? (Not AL pages, more like what special moment of MD was happening when the mutation took place)

Additional Question: 7- Who Helped me on my reasearchs?
a)Wodin Ullr
b)Khalazdad
c)Jonn
d)Renavoid
e)Shoeps
f)SmartAlekRJ

*-*PM the anwsers*-*
*-*You have 3 guesses for Phase 5*-*
NOTE: Guessing is not allowed so you have to give an explanaition.

Phase 6. Making the experiment:
 5 people need to be present so gather 4 other people who are willing to come with you and come to the location on phase 3. Among all 5 the certain points in the mentioned principles in phase 5 must be obtained. After that, wait for me. When realizing the expermient, none of the players MUST BE IDLE NOTE: If any of those provoke me, like attacking me while or before the ritual, i might get angry and leave. THIS has Happened.

Reward: Mutant Drachorn - 1 QP
Additional Reward (Anwser all additional questions): 2 Quest Points to spend at shop (Look in Hate List)

Note: All those concerned and how the spell works: The spell wont pick rustgold drachorns, but it picks a drachorn you own at random, so you have a high chance of loosing your max drachorn if you have more than 1.


Anti-Cheat for this quest is being worked on


The Shade Ballance Summary

Difficulty: Novice

Length: Short

Requirements: None

The task is easy. Resume the Shade Ballance AL in 5 lines. It must be full with everything that happened, main events and some minor. If you resume the it perfectly in 4 lines youll get a quest point (to spend on reward shop (Look at hate list)  of mine and my spell page. NOTE: You cant use abbreviations, nor use initials (B. for braiton for example) and you cant use "ultra" small fonts to resize the text.

Reward: 1 QP
Alternative Reward: 1 Quest Point + Black Water Level 2 Inner Doc
NOTE: Alternatively you can buy my spell page on my QP shop (see hate list)

A Request For Help

Difficulty: Novice

Length: Short-Normal

Requirements: None

Yesterday i got a message from a fellow expermientalist asking for help. Ive sent him my reply but he was suppoused to reply back.
Looks like the message was not delivered in time and i need to read what it says. Would you mind helping me look for it? It could be anywhere. SEARCHING objects carefuly might help. I have a copy of the message i sent:

Image and video hosting by TinyPic
(Dont worry about what it says. We experimentalists have a secret language and we learn it when we are kids.)

Once you found it would you mind forwarding the message to me? Also lead me to the place where it is found so i can take a look at it carefuly.
Thank you .
Note: You only have 1 guess for this quest so dont give a random guess!
This Quest is anti-cheat so dont try and cheat!


Reward: 1 Quest points

Braiton's Shop of Crazyness Personal hate list





Welcome to Braiton's Shop!

Hello There! My Name is Jerry.
How does this shop operate? Heres word from the owner:
 
"Im setting a rpc-reward-like shop for rewards! Planning on making multiple quests and awarding a point for each and then can be exchanged on shop for rewards (like wishpoints)! Select one of the avilable categories and select any items you would like to buy. QP you spend get discounted from your total and ARE NOT refunded back, so spend wisely. Also, Jerry, here, is the shopkeeper. Ask anything you need to him. Oh, also, ill write down your current QP in your public log so you can check how many you have.
Yours Truly,
The Manager"
Talk With The Shopkeeper

Hello There! My Name's Jerry. Feel Free to look around. You might want to check in daily to see if new stuff is added! News: Did you know that Black Water Lv2 is now being sold on the shop instead of getting it via quests? Of course, if you do extremely good you can still obtain it via quest. Also theres a new memembership section where you can buy exclusive membership and get good deals!

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Jerry's Fact Of the Week: New Creature Section.
 NOTE: Copyright Pending
General Stuff
*Nothing on Stock
Quest & Spells
*Black Water Level 2 Inner Spell Page - 3 QP
Braiton's Rewards
*1 Wishpoint - 6 QP (Only one per person)
Creatures

*Unholy Priest (0 Age) - 3 QP

*Tormented Soul (Limited Stock + Age) - 6 QP

************Special Offer******************

*Drachorn (Limited Stock) - 10 QP

*Request - X QP
Misc.
*Open Necrovion Gates for you and your friends - 1 QP
Rares
*1 MD Shop Coupon (Limited Quantity. Ask for availability) - 10 QP
Memberships
*Hardcore Quester Package - 3 QP (This gives you the option to recieve exra questions and harder riddles to solve on certain quests. Only for the hardcore quester - also proof of an honest quester. Those who bought this package will have the Hardcore Quester symbol on their player logs. You also get 0.5 QP for the the extra riddles solved + the original quest QP reward)
Call For .Braiton.
Unfortunately .Braiton. is not around, but if you want to buy anything send him a PM.

Creatures 23

  • MadhornMadhornlevel 5 · 2 held
  • Elemental VElemental Vlevel 6
  • TrogdorTrogdorWind Dragon III, level 6
  • MetallicoMetallicoMaster of Puppets, level 3
  • Majestic WinderwildMajestic Winderwildlevel 6
  • Blood Thirsty HunterBlood Thirsty HunterBloodPact Dark Archer III, level 5
  • Imperial Aramor AssassinImperial Aramor Assassinlevel 3
  • Grasan HuvourerGrasan Huvourerlevel 3
  • JokerJokerlevel 1
  • Combat DrachornCombat Drachornlevel 4 · 2 held
  • Water Daimon IWater Daimon Ilevel 5
  • Tormented Soul IITormented Soul IIlevel 2 · 3 held

The most experienced kinds, of 23 creatures in all.

Adepts 1

1 player joined the realm as Braiton’s adepts.

From the Adventure Log

Page 554 · One Man, Many voices

While discussing the fenths sacrifice Pipstickz and Lashtal noticed an old man wander up to them. Perplexed how an old man has made it into Necrovion and ready to challenge him Lashtal stood up. However upon looking in his eyes he could tell the man was not who he appeared, his eyes burning brightly. Immediately casting their eyes down Lashtal knew they were in presence of something else.

This story involves real player characters and grows every few hours. Read the rest in the game: you could become part of it.

Join the realmPlay