MagicDuel

controversy

  • 5Mind Power 5of 7 levels
  • No Homelandno alliance
  • Honor 2,972of 5,000

260 days in the realm since 4 December 2008 · started in The Original Story Mode

Record

  • Fights469 won · 815 lost
  • Active4% of days · 260 of 6,507
  • Adept ofPeace
  • Player ID114044
Play with controversy as your mentor

Join the realm from this page and you start as controversy’s adept. MagicDuel is free to play in the browser.

Character

Combat stats tap a row for its sources

  • 148.84 initial = 148.84

    The plain force your creatures strike with when you send them into a ritual.

    Treasure from won fights, where it is the cheapest of the nine to raise. Worn weapons lend it, and some shop and reward items grant it.

    Damage is your attack less the target's defence, and most abilities start their sum from it. Your total is shared out across the creatures in your ritual, so the same attack goes further in a ritual of two than in a ritual of six.

  • 66.74 initial = 66.74

    How much of a blow your creatures shrug off before it touches their vitality.

    Treasure from won fights, at three and a half times the cost of attack. Worn armour lends it, and some shop and reward items grant it.

    It is subtracted from nearly every incoming blow, so a defence above the enemy's attack leaves them doing the minimum of one damage. Like the rest, your total is shared out across the creatures in your ritual.

  • 25.53 initial = 25.53

    The strength behind everything your creatures do that is not a plain blow.

    Treasure from won fights, the second cheapest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    Healing, protecting, stealing life, draining principles and poisoning all measure themselves against power and ignore attack entirely. Stealing life is capped at 20 percent of a creature, and an aimed hit at 25.

  • 8.90 initial = 8.90

    How early your creatures move when a round opens.

    Treasure from won fights, at five times the cost of attack. Worn gear lends it, and some shop and reward items grant it.

    The whole field acts in order of initiative, highest first, so it decides whether you land a killing blow before the other side answers or after.

  • 24.65 initial = 24.65

    How readily the realm's heat answers to you, in a fight and on the road.

    Treasure from won fights, and one of the dearer of the nine. Worn gear lends it, and some shop and reward items grant it.

    It is added to the heat you get for a fight you start, and a quarter of it is added to the heat of every step on your own land, or on any land while you belong to none.

  • 9.59 initial = 9.59

    The realm's willingness to tilt a moment your way, or against you.

    Treasure from won fights, but only on about one win in eight, so it grows in jumps rather than steadily. Clickables in the lands hand it out, and worn gear lends it.

    On roughly one scene in three, luck finds you Winertia; luck below zero loses it instead. In a fight, luck on either side can double an effect or cancel it outright.

  • 22.19 initial = 22.19

    How readily your vitality comes back to you.

    Treasure from won fights, and by far the dearest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    It swells the vitality your house pays you on every refresh, by up to half again, with half of that reached at 2,000. After a fight, every creature you sent is brought back up to at least its regeneration as a percentage of its maximum vitality. Your regeneration is shared out among them like the other stats.

  • 31.65 initial = 31.65

    Your nose for a price, and how hard you are to overcharge.

    Treasure from won fights, at one of the higher costs of the nine. Worn gear lends it.

    It takes up to 25 percent off a dwelling, a weapon and your house rent. The discount climbs fast at first and then flattens, reaching half its maximum at 750 and never quite the whole 25. It is the one of the nine the fight engine never reads.

  • 46.99 initial = 46.99

    How well you hold together while crossing land that is not yours.

    Treasure from won fights, at one of the higher costs of the nine. Worn helms and shields lend it.

    Stepping into another house's territory costs you vitality, and your energetic immunity cancels that percentage of the loss. At 100 the crossing costs nothing at all.

initialweaponsterritoryalliancemagicillusion

Skills that only grow

  • nothing yet = 0.00

    The weight of your own will, built by going where the realm pushes back.

    Every scene you enter that costs action points. Going in above the viscosity minimum pays more than going in below it. The secured day streak pays as well.

    Your share of a forge wish. There are five bands, from a tenth to a half.

  • 80 initial = 80.00

    How far your character can still be reshaped. It starts at 80 for everyone and is only ever spent.

    Nothing raises it yet. Every card you take by converting permanent stats lowers it by one.

    The price of your next card. At 80 a card costs 10 points; each point of plasticity you lose makes the next card dearer (59, then 69, then 81 ...), and each point above 80 makes it cheaper, down to a floor of one.

Leanings

MiningHerbalismWoodcuttingWaterhandlingFinesseExcavationGardeningFilteringExperimentalismTamingDowsingFusioningLogging100

No Leaning yet. Gathering and crafting grow them.

The Leanings are thirteen crafts that pull against each other: what a player practises grows, and what they neglect falls away.

Principles

Time Principle 168.37 · Element Principle 200 · Darkness Principle 116.88 · Principle of Balance 98.45 · Principle of Entropy 36.87

Realm

No Homeland

No alliance

Armoury

No set pieces worn.

Writings

I'm just a very interesting human of this World ... Comments on self

In a World of Controversy
Home   History   Achievements   News  

Hi
I'm exploring and discovering
the secrets of this World ...



If you want i can tell you a secret!
Im just me being me



Knight

Knights of the medieval era were asked to "Protect the weak, defenseless, helpless, and fight for the general welfare of all." These were the main duties of a medieval knight, but they were very hard to accomplish thoroughly. Rarely, even the best of knights were able to fully meet these guidelines, which proves the difficulty of their lifestyle.

Knighthood consisted of all kinds of training including hunting, fighting, and riding horses. Apart from the physical training, knights were also trained to practice courtesy and honorable behavior which was extremely important. This was the main principle guiding a knight’s life style.

The military side of life was very important in the knighthood as well. Along with the fighting elements of war, there were many manners and rules to be followed as well. A way of demonstrating military prowess for a Knight was to own expensive, heavy weaponry. Weapons were not the only crucial instruments to a knight, horses were also extremely important. Each knight often owned several horses for distinct purposes.

One of the greatest signs of Knights was banners. These decorative banners were flown to show power and in combat when nobles and knights were taken prisoner, their lives were spared and were often held for ransom in somewhat comfortable surroundings.

Becoming a knight was not a widely attainable occupation in the medieval era. Only the sons of a knight were eligible to the ranks of knighthood. Those who were destined to become knights were singled out of society. In the years of boyhood, these future warriors were sent off to be trained using horses, weapons, fighting, and also courtesy.

Commonly around the age of twenty, knights would become admitted to their deserved rank by a ceremonial process called “dubbing.” Although these strong young men had proved their eligibility, their social status would permanently be controlled. The codes of knights were expected to be followed at all times, and any failure to follow instructions was not allowed.

Religion was greatly influenced by knights as well. The early Crusades helped decipher the moral code of knights as it related to religion. As a result, Christian armies began to devote their efforts to sacred purposes.

As time passed, clergy decided to found vows to the church which allowed knights to use their weapons chiefly for the protection of the weak and defenseless, especially women and orphans, and for the church in times of need.



 

History of the Controversy

The controversy has a long history, beginning with challenges made by various naturalists to biblical accounts of creation. In response to theories developed by scientists, some religious persons and organizations questioned the legitimacy of scientific ideas that call into question the creation account in Genesis.

Interpretation of the Judeo-Christian Bible had long been the prerogative of a priesthood able to understand Latin, but with the advent of the printing press, the translation of the Bible into other languages, and wider literacy, sundry and more literal understandings of scripture flourished. This allowed some religious persons and groups to challenge the establishment.

Today, many religious denominations accept that biological evolution has produced the diversity of life seen all around us.

Many have issued statements observing that evolution and the tenets of their faiths are compatible.

Theologians have written eloquently about their awe and wonder at the history of the universe and of life on this planet, explaining that they see no conflict between their faith in God and the evidence for evolution. Religious denominations that do not accept the occurrence of evolution tend to be those that believe in strictly literal interpretations of religious texts.



 


Achivements
Completed
and in
Progress

- did the breserker puzzle
- defeated first willow shop guard on mp3
- defeated second willow's shop guard on mp4
- entered loreloot
- entered necrovion
- placed in the top of the head context
- moved to mp5
- got 500 wins (almost done)

 



- got the spell to selinciate persons
- got XinHun as a slave
- controversy - join Cryxus boat im in crow's nest
- Member of I-Bid
- got promoved in I-Bid some times :P

I continue to seek knowledge...



 


The Promotion
It started in the archieves when XinHun knew who to write about wolfs and moons power - maybe I would be promoved. So now XinHun is my slave for a week and we get closer, good friends and she asked me if i know anyone that can transform into a wolf in the full moon


 

I talked to Marvolo, we three went to the woods in the full moon, it was pretty dark, Marvolo started to transform and it was different he said to run ... it wasnt the normal transform ... he said that he was starting to want my blood ... but XinHun said it is my opportunity, it was unique, i said i have a new spell to have no smell and to vanish, to transform into a ghost. So how was it for 2 people, it descontroled and we were like one only


 

and i fell in that exact moment in love, it was weird, and we hid in the woods


 

we could feel the same as Marvolo he was blue and grey with pink eyes, he wanted blood, he was descontroled,


 

he went to a group of wolfs, and then they went to a lake, it was pretty scary i heard lots of birds


 

something was happenning, and there was a women i didnt see well, she saied some words in latin, i heard someone say to "get back the shade sentinel", she threw a white cube intto the lake and a person started to get out of the lake...


 

I saw more dark creatures comming, very scary


 

some guardians of the woods and a boss


 

... we ran out of there still not understanding what happened and over the next day we talked to Marvolo and he didn't remmember anything ... Something happened that day, we are still trying to understand what ...



The balance Personal hate list

In a World of Controversy

Whose,I dont like,
is not worthy of my friendship...
Who does not hate

 Does not love

 

The balance is everything and nothing at same time...

Creatures 18

  • ultimate Flameultimate FlameElemental V, level 6
  • Chaos ArcherChaos Archerlevel 6
  • War MasterWar MasterKnator War Master, level 5
  • Majestic WinderwildMajestic Winderwildlevel 6
  • Chaotic BeastChaotic BeastGrasan Huvourer, level 3
  • Ultimate RageUltimate RageMaster Lorerootian Archer, level 4
  • HungerHungerGrasan II, level 2
  • Elemental IIElemental IIlevel 3
  • Water Guardian IIWater Guardian IIlevel 4
  • Animated Tree IAnimated Tree Ilevel 2 · 5 held
  • Dark ArcherDark Archerlevel 3
  • Unholy PriestUnholy Priestlevel 1

The most experienced kinds, of 18 creatures in all.

Adepts 3

3 players joined the realm as controversy’s adepts.

From the Adventure Log

Page 414 · The Inner Sun - Others

The decor is set, and guests arrive from all over the realm. The celebration begins, and the mood is light and cheerful. Speeches are made; champagne flows freely. New friends are created and old companions laugh, dance, and talk for hours. None takes notice of the appearance of an object in the sky: large, round, luminous.

This story involves real player characters and grows every few hours. Read the rest in the game: you could become part of it.

Join the realmPlay