MagicDuel

golem

  • 3Mind Power 3of 7 levels
  • No Homelandno alliance
  • Honor 9of 5,000

66 days in the realm since 23 November 2009 · started in The Original Story Mode

Record

  • Fights103 won · 69 lost
  • Active1% of days · 66 of 6,154
  • Adept ofSagewoman
  • Player ID177997
Play with golem as your mentor

Join the realm from this page and you start as golem’s adept. MagicDuel is free to play in the browser.

Character

Combat stats tap a row for its sources

  • 12.02 initial = 12.02

    The plain force your creatures strike with when you send them into a ritual.

    Treasure from won fights, where it is the cheapest of the nine to raise. Worn weapons lend it, and some shop and reward items grant it.

    Damage is your attack less the target's defence, and most abilities start their sum from it. Your total is shared out across the creatures in your ritual, so the same attack goes further in a ritual of two than in a ritual of six.

  • 13.18 initial = 13.18

    How much of a blow your creatures shrug off before it touches their vitality.

    Treasure from won fights, at three and a half times the cost of attack. Worn armour lends it, and some shop and reward items grant it.

    It is subtracted from nearly every incoming blow, so a defence above the enemy's attack leaves them doing the minimum of one damage. Like the rest, your total is shared out across the creatures in your ritual.

  • 7.34 initial = 7.34

    The strength behind everything your creatures do that is not a plain blow.

    Treasure from won fights, the second cheapest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    Healing, protecting, stealing life, draining principles and poisoning all measure themselves against power and ignore attack entirely. Stealing life is capped at 20 percent of a creature, and an aimed hit at 25.

  • -1.40 initial = -1.40

    How early your creatures move when a round opens.

    Treasure from won fights, at five times the cost of attack. Worn gear lends it, and some shop and reward items grant it.

    The whole field acts in order of initiative, highest first, so it decides whether you land a killing blow before the other side answers or after.

  • 7.34 initial = 7.34

    How readily the realm's heat answers to you, in a fight and on the road.

    Treasure from won fights, and one of the dearer of the nine. Worn gear lends it, and some shop and reward items grant it.

    It is added to the heat you get for a fight you start, and a quarter of it is added to the heat of every step on your own land, or on any land while you belong to none.

  • 2.62 initial = 2.62

    The realm's willingness to tilt a moment your way, or against you.

    Treasure from won fights, but only on about one win in eight, so it grows in jumps rather than steadily. Clickables in the lands hand it out, and worn gear lends it.

    On roughly one scene in three, luck finds you Winertia; luck below zero loses it instead. In a fight, luck on either side can double an effect or cancel it outright.

  • 6.83 initial = 6.83

    How readily your vitality comes back to you.

    Treasure from won fights, and by far the dearest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    It swells the vitality your house pays you on every refresh, by up to half again, with half of that reached at 2,000. After a fight, every creature you sent is brought back up to at least its regeneration as a percentage of its maximum vitality. Your regeneration is shared out among them like the other stats.

  • 1.97 initial = 1.97

    Your nose for a price, and how hard you are to overcharge.

    Treasure from won fights, at one of the higher costs of the nine. Worn gear lends it.

    It takes up to 25 percent off a dwelling, a weapon and your house rent. The discount climbs fast at first and then flattens, reaching half its maximum at 750 and never quite the whole 25. It is the one of the nine the fight engine never reads.

  • 7.36 initial = 7.36

    How well you hold together while crossing land that is not yours.

    Treasure from won fights, at one of the higher costs of the nine. Worn helms and shields lend it.

    Stepping into another house's territory costs you vitality, and your energetic immunity cancels that percentage of the loss. At 100 the crossing costs nothing at all.

initialweaponsterritoryalliancemagicillusion

Skills that only grow

  • nothing yet = 0.00

    The weight of your own will, built by going where the realm pushes back.

    Every scene you enter that costs action points. Going in above the viscosity minimum pays more than going in below it. The secured day streak pays as well.

    Your share of a forge wish. There are five bands, from a tenth to a half.

  • 80 initial = 80.00

    How far your character can still be reshaped. It starts at 80 for everyone and is only ever spent.

    Nothing raises it yet. Every card you take by converting permanent stats lowers it by one.

    The price of your next card. At 80 a card costs 10 points; each point of plasticity you lose makes the next card dearer (59, then 69, then 81 ...), and each point above 80 makes it cheaper, down to a floor of one.

Leanings

MiningHerbalismWoodcuttingWaterhandlingFinesseExcavationGardeningFilteringExperimentalismTamingDowsingFusioningLogging100

No Leaning yet. Gathering and crafting grow them.

The Leanings are thirteen crafts that pull against each other: what a player practises grows, and what they neglect falls away.

Principles

Principle of Entropy 61 · Principle of Cyclicity 76 · Principle of Balance 53

Realm

No Homeland

No alliance

Armoury

No set pieces worn.

Writings

Comments on self

Well I dont really know what to say.Im a forest golem and i stand about 7 times taller then a human I guess.I used to be bigger,untill i went into very deep water.That shrunk more.Hopefully Ill grow back to regular size.By now I have fianly reached my full height of 25 humans

one of my marks is the graffitie that written on me.it nothing but bad memories.I also usally communicate telepathicly.I normaly dont keep time but im well over 8000 celstail(years) cycles.

Thanks to Adam Icepheonix I no longer have graffity on me I thank him much

Thanks to Sagewomen I found out about loreroot.Cant wait to get in.

HIS STORY

I wont go long on details.More of a condensed version.One day after walking around huge falmes apeared over the horizen.So i decided to check it out.When I got there a village was on fire,peoples were dieing,children were crying.It was terrible.Arrows flew,swords crashed,but I merly watched not knowing what to do.After sevral moon cycles it stopped.The area except the village and me was devoid of all life.Despite my kins warning I ventured closer to the village.They were scared of me at first,but as I began to help them they grew to trust me.And me to trust them despite the terrible damged caused.

  After awhile I stayed and "protected" the village.Though there wasnt much danger besides the occasinal vine viper or 2.Anyways time went on and the only times I left the village area was to visit my kins men every 3 moon cycles or to get lightning stone every 36 moon cycles(months).The children often visted me and planted plants on me.I didnt mind and grew to like these people.

Then one day while I was making way to get lightning stone the sound of screaming filled the air.I lumber back and saw that the same people that cuased the fire,and the pain were back.They began killing the villigers.But this time I would not sit and watch as they did this.I charged in and faught blindly.But there number over came me and I blacked out.And I was taken not left.

Next thing I know I find myself in a wooden room.The smell of ocean water filled the air.I was scared.Worst of all I was chained down.Then these people came down and began painting me and all kinds of stuff.Then one day great storm came and crashed the ship.I sank,and sank in what seemed to be a nerver ending darkness.When I hit the bottem the chains broke andI began walking in this cold darkness were no light hit.Soon I found my self on Golomus and began my new life hear.

 

Other Information

There are 7 main rocks that goelm is made of.

 

Personal hate list

I dont hate many things but i do fear or dislike certain things.

1.Fire-they burn forest like my home.I dont mind usally,but when its crazy well it like a scar

2.Very deep water-so dark and cold.Sometimes I just stay away from water in genaral

3.The Dark

4.People writing on me that usally happens when I sleep

ABILITEIS

Has natural control over elemetns.Mainly earth and wind.

A special kind of regeneration(if he wasnt so weak that is)

Healing(takes up his enargy though)

ITEMS

A very large sac

A dry seaweed cloak that covers him.It become wet and slimy if he gos into water

POEM

Fire Forest

Life is much like a flame

First you see it then you dont

A spark is lit,and then the spark is gone

No one knows who started the fire or why

Maby becuase we were diffrent,or they were cruel

But in the end it didnt matter

Becuase in that fire forest

I survied

I was alive

But my family died

So it really dosnt matter why


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OUT OF CHARATCER

now i dont hate anybody but i certinly dislike people for certian reasons, following is an example. (Name of person involved removed to protect there identy since i am only using this as an example)

 

golem: (several)
???: (And do I like one of you?)
golem: (yes)
???: (You sure?)
golem: (well unless you were lieing im pretty sure)
????: (Because that has ended now.)
golem: (oh well that isnt my problem)
????: (I don't like beings that lie to me.)
????: (So I am ending this conversation.)
???: Bye.
golem: (what does this have to with my alts or me?)
golem: (okay that (removed) has issues)
golem: *watches the inside of the pub* [...]

 

Now apprently i lied to him/her (without ever lieing to him/her none the less) and apprently now said person hates or rather does not want to interact at all my alts (i have no main and this is what i understand by the person written actions) and leaves without an explanation. There several problem i have with this, one is she/he will probly end up interacting with me again which defeats the above statement statement, and 2 dosnt bother even explaining to me and assume it my fault for most likely something she/he did. But nope the person just ups and leaves. Am I the only one seeing a problem with this?

***************************************************************************************

Creatures 16

  • Dark Archer IIDark Archer IIlevel 4 · 3 held
  • Grasan IIGrasan IIlevel 2 · 3 held
  • Elemental IIElemental IIlevel 3 · 2 held
  • Elite Lorerootian ArcherElite Lorerootian Archerlevel 3
  • Elite KnatorElite Knatorlevel 4
  • Adult KnatorAdult Knatorlevel 3
  • Heretic Archer IIHeretic Archer IIlevel 2 · 4 held
  • Aramor WarriorAramor Warriorlevel 2

The most experienced kinds, of 16 creatures in all.

From the Adventure Log

Page 491 · Seeds Of The East

"Oh, hello Akasha, are you following the Postman too? I thought you already knew the way, since it was you who charged me to do this..." Akasha gives Liberty a superior look, "Ha! of course I know it, it just so happens I was around right now" After a moment she looks in a panic, "Oh damn, where did that Postman go, argggg"

This story involves real player characters and grows every few hours. Read the rest in the game: you could become part of it.

Join the realmPlay