MagicDuel
klawdees
Generation 3

klawdees

Guardian of Tools
also Bringers of Light · 2 titles held

“Guards the shared tools available in 1_4x2_1. Makes sure nobody abuses them or sabotages their use.”

  • 5Mind Power 5of 7 levels
  • Defenders of BobEstablished Housings
  • Honor 4,452of 5,000

1,389 days in the realm since 22 May 2015 · started in Testing Adventure Mode

Record

  • Fights1,463 won · 2,499 lost
  • Active33% of days · 1,389 of 4,148
  • Adept ofFyrd Argentus
  • Player ID254296
Play with klawdees as your mentor

Join the realm from this page and you start as klawdees’s adept. MagicDuel is free to play in the browser.

Character

Combat stats tap a row for its sources

  • 294.32 initial + 100 territory = 394.32

    The plain force your creatures strike with when you send them into a ritual.

    Treasure from won fights, where it is the cheapest of the nine to raise. Worn weapons lend it, and some shop and reward items grant it.

    Damage is your attack less the target's defence, and most abilities start their sum from it. Your total is shared out across the creatures in your ritual, so the same attack goes further in a ritual of two than in a ritual of six.

  • 188.74 initial + 200 alliance = 388.74

    How much of a blow your creatures shrug off before it touches their vitality.

    Treasure from won fights, at three and a half times the cost of attack. Worn armour lends it, and some shop and reward items grant it.

    It is subtracted from nearly every incoming blow, so a defence above the enemy's attack leaves them doing the minimum of one damage. Like the rest, your total is shared out across the creatures in your ritual.

  • 130.07 initial + 50 territory = 180.07

    The strength behind everything your creatures do that is not a plain blow.

    Treasure from won fights, the second cheapest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    Healing, protecting, stealing life, draining principles and poisoning all measure themselves against power and ignore attack entirely. Stealing life is capped at 20 percent of a creature, and an aimed hit at 25.

  • 26.07 initial = 26.07

    How early your creatures move when a round opens.

    Treasure from won fights, at five times the cost of attack. Worn gear lends it, and some shop and reward items grant it.

    The whole field acts in order of initiative, highest first, so it decides whether you land a killing blow before the other side answers or after.

  • 39.19 initial = 39.19

    How readily the realm's heat answers to you, in a fight and on the road.

    Treasure from won fights, and one of the dearer of the nine. Worn gear lends it, and some shop and reward items grant it.

    It is added to the heat you get for a fight you start, and a quarter of it is added to the heat of every step on your own land, or on any land while you belong to none.

  • -25.68 initial = -25.68

    The realm's willingness to tilt a moment your way, or against you.

    Treasure from won fights, but only on about one win in eight, so it grows in jumps rather than steadily. Clickables in the lands hand it out, and worn gear lends it.

    On roughly one scene in three, luck finds you Winertia; luck below zero loses it instead. In a fight, luck on either side can double an effect or cancel it outright.

  • 40.62 initial = 40.62

    How readily your vitality comes back to you.

    Treasure from won fights, and by far the dearest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    It swells the vitality your house pays you on every refresh, by up to half again, with half of that reached at 2,000. After a fight, every creature you sent is brought back up to at least its regeneration as a percentage of its maximum vitality. Your regeneration is shared out among them like the other stats.

  • 25.99 initial = 25.99

    Your nose for a price, and how hard you are to overcharge.

    Treasure from won fights, at one of the higher costs of the nine. Worn gear lends it.

    It takes up to 25 percent off a dwelling, a weapon and your house rent. The discount climbs fast at first and then flattens, reaching half its maximum at 750 and never quite the whole 25. It is the one of the nine the fight engine never reads.

  • 45.24 initial + 50 territory = 95.24

    How well you hold together while crossing land that is not yours.

    Treasure from won fights, at one of the higher costs of the nine. Worn helms and shields lend it.

    Stepping into another house's territory costs you vitality, and your energetic immunity cancels that percentage of the loss. At 100 the crossing costs nothing at all.

initialweaponsterritoryalliancemagicillusion

Skills that only grow

  • 561.50 initial = 561.50

    The weight of your own will, built by going where the realm pushes back.

    Every scene you enter that costs action points. Going in above the viscosity minimum pays more than going in below it. The secured day streak pays as well.

    Your share of a forge wish. There are five bands, from a tenth to a half.

  • 31 initial = 31.00

    Your grasp of the map, and of the shortest way across it.

    Touching any of the 25 pillars. Each pillar pays a given traveller once, and never again.

    The action points every move costs you. It comes off the cost, down to a floor of one.

  • 80 initial = 80.00

    How far your character can still be reshaped. It starts at 80 for everyone and is only ever spent.

    Nothing raises it yet. Every card you take by converting permanent stats lowers it by one.

    The price of your next card. At 80 a card costs 10 points; each point of plasticity you lose makes the next card dearer (59, then 69, then 81 ...), and each point above 80 makes it cheaper, down to a floor of one.

Leanings

MiningHerbalismWoodcuttingWaterhandlingFinesseExcavationGardeningFilteringExperimentalismTamingDowsingFusioningLoggingMining 0.6Herbalism 1.0Waterhandling 7.6Finesse 9.2Excavation 0.1Gardening 8.8Experimentalism 1.2100
  • Finesse9.2
  • Gardening8.8
  • Waterhandling7.6
  • Experimentalism1.2
  • Herbalism1.0
  • Mining0.6
  • Excavation0.1

The Leanings are thirteen crafts that pull against each other: what a player practises grows, and what they neglect falls away.

Principles

Transposition Principle 2,215 · Principle of Balance 743 · Principle of Cyclicity 1,551 · Principle of Light 1,611 · Darkness Principle 1

Realm

Defenders of Bob

Established Housings

Housing oneness 20%

Armoury

No set pieces worn.

Writings

Comments on self

That plant between the wall and the Gazebo always seems out of place.

































Spirit of the Madman

Day 103, Year 12 -- in honor of MD's birthday.

he was tempted to keep on walking
or maybe he actually did
and sank down into the road
that silences life and death

and further into the fiery earth
where the spirits draw their peace
where they don’t care for names
where fact is just a disease

lungs drinking thirsty the dust
keeping path, he ignores his distrust
and perceives neither comfort nor wrath

seeing only silence
feeling it master his form
following only his path
awaiting only his birth

passing through time that isn’t time
at a crossroads that is endless




****************************************************************************************

Passage of War

Week of Day 119, Year 11

It's sad to see you this way
the soul's image turned astray
and only a hidden back, only a piece of cloth to see.

It's hard to forget the truth
when it runs, fearful, away
when instead of accepting what's worth
I see you turn to the darkness and flee

I see it's not really you...
so I know it's not really me.
we are not gods.

In the end all wars must end
with one victory, no defeat
as the bomb-shrapnels outward bent
at infinity surely must meet

But this thing, this mortality
this death, this war in my heart...

I don't understand, I don't see
Nor smell infinity coming this way
I don't taste the sweet truth in the air
rushing blood blinds me today

Here I stand, forgetting my face
I stand guard, though you show me no grace
At the edge of the cliff that you made
Poised to jump into the shade

****************************************************************************************

I am klawdees!

I am a story!  A story has a search, a map, and a path.  

My map's not very good, and so my path doesn't really say much about my search...but that's OK!  If I can get a better map, maybe I'll be a better story.  But I am klawdees. :)

Are you a story?    Do you have a search, a map, and a path?  What are they?  You don't have to share, of course ;)

wake up already, silly man

klawdees

--
Some stuff I've done:

--I got myself a garden gnome!

--Day 354 Year 10: Bob bloomed, for me specifically apparently.  That was alarming.

--Got a Rustgold.  (OOC: This hatchling looks...high.  Really high.)

--Drove the Rustgold Drachorn Mad(horn).  His name is Blackfire.

--Got into loreroot as an mp4 (defeated loreroot guards) without using the berserker's device.

--Convinced a Heretic to take off his disguise.  His name is Goralia.

--Day 139, Year 11 (at about 320 active days) finally got the Above Money achievement.  With a maximum value points of close to 100,000 it was *about time*... :)

--Assisted No One in achieving his experimental goal (100 experimentalism) over the course of many months.

--
Some important notes:

I don't really know how old I am.  When I was younger, I didn't have time, so I didn't really understand such things.  I have memories; the earliest comes from approximately the one-hundred-and-fiftieth day of the tenth year, by the count of the Realm.  I don't know how reliable those memories are, and my player doesn't tell me about anything before that, unless it becomes important for my search. 

--
I have a poem from him about some of the things he wants me to teach him.  The last couplet is new.

A secret makes old hearts lurch:
That to research is also to search.

A secret makes false minds true:
That to learn is to learn anew.

There is no advantage in age
but to turn to the ever-fresh page

and that page's singular charm:
to be sung with a voice that is warm.




If you want, under the roots is the hate list :) Personal hate list

Wish list:

0.  Access the "Into the Darkness" clue at the east foundation view ;)

1. Visit the Path Keeper
(OOC:  Spell acquired, just waiting for a chance to use it...thanks santa!)

2. Find a better map!

--

3. Tea supply sufficient to increase my regeneration timer to at least 120 years.

4. Angiens with gold tear  Thanks to the King of Marind Bell.


--

5. Ascend through the top of the Wind's Sanctuary.

6. Knowledge of the village by Wind's Sanctuary.

7. Knowledge of the place beyond that village.

(based on a conversation with Assira the Black)

--

8. Rain spell.

9. Creatures with doublefreeze.

--
10. Premium loreroot creature: elemental egg.

11. Access to the scene under the tree at Sage's Path.  I can make myself small...;)
























Hate list



  • Anything that gets between me (genuine me) and my friends (genuine friends).

  • Nothing that doesn't, seemingly.


  • except possibly mosquitoes...but they might fit this paradigm, now that I think of it.  Amazing how something so innocent and gentle (yes, GENTLE) can cause so much death.

 
(Music source: Old Man River "Ki Hinei", https://soundcloud.com/oldmanriver/ki-hinei)

















The Colours of Heaven
year 11, day 51

Shadows burst up from the ground
reds and blues show and vanish...

...the colors have lost their crown
they are not known, not now.

as dreams of spectrum die
as light grows less intense

my embarrassments unhide
and like the shadows, upward stretch

here, before my eyes,
where rest is not, not yet...

--

was it ever not a lie? No
But it's fact,

real even false,
real unknowing, unforgiven.

the shame is here

--

here in the shadow that moments past was a colored tree

here in this eye we call the earth
as real as you or me...

--

I don't see the tree, who could
Dark blue covers my world

I don't know the way, I should
here under my blanket curled...

...the way up through the window
where flow body's mental streams

belief allowed for life,
but my fact allows a dream

--

In a dream I was unclothed
couldn't see that while awake.

In the dream I finish robed
I hope that isn't a mistake.

--

I'll pretend it isn't real
I'll pretend that I'm a fake

I'll run and do what I will do
jump into the lonely lake

Because once I saw a map
and on the map there was an island

on the island was a path
and in the path my fact is silent

--

Swim till shadows burst aground
till colours show and vanish

till the day the heart is crowned
till the light my fact will banish

---------------------

What's a park without a little wildlife? ;P

 

Unfinished Poetry
--
Seduction

Frozen in the ground
undissolving, unseeing
a seed that will not crack.

From far above, a sound
reminding me of spring, and all I lack.

And unseen, something holds me back.

It is only with revulsion that I am seduced today.
Your power is not reassuring.  This test is not okay.

We plunge into a deeper cold
and harder freeze away
this love is not the love I seek.

Go away.

--

A Dream of Peace

Day 338 Year 11

Enough of all these stories
I will tell you of a dream
though it may get rather gory
mostly it's about a stream.

There was a little party
in a house, we all were there
Muslims, Jews, the family
uncles, mothers, sisters, all were near.

I took a little blanket
and I heard a little buzz
and the river came in, rushing.

And I was rushing toward it
wandering left and right
till it plunged into our faces
and I saw us all aflight.

The rabbis say to see a river
in a dream and hope for peace
I saw my mother and her sister
drowning piece by piece

but I guess there was the river
though it smothered wholly the place
so though it makes me shiver
maybe this is some favor or grace

perhaps I'll meet my redeemer
and he will choke me where I stand
perhaps I'm already a river
leading us up to the highest sand.

This evening I asked to want peace
bad enough to murder her
God placed in my mouth a sneeze
supposedly that was an answer

I guess that I've always been stubborn
and in this matter, harder to please...

Ask Military ways and beliefs

But What If This is Not Who I Am

What if the mountains aren't as scary to me
as they are to the one who built them?
What if I don't mind returning the Creator to His throne
though it may be higher than yours, O Colorless Mur.

What if I have already tasted a freedom
much finer than the one you promised me
when I was young

what if I have actually grown too young for this game?
what if your box will never hold me?

what would you say to me
if i told you it can never be even close enough to close enough
that you will never have my company here
as much as you said we are friends?

what if i don't trust you?
what if i'm not here to stay?

------------------------------------------------------------------------------------------------------------------------------

Ask

It's not worth the resistance
to be the one in charge
The life we have here is a pittance
give everything up, don't be large

bash in the heart of stone
the real goal is far, so far
way up above the mountain
not to be settled by war

let in the mountain's pain
bite it till all the teeth mar
still you must ask it, again, again
after all, it's who you are.

-----------------------------------------------------------------------------------------------------------------------------
In death, live.




The sun is very bright these days
No room for all that light
It's hard to have a vision
In a place that's filled so tight.

I remember making progress every time I discover a sort of "harm" I can cause myself or someone else can cause me in the combat system, and then try to think about the way to work despite it.

I don't actually cause that harm, but it is useful knowledge in case the situation comes up.

For instance, how can I fight without value points?  How can I fight without exploring points?

Once I see that it is possible to keep fighting in each circumstance, I am suddenly not afraid of as many things!  Because there is a way out, so I don't need to keep things balanced in some specific way to be able to keep helping others with their fighting.  

 Then I can acknowledge more and more effects as potentially useful, depending what I'm searching for.

--------------------------------------------------------------------------------------------------------------------------------

Best wishes!
klawdees

--------------------------------------------------------------------------------------------------------------------------------
No one - Is your Elu hungry ... PM for 3 candy.Find me for 9 ;). Offer on 8/8  

This "challenge" exemplifies what is needed to survive in the current MD.  I am failing, so far.
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Reconciliation

WORD over all, beautiful as the sky!  
Beautiful that war, and all its deeds of carnage, must in time be utterly lost;  
That the hands of the sisters Death and Night, incessantly softly wash again, and ever 
 again, this soil’d world:
... For my enemy is dead—a man divine as myself is dead;  
I look where he lies, white-faced and still, in the coffin—I draw near; 
I bend down, and touch lightly with my lips the white face in the coffin.

--Walt Whitman, "Leaves of Grass"

-------------------------------------------------------------------------------------------------------------------------------




Creatures 36

  • BlackHeartBlackHeartJoker, level 1
  • Goralia, Living VoidGoralia, Living VoidChaos Archer, level 6
  • Hollow WarriorHollow Warriorlevel 2 · 2 held
  • Gibor, the SincereGibor, the SincereBloodPact Dark Archer III, level 5
  • Full-grown WinderwildFull-grown Winderwildlevel 5 · 2 held
  • The Relentless HeartThe Relentless HeartTamed Reindrach, level 5
  • Rouser of WatersRouser of WatersWater Daimon III, level 7
  • Builder of CourageBuilder of CourageImperial Aramor Assassin, level 3
  • The NutcrackerThe Nutcrackerlevel 1 · 2 held
  • Pimped Grasan HuvourerPimped Grasan Huvourerlevel 3 · 3 held
  • Bright-Eyed SniperBright-Eyed SniperMaster Lorerootian Archer, level 4
  • Majestic WinderwildMajestic Winderwildlevel 6

The most experienced kinds, of 36 creatures in all.

From the Adventure Log

Page 561 · One Man, Many voices

Unbeknownst to the old man, the shades begun to channel the energy from the alter in Necrovion into the shape in the world they knew as Aia. The old man, acting as a conduit, would slowly alter her very being into what they needed. Someone who would organise a service of bloodshed? If they had any corporal body, or understood the concept of drool, they would be drooling at the idea. They felt they could learn much from this one, In equal parts scared and excited at this notion.

This story involves real player characters and grows every few hours. Read the rest in the game: you could become part of it.

Join the realmPlay