MagicDuel

ledge

  • 4Mind Power 4of 7 levels
  • No Homelandno alliance
  • Honor 2,638of 5,000

172 days in the realm since 23 August 2008 · started in The Original Story Mode

Record

  • Fights280 won · 340 lost
  • Active3% of days · 172 of 6,611
  • Adept ofSavelfuser
  • Player ID83973
Play with ledge as your mentor

Join the realm from this page and you start as ledge’s adept. MagicDuel is free to play in the browser.

Character

Combat stats tap a row for its sources

  • 55.32 initial = 55.32

    The plain force your creatures strike with when you send them into a ritual.

    Treasure from won fights, where it is the cheapest of the nine to raise. Worn weapons lend it, and some shop and reward items grant it.

    Damage is your attack less the target's defence, and most abilities start their sum from it. Your total is shared out across the creatures in your ritual, so the same attack goes further in a ritual of two than in a ritual of six.

  • 33.56 initial = 33.56

    How much of a blow your creatures shrug off before it touches their vitality.

    Treasure from won fights, at three and a half times the cost of attack. Worn armour lends it, and some shop and reward items grant it.

    It is subtracted from nearly every incoming blow, so a defence above the enemy's attack leaves them doing the minimum of one damage. Like the rest, your total is shared out across the creatures in your ritual.

  • 27.29 initial = 27.29

    The strength behind everything your creatures do that is not a plain blow.

    Treasure from won fights, the second cheapest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    Healing, protecting, stealing life, draining principles and poisoning all measure themselves against power and ignore attack entirely. Stealing life is capped at 20 percent of a creature, and an aimed hit at 25.

  • 7.69 initial = 7.69

    How early your creatures move when a round opens.

    Treasure from won fights, at five times the cost of attack. Worn gear lends it, and some shop and reward items grant it.

    The whole field acts in order of initiative, highest first, so it decides whether you land a killing blow before the other side answers or after.

  • 17.82 initial = 17.82

    How readily the realm's heat answers to you, in a fight and on the road.

    Treasure from won fights, and one of the dearer of the nine. Worn gear lends it, and some shop and reward items grant it.

    It is added to the heat you get for a fight you start, and a quarter of it is added to the heat of every step on your own land, or on any land while you belong to none.

  • 7.31 initial = 7.31

    The realm's willingness to tilt a moment your way, or against you.

    Treasure from won fights, but only on about one win in eight, so it grows in jumps rather than steadily. Clickables in the lands hand it out, and worn gear lends it.

    On roughly one scene in three, luck finds you Winertia; luck below zero loses it instead. In a fight, luck on either side can double an effect or cancel it outright.

  • 10.89 initial = 10.89

    How readily your vitality comes back to you.

    Treasure from won fights, and by far the dearest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    It swells the vitality your house pays you on every refresh, by up to half again, with half of that reached at 2,000. After a fight, every creature you sent is brought back up to at least its regeneration as a percentage of its maximum vitality. Your regeneration is shared out among them like the other stats.

  • 14.40 initial = 14.40

    Your nose for a price, and how hard you are to overcharge.

    Treasure from won fights, at one of the higher costs of the nine. Worn gear lends it.

    It takes up to 25 percent off a dwelling, a weapon and your house rent. The discount climbs fast at first and then flattens, reaching half its maximum at 750 and never quite the whole 25. It is the one of the nine the fight engine never reads.

  • 18.68 initial = 18.68

    How well you hold together while crossing land that is not yours.

    Treasure from won fights, at one of the higher costs of the nine. Worn helms and shields lend it.

    Stepping into another house's territory costs you vitality, and your energetic immunity cancels that percentage of the loss. At 100 the crossing costs nothing at all.

initialweaponsterritoryalliancemagicillusion

Skills that only grow

  • nothing yet = 0.00

    The weight of your own will, built by going where the realm pushes back.

    Every scene you enter that costs action points. Going in above the viscosity minimum pays more than going in below it. The secured day streak pays as well.

    Your share of a forge wish. There are five bands, from a tenth to a half.

  • 80 initial = 80.00

    How far your character can still be reshaped. It starts at 80 for everyone and is only ever spent.

    Nothing raises it yet. Every card you take by converting permanent stats lowers it by one.

    The price of your next card. At 80 a card costs 10 points; each point of plasticity you lose makes the next card dearer (59, then 69, then 81 ...), and each point above 80 makes it cheaper, down to a floor of one.

Leanings

MiningHerbalismWoodcuttingWaterhandlingFinesseExcavationGardeningFilteringExperimentalismTamingDowsingFusioningLogging100

No Leaning yet. Gathering and crafting grow them.

The Leanings are thirteen crafts that pull against each other: what a player practises grows, and what they neglect falls away.

Principles

Principle of Imagination 92.15 · Principle of Entropy 71.96 · Time Principle 144.53 · Darkness Principle 36.95

Realm

No Homeland

No alliance

Armoury

No set pieces worn.

Writings

lost in the ramblings of a wandering warrior Comments on self



ever since i was a kid i have always had the habit of climbing up to the top of the highest trees

i never out grew that habit...
but now a days...its not just trees
forts, high walls, houses, buildings...
you name it.. and chances are... ive done it all...

i love the view from way up high
its one of the rare places where i have always been at peace.

i am a free spirit
agile and quick
ever curious and open to anything
and more often than not in a cheerful mood

yet this does not mean that i am easily tricked and can be abused

for if and when my temper does flare up
i am easily filled with rage and bloodlust...

i am mercyfull and kind.
i often offer help to those who request it
and comfort to those who need it

i cherish my friends most and would gladly do anything for them.
i rarely talk about my family and usually avoid talks of such

i try to forget my past and try to avoid thinking of the future..
what matters most to me is what is happening now

i am spontaneous and passionate
eager for battle
but hesitant when it comes to battle of the heart

my heart has been broken countless times and has ever since grown stronger
i have always offered my love...
and yet i still refuse to love myself...

i cant sleep at night
the sins of my past torment my dreams...



-ledge, the prodigal son

*~TO BE CONTINUED~*

Creatures 16

  • Elemental VElemental Vlevel 6
  • Chaos ArcherChaos Archerlevel 6
  • Water Daimon IIWater Daimon IIlevel 6 · 2 held
  • Dark Archer IIIDark Archer IIIlevel 5
  • Knator War MasterKnator War Masterlevel 5
  • Elite Lorerootian ArcherElite Lorerootian Archerlevel 3
  • Animated Tree IIIAnimated Tree IIIlevel 4
  • Full-grown WinderwildFull-grown Winderwildlevel 5
  • Elite KnatorElite Knatorlevel 4
  • Animated Tree IIAnimated Tree IIlevel 3 · 2 held
  • Lorerootian ArcherLorerootian Archerlevel 2
  • Imperial AramorImperial Aramorlevel 1

The most experienced kinds, of 16 creatures in all.

Adepts 8

8 players joined the realm as ledge’s adepts.

From the Adventure Log

Page 29 · Golemus Wizard quest - sim.

As he approaches the thick column of smoke he realizes that it stais still, doesn't look like smoke afterall, its more like a huge plant.
Could this be the legendary Deathmarrow root of all evil...but wait!, something is moving behind that rock...
oh a shade, mmm such a good taste, the dark essence of this tiny little thing dripping of his teeth, ... what ...it has bones? ..damn it, its not a shade...
Driven by what is widly known as Necrovion Insanity Syndrome simplizero continues his search for the shades.

This story involves real player characters and grows every few hours. Read the rest in the game: you could become part of it.

Join the realmPlay