MagicDuel

mcemosama

  • 4Mind Power 4of 7 levels
  • Lorerootno alliance
  • Honor 3,400of 5,000

79 days in the realm since 18 February 2010 · started in The Original Story Mode

Record

  • Fights310 won · 371 lost
  • Active1% of days · 79 of 6,067
  • Adept ofadiomino
  • Player ID186980
Play with mcemosama as your mentor

Join the realm from this page and you start as mcemosama’s adept. MagicDuel is free to play in the browser.

Character

Combat stats tap a row for its sources

  • 57.04 initial + 50 territory = 107.04

    The plain force your creatures strike with when you send them into a ritual.

    Treasure from won fights, where it is the cheapest of the nine to raise. Worn weapons lend it, and some shop and reward items grant it.

    Damage is your attack less the target's defence, and most abilities start their sum from it. Your total is shared out across the creatures in your ritual, so the same attack goes further in a ritual of two than in a ritual of six.

  • 33.85 initial + 50 territory = 83.85

    How much of a blow your creatures shrug off before it touches their vitality.

    Treasure from won fights, at three and a half times the cost of attack. Worn armour lends it, and some shop and reward items grant it.

    It is subtracted from nearly every incoming blow, so a defence above the enemy's attack leaves them doing the minimum of one damage. Like the rest, your total is shared out across the creatures in your ritual.

  • 25.48 initial = 25.48

    The strength behind everything your creatures do that is not a plain blow.

    Treasure from won fights, the second cheapest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    Healing, protecting, stealing life, draining principles and poisoning all measure themselves against power and ignore attack entirely. Stealing life is capped at 20 percent of a creature, and an aimed hit at 25.

  • 10.08 initial + 25 territory = 35.08

    How early your creatures move when a round opens.

    Treasure from won fights, at five times the cost of attack. Worn gear lends it, and some shop and reward items grant it.

    The whole field acts in order of initiative, highest first, so it decides whether you land a killing blow before the other side answers or after.

  • 22.05 initial = 22.05

    How readily the realm's heat answers to you, in a fight and on the road.

    Treasure from won fights, and one of the dearer of the nine. Worn gear lends it, and some shop and reward items grant it.

    It is added to the heat you get for a fight you start, and a quarter of it is added to the heat of every step on your own land, or on any land while you belong to none.

  • 6.30 initial + 25 territory = 31.30

    The realm's willingness to tilt a moment your way, or against you.

    Treasure from won fights, but only on about one win in eight, so it grows in jumps rather than steadily. Clickables in the lands hand it out, and worn gear lends it.

    On roughly one scene in three, luck finds you Winertia; luck below zero loses it instead. In a fight, luck on either side can double an effect or cancel it outright.

  • 19.41 initial = 19.41

    How readily your vitality comes back to you.

    Treasure from won fights, and by far the dearest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    It swells the vitality your house pays you on every refresh, by up to half again, with half of that reached at 2,000. After a fight, every creature you sent is brought back up to at least its regeneration as a percentage of its maximum vitality. Your regeneration is shared out among them like the other stats.

  • 9.12 initial = 9.12

    Your nose for a price, and how hard you are to overcharge.

    Treasure from won fights, at one of the higher costs of the nine. Worn gear lends it.

    It takes up to 25 percent off a dwelling, a weapon and your house rent. The discount climbs fast at first and then flattens, reaching half its maximum at 750 and never quite the whole 25. It is the one of the nine the fight engine never reads.

  • 28.66 initial = 28.66

    How well you hold together while crossing land that is not yours.

    Treasure from won fights, at one of the higher costs of the nine. Worn helms and shields lend it.

    Stepping into another house's territory costs you vitality, and your energetic immunity cancels that percentage of the loss. At 100 the crossing costs nothing at all.

initialweaponsterritoryalliancemagicillusion

Skills that only grow

  • nothing yet = 0.00

    The weight of your own will, built by going where the realm pushes back.

    Every scene you enter that costs action points. Going in above the viscosity minimum pays more than going in below it. The secured day streak pays as well.

    Your share of a forge wish. There are five bands, from a tenth to a half.

  • 80 initial = 80.00

    How far your character can still be reshaped. It starts at 80 for everyone and is only ever spent.

    Nothing raises it yet. Every card you take by converting permanent stats lowers it by one.

    The price of your next card. At 80 a card costs 10 points; each point of plasticity you lose makes the next card dearer (59, then 69, then 81 ...), and each point above 80 makes it cheaper, down to a floor of one.

Leanings

MiningHerbalismWoodcuttingWaterhandlingFinesseExcavationGardeningFilteringExperimentalismTamingDowsingFusioningLogging100

No Leaning yet. Gathering and crafting grow them.

The Leanings are thirteen crafts that pull against each other: what a player practises grows, and what they neglect falls away.

Principles

Principle of Entropy 180.97 · Principle of Cyclicity 280.15 · Principle of Balance 45.22 · Principle of Imagination 58.22

Realm

Loreroot

No alliance

Armoury

No set pieces worn.

Writings

Sergey Mikhail-Mcemosama's true name (roleplay ch) Comments on self

Mcemosama - Who am I?


Basic Physical Info


True Name: Sergey Mikhail
Age: 18
Height: 6'2"
Weight: 140
New Appearance




Biography - The Musician/ The Gypsy (short, I will add more as I go)


Bio: Sergey lived a.....less than average life. Before entering the Realm he lived in a very impoverished family. Eventually their large debt became out of hand and they ended up selling their property and living as Gypsies. They never really stayed anywhere, and the lifestyle began to consume them. At this point Sergey was only 8, so he underwent the bell training. Learning to pickpocket people without causeing the bells on tied to his fingertips to ring. He was able to perform this task well, but marked it as one of his more.....undesireable skills. Even though the nomadic people they moved around with shared everything, there was one family possession the Mikhails held onto. A rather old chartophone, a rare lap harp whose sound rang with such sweet tones. Sergey held onto it dearly and self-taught himself simple chords in order to entertain the citizens of whatever city they were moving through. It earned him money so that he wouldn't have to steal to contribute to the Gypsy Camp he was now a part of. This was around age 10, at least when he began to make a living out of it. He even, as a sign of a commitment to his music. made himself a nickname, Mcemosama, and referred to himself as such when performing on the streets. The name caught on and eventually his old name seemed more secondary. Over time he hardly even remembered his family name. His parents were just fellow drifters to him, as everyone was just clustered together in their Camp. At 15 his musical expertise was next to professional, and regretablly so was his theivery. He could pick the pocket of most with little physical contact. He also began to develop his own outlook on philosophy, and began writing his own songs and poetry and not just whimsical chords strung together. His songs had meaning, purpose. He sung about the beauty of nature, the evils of war, and the life of a constant traveler. There isn't much to say after that. The 3 years before Mcemosama's entrance into the Realm were relatively uneventful or completely forgotten. His only issue with being in the Realm...is that his instrument is no longer on his person.




General personallity



Personality: Sergey/Mcemosama is relatively upbeat. He treats others well, but tends not say much as he is lost in thought. He gets distracted easily especially outside in the fresh air where nature is the first thing on his mind. Sergey views people as one big group, the concepts of divided territory and society are lost to him. He enjoys peace between others. He doesn't realize it, but he tends to hit on any girl he crosses path's with. Recently however he has began to see the evil of humanity in a new light. Before he believed that he could prevent violence by aiding others, being a good friend and the like, but it appears that darkness runs deep in every man, woman, and child, and that good will isn't enough to purge it from ones inner soul. He is becoming more aware of the world around him, and allows himself to see more than is just in front of him. His values have began to shift as well, and it's corrupting his appearance slowly.


Likes: - Open-minded People
-Music
-Nature
-Sweet food


Dislikes: -War
-Ignorance
-Bitter food

Religon: Metaphysical Atheist

Current Friends - Nick (Black Hood)

Knowledge about BlackHood - A strange fellow who rarely appears in this world. He claims to know me, from before I entered this strange world. Maybe he does, maybe he doesn't. It could be that he's trying to con me, to take advantage of me for whatever reason, but given that I lost 3 years of my memory before entering here, it's a possibility, but what are the odds?

Personal Quotes
________________________________________________________________________________________

- I know human nature, and 19 out of 20 times lazyness prevails over motivation - Fact!

-People tend to be focused more on furthering their stance in society than helping others pave their way....... me...... well I can't get any lower or higher in this world, I'm comfortable as the man I am now, so why not give people a hand.

- Sir! Sir! I'm not whining I'm complaining, do you WANT to hear whining!?

- The fastest way to make enemies, is to try to make change.....

Fav Quotes from Others
________________________________________________________________________________________


- If you stare to long into the abyss, the abyss with stare back into you.... ~Friedrich Nietzsche

- Anyone who can handle a needle convincingly can make us see a thread that is not there..... ~ E.H Gombrich


Personal Poem
_______________________________________________________________________________________

For years this soul has scared itself raw
For internal wisdom and a mind in a war
Personal triumph to personal loss
The selling of morals for the price of their cost

These arts of mine wrecked from personal flames
There's nothing to lose, though nothing to gain
For these stories of mine fall on deaf ears
Personal trauma, hopes ,and fears

A baring of soul is not needed these days
For there's more to this world than personal pain
So burn it away and cast it aside
For we all live short on limited time

Cleanse yourself clean before a personal decease
The weight of our baggage makes us crawl on our knees
So leave this behind for it burdens the soul
Nothing is necessary, that's all one need know

Feel the removal from desire and shame
It's the key to rebirth in a world slightly sane
We are what we are and our being must breathe
So I leave this behind and start something clean


Heh heh Personal hate list

I don't hate anyone, your all my friends <3 <3 <3 <3

Creatures 16

  • Full-grown WinderwildFull-grown Winderwildlevel 5 · 2 held
  • Elemental IIIElemental IIIlevel 4 · 2 held
  • SolemnSolemnImperial Aramor Assassin, level 3
  • Hollow WarriorHollow Warriorlevel 2 · 2 held
  • The Silent DeathThe Silent DeathDark Archer III, level 5
  • Aramor AssassinAramor Assassinlevel 3 · 2 held
  • Dark Archer IIDark Archer IIlevel 4 · 2 held
  • Grasan IIGrasan IIlevel 2 · 3 held
  • Elemental EggElemental Egglevel 1

The most experienced kinds, of 16 creatures in all.

From the Adventure Log

Page 272 · The Shade Ballance - All

In a neutral place far in the Archives, several former alliance members negociate their future actions.

This story involves real player characters and grows every few hours. Read the rest in the game: you could become part of it.

Join the realmPlay