MagicDuel
mishadowst
Generation 25

mishadowst

  • 5Mind Power 5of 7 levels
  • No Homelandno alliance
  • Honor 3,597of 5,000

325 days in the realm since 13 August 2008 · started in The Original Story Mode

Record

  • Fights566 won · 1,338 lost
  • Active5% of days · 325 of 6,621
  • Adept ofMorrel
  • Player ID78095
Play with mishadowst as your mentor

Join the realm from this page and you start as mishadowst’s adept. MagicDuel is free to play in the browser.

Character

Combat stats tap a row for its sources

  • 191.14 initial = 191.14

    The plain force your creatures strike with when you send them into a ritual.

    Treasure from won fights, where it is the cheapest of the nine to raise. Worn weapons lend it, and some shop and reward items grant it.

    Damage is your attack less the target's defence, and most abilities start their sum from it. Your total is shared out across the creatures in your ritual, so the same attack goes further in a ritual of two than in a ritual of six.

  • 139.40 initial = 139.40

    How much of a blow your creatures shrug off before it touches their vitality.

    Treasure from won fights, at three and a half times the cost of attack. Worn armour lends it, and some shop and reward items grant it.

    It is subtracted from nearly every incoming blow, so a defence above the enemy's attack leaves them doing the minimum of one damage. Like the rest, your total is shared out across the creatures in your ritual.

  • 72.06 initial = 72.06

    The strength behind everything your creatures do that is not a plain blow.

    Treasure from won fights, the second cheapest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    Healing, protecting, stealing life, draining principles and poisoning all measure themselves against power and ignore attack entirely. Stealing life is capped at 20 percent of a creature, and an aimed hit at 25.

  • 53.06 initial = 53.06

    How early your creatures move when a round opens.

    Treasure from won fights, at five times the cost of attack. Worn gear lends it, and some shop and reward items grant it.

    The whole field acts in order of initiative, highest first, so it decides whether you land a killing blow before the other side answers or after.

  • 78.07 initial = 78.07

    How readily the realm's heat answers to you, in a fight and on the road.

    Treasure from won fights, and one of the dearer of the nine. Worn gear lends it, and some shop and reward items grant it.

    It is added to the heat you get for a fight you start, and a quarter of it is added to the heat of every step on your own land, or on any land while you belong to none.

  • 44.75 initial = 44.75

    The realm's willingness to tilt a moment your way, or against you.

    Treasure from won fights, but only on about one win in eight, so it grows in jumps rather than steadily. Clickables in the lands hand it out, and worn gear lends it.

    On roughly one scene in three, luck finds you Winertia; luck below zero loses it instead. In a fight, luck on either side can double an effect or cancel it outright.

  • 67.80 initial = 67.80

    How readily your vitality comes back to you.

    Treasure from won fights, and by far the dearest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    It swells the vitality your house pays you on every refresh, by up to half again, with half of that reached at 2,000. After a fight, every creature you sent is brought back up to at least its regeneration as a percentage of its maximum vitality. Your regeneration is shared out among them like the other stats.

  • 59.35 initial = 59.35

    Your nose for a price, and how hard you are to overcharge.

    Treasure from won fights, at one of the higher costs of the nine. Worn gear lends it.

    It takes up to 25 percent off a dwelling, a weapon and your house rent. The discount climbs fast at first and then flattens, reaching half its maximum at 750 and never quite the whole 25. It is the one of the nine the fight engine never reads.

  • 98.77 initial = 98.77

    How well you hold together while crossing land that is not yours.

    Treasure from won fights, at one of the higher costs of the nine. Worn helms and shields lend it.

    Stepping into another house's territory costs you vitality, and your energetic immunity cancels that percentage of the loss. At 100 the crossing costs nothing at all.

initialweaponsterritoryalliancemagicillusion

Skills that only grow

  • 18.30 initial = 18.30

    The weight of your own will, built by going where the realm pushes back.

    Every scene you enter that costs action points. Going in above the viscosity minimum pays more than going in below it. The secured day streak pays as well.

    Your share of a forge wish. There are five bands, from a tenth to a half.

  • 10 initial = 10.00

    Your grasp of the map, and of the shortest way across it.

    Touching any of the 25 pillars. Each pillar pays a given traveller once, and never again.

    The action points every move costs you. It comes off the cost, down to a floor of one.

  • 80 initial = 80.00

    How far your character can still be reshaped. It starts at 80 for everyone and is only ever spent.

    Nothing raises it yet. Every card you take by converting permanent stats lowers it by one.

    The price of your next card. At 80 a card costs 10 points; each point of plasticity you lose makes the next card dearer (59, then 69, then 81 ...), and each point above 80 makes it cheaper, down to a floor of one.

Leanings

MiningHerbalismWoodcuttingWaterhandlingFinesseExcavationGardeningFilteringExperimentalismTamingDowsingFusioningLogging100

No Leaning yet. Gathering and crafting grow them.

The Leanings are thirteen crafts that pull against each other: what a player practises grows, and what they neglect falls away.

Principles

Principle of Balance 579.68 · Principle of Entropy 193.29 · Principle of Imagination 556 · Time Principle 77.54 · Principle of Syntropy 247.59

Realm

No Homeland

No alliance

Armoury

No set pieces worn.

Writings

Comments on self


                        My memories....shrouded in mists objects appear in my minds eye....a box... being trapped....an angel or demon young and feminine...and crowds terror and anger...I fear my long term memory has been tampered or forced out of me I am a shadow of my former glory but my memory is lost in the mist I am searching for my memory wandering....looking, watching and listening...I feel drawn to the Light but will not chose for I know not who I truly am and will not go against my true nature...which I DON'T KNOW!!! so I must sit in the middle of both until I remember.  
       Thus far I have found a few to help and aid me...A few who think they are using me...and one enemy, though a few are undecided whether they should be my enemy but make no open action yet, they are the wisest for they are courteous but leery with just cause for "Who is this shadow in the mist?" I've appeared out at the gates unknown to all (least of all myself) and yet some how met all the right people and know too much...I only know what I do from my wanderings and searching for myself..When you know nothing of yourself you find and devour all knowledge as much and as quick as you can in hopes and fear it maybe part of you...For what if you search and browsed half-heartedly only to find out that it was part of your life then if you go back and its gone then you have lost a part of yourself...
            I approach the gazebo of chaos and my head starts pounding harder with each step I take towards it till the pain is unbearable..shaking in pain i must turn away for now...I wander back the way i came... Eventually I find myself wandered into the archives where my mind is racing and bouncing from thought to idea to theories I am kept to busy with different things the haze from my mind is slowly pushed back as long as I am not trying to think on the past....A new thought has entered my mind..What if my past doesnt matter? Attending a prefestival party I was beckoned my Calyx of Isis the dojo mistress and (as well as many others in attendance) for a kiss, my mind raced and fought against itself to remember another kiss from another world racking headaches and sleepless nights followed and even now all i have is a scent of jasmine.... The smell grows stronger and I am growing weaker each day i fear my time is short everything is taking more and more effort...a constant throbbing fills my head now... Slowly while in reverie a my mind recalls the beautiful woman her name was Sabrina a great paladin my love whom I lost many years ago. My friends are slowly drifting...as are my emotions...
           I feel a new dawn approaching and as it does I feel myself being reawakened a trickle of memories tantalizingly close to being rediscovered.
          The memories flood back at an astonishing rate overwhelming me and sending me over the brink of insanity  my mind is no longer my own my thoughts and actions random and chaotic as my memories used to be.
-Shadow in the mist

Creatures 19

  • SuckerSuckerWater Daimon III, level 7
  • KCKCKnator War Master, level 5
  • Hollow WarriorHollow Warriorlevel 2
  • Walking TreeWalking Treelevel 5
  • Majestic WinderwildMajestic Winderwildlevel 6
  • Chaos ArcherChaos Archerlevel 6
  • Elemental IIElemental IIlevel 3
  • Root Warrior IRoot Warrior Ilevel 2 · 2 held
  • Grasan HuvourerGrasan Huvourerlevel 3
  • Creaturelevel 2
  • Toxicodendrite SeedToxicodendrite Seedlevel 1
  • Master Lorerootian ArcherMaster Lorerootian Archerlevel 4

The most experienced kinds, of 19 creatures in all.

Adepts 1

1 player joined the realm as mishadowst’s adepts.

From the Adventure Log

Page 49 · SmartAlekRJ's Lost Dragon

Intrigued by their reaction SmartAlekRJ shouts again this time louder and more convincing
towards the swarms of tiny people working allover the palce.
"I am YOUR master and you will do as i say or i shall turn you into dust!" ..same indiferent answer
.."Hail The Dragon Master!!"

This story involves real player characters and grows every few hours. Read the rest in the game: you could become part of it.

Join the realmPlay