At the moment, what really irks me is the people that don't understand stuff, don't ask, and then come and screw stuff up, despite there being messages or signs.
For the record, at the MR's training facility, at the Golden Globe Gazebo, you should set in defence something that fits the following criteria:
A single creature, set to either Weaken Defence as your defence ritual. It's not possible to go wrong with this kind of ritual unless some retard comes and screws it up. Grasans are good for this kind of stuff, as are non-multi target archers and low level (non-steal life) elementals. Make sure the defending creature has at least 301 vitality.
A single creature, set to Heal, Regen, or Martirism, in defence, with its max vitality, set to target the dying, and with at least 1% vitality input. Healing is not permitted per se in the MR's training facility. However, if you set this ritual, the 1% should guarantee that your creature is never "Dying" and will never find a target to heal, thus, this doesn't break the rules. Martirism targeting Dying also will result in you not losing vitality every time you get hit. Good creatures for this kind of ritual include Remains, Animated Trees, Water Guardians, and Hollow Warriors.
If you don't have any creatures that fulfill the above criteria (read: if your creatures are limited to the abilities "Damage" and "(c)Haotic strikes") you probably should go find one that is before coming to the Golden Globe Gazebo.
Okay, now, what about attacking in the MR's training facility? To get a win, all you need to do is attack for no damage at all... and lose less vitality than the opponent. Damaging rituals are not allowed, and healing and regen is also not allowed, but as long as you target the Dying, and there are no Dying creatures in your ritual, you should be fine (read: 1% vitality input at least and your creatures on full vitality.) For this, you may include any number of creatures that satisfy one of the following, and set them to that ability:
Targeting Multiple (not "ALL") Weaken Defence Martirism (best used targeting Dying when you have all creatures on a little higher than max ve, so you don't risk losing) Heal (only if you have all creatures on higher than max ve) Regen (see "Heal).
That should be all. Of course, if you happen to have a Nutcracker, that can be very useful here too.
In the dojo (Marble Dale Park mostly, but there are other locations too) it's pretty simple. Just ASK before attacking, unless the player is idle (this means if you click their name, above their title should be "~Player is Idle~") or has seven or more heads.
That should be it for now. At least. |