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Azull
Player ID: 202015
~Register to the game as an adept of this player~
Regeneration : 1682
Energetic immunity : 2325
Trade sense : 1157
Briskness : 1350
Initiative : 972
Defence : 10309
Attack : 15172
Power : 1170
Luck : 462
Dowsing : 281
Waterhandling : 187
Experimentalism : 77
Finesse : 89
Herbalism : 74
Filtering : 72
Woodcutting : 78
*excavation : 87
Gardening : 58
*fusioning : 62
Volition : 2778
Cartography : 77
Mining : 58
*taming : 57
Medusa Ceremonial Armour
Darkness Principle = 4000
Principle of Imagination = 4000
Principle of Light = 4000
Time Principle = 4000
Transposition Principle = 4000
Loading human character...
Battle stats
Won: 3283 | Lost: 3283
Honor: 1123
MindPower: 5

Gateway Keepers
(Gateway Island)
The oneness of your housing is at 20 %

The Oldest Game

     The name is deceiving, for this is more than just a game. When all the worlds, and all the planes were but formless mist, this is how Powers claimed their superiority. How can that without a shape, without a form, test their strength against one another? The obvious answer, with influence. How we mere mortals are affected by their presence and their promises. How then, before men and monsters, was dominance established? That is when The Oldest Game arose.

     It is a contest of ideas, of dreams, of natures, and of innate power. Blows are never laid, hands are never curled into fists and steel is never shown. Instead, in that ephemeral twilight realm, ideas are given form, and combatants are always shifting. It is a difficult thing to explain, if you wish to learn, I will show you. 

Worry not, you risk nothing but your pride... at least the first time. Do not forget though, this is the way the first wars were waged, and idle sparring is saved for those dearly trusted.

     As all things, this game is not without it's rules. One must be challenged, or issue a challenge; the challenge must then be accepted. It is by the giving and acceptance of the challenge that the contest is given weight, given life. The Challenger strikes first, the Challenged however chooses where combat will take place. Strength is not measured from sword-arms and speed, instead from innate oneness and wisdom of the world. Strikes are not born of steel and magery, rather from ones nature. If you find it cryptic, I apologize, but there are few ways to actually give simple words to describe this Game; to do so risks oversimplification.

     The attacks are given life by a particular diction. "I am the Stag, Elusive and Silent". In response "I am the Hunter, Trap-setting, Stag-Hunting". This is the simplest of forms, a training form really in which one who is not familiar may be made familiar. The forms must begin with what is literal, The stag and the hunter. As combat rages, more abstract concepts may be used. The speed at which the abstract may take form is directly related to the power of the Combatant. To attempt to form beyond your ken, beyond your strength, is frightfully dangerous at best.

     On the topic of combat forms. Strength of one's form is directly proportional to how in tune that form is with the Combatant. This is a difficult thing to explain. If one is brash, impulsive, and passionate, then the forms should suit. Constraining forms, binding forms, are lacking a oneness, and as such are weak and easily broken.

     Victory is simple. One must yield. One may yield actively, declaring his own defeat. One may also yield by the inability to present a form that effectively counters their opponents form, or by the inability to present in a timely manner.

Would you like to play?
Some of my creatures
Tamed Reindrach Majestic Winderwild ~GREMLIN~ Elemental V Anset The Jester Water Daimon III Chaos Archer Imperial Aramor Assassin Unholy Pope Dark IV





 
 

 

"What do you despise? By this you are truly known." 


 
 
 






Before all else, be armed. 
Niccolo Machiavelli  

Supreme excellence consists in breaking resistance without fighting.
Sun Tzu

Nothing is an absolute reality, all is permitted.
Sayyiduna
 
The true prize is control and all control starts with self.
Terry Pratchett

  



Be strong enough to stand alone,

Smart enough to know when you need help,

And brave enough to ask for it.



Page 22 - SmartAlekRJ's Lost Dragon
SmartAlekRJ finds a small library of books ... well its actualy that small , because the books are very small, but if they were normal size, this would be a huge library. As he opens several of them he realizes that all the books are about drakhorns, how to raise them, how to tame them, seems like its an entire tradition for these people to raise drakhorns. At some points he finds a passage that speaks of "The sacrification of drakhorns" ...this doesn't sound right ..he keeps reading. ...
This story involves real player characters and updates every few hours.
Read the rest of the story in the game...you could become part of it


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