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Belexar
Player ID: 191953
~Register to the game as an adept of this player~
Regeneration : 50
Energetic immunity : 38
Trade sense : 15
Briskness : 86
Initiative : 61
Defence : 227
Attack : 250
Power : 43
Luck : 22
Volition : 0
Medusa Ceremonial Armour
Sun God Armour
Principle of Light = 170
Principle of Imagination = 132
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Battle stats
Won: 219 | Lost: 472
Honor: 1598
MindPower: 4
You are not yet a member of any alliance

Since I can remember, I have always had a certain afinity to artifacts. Wether they are simple machines to delicat complicated automats, the work put on the engineering and craftmanship of such devices has always captivated me. This is why, even when I was in the Paper Cabin, I always tried to tinker with the enviroment. Most people who know me may say I'm a very observative person, and they would be right to think so. I tend to inspect every single detail around me with an almost obsesive glee, trying to discover some hidden purpose in these, if nto to give a new one to it.

As time passed and I ventured out of the Cabin, armed with nothing but my few clothes and a pair of scrolls, I soon took a certain caring for those mysterious automats known as the Aramors, and an admiring reverance to the mysterious land of Golemus, where the tiny engineers tinker with these amazing creations. Along with my favored warriors and more valiant allies, I ventured through the world, to deveal its countles mysteries.

In one of my travels through Golemus, on one of the few times I could actually manage to enter, I discovered a journal containing the notes of a master artificer, supposedly dead long ago. His entried began as brief reports of experiments with complex automats, though later on he seemed to take a turn towards living creatures. As I went on through the reading, it seemed to reflect a certain decay of his sanity, yet not his intelect, and soon things became quite disturbing. The man seemed obsessed with the though of creating aritficial life. He began testing with all sorts of materials; resins, plants, even animal flesh. Through methods which are best left unknown, he actually managed to build a functional body and to give it life. He called his creation an Homunculus. This prototype was little more than an obedient beast, and its body didn't last long after the man proceeded to test its limits. Dozens of others followed the same fate, as he continued to hone his technique. After a bit more than a decade, he created a being that would be the physical match for a strong, healthy human, if not its superior. After having it pass several physical and mental tests, he imbued him with all the knowledge he would need to survive and abbandoned the specimen in the Paper Cabin, after leaving a subtle conditioning in his mind to lead him back to Golemus so that he could evaluate the results of his experiment. Unfortunately for him, when I got to his laboratory, he had already passed away.

After such discovery, I continued to roam the land and learn what I could about my creator's art, studdying what remained from his work. Thanks to that and the aid of my fellow tinkers, I can now make simple yet clever creations of my own. Tiny automats with no use for battle, but quite servicial and amusing; instruments with which to create soothing melodies, puzzles that I leave hidden in the gazebos to entretain the ones clever enought to find them, riddles and locks complicated enought to protect the secrets that they hold beneath the surface; much more fine artifacts with which I perfect my art by every moment.

Now with more knowledge of this land, the strength of my allies, the wisdom that my partners have given me and the will to go beyond the borders of knowledge, I still explore this land in search of a greater mistery to deveal. And once I achieve a greter illumination, will I weave mysteries of my own? Perhaps someday, only time shall tell.

Some of my creatures
Kobalth Knator War Master Hollow Warrior Angien Elite Knator Aramor Assassin Grasan II

I have never felt hate against anyone. Anger is not unfamiliar to me, but it has always been nothing more than an impulse, something temporary. I don't hold a grudge against anyone, and I prefer to let things pass rather than holding on to them uselessly. However, that does not mean I can be fooled by anyone bearing a smile and some kind words.

Sasha's presence, who is in a way a fraction of what was left of Sasha Lilias after her death, has taught me a valuable lesson. Kindness and charm can often be nothing more than a curtain concealing the blade that will pierce your back. Trust is not something to give away easily, and the benefit of the doubt has no place in a world like this. If someone comes to greet you and offers you their hand as a sign of friendship, smile back and take it, but never look away from what they do with the other one. 



Page 131 - The Shade Ballance - Others
Bound to worship Angiens, The Seekers of Enlightment guild has formed under leadership of *chewett* and represents Marind's Bell. Out of the ruins of the old town there is nothing to defend or to fight for, nothing else but the hope itself that the town will be what it once was. Angiens have lived for so long in Marinds Town but in times of need they did not helped anyone, The seekers believe that they will discover the secrets of the Angiens and understand more about the world. They still represent their only hope and the most decisive advantage against the constant threat of the Shades. Angiens ar dualist creatures, too complex to be understood by any normal human, but understanding them better will unfold secrets about the other parts involved in this, most of all the all feared Shades. ...
This story involves real player characters and updates every few hours.
Read the rest of the story in the game...you could become part of it


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