MagicDuel

Kitteh

  • 4Mind Power 4of 7 levels
  • No Homelandno alliance
  • Honor 4,846of 5,000

64 days in the realm since 19 October 2009 · started in The Original Story Mode

Record

  • Fights114 won · 104 lost
  • Active1% of days · 64 of 6,194
  • Adept ofPeace
  • Player ID175399
Play with Kitteh as your mentor

Join the realm from this page and you start as Kitteh’s adept. MagicDuel is free to play in the browser.

Character

Combat stats tap a row for its sources

  • 16.02 initial = 16.02

    The plain force your creatures strike with when you send them into a ritual.

    Treasure from won fights, where it is the cheapest of the nine to raise. Worn weapons lend it, and some shop and reward items grant it.

    Damage is your attack less the target's defence, and most abilities start their sum from it. Your total is shared out across the creatures in your ritual, so the same attack goes further in a ritual of two than in a ritual of six.

  • 9.29 initial = 9.29

    How much of a blow your creatures shrug off before it touches their vitality.

    Treasure from won fights, at three and a half times the cost of attack. Worn armour lends it, and some shop and reward items grant it.

    It is subtracted from nearly every incoming blow, so a defence above the enemy's attack leaves them doing the minimum of one damage. Like the rest, your total is shared out across the creatures in your ritual.

  • 4.59 initial = 4.59

    The strength behind everything your creatures do that is not a plain blow.

    Treasure from won fights, the second cheapest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    Healing, protecting, stealing life and poisoning all measure themselves against power and ignore attack entirely. Stealing life is capped at 20 percent of a creature, and an aimed hit at 25.

  • 2.19 initial = 2.19

    How early your creatures move when a round opens.

    Treasure from won fights, at five times the cost of attack. Worn gear lends it, and some shop and reward items grant it.

    The whole field acts in order of initiative, highest first, so it decides whether you land a killing blow before the other side answers or after.

  • 13.42 initial = 13.42

    How readily the realm's heat answers to you, in a fight and on the road.

    Treasure from won fights, and one of the dearer of the nine. Worn gear lends it, and some shop and reward items grant it.

    It is added to the heat you get for a fight you start, and a quarter of it is added to the heat of every step on your own land, or on any land while you belong to none.

  • 1.90 initial = 1.90

    The realm's willingness to tilt a moment your way, or against you.

    Treasure from won fights, but only on about one win in eight, so it grows in jumps rather than steadily. Clickables in the lands hand it out, and worn gear lends it.

    On roughly one scene in three, luck finds you Winertia; luck below zero loses it instead. In a fight, luck on either side can double an effect or cancel it outright.

  • 10.26 initial = 10.26

    How readily your vitality comes back to you.

    Treasure from won fights, and by far the dearest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    It swells the vitality your house pays you on every refresh, by up to half again, with half of that reached at 2,000. After a fight, every creature you sent is brought back up to at least its regeneration as a percentage of its maximum vitality. Your regeneration is shared out among them like the other stats.

  • 6.10 initial = 6.10

    Your nose for a price, and how hard you are to overcharge.

    Treasure from won fights, at one of the higher costs of the nine. Worn gear lends it.

    It takes up to 25 percent off a dwelling, a weapon and your house rent. The discount climbs fast at first and then flattens, reaching half its maximum at 750 and never quite the whole 25. It is the one of the nine the fight engine never reads.

  • 12.68 initial = 12.68

    How well you hold together while crossing land that is not yours.

    Treasure from won fights, at one of the higher costs of the nine. Worn helms and shields lend it.

    Stepping into another house's territory costs you vitality, and your energetic immunity cancels that percentage of the loss. At 100 the crossing costs nothing at all.

initialweaponsterritoryalliancemagicillusion

Skills that only grow

  • nothing yet = 0.00

    The weight of your own will, built by going where the realm pushes back.

    Every scene you enter that costs action points. Going in above the viscosity minimum pays more than going in below it. The secured day streak pays as well.

    Your share of a forge wish. There are five bands, from a tenth to a half.

  • 80 initial = 80.00

    How far your character can still be reshaped. It starts at 80 for everyone and is only ever spent.

    Nothing raises it yet. Every card you take by converting permanent stats lowers it by one.

    The price of your next card. At 80 a card costs 10 points; each point of plasticity you lose makes the next card dearer (59, then 69, then 81 ...), and each point above 80 makes it cheaper, down to a floor of one.

Leanings

MiningHerbalismWoodcuttingWaterhandlingFinesseExcavationGardeningFilteringExperimentalismTamingDowsingFusioningLogging100

No Leaning yet. Gathering and crafting grow them.

The Leanings are thirteen crafts that pull against each other: what a player practises grows, and what they neglect falls away.

Principles

Principle of Syntropy 14.90 · Principle of Entropy 14.48 · Time Principle 73.68 · Principle of Light 1

Realm

No Homeland

No alliance

Armoury

No set pieces worn.

Writings

Comments on self


Me as MP3 >^-^<



Me now as MP4 >^-^<


I am male.  I like you right away unless you hurt me.  Do not ask about me, do not assume.

Peace was the first one that ever saw me and I am forever hers.  Not that I belong to anyone but if she ever appears, I will be with her rather than anyone else. 

After asking me a question I will respond with:
Puurrrr = Yes
Meowww/Mew/Miow = No
Hissss = If you like your eyes you will never ask me that again

Wishlist:
A Black Collar (YAYZ!!!  I has one now >^-^<)
A Bird Creature (Kyphis gave me one as a Mur-mas present :D)
Invisibility
A Cheezeburger

Terms I use:
Bunts: Rubbing my head against you.  I likes you a lot when I do this.
Snuggles: Usually when I am in someone's lap or arms and I trust them.
Pounces: When I am in a playful mood.  Killer instinct... rawr!
Pawing: When I am in a playful mood.  Curious about something.

Kitteh is back after a couple months of exploring the East Lands.  Kitteh found a path behind the temple there and had many adventures ranging from meeting new people... to getting lost...










(Translation done by me but I wish to remain anonymous)

Personal hate list

Enemies:
Metal Bunny: Wants me for soup... but he's clumsy and can't catch me *beams*
Cancer: Clearly jealous of me.
Fenrir Grecloth: Kicked me and thinks I'm a rat.
Ledah: Flicked my ear.
werewolfer: Put me in his mouth and tried to chew me.  He godmodded because I was clawing the inside of his                          mouth furiously and he acted as if he didn't feel it...
Granos: Told werewolfer to eat me... then healed me cuz he didn't want me to bleed on the fountain... I am still                      unsure about this one.



When someone attacks me I will say either:
If they lost: Kitteh hisses and scratches (insert name here) as they come near.
If they happened to win: Kitteh limps from being kicked by (insert name here).

Creatures 12

  • Elemental VElemental Vlevel 6
  • Grasan IIGrasan IIlevel 2
  • Elite KnatorElite Knatorlevel 4 · 2 held
  • Water Daimon IWater Daimon Ilevel 5
  • Water Guardian IIWater Guardian IIlevel 4
  • FledglingFledglinglevel 3
  • Animated Tree IAnimated Tree Ilevel 2 · 2 held
  • Elemental IIIElemental IIIlevel 4
  • WinderwildWinderwildlevel 4
  • Pimped Grasan HuvourerPimped Grasan Huvourerlevel 3

The most experienced kinds, of 12 creatures in all.

From the Adventure Log

Page 431 · Tales of The Cube

"The commander was marked by the disappearance of his best soldiers. Recently, our path crossed, and I was assigned to investigate this. Nobody knows what happened to the cargo, or to the soldiers, but rumor has it that the cube they transported contained the legendary Book of Principles." Liberty pops in, "Well it can't be that the shades got the cargo. With such a powerful item, we would have noticed by now a change of some sort." "Or maybe they did, but something else happened," a young voice talks out of the crowd. "Wait, I might help. I am Yami no Sakura; a legend teller. I met the commander, and I want to help."

This story involves real player characters and grows every few hours. Read the rest in the game: you could become part of it.

Join the realmPlay