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Kriskah Arcanu
Player ID: 102498
~Register to the game as an adept of this player~
Regeneration : 42
Energetic immunity : 69
Trade sense : 37
Briskness : 32
Initiative : 28
Defence : 84
Attack : 150
Power : 44
Luck : 17
Volition : 4
Cartography : 4
Medusa Ceremonial Armour
Principle of Light = 209
Principle of Balance = 52
Principle of Cyclicity = 447
Darkness Principle = 38
Principle of Enthropy = 52
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Battle stats
Won: 457 | Lost: 583
Honor: 2891
MindPower: 5
You are not yet a member of any alliance
Kriskah Arcanu, Traveling Merchant

 Kriska's Portrait by Thomas Riddle


Kriskah is a traveling merchant, you will often see her travelling around MD on a small wagon pulled by a black Percheron named Rustichello.



 

A merchant’s journey


A big wolf bows welcoming her… a dying tree witch all of the sudden begins to blossom… a black horse following her fascinated with the herbs scent on her cloths. All of these living images in her mind are only fractions of her restless journeys on the MD world...


 



(Image may be subject to copyright. Read the note at the end of this page.).

 

When Kriskah arrives to No Mans Lands she felt completely lost. But soon - due mostly to the curiosity of its inhabitants about the eccentricity of her goods - she begins to make good friends.

 

Attracted by the smell of the herbs she carries, a Percheron horse followed her and became to be her most loyal companion. Now she feels completely safe when she travels around MD. She likes speed so... beware pedestrians!

 

She knows these are ancient and mysterious lands, witch haven’t completely opened their puzzling ways to her. But this is something she finds intriguing and encouraging.




 
Some of my creatures
Efecto Tequila Chaos Archer Majestic Winderwild Marea Roja Grasan Huvourer Lobby Empresarial Tramite Burocratico El Dictador Lachesis

The Marketplace

 


 


 


 


 





Page 585 - The Hunt for Red Presents
Aia, while initially surprised, welcomed the elf as befitting a Queen and offered them help with their predicament. The elf was upset and directly questioned whether Aia had come to further set his home alight.

After the initial grumpiness, Aia spent some time learning why the elf had not replied. The elf and their friends had went away to commiserate the loss of their friend Fyrd. This was why there was no replies, and someone with a tricky sense of humour decided to continue to pile the letters up in the office. They continued to discuss the letter situation and Aia admitted that on her request the letters were sent. While the elf refused to admit it, Aia got the distinct impression that the elf had not read them.

As the discussion continued, they migrated to the Defensive Tower Balcony where tea and biscuits were offered. Aia explained the concern about Confused Santa, his elf, and the presents and the archive elf mentioned that he would be able to help. However this was contingent on whether the problems with the archives could be solved since that was their first priority.

After the elf left, Aia realised that the elf did not realise she was the Queen, after them making several comments about the scary Queen. That shall be a surprise if the elf later realises! The elf has promised to send the Queen or Aia, whom is much less scary than the queen, a list of requests to help restore the archives. ...
This story involves real player characters and updates every few hours.
Read the rest of the story in the game...you could become part of it


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