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Kriskah Arcanu
Player ID: 102498
~Register to the game as an adept of this player~
Regeneration : 42
Energetic immunity : 69
Trade sense : 37
Briskness : 32
Initiative : 28
Defence : 84
Attack : 150
Power : 44
Luck : 17
Volition : 4
Cartography : 4
Medusa Ceremonial Armour
Principle of Light = 209
Principle of Balance = 52
Principle of Cyclicity = 447
Darkness Principle = 38
Principle of Enthropy = 52
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Battle stats
Won: 457 | Lost: 583
Honor: 2891
MindPower: 5
You are not yet a member of any alliance
Kriskah Arcanu, Traveling Merchant

 Kriska's Portrait by Thomas Riddle


Kriskah is a traveling merchant, you will often see her travelling around MD on a small wagon pulled by a black Percheron named Rustichello.



 

A merchant’s journey


A big wolf bows welcoming her… a dying tree witch all of the sudden begins to blossom… a black horse following her fascinated with the herbs scent on her cloths. All of these living images in her mind are only fractions of her restless journeys on the MD world...


 



(Image may be subject to copyright. Read the note at the end of this page.).

 

When Kriskah arrives to No Mans Lands she felt completely lost. But soon - due mostly to the curiosity of its inhabitants about the eccentricity of her goods - she begins to make good friends.

 

Attracted by the smell of the herbs she carries, a Percheron horse followed her and became to be her most loyal companion. Now she feels completely safe when she travels around MD. She likes speed so... beware pedestrians!

 

She knows these are ancient and mysterious lands, witch haven’t completely opened their puzzling ways to her. But this is something she finds intriguing and encouraging.




 
Some of my creatures
Efecto Tequila Chaos Archer Majestic Winderwild Marea Roja Grasan Huvourer Lobby Empresarial Tramite Burocratico El Dictador Lachesis

The Marketplace

 


 


 


 


 





Page 237 - The Shade Ballance - Sm., Ren.
As SmartAlekRJ goes around creating the complete list of people he needs to attend this meeting he is now taking charge of, Renavoid stands at the doorway to the private room and slowly unlocks it to let in the people one at a time. As each one files in, he closes the door and bolts it behind them. ...
This story involves real player characters and updates every few hours.
Read the rest of the story in the game...you could become part of it


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