for studying the arts of warfare and governance, i found these to be some noteworthy advisors:
sun tsu zhuge liang niccolò machiavelli baltasar gracián karl von clausewitz
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CHALLENGE: Old School Battle
for tacticians, veterans and purists: a battle with tokenless creatures, with or without voluntary setup restrictions
possible restrictions could be:
- certain creature level (only level I and II creatures, etc) - certain praypower (0 %, 20%, etc) - no creature-type more than once - no maxed creatures - a certain number of creatures - certain creatures can't be chosen (no life stealers, etc) - lady luck / russian roulette * (both players chose the "random ritual" option or a creature with less than 301 VE. can have some really amusing results)
as alternative to tokenless creatures: - restricted number of tokens / of creatures with tokens - certain tokens can't be used (no claw III, etc)
* idea by MRWander
for roleplayers and story-tellers: roleplaying an actual battle in the fashion of neil gaimans "the oldest game" this game of wit should include some key events of the actual battle (for example: important aura-effects, when / how creatures were defeated, how the planned strategy worked out, etc)
it may be of interest to note that the person winning the battle does not have to be the person winning our "match", for there are many ways how one can benefit from a lost fight, more than from an empty win: a lesson, a test of new ideas, a show of pride in challenging the mightiest
the "match" is all about how you present your actions, your intentions, how you improvise to turn a seemingly devastating loss into a triumph it is a duel of wit and a duel of story-telling (and first and foremost it's for the fun of it)
this is, of course, an experiment and open to suggestions and intersting ideas.
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