| Regeneration : |
311 |
| Luck : |
-13 |
| Energetic immunity : |
645 |
| Trade sense : |
230 |
| Briskness : |
250 |
| Initiative : |
180 |
| Defence : |
905 |
| Attack : |
448 |
| Power : |
56 |
| Volition : |
164 |
| Mining : |
20 |
| Herbalism : |
11 |
| Woodcutting : |
8 |
| *excavation : |
6 |
| Waterhandling : |
8 |
| Cartography : |
20 |
| Gardening : |
6 |
| Finesse : |
6 |
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| Element Principle |
= 1 |
| Time Principle |
= 1 |
| Principle of Light |
= 1 |
| Principle of Imagination |
= 1 |
| Darkness Principle |
= 1 |
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Loading human character...
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| You are not yet a member of any alliance |
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You see a knight, clad in worn, rusty, bloodstained armour. His face wears his weariness; bags beneath his eyes betray his fatigue; his absent gaze fixates on some distant oblivion; remniscent of the expressionlessness behind his bland smile.
He treads with caution, maintaining a low profile, as if his presence were unforgivable. Curiously, his helmet is not worn as the rest of his armour; one often finds him donning it to sleep, and removing it when he wakes. Those that witness his rest may find him speaking incessant gibberish, although on occasion, he speaks of "Lilly", whomsoever this may be.
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| Page 231 - The Shade Ballance - Br. |
| Deep in Necrovion, dark figures gather around a tethered Golemus Drachorn. Braiton brings forth a bright dagger and uses it to slice the Drachorn’s throat. The single heartless act instantly taints the dagger a black that seemed to suck the light from the very air around it. Sneering, Braiton uses the blood on the dagger to paint a special pentagram all around the drachorn. ... |
This story involves real player characters and updates every few hours.
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