Regeneration : |
311 |
Luck : |
-13 |
Energetic immunity : |
645 |
Trade sense : |
230 |
Briskness : |
250 |
Initiative : |
180 |
Defence : |
905 |
Attack : |
448 |
Power : |
56 |
Volition : |
164 |
Mining : |
20 |
Herbalism : |
11 |
Woodcutting : |
8 |
*excavation : |
6 |
Waterhandling : |
8 |
Cartography : |
20 |
Gardening : |
6 |
Finesse : |
6 |
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Element Principle |
= 1 |
Time Principle |
= 1 |
Principle of Light |
= 1 |
Principle of Imagination |
= 1 |
Darkness Principle |
= 1 |
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Loading human character...
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You are not yet a member of any alliance |
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You see a knight, clad in worn, rusty, bloodstained armour. His face wears his weariness; bags beneath his eyes betray his fatigue; his absent gaze fixates on some distant oblivion; remniscent of the expressionlessness behind his bland smile.
He treads with caution, maintaining a low profile, as if his presence were unforgivable. Curiously, his helmet is not worn as the rest of his armour; one often finds him donning it to sleep, and removing it when he wakes. Those that witness his rest may find him speaking incessant gibberish, although on occasion, he speaks of "Lilly", whomsoever this may be.
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Page 335 - The Inner Sun - Noo. |
Relaxing a bit, No One picks up the puppy which licks his hands. Suddenly, the dark land turns into a field of golden wheat. A shimmering bubble surrounds him and the field. Through its transparent layer, though, he can see the horrific landscape outside. No One stands, gaping in amazement of the peaceful, still, and beautiful setting. ... |
This story involves real player characters and updates every few hours.
Read the rest of the story in the game...you could become part of it |