| Regeneration : |
311 |
| Luck : |
-13 |
| Energetic immunity : |
645 |
| Trade sense : |
230 |
| Briskness : |
250 |
| Initiative : |
180 |
| Defence : |
905 |
| Attack : |
448 |
| Power : |
56 |
| Volition : |
164 |
| Mining : |
20 |
| Herbalism : |
11 |
| Woodcutting : |
8 |
| *excavation : |
6 |
| Waterhandling : |
8 |
| Cartography : |
20 |
| Gardening : |
6 |
| Finesse : |
6 |
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| Element Principle |
= 1 |
| Time Principle |
= 1 |
| Principle of Light |
= 1 |
| Principle of Imagination |
= 1 |
| Darkness Principle |
= 1 |
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Loading human character...
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| You are not yet a member of any alliance |
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You see a knight, clad in worn, rusty, bloodstained armour. His face wears his weariness; bags beneath his eyes betray his fatigue; his absent gaze fixates on some distant oblivion; remniscent of the expressionlessness behind his bland smile.
He treads with caution, maintaining a low profile, as if his presence were unforgivable. Curiously, his helmet is not worn as the rest of his armour; one often finds him donning it to sleep, and removing it when he wakes. Those that witness his rest may find him speaking incessant gibberish, although on occasion, he speaks of "Lilly", whomsoever this may be.
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| Page 1 - Golemus Wizard quest |
| Some crazy wizard is experimenting with the dream world in Golemus Golemicarum.
Seems that his actions upset the dark forces of Necrovion.
A hero is requested to go on a quest to see whats going on there.
IF he returns successfuly he will be greatly rewarded,
if he fails...his account will be doomed and locked forever in a
Necrovion prison or the crazy wisard might turn him into a weird animal or something.
It is rumored that the dark shades are allready testing players to see who fits their requirements. ... |
This story involves real player characters and updates every few hours.
Read the rest of the story in the game...you could become part of it |