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Occamrazor
Player ID: 250363
~Register to the game as an adept of this player~
Regeneration : 5
Energetic immunity : 6
Trade sense : 1
Briskness : 8
Initiative : 1
Defence : 4
Attack : 9
Volition : 45
Power : 1
Luck : 0
Principle of Imagination = 28
Principle of Balance = 6
Principle of Syntropy = 9
Battle stats
Won: 63 | Lost: 53
Honor: 1651
MindPower: 3
You are not yet a member of any alliance
Occamrazor
Ockham's razor (also written as Occam's razor and in Latin lex parsimoniae) is a principle of parsimony, economy, or succinctness used in problem-solving devised by William of Ockham (c. 1287 - 1347). It states that among competing hypotheses, the one with the fewest assumptions should be selected. Other, more complicated solutions may ultimately prove correct, but—in the absence of certainty—the fewer assumptions that are made, the better.

The term razor refers to distinguishing between two hypotheses either by "shaving away" unnecessary assumptions or cutting apart two similar conclusions.

Ockham stated the principle in various ways, but the most popular version "entities must not be multiplied beyond necessity"
Some of my creatures

Occamrazor
Doing things the hard way.
Allowing others to treat anyone as if they are lesser than.




Page 558 - One Man, Many voices
Aia was brought into Necrovion under the guide of the loyal protector Lashtal. While talking to the old man his manner softened, until finally the glow in his eyes subsided and he pulled Aia into the circle. Suddenly they were in the dream world and the old man seemed scared. He spoke quickly to her, begging her to help him, explaining that the shades could not hear him here, but that they would suspect if they were too long. After the short discussion the old man banished her from the land. He hoped that the human would be able to help his pain. ...
This story involves real player characters and updates every few hours.
Read the rest of the story in the game...you could become part of it


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