| Regeneration : |
5 |
| Energetic immunity : |
6 |
| Trade sense : |
1 |
| Briskness : |
8 |
| Initiative : |
1 |
| Defence : |
5 |
| Attack : |
10 |
| Volition : |
45 |
| Power : |
1 |
| Luck : |
0 |
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Gladiator |
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Royal Guard |
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Sun God Armour |
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| Principle of Imagination |
= 28 |
| Principle of Balance |
= 6 |
| Principle of Syntropy |
= 9 |
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Loading human character...
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| You are not yet a member of any alliance |
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| Occamrazor |
Ockham's razor (also written as Occam's razor and in Latin lex parsimoniae) is a principle of parsimony, economy, or succinctness used in problem-solving devised by William of Ockham (c. 1287 - 1347). It states that among competing hypotheses, the one with the fewest assumptions should be selected. Other, more complicated solutions may ultimately prove correct, but—in the absence of certainty—the fewer assumptions that are made, the better.
The term razor refers to distinguishing between two hypotheses either by "shaving away" unnecessary assumptions or cutting apart two similar conclusions.
Ockham stated the principle in various ways, but the most popular version "entities must not be multiplied beyond necessity"
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| Occamrazor |
Doing things the hard way. Allowing others to treat anyone as if they are lesser than.
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| Page 306 - The Inner Sun - Iam. Noo. |
| After a long time, when their hope was at its end, the dark corridor finaly ends. A small wooden door takes them in a big hall. A dark clouded sky can be seen through the broken windows of the hall. ... |
This story involves real player characters and updates every few hours.
Read the rest of the story in the game...you could become part of it |