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Princess Katt
Player ID: 202952
~Register to the game as an adept of this player~
Regeneration : 64
Luck : 28
Energetic immunity : 81
Trade sense : 42
Briskness : 88
Initiative : 50
Defence : 356
Attack : 382
Power : 41
Waterhandling : 0
Finesse : 0
Experimentalism : 0
Herbalism : 0
Volition : 4
Cartography : 2
Sun God Armour
Medusa Ceremonial Armour
Principle of Balance = 4000
Principle of Light = 4000
Principle of Syntropy = 1976
Principle of Imagination = 3915
Loading human character...
Battle stats
Won: 322 | Lost: 999
Honor: 4950
MindPower: 4
You are not yet a member of any alliance



Once upon a time there was a king and queen who had a daughter.  They loved her very much and kept her sheltered from much of the world.

As the princess grew older, as it would happen, there came to be unrest in the country.  The king worried what to do if he was overthrown.  As a takeover seemed at hand, he came up with a plan to spirit the queen and the princess away until he could meet up with them later.

The time came, and the queen and the princess boarded an unmarked ship and set sail.  Only the captain of the ship was advised of the destination for security's sake.

The trip went smoothly until one day when the ship was beset by pirates.  The queen could see the pirate ship drawing closer and closer and she could hear the battle going on all around.  It seemed evident that the pirates would win, so the queen decided to do something desperate.  She told the princess that it was time to leave the ship.  The queen found an empty barrel for the princess to crawl into, then the queen flung the barrel overboard, hoping that the princess would escape without harm.  The princess did not know that the queen was not to follow.  Once overboard, the princess cried out to her mother, but the queen just called out that this was for the best.  The queen remained behind, hoping that her presence on the ship would allow the princess to get to safety.

The princess was in the barrel, being tossed about on the waves, for a very long time.  Finally, one day, a storm brewed above and tossed the barrel upon some rocks, breaking it apart.  The princess lost consciousness. 

When she awoke, she was on a sandy beach and the sun was shining.  She heard voices, and hid at first, but finally started to speak to people and found out that she had arrived to a land called Magic Duel.  She began her search for her parents and started to have many adventures.

Day 12 Year 7:  Married true love Dragual Monarch

Day 145 Year 7: Was gifted katana Flamestrike by Necromancer Mortis

Some of my creatures
Angien Full-grown Winderwild Grasan II Sharptear Rustgold Drachorn Animated Tree III Master Lorerootian Archer Elemental IV Dark Archer III Unholy Priest II




                                            There is too much hate in the world as it is.





THE SISTERHOOD

PURPOSE:  The purpose of The Sisterhood is to gather women into a sorority of  "Sisters" for the sole purpose of having fun with role playing with other players and creating mischief where ever we may be...such as smooching willing men.

The following Sisterhood rules are not to be taken seriously.

1. You must ask to smooch the men of MD, if you wish to participate in this duty.

2. Share your weapons and other nasty toys with your Sisters when asked.

3. You must forgo all notions that you are to act like Ladies, unless in the presence of Kings or Queen Kets.

4. Always stand behind your Sisters in times of need.

5. You must accept that slurping is a Mur given right to all Sisters.

6. Understand The Snicker Game and be prepared to play it at a moments notice.

7. Pay attention to the Mood Panel for collective instruction.

8. Keep an eye out for prospective Sisters.

9. Don't be shy on ideas for The Sisterhood to accomplish.

10. Always show your respect to the Kings and Queens of each land.

11. Be available to witness the swearing in of new Champions of the Rose and give them a smooch to "seal the deal" when asked.

Active Members:

1. Mistress Windy

2. Sister SageWoman

3. Sister Mainnelle D Ashke

4. Sister Mya Celestia

5. Sister sasha lilias

6. Sister Mysteria Blue

7. Sister Nylah Raynen

8. Sister Curiose

9. Sister Keida

10. Sister Gort Hedera

11. Sister Kiley Ann

12. Sister euraana Fitdo

13. Sister Vika Noir

14. Sister Lintara

15. Sister Princess Katt

16. Sister Raine Castaway

17. Sister Nava Sin Sethrius

18. Sister Roxanne du Rouge

The Sisterhood Oath

I, (state your name), do hereby swear to do my Sisterly duty, which is to have fun, help others, and do whatever task my Mistress of The Sisterhood asks of me.  So help me MUR!





Page 577 - The Hunt for Red Presents
Invie decided he would interrogate Willow to find out what they knew of the gifts. Alongside them was Sunfire and someone who Willow described as the "putrid one". This arrangement, good cop, bad cop, and smelly cop, continued until Aamon, Jakubhi, and Aia appeared later to listen in on the conversation.

Willow was a sly one who unfortunately lacked memory until Sunfire palmed him a rather large Diamond. Upon miraculously regaining his memory Willow proceeded to explain that he allowed “the Fat Man” to store presents in exchange for an exorbitant number of coins. There was also a significant amount of advertising of his potions which are likely a scam. However the writer would like it noted that they are a bargain of a scam at just one silver coin, get them today! (advert inserted due to a large amount of coin changing hand, Willow is a crafty one)

Once discussions of low low priced potions had abated, Willow was then confused why there would still be presents in his storeroom, stating that they are normally gone on Christmas Eve. They remarked that they found their present under the tree as usual so was surprised when they found the presents still in the storeroom.

Willow was able to confirm, through viewing a flier of the murdered elf, that this was the person hanging around his storeroom. He remarked that the elf was seen moving presents back into the storeroom on Christmas Eve. This was something he felt was a tad odd, however you do not question the Fat Man’s elves, so he let it slide.

Bad cop continued until Invie made the somewhat final mistake of biting Willow’s hand. You know what they say, you don’t bite the hand that feeds you information. The Shop Guardian I was called in and escorted the troublemaker out of the premises, locking Willows shop to all who wanted to enter.

Like many others, Willow was unable to take the presents, however upon inspecting them decided it was likely elf magic protecting them. He was shown a snowflake by Aamon and agreed that that too smelt of elf magic. Willow stated that while they are an artificer (and self professed expert potion maker) they were not familiar with elf magic, but would tinker to see what could be achieved.

While Willow was very keen to accept the kind offers of more coin to take them to the Fat Man, he had to admit he did not know how to contact him. They explained the mountain of coin gets delivered by Aramour directly from the Fat Man. While third cop Ledah had been mostly quiet until now, he took special interest in this discussions concerning Willow and causing him to make notes about doubling the guard.

Good cop Sunfire continued the investigation, opting not to bite any more hands, and convinced Willow to explain that a number of elves that work for the Archives and they may know the Fat Man. Unfortunately the time drew on and Willows hands grew itchy, feeling anxious about the lost coin he was not scamming off people. At this point he bustled off ending the discussion and went to re-open the shop.

The full log is available on the forum, continue to send details to the INVISIBLE VOICE’s as required. The adventure, continues. ...
This story involves real player characters and updates every few hours.
Read the rest of the story in the game...you could become part of it


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