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Seigheart
Player ID: 182140
~Register to the game as an adept of this player~
Regeneration : 124
Energetic immunity : 142
Trade sense : 102
Briskness : 960
Initiative : 925
Defence : 1916
Attack : 1828
Power : 205
Luck : 910
Experimentalism : 141
*excavation : 140
Volition : 374
Cartography : 143
Waterhandling : 73
Herbalism : 68
Finesse : 59
Woodcutting : 55
Dowsing : 8
Mining : 15
Gardening : 1
*logging : 0
Gladiator
Sun God Armour
Principle of Light = 1489
Darkness Principle = 13
Principle of Syntropy = 237
Element Principle = 2197
Principle of Enthropy = 2203
Previously dispatched awards named for official events and competitions and managed the TK team. Guarded the Tribunals treasure.
Trust Points 1/2
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Battle stats
Won: 1769 | Lost: 2240
Honor: 3443
MindPower: 5
You are not yet a member of any alliance

What I Wish to Build Next

My next wish, if the Realm permits it, will not simply be for another possession.

I want to create something that gives the Crafters Guild a physical purpose within the Realm.

I envision a proper workshop: a place where the crafts of MagicDuel can gather beneath one roof. A forge for the smith, tools for the mason, benches for the carpenter, equipment for the alchemist, and room for whatever strange crafts the Realm develops next.

I do not expect these things to create something from nothing. Quite the opposite.

A crafter should have to travel the Realm, gather the proper materials, understand what they are attempting to create, and bring those materials back to the Guild. The workshop should provide the means to transform those resources into something meaningful.

I want the Guild to become a reason to gather resources rather than merely hoard them.

A reason to learn the Forge rather than simply hear stories about it.

A reason for experienced players to teach those attempting their first creation.

A reason for someone to look at a piece of wood, metal, stone, herbs, toxic plants, or some obscure forgotten resource and wonder:

What could I make from this?

I would like to see the Crafters Guild become useful to people who are not members of it as well. Bring us an idea. Bring us materials. Bring us something strange and ask whether it can be made.

Perhaps the answer will be no.

Perhaps the attempt will fail spectacularly.

That is still crafting.

My wish is not merely to resurrect an old Alliance and wear its badge.

I want to build the workshop that gives it a reason to exist.

And once that exists, I want to see what the Realm chooses to make with it.. Forging the best tools will help me with this goal. I want to for a 2 handed sword named Zweihander with the iron, gems, and bones of my vanquished foes.

Some of my creatures
Elemental V Revolted Skill Vampire Angien Reanimated Roots Pimped Grasan BloodPact Dark Archer II Walking Tree Master Sharptear


Winner's Sanctuary

I do not believe war is won by the strongest. Strength is merely another tool, and like any tool, it is useless in the hands of someone who does not understand when or how to use it.

I believe in preparation. Know your enemy, know your allies, know the ground beneath your feet, and know what you are willing to sacrifice before drawing your weapon. Resources, knowledge, tools, creatures, alliances, and patience are all weapons in their own right.

I do not seek battle simply for the sake of fighting. If I fight, there should be purpose behind it. Victory should gain something, protect something, teach something, or change something. Violence without purpose is simply waste.

I respect an opponent capable of defeating me. There is more to be learned from a worthy defeat than from a hundred meaningless victories. If you best me, I will remember how. If I best you, I expect you to do the same.

My loyalty is given, never assumed. Titles do not command my respect, actions do. I will stand beside those who have earned my loyalty, but I will never mistake obedience for honour.

Perhaps most importantly, I see little difference between the warrior and the craftsman. Both take raw materials and impose their will upon them. A smith shapes metal with hammer and flame. A warrior shapes the battlefield with steel, patience, and intent. Both must understand their tools, and both must accept responsibility for what they create.

I would rather build than destroy. But when destruction becomes necessary, I believe it should be deliberate, decisive, and remembered.

A weapon does not make you powerful.

Knowing when to leave it sheathed does.



Page 323 - The Inner Sun - Bo. Awi.
Bootes sits down at the desk and looks over the wooden box. The mark of the Inner Sun fades on the box’s lid and is replaced with a picture, only it appears broken and scrambled. Bootes touches the lid and sees that the pieces move and fit together in a pattern. After some time, Bootes smiles as the last piece clicks into place. A congratulatory message displays and the box unlocks. Congratulations to Awiiya for solving the quest correctly! ...
This story involves real player characters and updates every few hours.
Read the rest of the story in the game...you could become part of it


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