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Seigheart
Player ID: 182140
~Register to the game as an adept of this player~
Regeneration : 194
Energetic immunity : 213
Trade sense : 170
Briskness : 1028
Initiative : 992
Defence : 1498
Attack : 1851
Power : 277
Luck : 922
Experimentalism : 89
Excavation : 90
Volition : 544
Cartography : 207
Waterhandling : 91
Herbalism : 90
Finesse : 90
Woodcutting : 89
Dowsing : 72
Mining : 83
Gardening : 64
Logging : 61
Principle of Light = 2849
Darkness Principle = 13
Principle of Syntropy = 237
Element Principle = 4000
Principle of Enthropy = 4000
Reads what a bone remembers from the marrow inside it, with a knife, a needle and a lot of patience. Some bones say more than their owners ever did.
Battle stats
Won: 85 | Lost: 77
Honor: 1935
MindPower: 5
You are not yet a member of any alliance

What I Wish to Build Next

My next wish, if the Realm permits it, will not simply be for another possession.

I want to create something that gives the Crafters Guild a physical purpose within the Realm.

I envision a proper workshop: a place where the crafts of MagicDuel can gather beneath one roof. A forge for the smith, tools for the mason, benches for the carpenter, equipment for the alchemist, and room for whatever strange crafts the Realm develops next.

I do not expect these things to create something from nothing. Quite the opposite.

A crafter should have to travel the Realm, gather the proper materials, understand what they are attempting to create, and bring those materials back to the Guild. The workshop should provide the means to transform those resources into something meaningful.

I want the Guild to become a reason to gather resources rather than merely hoard them.

A reason to learn the Forge rather than simply hear stories about it.

A reason for experienced players to teach those attempting their first creation.

A reason for someone to look at a piece of wood, metal, stone, herbs, toxic plants, or some obscure forgotten resource and wonder:

What could I make from this?

I would like to see the Crafters Guild become useful to people who are not members of it as well. Bring us an idea. Bring us materials. Bring us something strange and ask whether it can be made.

Perhaps the answer will be no.

Perhaps the attempt will fail spectacularly.

That is still crafting.

My wish is not merely to resurrect an old Alliance and wear its badge.

I want to build the workshop that gives it a reason to exist.

And once that exists, I want to see what the Realm chooses to make with it.. Forging tools I don't have will help me achieve this goal. I would also like a way to recruit Drachorns.

Some of my creatures
Elemental V Trollhorn Grasan Huvourer Taurminotaur Angien Revolted Skill Vampire Reanimated Roots Walking Tree


Winner's Sanctuary

I do not believe war is won by the strongest. Strength is merely another tool, and like any tool, it is useless in the hands of someone who does not understand when or how to use it.

I believe in preparation. Know your enemy, know your allies, know the ground beneath your feet, and know what you are willing to sacrifice before drawing your weapon. Resources, knowledge, tools, creatures, alliances, and patience are all weapons in their own right.

I do not seek battle simply for the sake of fighting. If I fight, there should be purpose behind it. Victory should gain something, protect something, teach something, or change something. Violence without purpose is simply waste.

I respect an opponent capable of defeating me. There is more to be learned from a worthy defeat than from a hundred meaningless victories. If you best me, I will remember how. If I best you, I expect you to do the same.

My loyalty is given, never assumed. Titles do not command my respect, actions do. I will stand beside those who have earned my loyalty, but I will never mistake obedience for honour.

Perhaps most importantly, I see little difference between the warrior and the craftsman. Both take raw materials and impose their will upon them. A smith shapes metal with hammer and flame. A warrior shapes the battlefield with steel, patience, and intent. Both must understand their tools, and both must accept responsibility for what they create.

I would rather build than destroy. But when destruction becomes necessary, I believe it should be deliberate, decisive, and remembered.

A weapon does not make you powerful.

Knowing when to leave it sheathed does.



Page 96 - Golemus Wizard quest - sim.
"Who am i ?..." the mysterious man asks, without turning towards simplyzero. After a moment of silence, dead silance in this creepy place, he continues.. "I am simplyzero..you should ask yourself who you are". Simplyzero looks shoked at the man and is unable to reply. The ferry floats still in the dark waters, simplyzero tries to speak but he still has no clue what to say yet. (players are invited to sugest simplyzero what he should do >here<) ...
This story involves real player characters and updates every few hours.
Read the rest of the story in the game...you could become part of it


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