I will not describe myself as a person yet...I will let others to define me :)
~~The New bracket Chat Feature is Mine !!~~
Phisical description:
body: 1.80 height... 73kg... black long hair...brown eyes...
Wearings: Head: A simple white large hood... it only speciality is that my face cannot be seen because the hood has 'Black Light' inside Torso:- a simple white shirt... - over the shirt... a black vest with lots of pokets - and at last a long white robe ,also with many pockets... it has no buttons..so it cannot be closed ...on the left shoulder there is a special black Shoulder Pad wich looks like a dragon head with an blood-red orb into it's mouth. Bottom: Long black pants with ...guess what...lots of pockets.... Extras : A necklace with a little cilinder-shaped glass...witch contains a flame...that oftenly changes it's color... - A bag in wich to put what ever I want - My Kalak Weapon !!
The Flame: It came from the Mt. Kelle'tha... I recieved it at my birth... It has no name... no specified power... I must find all those... All I know untill now is that it shares the same flow of energy with me...we are one... I was told that it's power grows along with mine I noticed something today... It changes colors when I change my mood :) It can also sometime tell me what to do..with the Power of Colors...each color means something...
The kalak weapon: I found it when I was a child and while I was wandering the Underground... I reached one day at the Gazebo of Chaos... and I found a little blue pyramid floating in the Gazebo... I took it and sudenly... it pierced my hand with some root-like veins... It now is bond to my hand for ever... At thought it's a weapon of some sort...so I thought at a sword...and the strange pyramid turned into one !! Since then I am still trying to see what it can do...but untill now I saw that it can turn in WHATEVER shape I wish or it wishes...or both of us wish... I usually keep it in a staff's shape...it can turn in whatever I wish..from weapons..to shields..to armor and even normal tools..
Marind's Bell's the Capitol, With open arms it welcomes all, Willow's Walk and Angien Hall, Home of raucous Carnival, Come see!
Struck by grandeur, bathed in light, Moved to laugh or moved to fight, Clothed in metal, wielding might, Enjoying Life with great delight, You'll be!
We are the gate to the MDA, Champions fight or come to play, Seat of mystery, some would say, We'll hold the blight of shades at bay, You'll see!
But do not think us all a Saint For even Angiens have a taint Paradise for sure this ain't And rosey view I would not paint For Thee!
Now peace is fleeting like the frost By wars this land we did exhaust And murder foul came with high cost For Marind's soul now wanders lost Poor she!
And ruined does the city lie Perhaps to rise yet by and by, Now truth it is so hard to spy But don't despair and do not sigh, I plea!
We guardians of a lost city Find strength in our diversity Marind's Folk in league, you see, Champions of adversity We'll be.
Heretic Archers by our side Speak truth to all and never lied For truth to show and never hide Is what you'll seek if here abide With me!
Angiens flare beside the shrine And Elementals form a line Here by a lake of tears of brine This is the home that I'd call mine With thee! - by Fyrd Argentus
1.MP2, MP3 and MP4 are not to be attacked unless they are idle, or have so many heads that you could attack them inside a sanctuary anyways (7).
2.Alliance members can be attacked..it's the alliances duty to make sure they can fight.
3.Those within protection attacking those without makes them lose their protection status for the next attack.
e.g. If a lower MP within the protection attacks an mp5, then that mp5 has the right to attack back. If you start, do not get whiny if someone retributes.
4.And, In case you get attacked you can return the attack, but usually I assume the people hit would be weaker. That's what the protection is for.
5. Torches, once you pick any up you can be attacked...you choose to play the game of fighting, so be prepared to fight.
This is a community run project, there is no official person to complain to, or to enforce the rules. Help yourself.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The Seekers of EnlightmentBound to worship Angiens, The Seekers of Enlightment guild has formed under leadership of *chewett* and represents Marind's Bell. Out of the ruins of the old town there is nothing to defend or to fight for, nothing else but the hope itself that the town will be what it once was. Angiens have lived for so long in Marinds Town but in times of need they did not helped anyone, The seekers believe that they will discover the secrets of the Angiens and understand more about the world. They still represent their only hope and the most decisive advantage against the constant threat of the Shades. Angiens ar dualist creatures, too complex to be understood by any normal human, but understanding them better will unfold secrets about the other parts involved in this, most of all the all feared Shades.
The Seekers of Enlightenment are interested in the existence and workings of the realm itself, especially in Angiens and the mysteries of Marind Bell. Not much remains of the once flourishing town of Marind Bell, not even its real name. Named after its protector Marind in this time the land with its strong protective magic’s symbolizes a tranquil sanctum to many travelers. It is a land rich of secrets, forgotten knowledge and uniqueness.
A few places that come to mind would be Marind's Roundabout: A fountain holding special water- a place for redemption, cleansing and a new beginning. Stairs to Champion's Challenge implying climbing up stairs to higher achievement and new challenges. Angien's Shrine the place where Angiens dwell – mysterious and legendary beings we don’t know what true power or knowledge they might bring. Sage's Keep holding information and knowledge of unknown but possibly immense value. Wind's Sanctuary a colossal place with unearthly architecture. Passage of War with mysterious guardians that won’t let anybody pass and yet with the tunnel being an undeniable connection to Necrovion. Champion's Dome a mysterious vault inaccessible by all, unknown what treasure or danger lies within. And finally a true wonder and legacy of enigmatic power - a huge bell/sphere of light around the entire land of Marind Bell.
If you are interested in the Angiens (their being, nature, ideology, ect), knowledge and understanding of our realm, inner magic and principles, ect the Seekers of Enlightenment and Marind Bell might be your future home and step stone to greater wisdom and perception. The gates are open, the path is laid....walk its trials if you dare.
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