Home | Register | Play!
 
Adepts
NightBane 99
Kriadeath
dude of dawn
Mahtlar
Javierale
Broken Chains
Xavierson
Marina
Nahblard
Cloaked Beast
AbsintheDragonfly
Dark Ronin
Nightbane Strongarm
Reineke
Raincard
LydiaMccarthy

 

 

 

Windy
Player ID: 86324
~Register to the game as an adept of this player~
Regeneration : 105
Energetic immunity : 84
Trade sense : 57
Briskness : 95
Initiative : 70
Defence : 663
Attack : 610
Power : 228
Luck : 90
Finesse : 0
Volition : 11
Cartography : 4
Sun God Armour
Royal Guard
Element Principle = 1261
Principle of Light = 2386
Principle of Cyclicity = 1843
Principle of Imagination = 1379
Time Principle = 134
Windy is the owner of THE WIND &RAIN PUB, which is also co-owned by Ailith. Wind is a member of an ancient race which evolved from their human shells.
Loading human character...
Battle stats
Won: 412 | Lost: 1398
Honor: 5000
MindPower: 5
You are not yet a member of any alliance
Windy

Welcome to MagicDuel! A very addicting role playing game!  Come stay at The Wind & Rain Pub, which is located at Wind's Sanctuary.  This special pub is role-played and a very popular feature.

The Wind & Rain Pub

When you enter The Wind & Rain Pub! You are instantly greeted by a beautiful green-eyed woman with long red hair, down to her waist.

Windy 

To all appearances, she is a sweet young thing, fragile and gentle...you are dazzled by her charm, her green eyes, and warm greeting...until someone breaks her rules.  Then all hell breaks loose.

Windy's Eyes

 Is mated to Nightbane Strongarm - a fierce Gate Guardian.  Carries a huge Axe across his back.

Naughty Windy

 Pub's Wine Cellar

Windy's Bedchambers

 Rustic Bathroom

Baby Strongarm's Crib

New! Windy speaks to a dwarf named Gosney through a mirror.  Gosney crafts furniture for her and is currently fighting off Ogres with Brothers of Remnan

Specials Board:

Nava's Dream - Magic in Liquid form that increases pleasure and brings nostalgia to it's drinker. Take only a shot of it or else you might never get sober. You have been warned.

ABILITIES

. Goes back and forth between flesh form and spirit form.

.  Speaks with a soft Scottish lilt when her user remembers how to write it. XD

. Becomes a tempest when enraged and can whip up a storm like no other.

. Summon food and drink from her pub as well as anything else if she has seen it once.

Weakness: Blood.  Will faint.

Adores: Precious Gems, Gold, and Chocolates

Fears: Mice and Rats.  Will scream and jump up on the nearest high thing...including men.

Spirits Available at the Pub

JUICES ARE AVAILABLE FOR OUR NONDRINKERS!

Bloody Billy 

Blue Ale

Drambruie

Cachaca

Purple Strawberry Liquor

Fire Shine (Moonshine) ***Caution*** Will burn your soul.  Drink carefully!

INTRODUCING!!!!   Chocolate Fire ***Fireshine and Chocolate***

Sake - for Mourn & Susan The Silent

Hot Posset - A nice oatmeal/brandy drink, served hot.

Beer

Ale

Guinness

German Weiss Bier

Samual Adams Winter Lager

Samual Adams October Fest

*Others upon request*

Liquor

Firebrand Whiskey

2000 year-old Whiskey - Courtesy of Old Wolf

Bourbon

Port

Brandy

Vodka (Grey Goose)

Raspberry Cider Brandy

Jamaican Rum

Captain Morgan

Maotai

Hornbeam Bitter

Wine

5,000 year old Flaming Ice Wine - Not for the faint hearted, chicken hearted, nor weak hearted.

Mead

Champagne

Blood Wine

Mead

Apple Cider

Peach Hard Cider

Rose Red Wine

Mysti's Merlot

Winter Sense

Warm Beverages

Taster's Choice -  {Drinker Beware! This beverage will make the drinker have the urgent need to go pee when they reach the bottom of their cup!}

Other top of the line coffees

Several types and brands of teas

Juices

Apple Juice

Orange Juice

Lemonade

Carrot Juice - For Metal Bunny if he ever visits my pub

Pomegranite Juice

Tomato Juice

THE BOOTH

THE BOOTH is a special booth for the owners and friends to sit and chat/gossip.  The Booth is a special order Windy had made with her favorite carpenter, Gosney, who is a dwarf.  The back of the booth is carved with animals and fauna from within the realm.

The booth makes a "who-dun-it" sound whenever anyone says THE BOOTH.  It was a prank that Gosney and his fellow Dwarves did for "Prank Day". Whenever the words are said, we all ask, "What's that sound?"  Lots of fun for RPing.

THE BOOTH is carved from fallen Lorerootian wood. .  It seats 8 people.  WOE TO THE PERSON SITTING IN THE MIDDLE!  It is shaped in a huge arc.

GOSNEY Windy is sometimes seen speaking to Gosney through a mirror. It is the only way she can communicate outside Magicduel.  Great fun when the room is full.

TASTER'S CHOICE "Taster's Choice" coffee is Windy's own special brew. It is made from the finest coffee beans that only the White Elves grow. The only trouble is that she fiddled around with it so it gives the "taster" the urgent {desperate} need to pee when their cup is empty. Windy's idea of a great joke. Woe to those who think they can drink it unaffected. She will give those who think they can hold their water a very large cup!

CHARRED CHAIR This chair now belongs to Pyro Manic.  He ruined the chair with his "Eternal Fire" because he is still learning how to control his element.

Chaser Weed

The pub stocks chaser weed, which is sprinkled into one's drink to prevent hangovers.

*SNICKERS*

Whenever anyone uses this phrase, someone must say another chocolate bar name.  It is loads of fun when everyone in the room plays this game!  This game continues until the names run out.

RULES:

1. Wait your turn.

2. Do not use Snicker.

3. No repeats.

4. Do not make up names!!!

LODGING - VACANCY!

Pub Bedchambers

1. Summer breeze

2. Maebius

3. Nightbane Strongarm

4. VACANCY

5. Necromancer Mort

6. VACANCY

7. VACANCY

8. Sunfire

9. VACANCY

10. domonic

11. VACANCY

12. VACANCY

13. VACANCY

14.  Princess Katt

15. VACANCY

16. keida

17. VACANCY

18. Nava

19. Marvolo

20. Prince Rhaegar

21. nadrolski

22. VACANCY

23. VACANCY

24. VACANCY

25. VACANCY

26. VACANCY

27. VACANCY

28. VACANCY

PUB RULES

1. Do not bring your own drinks into the pub unless you have arranged for the pub to carry it.

2. Do not provoke me.  "She isn't called Windy for nothing." (SageWoman's favorite line.)

3. No swearing. Use [censored] for swear words. [wtf is also unacceptable.]

4. Do not get into Windy's personal space.  (Ask Zleiphnier why.)

5. Respect other players.

6. Do not get fresh with Windy.  (She was raised with 6 brothers and hits hard like a man.)

7. No means No.

8. Is a sucker for gifts of chocolate, gems, and roses.  In that order.

9. No Smoking of any kind.  Unless Windy is in a benevolent state of mind...

_______________________________________________________________________________________

Windy is a self proclaimed Protector of Bob.  What you will see if you try to hurt him or have hurt him.

Guardian of Bob

_______________________________________________________________________________________

Windy's Story (Revamped)

Windy grew up in a wealthy family with six doting older brothers, and she followed them EVERYWHERE.  Being the only girl in the family, she was pretty much spoiled rotten, but was never a rotten child.  Her brothers made sure of that.

At 6 years of age, she was dragged kicking, screaming, and crying to Boarding School to be to be taught to act like a Lady. Acting is exactly what she did, as she refused to be a Lady at all costs, much to the disapproval of her teachers and the heartbreak of her dear Mother.  In the Boarding School for "Ladies", she met a girl close to her age named Sage, who later became known as Sagewoman, and became fast friends with her.  She continues to this day to call her Sagie.

Windy's race was an ancient one even before she was brought forth into the world. They had evolved from their physical shells to their new forms and  called themselves"Wind Spirits" in order to become one with the world around them.  However, children do not use their spirit forms until they reach puberty. Puberty in her world is 100 years old.


 _______________________________________________________________________________________

Some of my creatures
Nichiya

The Thornless Rose Syndicate



Page 563 - One Man, Many voices
Aia welcomed all those present and began to describe the red service. Standing on the outskirts of the Gazebo was the old man. Glancing in his direction she could see what she knew must be there, a slight golden circle, only visible in the periphery of her vision. Either it was her imagination, or it looked slightly more substantial than it did in Necrovion, Something to consider for the future she mused. ...
This story involves real player characters and updates every few hours.
Read the rest of the story in the game...you could become part of it


IMAGE COPYRIGHT NOTE: If you hold the exclusive rights to any of the images used above and do not wish for them to appear on our sites, please contact us with the information proving your ownership and they will be removed immediately.
[ Bug report | Privacy Policy | Copyright Rights | Terms of Use | Advertise Us | Contact ]
Original artworks, text, graphics, user interface and animations. All rights reserved.
Reproduction in whole or in part without the prior written consent is prohibited.   

Copyright © 2005-2024 MagicDuel Adventure®