This is me, what Myself is. |
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| << Back | By chirobitz |
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Day 65- kicked LR guard II. Bwahahahaha!!! (Thanks nadrolski for telling me what stat i need to develop)
Day 65- Had my first LR critures water being and remains.
Day 65- Overcharged my heat device.(it looks cool!)
Day 72 found out my best combinationb of a losing rit. Yey! now i can gain lots of loss just by attacking..
Day 238 year 6- (AM) tried to edit my k papers (though i do not know how i got one) but after a right click, all my writings disappeared without being saved. T_T
Day 236 year 6 (PM) finished my k-doc atlast. (keept saving it every minute.) XD not sure if i used it for the right purpose though.. (i think it is more on military ways and belief)
Got my first EVER item and coin !! aug 30 2011
Aug 31 ,2011- became an official LR citizen. Yey for me!
Got stuck in GG for almost a week now. (note to self, never go there again) 9/5/11
(since my research ideas were not responded i will not bother anymore)
Researching Rituals to beat angiens
1) Use lifestealers against them, Lifestealers take what angiens need to attack (life)
2) Use low HP creatures. (Believe me)
3) do not max out your life
Seems like no one can read my k-doc as of now. Here it is:
(hope someone learns from it though.)
Rituals can be classified into four types:
1.) Pure Damage
2.) Damage
3.) Defense
4.) Pure Defense
Pure Damage
This ritual aims to deal a lot of damage to players. This tactic is usually used
The ritual for this is composed of a strong attacker,
Please note:
The strong attacker refers to a creature that has the "damage" ability for other ability such as burn and aimed hit has different effects and needs to fulfill a specific condition to be effective
The aural support and the defense weaker are only optional and not a primary requirement.
Advantages:
Lets you supply a lot of heat requirement for a creature to upgrade
Mind power advance will be a lot faster (not recommended)
Disadvantage:
A lot of wasted personal heat invested to wrong creatures.
Advancing faster to a higher MP level will make you vulnerable after you advanced.
Damage
This is the same as the pure damage one except that this is not pure. XD
This ritual aims to deal fair damage to an opponent without having to overkill them.
This ritual composes of an attacker, a healer
Please note:
The attacker refers to a creature with the "damage" ability for other ability such as random damage, haotic strike and aimed hit has different effects and needs to fulfill a specific condition to be effective
This ritual usually requires a healer to be effective. (but not all the time) and promotes more party members since there will be less personal skill boost.
Advantages:
Lets you gain more wins than heat to upgrade creature since you tend to destroy your target slowly
Lets you fulfill a special battle result. (MP4 and up only)
(****spoiler****)
Disadvantages:
Fight results can be unpredictable and you must have an idea of you target's defense first before you attack.
Promotes negative creature heat (negative xp) when this tactic failed.
Defense
This ritual is the same as the damage tactic except that it is used mainly as a defense ritual.
This ritual composes of a healer, a defender
Please note
Healers refers mainly to creatures with the "heal" ability. Other abilities such as regenerate and steal life have different effects and requires specific situations in order to be effective.
The defender is not required in the party and requires understanding of how the ability works.
The defense weaker is not required and is only optional..
Advantage:
Endures a fair amount of attack
Used for special purposes (****Spoiler****)
Disadvantage:
Promotes a heat penalty (negative xp) for the creatures involved with a specific situation.
Pure Defence
This ritual is used as a primary defense ritual.
This ritual is composed of a healer,
Please note:
Healers refers mainly to creatures with the "heal" ability. Other abilities such as regenerate and steal life have different effects and requires specific situations in order to be effective.
A defender can be used to lessen damage taken from enemies
Advantage:
Endures a lot of punishment from attacks
Can be used for other purposes (****spoiler****)
Disadvantage:
Promotes a heat penalty (negative xp) for the creatures involved with a specific situation.
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