MagicDuel

Alex40014

  • 5Mind Power 5of 7 levels
  • No Homelandno alliance
  • Honor 4,975of 5,000

391 days in the realm since 10 November 2007 · started in The Original Story Mode

Record

  • Fights1,735 won · 1,734 lost
  • Active6% of days · 391 of 6,898
  • Adept ofMetal Bunny
  • Player ID10748
Play with Alex40014 as your mentor

Join the realm from this page and you start as Alex40014’s adept. MagicDuel is free to play in the browser.

Character

Combat stats tap a row for its sources

  • 211.57 initial = 211.57

    The plain force your creatures strike with when you send them into a ritual.

    Treasure from won fights, where it is the cheapest of the nine to raise. Worn weapons lend it, and some shop and reward items grant it.

    Damage is your attack less the target's defence, and most abilities start their sum from it. Your total is shared out across the creatures in your ritual, so the same attack goes further in a ritual of two than in a ritual of six.

  • 93.18 initial = 93.18

    How much of a blow your creatures shrug off before it touches their vitality.

    Treasure from won fights, at three and a half times the cost of attack. Worn armour lends it, and some shop and reward items grant it.

    It is subtracted from nearly every incoming blow, so a defence above the enemy's attack leaves them doing the minimum of one damage. Like the rest, your total is shared out across the creatures in your ritual.

  • 22.13 initial = 22.13

    The strength behind everything your creatures do that is not a plain blow.

    Treasure from won fights, the second cheapest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    Healing, protecting, stealing life and poisoning all measure themselves against power and ignore attack entirely. Stealing life is capped at 20 percent of a creature, and an aimed hit at 25.

  • 40.96 initial = 40.96

    How early your creatures move when a round opens.

    Treasure from won fights, at five times the cost of attack. Worn gear lends it, and some shop and reward items grant it.

    The whole field acts in order of initiative, highest first, so it decides whether you land a killing blow before the other side answers or after.

  • 68.82 initial = 68.82

    How readily the realm's heat answers to you, in a fight and on the road.

    Treasure from won fights, and one of the dearer of the nine. Worn gear lends it, and some shop and reward items grant it.

    It is added to the heat you get for a fight you start, and a quarter of it is added to the heat of every step on your own land, or on any land while you belong to none.

  • 16.77 initial = 16.77

    The realm's willingness to tilt a moment your way, or against you.

    Treasure from won fights, but only on about one win in eight, so it grows in jumps rather than steadily. Clickables in the lands hand it out, and worn gear lends it.

    On roughly one scene in three, luck finds you Winertia; luck below zero loses it instead. In a fight, luck on either side can double an effect or cancel it outright.

  • 56.84 initial = 56.84

    How readily your vitality comes back to you.

    Treasure from won fights, and by far the dearest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    It swells the vitality your house pays you on every refresh, by up to half again, with half of that reached at 2,000. After a fight, every creature you sent is brought back up to at least its regeneration as a percentage of its maximum vitality. Your regeneration is shared out among them like the other stats.

  • 35.39 initial = 35.39

    Your nose for a price, and how hard you are to overcharge.

    Treasure from won fights, at one of the higher costs of the nine. Worn gear lends it.

    It takes up to 25 percent off a dwelling, a weapon and your house rent. The discount climbs fast at first and then flattens, reaching half its maximum at 750 and never quite the whole 25. It is the one of the nine the fight engine never reads.

  • 96.65 initial = 96.65

    How well you hold together while crossing land that is not yours.

    Treasure from won fights, at one of the higher costs of the nine. Worn helms and shields lend it.

    Stepping into another house's territory costs you vitality, and your energetic immunity cancels that percentage of the loss. At 100 the crossing costs nothing at all.

initialweaponsterritoryalliancemagicillusion

Skills that only grow

  • nothing yet = 0.00

    The weight of your own will, built by going where the realm pushes back.

    Every scene you enter that costs action points. Going in above the viscosity minimum pays more than going in below it. The secured day streak pays as well.

    Your share of a forge wish. There are five bands, from a tenth to a half.

  • 80 initial = 80.00

    How far your character can still be reshaped. It starts at 80 for everyone and is only ever spent.

    Nothing raises it yet. Every card you take by converting permanent stats lowers it by one.

    The price of your next card. At 80 a card costs 10 points; each point of plasticity you lose makes the next card dearer (59, then 69, then 81 ...), and each point above 80 makes it cheaper, down to a floor of one.

Leanings

MiningHerbalismWoodcuttingWaterhandlingFinesseExcavationGardeningFilteringExperimentalismTamingDowsingFusioningLogging100

No Leaning yet. Gathering and crafting grow them.

The Leanings are thirteen crafts that pull against each other: what a player practises grows, and what they neglect falls away.

Principles

Transposition Principle 329.29 · Darkness Principle 54.34 · Time Principle 61.96 · Principle of Syntropy 52.36 · Principle of Light 127.51

Realm

No Homeland

No alliance

Armoury

No set pieces worn.

Writings

Guardian of technology Comments on self

Guardian of Technology Protector of Technology Protector of the weak I am a legendary guardian appointed long ago trough the gods to be protector of Technologie an basic element for the civilisation. But they had chosen also an other guardian who became to selphish and he wanted all the terchnologie for him so between us there was a mighty battle witch has taken years to end, i won the battle but he is not completely gone he lives somewhere in Necrovion to make an army and destroy me and take the technologie for himself so be carefull you don\'t become one of your followers. I serve technology with my hole soul and body.I make for you a counter if you ask or an image.My second duty is to help people and that i do also with much love and concentration. If you have a question about the game you can also contact me. Also i am a member of the bunnies witch tries to enslave the people because .Metal Bunny. (the leader) helped me to defeat the other guardian we are also in war with Metal Kitty and her cat terrorists. It\'s a cool club you must sure try to join it. And remember don\'t mess with the bunny empire because we can cast a spell over you. I think you all think how could he become guardian of Technology it was a rainy day ages ago and there jumped a god out of the sky with a contest if you could make an transport device you may become his guardian and you are rewarded eternal life. So i made an airplane with little dragons as motor the god of Technologie choose me for that brilliant idea and he gave me a lot of spells as reward and to defend Technologie. Death to all the kitten terrorists. I am someone who is the peace himself i don\'t care about what people think of me and if you ask me a question i always answer. My motherlanguage is Dutch (Netherlands) so i can help everyone in two languages i gonna give you guy\'s some words so you can learn my language.I also gonna make riddels with it. Creature=wezen Archer=boogschutter Damage=schade Riddle=raadsel 1#raadsel Het is een boogschutter dat schade aanricht op alle wezens. What is it? Weak=zwak Heal=helen Warrior=krijger 2#raadsel Het is een zwakke krijger dat een wezen heelt. What is it? Level=niveau of level Seven=zeven Steal life= leven stelen 3#raadsel Het is een wezen dat 7 niveaus heeft en leven kan stelen. What is it? Tree=boom To walk=lopen Regenerate=regenereren 4#raadsel Het is een boom die kan lopen en wezens kan regenereren What is it? Basic=basis Loyal=trouw To obey=gehoorzamen Everyone=iedereen 5#raadsel Het is een trouw basis wezen dat iedereen gehoorzaamt. What is it? Joker=grapjas Puppet=marionet Red=rood 6#raadsel Het is een rode grapjas die met marionetten speelt. What is it? Bunny=konijn Metal=metaal To speak=spreken Dutch or Netherlands=Nederlands 7#raadsel Het is een metalen konijn dat Nederlands spreekt. Who is it? Bird=vogel Majestic=majestueus Multiple=meerdere Weaken defence=verzwak verdediging 8#raadsel Het is een majestueuze vogel die verzwak verdediging doet op meerdere wezens. What is it? To buy=kopen Shop=winkel Waepons=wapens Shields=schilden 9#raadsel Het is een winkel waar je wapens en schilden kunt kopen in Marind Bell. What is it? 10#raadsel 5 ... ... 33 ... ... 257 ... What is the number after the last number? Oplossing:vijfhonderddertien Yrthillian, Fiju, Marvolo, Ghost Hunter and Metal Bunny solved them all. People who speakes also Dutch: Metal Bunny,Shoeps,Ghost Hunter,Simplyzero,Killerplox,DeViLDiCe,Morrel,Marvolo It dont work If I wanted to write in here i just would... You have been tagged by the DracHorn\'s Tail my link

Personal hate list

1) I hate honor penalizations for losing fights. 2) I hate getting much victorious fights. 3) I hate work. 4) I hate it if someone doesn\'t answer. 5) I hate a very hot summer 6) I hate it if my internetconnection is lost. 7) I hate people who think that they are smart while they aren\'t smart.

MagicDuel

Creatures 13

  • Meester van de MarionettenMeester van de MarionettenMaster of Puppets, level 3
  • Elemental VElemental Vlevel 6
  • Water Daimon IIIWater Daimon IIIlevel 7
  • Lopende BoomLopende BoomWalking Tree, level 5
  • Chaos ArcherChaos Archerlevel 6 · 2 held
  • Grasan HuvourerGrasan Huvourerlevel 3 · 2 held
  • Knator War MasterKnator War Masterlevel 5
  • Master Lorerootian ArcherMaster Lorerootian Archerlevel 4
  • Imperiaal Aramor MoordenaarImperiaal Aramor MoordenaarImperial Aramor Assassin, level 3
  • Majestueuse WinderwildMajestueuse WinderwildMajestic Winderwild, level 6
  • Dark Archer IIDark Archer IIlevel 4

The most experienced kinds, of 13 creatures in all.

Adepts 2

2 players joined the realm as Alex40014’s adepts.

From the Adventure Log

Page 34 · Golemus Wizard quest - Om.

Well blended into the crowd The misterious assassin hears the news of BigC's survival...

This story involves real player characters and grows every few hours. Read the rest in the game: you could become part of it.

Join the realmPlay