MagicDuel

Anubarak

  • 5Mind Power 5of 7 levels
  • No Homelandno alliance
  • Honor 2,400of 5,000

827 days in the realm since 30 September 2007 · started in The Original Story Mode

Record

  • Fights5,226 won · 6,265 lost
  • Active12% of days · 827 of 6,938
  • Adept ofJubaris
  • Player ID4406
Play with Anubarak as your mentor

Join the realm from this page and you start as Anubarak’s adept. MagicDuel is free to play in the browser.

Medals 1

Medals are earned through hard work and given one player at a time, sometimes with a ceremony. Together with titles, they are what the realm holds as true about Anubarak.

Character

Combat stats tap a row for its sources

  • 1,407.79 initial = 1,407.79

    The plain force your creatures strike with when you send them into a ritual.

    Treasure from won fights, where it is the cheapest of the nine to raise. Worn weapons lend it, and some shop and reward items grant it.

    Damage is your attack less the target's defence, and most abilities start their sum from it. Your total is shared out across the creatures in your ritual, so the same attack goes further in a ritual of two than in a ritual of six.

  • 714.47 initial = 714.47

    How much of a blow your creatures shrug off before it touches their vitality.

    Treasure from won fights, at three and a half times the cost of attack. Worn armour lends it, and some shop and reward items grant it.

    It is subtracted from nearly every incoming blow, so a defence above the enemy's attack leaves them doing the minimum of one damage. Like the rest, your total is shared out across the creatures in your ritual.

  • 453.14 initial = 453.14

    The strength behind everything your creatures do that is not a plain blow.

    Treasure from won fights, the second cheapest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    Healing, protecting, stealing life, draining principles and poisoning all measure themselves against power and ignore attack entirely. Stealing life is capped at 20 percent of a creature, and an aimed hit at 25.

  • 108.74 initial = 108.74

    How early your creatures move when a round opens.

    Treasure from won fights, at five times the cost of attack. Worn gear lends it, and some shop and reward items grant it.

    The whole field acts in order of initiative, highest first, so it decides whether you land a killing blow before the other side answers or after.

  • 190.93 initial = 190.93

    How readily the realm's heat answers to you, in a fight and on the road.

    Treasure from won fights, and one of the dearer of the nine. Worn gear lends it, and some shop and reward items grant it.

    It is added to the heat you get for a fight you start, and a quarter of it is added to the heat of every step on your own land, or on any land while you belong to none.

  • 95.29 initial = 95.29

    The realm's willingness to tilt a moment your way, or against you.

    Treasure from won fights, but only on about one win in eight, so it grows in jumps rather than steadily. Clickables in the lands hand it out, and worn gear lends it.

    On roughly one scene in three, luck finds you Winertia; luck below zero loses it instead. In a fight, luck on either side can double an effect or cancel it outright.

  • 136.19 initial = 136.19

    How readily your vitality comes back to you.

    Treasure from won fights, and by far the dearest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    It swells the vitality your house pays you on every refresh, by up to half again, with half of that reached at 2,000. After a fight, every creature you sent is brought back up to at least its regeneration as a percentage of its maximum vitality. Your regeneration is shared out among them like the other stats.

  • 90.84 initial = 90.84

    Your nose for a price, and how hard you are to overcharge.

    Treasure from won fights, at one of the higher costs of the nine. Worn gear lends it.

    It takes up to 25 percent off a dwelling, a weapon and your house rent. The discount climbs fast at first and then flattens, reaching half its maximum at 750 and never quite the whole 25. It is the one of the nine the fight engine never reads.

  • 230.83 initial = 230.83

    How well you hold together while crossing land that is not yours.

    Treasure from won fights, at one of the higher costs of the nine. Worn helms and shields lend it.

    Stepping into another house's territory costs you vitality, and your energetic immunity cancels that percentage of the loss. At 100 the crossing costs nothing at all.

initialweaponsterritoryalliancemagicillusion

Skills that only grow

  • 1 initial = 1.00

    The weight of your own will, built by going where the realm pushes back.

    Every scene you enter that costs action points. Going in above the viscosity minimum pays more than going in below it. The secured day streak pays as well.

    Your share of a forge wish. There are five bands, from a tenth to a half.

  • 2 initial = 2.00

    Your grasp of the map, and of the shortest way across it.

    Touching any of the 25 pillars. Each pillar pays a given traveller once, and never again.

    The action points every move costs you. It comes off the cost, down to a floor of one.

  • 80 initial = 80.00

    How far your character can still be reshaped. It starts at 80 for everyone and is only ever spent.

    Nothing raises it yet. Every card you take by converting permanent stats lowers it by one.

    The price of your next card. At 80 a card costs 10 points; each point of plasticity you lose makes the next card dearer (59, then 69, then 81 ...), and each point above 80 makes it cheaper, down to a floor of one.

Leanings

MiningHerbalismWoodcuttingWaterhandlingFinesseExcavationGardeningFilteringExperimentalismTamingDowsingFusioningLogging100

No Leaning yet. Gathering and crafting grow them.

The Leanings are thirteen crafts that pull against each other: what a player practises grows, and what they neglect falls away.

Principles

Principle of Light 4,000 · Principle of Imagination 4,000 · Principle of Syntropy 4,000 · Principle of Entropy 3,365.32 · Darkness Principle 3,231.58

Realm

No Homeland

No alliance

Armoury

No set pieces worn.

Writings

somthing else Comments on self

hello evrybody

i\'m just a honest person who wishes to sher somme personl aspects with you i allways play to win but this game showe a diferent aspect wich is in real life to and that is SOMTEIMS YOU WILL HAVE TO LOSSE TO BE ABLE TO WIN.

I m ANUBARAK the one that defies death. I m nor death nor leaving, i m somthing more... Borne from my death, from the reapers action...i starve for a porpose, i starve for my past...i starve for life and death: life for those close to me and death TO THE REAPER, the one that has made me in this abomination.

Forgoten my life beyound this existance i wonder all places. Some whants to be my allies and some whant to destroy me, comploting against me, traiyng to erase me from this world. They all fear me, even those that shows respect, they fear what i represent.

 A UNIQUE FACTOR IN THIS WORLD, NOT BOUND NEITHER TO GOD NEITHER TO HELL,
they fear my power, they fear that i raise stronger than ever from every fall. I fought the reaper and wone, i foght many battles and wone, i have made many enemys that post as friends and i notice one major thing, with my greatness comes my downfall...

Now i play a diferent game, i pretend weak so i can learn who i can trust, i pretend vulnerable to see who wants to struck me, i pretend ill so i can know who r my true friends...i pretend so one day i can reclaime my past and rule over the afterlife safe from wicked miends and treacherous.

This is me, a nightmare in the hearts of worriors. After severall weeks of traveling the after life i cane across somthing...like me, an outcast of that realm, a wizzard named Sharutek. From him i recive some information about my past and somthing more...

Sharutek: welcome Anubarak, i was expecting you
Anubarak: how do you know my name?
S: i dont know youre name, youre true name that is :)
A: my true name? but i m ANUBARAK
S: yes and no, let me tell you a little story...

Some thime ago an elf arived in this place, hi did not what to be part of the endless war that is EVIL VS GOOD, so hi ran and hide from the reaper after hi barley manage to get awy from him. Even in this place there r certaine zones that r hiden from both saide eyes (this is one of them), in such a place the elf learn the secret of magic, magic that is very diferent from what hi used to have in his own realm. Whit it hi recive huge parts of his long lost memories and fiend a way to penatrate others, many milenia have past since his descoverd this gift, many milenia spent alone...

A: So you\'re saiyng that u can tell me all about my past?
S: But when the elf found someone that cuts away his lonliness hi must send him away...
A: Lisen old man i m tired of youre games, tell me what you know about me or face my fury
S: U have wone against the reaper and started a chain reaction in a world far away...far from youre world and far from mine, there r many worlds that r conectid to the afterlife and i can tell you tones about them, but first you must go and fix what you started, i will send u in the most misterious world i know, so misterious that i can see only what she alowes me...
A: What is that world, what is her name?
S: All i know is somme places that will give you what you seak, you must go to Maried Bell, there you will learn how to sumon an incredible army that will help you, you must gain acces to Lorerooth and most important to Necrovin, there is also a land call Golemus but is all blurri, it may be of most importante to you.
A: What i have started? What i will fiend there?
S: There you will fiend THE REAPER, you must defit it and make him leave that land, if you dont succede all worlds will be in danger... before u go i must worn you, the Reaper is a trickster and do not be foolde by the evil in that place, the Reaper can and cant be one of them, it can hide in the ones that protect the land and all the creature till hi can reach his porpose, so be worned do not trust anybody...now go.

I was expecting flashing lights, weird words but no a simple wave of hand and i whoke up in this strange land. After a strange encounter with a friendly ghoust i managed to sumone some creature and to gain acces to parts of this land, Sharutek guides me trow my tghouts, but even hi was impress when i reach an archive in a namless land \"THE LAND IS NOT NAMLESS, IT WILL REVEAL TO U WHEN IT THINKS U R WHORHY\" thold me Sharutek and with all his advices and questioning the inhabitants i still can fiend a trace of the Reaper, i know it is afraid of me, i m the only one who managed to defeat him and this world is the only one that can have a chance against him... So i must be carefull, i must expose him and what it represent. I must chose a part in this worlds war, but on which saide...i dont want to chose the Reaper saide, to be under his comande...or do i?

Hm it would be easyer that way. The fact is the war begined from my fault and i must stop it, i must fiend the Reaper and destroy it, i wont alowe it to take others. The alliance is strong and protects the land and its creature i doubt that hi would chose this people to cari his dirthy work, they would know when someone is playng them or not...but what if the only ones that can put his plan to rest is the deth of this world the ones caled THE SHADE...it can be on any one of this but wich... to be continued when i join a alliance

The art of war Military ways and beliefs

Evrione has its battles, but who can survive them without loosing some of his soul?

I m from Lorerooth, but i m a wonderer, i have acces to Necrovion and know how to get in to Golemus...(but i do not know how to get out :p).

If i want to become the greatest worrior i need to fight and win on the enemy teritory

Every warrior is guided by somthing, i, for one, i m guided by the Savelites and there hymn:

Hymn of the Savelite Knights
by Kyphis the Bard

To the land, I give my body
To my charge, Let follow on
To the Church, To seek it's glory
To my Elders, Bear my soul

Honored path, That lies before me
Whispers will be thunderous roar
Guard the Rightous, No harm befall them
Knights of Savel sound the call

The land of Life, It is our bounty
Its endurance as our soul
The path of light, We are its stone
Our arms shall be its wall

Honour the Ghost, Who guards the dreamer
Keep your vigil long
Smite the heretic, Embrace the rightous
Let no Brother fall

To the land, I give my body
To my charge, Let follow on
To the Church, To seek it's glory
To my Elders, Bear my soul

Creatures 21

  • Daimon hesfatmudDaimon hesfatmudWater Daimon III, level 7
  • Elemental VElemental Vlevel 6 · 2 held
  • Imperial Aramor AssassinImperial Aramor Assassinlevel 3
  • Felzetesh WinderwildFelzetesh WinderwildMajestic Winderwild, level 6
  • Angien Sentinel IVAngien Sentinel IVlevel 7
  • Master of PuppetsMaster of Puppetslevel 3
  • KarukanKarukanChaos Archer, level 6
  • UGLY BOY OR GIRL?UGLY BOY OR GIRL?Pimped Grasan I, level 1
  • Unholy PopeUnholy Popelevel 3
  • Creaturelevel 2
  • AngienAngienlevel 3
  • Revolted Skill VampireRevolted Skill Vampirelevel 4 · 2 held

The most experienced kinds, of 21 creatures in all.

Adepts 17

17 players joined the realm as Anubarak’s adepts.

From the Adventure Log

Page 350 · The Inner Sun - Noo.

No One is stunned to see the puppy frantically assault the bubble, which does not yield to it. He sees blood begin to smear against the bubble and cries out. With one final lunge the puppy launches itself at the bubble which shatters like glass. No One screams in panic as a barrage of jagged, gleaming glass swirls around him, slicing his face and arms.

This story involves real player characters and grows every few hours. Read the rest in the game: you could become part of it.

Join the realmPlay