MagicDuel

Renowan

  • 4Mind Power 4of 7 levels
  • No Homelandno alliance
  • Honor 4,978of 5,000

177 days in the realm since 13 February 2009 · started in The Original Story Mode

Record

  • Fights462 won · 569 lost
  • Active3% of days · 177 of 6,437
  • Adept ofAnubarak
  • Player ID134686
Play with Renowan as your mentor

Join the realm from this page and you start as Renowan’s adept. MagicDuel is free to play in the browser.

Character

Combat stats tap a row for its sources

  • 84.18 initial = 84.18

    The plain force your creatures strike with when you send them into a ritual.

    Treasure from won fights, where it is the cheapest of the nine to raise. Worn weapons lend it, and some shop and reward items grant it.

    Damage is your attack less the target's defence, and most abilities start their sum from it. Your total is shared out across the creatures in your ritual, so the same attack goes further in a ritual of two than in a ritual of six.

  • 36.62 initial = 36.62

    How much of a blow your creatures shrug off before it touches their vitality.

    Treasure from won fights, at three and a half times the cost of attack. Worn armour lends it, and some shop and reward items grant it.

    It is subtracted from nearly every incoming blow, so a defence above the enemy's attack leaves them doing the minimum of one damage. Like the rest, your total is shared out across the creatures in your ritual.

  • 12.06 initial = 12.06

    The strength behind everything your creatures do that is not a plain blow.

    Treasure from won fights, the second cheapest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    Healing, protecting, stealing life, draining principles and poisoning all measure themselves against power and ignore attack entirely. Stealing life is capped at 20 percent of a creature, and an aimed hit at 25.

  • 5.64 initial = 5.64

    How early your creatures move when a round opens.

    Treasure from won fights, at five times the cost of attack. Worn gear lends it, and some shop and reward items grant it.

    The whole field acts in order of initiative, highest first, so it decides whether you land a killing blow before the other side answers or after.

  • 25.14 initial = 25.14

    How readily the realm's heat answers to you, in a fight and on the road.

    Treasure from won fights, and one of the dearer of the nine. Worn gear lends it, and some shop and reward items grant it.

    It is added to the heat you get for a fight you start, and a quarter of it is added to the heat of every step on your own land, or on any land while you belong to none.

  • 6.86 initial = 6.86

    The realm's willingness to tilt a moment your way, or against you.

    Treasure from won fights, but only on about one win in eight, so it grows in jumps rather than steadily. Clickables in the lands hand it out, and worn gear lends it.

    On roughly one scene in three, luck finds you Winertia; luck below zero loses it instead. In a fight, luck on either side can double an effect or cancel it outright.

  • 19.27 initial = 19.27

    How readily your vitality comes back to you.

    Treasure from won fights, and by far the dearest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    It swells the vitality your house pays you on every refresh, by up to half again, with half of that reached at 2,000. After a fight, every creature you sent is brought back up to at least its regeneration as a percentage of its maximum vitality. Your regeneration is shared out among them like the other stats.

  • 24.43 initial = 24.43

    Your nose for a price, and how hard you are to overcharge.

    Treasure from won fights, at one of the higher costs of the nine. Worn gear lends it.

    It takes up to 25 percent off a dwelling, a weapon and your house rent. The discount climbs fast at first and then flattens, reaching half its maximum at 750 and never quite the whole 25. It is the one of the nine the fight engine never reads.

  • 29.16 initial = 29.16

    How well you hold together while crossing land that is not yours.

    Treasure from won fights, at one of the higher costs of the nine. Worn helms and shields lend it.

    Stepping into another house's territory costs you vitality, and your energetic immunity cancels that percentage of the loss. At 100 the crossing costs nothing at all.

initialweaponsterritoryalliancemagicillusion

Skills that only grow

  • nothing yet = 0.00

    The weight of your own will, built by going where the realm pushes back.

    Every scene you enter that costs action points. Going in above the viscosity minimum pays more than going in below it. The secured day streak pays as well.

    Your share of a forge wish. There are five bands, from a tenth to a half.

  • 80 initial = 80.00

    How far your character can still be reshaped. It starts at 80 for everyone and is only ever spent.

    Nothing raises it yet. Every card you take by converting permanent stats lowers it by one.

    The price of your next card. At 80 a card costs 10 points; each point of plasticity you lose makes the next card dearer (59, then 69, then 81 ...), and each point above 80 makes it cheaper, down to a floor of one.

Leanings

MiningHerbalismWoodcuttingWaterhandlingFinesseExcavationGardeningFilteringExperimentalismTamingDowsingFusioningLogging100

No Leaning yet. Gathering and crafting grow them.

The Leanings are thirteen crafts that pull against each other: what a player practises grows, and what they neglect falls away.

Principles

Principle of Balance 130.60 · Element Principle 18.08 · Principle of Imagination 118.22 · Principle of Cyclicity 45.32

Realm

No Homeland

No alliance

Armoury

No set pieces worn.

Writings

Comments on self

 The Created   pre MD   Random thoughts

reno  


~~~The Created~~~

The history of my people starts at the moment of our creation. We were created by powerful beings that never told us who they were and never gave us a name. These beings did not appear to us in their physical form, if they even had one, but as light, resembling humanoid form. We simply called ourselves the created and they were the creators. To this day, I do not know the reason of our making.

We were created in the image of humans but with some differences. Our ears are slightly pointed and our eyes have a different color under certain lighting conditions. Also, our emotions are not as strong as in humans. Do not misunderstand, we feel, just less... intense. And also it seems that we do not age.

The creators put us on a series of islands and started teaching us everything we needed to know to survive on our own, from language, to farming, construction to philosophy. We built cities and advanced technology. And so our days passed in learning and discovering new things under the ever watchful eyes of our creators. It seemed they were pleased with us.

After some time their visits became less frequent. Then they started teaching us about war and combat. We did not understand why we would need this knowledge.

Then something like an army was formed. It had little to do with warfare except for the exercises we did regularly. New vessels were invented for the army; bigger ships to travel farther by sea and flying airships to patrol from the sky.

At this time I was chosen to be navigator on one of the many scout airships. These airships are small flying units that serve many purposes, not just scouting ahead of the main army. They have little firepower, but they are quite fast and very maneuverable.

We started patrolling around our islands and for the first time ventured far beyond our homeland. Many interesting things and sights were found far beyond our islands, but our creators never allowed us to launch big scale expeditions, always keeping us close to home.

Soon the time would come when we would have to show how well we have trained for war.

Humans. They came one day, demanding to take our lands from us. As we refused, we evoked the wrath of the human king. And it came to war.

We were prepared for it and so a long and bloody battle began. Many years it lasted, and for all I know it still does. My story on that world ends 14 years after we first crossed swords with the humans.

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~~~Life before MD~~~

The early years of my existence are not of much importance. They were mostly spent in learning and putting the learned to some use.

My life took a turn when I became navigator on a scout airship. Up until the war, our main purpose was exploration. We charted many new lands and explored many long forgotten ruins.

Then came the war. The airship I was on had a good captain and the crew worked well together as a team so we were chosen to participate in many missions. These ranged from simple scouting, battles, espionage, to rescue missions and so on. We were good at what we did.

Our last mission should have been a simple one. Unfortunately, it never goes as planed. We were ambushed and our ship crash landed on a small island in the middle of nowhere. Only the pilot and myself survived the crash. The pilot died from his wounds a few days later and I recovered from my injuries for some time.

After inspecting the little island I found that there was enough food and water here to sustain me for the time being. I also discovered a cave that lead to a huge complex of tunnels underneath the island, and by my calculations these tunnels stretched far under the ocean.

The airship was to demolished to repair and I was never that good with machines to begin with so I salvaged from the remains whatever I could.

For days I observed the skies and the horizon for any signs of anyone, but nothing passed, not humans, not my own, just the occasional bird here and there. The tunnels were my next best thing then, perhaps they would lead out onto some other island, or even the mainland.

Unfortunately I found that most of the tunnels went in circles, but I also found a chamber that contained some sort of temple. This temple became my main occupation since its gate was closed and I wanted to explore the inside.

So days passed and I discovered that the inside of this temple held some sort of portal, my way out of here I thought. It became my obsession to decipher all the symbols on the temple and activate the portal.

I do not know how much time passed, but I managed to understand enough to open the gates. Inside the temple was the portal. As I had deciphered most of the script, activating it was not a big problem.

The portal opened. It was like looking through a window, except the window was in the middle of the room. On the other side I saw the inside of what seemed to be a cabin. There was a large desk with a big scroll on it. It was my way of the island so I did not consider that this portal might lead me to some other world. I stepped through it. As I stood inside the cabin, the portal behind me closed. Then it hit me... that last symbol I was not sure about... "one way"...

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Random thoughts

 

Words without actions are nothing, but sometimes, actions without words are misinterpreted.

Observe and listen, you never know what you might find.

...more to come...

 

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Wow, you read all that?! If you have any comments or constructive criticism or you found a nasty spelling mistake send a pm my way. =)

pictures by Miguel Coimbra and Gonzalo Flores

 

Creatures 21

  • Chaos ArcherChaos Archerlevel 6 · 2 held
  • Grasan HuvourerGrasan Huvourerlevel 3 · 2 held
  • Elemental VElemental Vlevel 6 · 2 held
  • Majestic WinderwildMajestic Winderwildlevel 6 · 2 held
  • Walking TreeWalking Treelevel 5
  • Knator War MasterKnator War Masterlevel 5 · 2 held
  • Master Lorerootian ArcherMaster Lorerootian Archerlevel 4
  • JokerJokerlevel 1
  • Imperial Aramor AssassinImperial Aramor Assassinlevel 3
  • Water Daimon IIWater Daimon IIlevel 6
  • BloodPact Heretic Archer IIBloodPact Heretic Archer IIlevel 2
  • Unholy PriestUnholy Priestlevel 1

The most experienced kinds, of 21 creatures in all.

From the Adventure Log

Page 85 · SmartAlekRJ's Lost Dragon

SmartAlekRJ looks at the library and thinks of all the interesting info he could find there, about Darachorns, the tiny people and their former rulers "....or were they rulers afterall?". He turns back to the great hall planning to speak to them one more time.

This story involves real player characters and grows every few hours. Read the rest in the game: you could become part of it.

Join the realmPlay