MagicDuel

Aquellia

  • 3Mind Power 3of 7 levels
  • No Homelandno alliance
  • Honor -43of 5,000

120 days in the realm since 28 June 2013 · started in The Original Story Mode

Record

  • Fights217 won · 183 lost
  • Active2% of days · 120 of 4,841
  • Adept ofNimrodel
  • Player ID247948
Play with Aquellia as your mentor

Join the realm from this page and you start as Aquellia’s adept. MagicDuel is free to play in the browser.

Character

Combat stats tap a row for its sources

  • 22.31 initial = 22.31

    The plain force your creatures strike with when you send them into a ritual.

    Treasure from won fights, where it is the cheapest of the nine to raise. Worn weapons lend it, and some shop and reward items grant it.

    Damage is your attack less the target's defence, and most abilities start their sum from it. Your total is shared out across the creatures in your ritual, so the same attack goes further in a ritual of two than in a ritual of six.

  • 20.26 initial = 20.26

    How much of a blow your creatures shrug off before it touches their vitality.

    Treasure from won fights, at three and a half times the cost of attack. Worn armour lends it, and some shop and reward items grant it.

    It is subtracted from nearly every incoming blow, so a defence above the enemy's attack leaves them doing the minimum of one damage. Like the rest, your total is shared out across the creatures in your ritual.

  • 10.91 initial = 10.91

    The strength behind everything your creatures do that is not a plain blow.

    Treasure from won fights, the second cheapest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    Healing, protecting, stealing life and poisoning all measure themselves against power and ignore attack entirely. Stealing life is capped at 20 percent of a creature, and an aimed hit at 25.

  • 9.97 initial = 9.97

    How early your creatures move when a round opens.

    Treasure from won fights, at five times the cost of attack. Worn gear lends it, and some shop and reward items grant it.

    The whole field acts in order of initiative, highest first, so it decides whether you land a killing blow before the other side answers or after.

  • 13.75 initial = 13.75

    How readily the realm's heat answers to you, in a fight and on the road.

    Treasure from won fights, and one of the dearer of the nine. Worn gear lends it, and some shop and reward items grant it.

    It is added to the heat you get for a fight you start, and a quarter of it is added to the heat of every step on your own land, or on any land while you belong to none.

  • 7.93 initial = 7.93

    The realm's willingness to tilt a moment your way, or against you.

    Treasure from won fights, but only on about one win in eight, so it grows in jumps rather than steadily. Clickables in the lands hand it out, and worn gear lends it.

    On roughly one scene in three, luck finds you Winertia; luck below zero loses it instead. In a fight, luck on either side can double an effect or cancel it outright.

  • 15.75 initial = 15.75

    How readily your vitality comes back to you.

    Treasure from won fights, and by far the dearest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    It swells the vitality your house pays you on every refresh, by up to half again, with half of that reached at 2,000. After a fight, every creature you sent is brought back up to at least its regeneration as a percentage of its maximum vitality. Your regeneration is shared out among them like the other stats.

  • 13.13 initial = 13.13

    Your nose for a price, and how hard you are to overcharge.

    Treasure from won fights, at one of the higher costs of the nine. Worn gear lends it.

    It takes up to 25 percent off a dwelling, a weapon and your house rent. The discount climbs fast at first and then flattens, reaching half its maximum at 750 and never quite the whole 25. It is the one of the nine the fight engine never reads.

  • 21.89 initial = 21.89

    How well you hold together while crossing land that is not yours.

    Treasure from won fights, at one of the higher costs of the nine. Worn helms and shields lend it.

    Stepping into another house's territory costs you vitality, and your energetic immunity cancels that percentage of the loss. At 100 the crossing costs nothing at all.

initialweaponsterritoryalliancemagicillusion

Skills that only grow

  • 10.41 initial = 10.41

    The weight of your own will, built by going where the realm pushes back.

    Every scene you enter that costs action points. Going in above the viscosity minimum pays more than going in below it. The secured day streak pays as well.

    Your share of a forge wish. There are five bands, from a tenth to a half.

  • 80 initial = 80.00

    How far your character can still be reshaped. It starts at 80 for everyone and is only ever spent.

    Nothing raises it yet. Every card you take by converting permanent stats lowers it by one.

    The price of your next card. At 80 a card costs 10 points; each point of plasticity you lose makes the next card dearer (59, then 69, then 81 ...), and each point above 80 makes it cheaper, down to a floor of one.

Leanings

MiningHerbalismWoodcuttingWaterhandlingFinesseExcavationGardeningFilteringExperimentalismTamingDowsingFusioningLoggingMining 0.6Woodcutting 0.8Waterhandling 0.2Finesse 0.3100
  • Woodcutting0.8
  • Mining0.6
  • Finesse0.3
  • Waterhandling0.2

The Leanings are thirteen crafts that pull against each other: what a player practises grows, and what they neglect falls away.

Principles

Time Principle 1 · Principle of Entropy 67.11 · Principle of Balance 1

Realm

No Homeland

No alliance

Armoury

No set pieces worn.

Writings

Comments on self

My name is Aquellia
I don't know where I came from, or anything really from before I found myself wandering this world.
But I do know who I am, and that's all that really matters.

I wandered for a while,
And found a place to rest.
Then seven years did trial,
A world afar at best.

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Chaotic neutral
(Although I cannot hold to being neutral, I'm sure being chaotic is something quite visible on me)

Passive
(I don't mind fighting I just don't like my creatures dying)

Patience

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I like to explore, go to as many places as I can.
And I am quite professional about it.
(I even occasionally backtrack as part of my professionalism)

I welcome you to come find me and join my adventure.

I have been to all of the Main Lands and to the East

I spend most of the time traveling through the lands, often where movement is slow.
Where I go it's easier to relax, it's easier to take your time. There's no rush to life just as there is no rush to my movement. Out where I go, people are few, I don't have to check the chat log so often and can read it easier.

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I've got one wish point so far, which was from the 60AD achievement. I Wanted to use it for an Item, for a Dice. Unfortunately the kind of item that was available would not suffice. I will try to keep with me a shared dice, so that I can play games. This may be difficult though.

When I next find myself in MDA I will study the broken pattern puzzle. Is not like a Rubiks cube.

Having awoken once more my explorations shall continue, but first I must be patient while I prepare for a ride and a view.

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My Dice Games
As made by me through simple thought

The Secrets Game
2 players
Simply roll the dice, and the lowest must tell the highest a secret. Any secret at all.

The Trading Game
3+ players
Each person rolls the dice and passes it round the circle. If someone rolls a number that has been rolled already they and their match must trade an item each. A new round then begins as though no died had been rolled yet.

Other Games To Come
I will make more games and document them here as I make them.


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Significant things I've done

Visited over 240 unique scenes in less that 55 active days
Traveled the east with less than 50 active days
Visited all lands but Necrovion and MursLand with less than 60 active days
Visited all lands except MursLand with less than 65 active days


Places of Interest

A cabin out in the forest in the East, with an unpleasant looking bed
Marind's Bed
The cliff side path from the Underground
The gazebo puzzle floor in Magic Duel Archives
The Maze (Which I'm mapping)
The Gazebo's of Equilibrium and Chaos


Places not of Interest

Drywater Spring (not a spring)
Paper Cabin


Achievements

First Research Depth (Explorer) - ~day43
60 Active Days - day60
First Research Depth (Quester) - day60
Second Research Depth (Explorer) - day62



 

Hate is such a strong word... Personal hate list

I will simply not agree to place hate.

I would like to point out that I have no interest in joining any alliance, or at least I've yet to find one of interest or one in which I feel I would be suitable for.

So without hate....

Notable People:

AmberRune
Chewett
Nimrodel
Mallos
Max Mortlock
Rikstar
Syrian
Zyrxae

People I've Taken A Liking To:

Dragual Monarth
Lania

Creatures 34

  • Imperial AramorImperial Aramorlevel 1
  • Dark ArcherDark Archerlevel 3 · 4 held
  • Lorerootian ArcherLorerootian Archerlevel 2
  • Grasan IGrasan Ilevel 1
  • Aramor WarriorAramor Warriorlevel 2
  • Water Guardian IWater Guardian Ilevel 3
  • Barren SoulBarren Soullevel 1 · 3 held
  • Elemental IElemental Ilevel 2 · 4 held
  • FledglingFledglinglevel 3 · 2 held
  • Young Savage KnatorYoung Savage Knatorlevel 1 · 3 held
  • ScoutScoutlevel 1 · 3 held
  • RemainsRemainslevel 1 · 3 held

The most experienced kinds, of 34 creatures in all.

Adepts 7

7 players joined the realm as Aquellia’s adepts.

From the Adventure Log

Page 511 · Seeds Of The East

Liberty gasps, "What are those ... things?" Lifeline smiles "Tokens, never saw them?", Lib tries to gather his breath "Oh, I ..did..but...so many ...never imagined they would look like that." Lifeline is no longer listening, he kneels behind his creatures with his fist to his forehead and whispers some words to himself. "Get ready Handy, when he attacks, you try to grab that stone!"

This story involves real player characters and grows every few hours. Read the rest in the game: you could become part of it.

Join the realmPlay