Join the realm from this page and you start as Assira the Black’s adept. MagicDuel is free to play in the browser.
Medals 3
Medals are earned through hard work and given one player at a time, sometimes with a ceremony. Together with titles, they are what the realm holds as true about Assira the Black.
The plain force your creatures strike with when you send them into a ritual.
Treasure from won fights, where it is the cheapest of the nine to raise. Worn weapons lend it, and some shop and reward items grant it.
Damage is your attack less the target's defence, and most abilities start their sum from it. Your total is shared out across the creatures in your ritual, so the same attack goes further in a ritual of two than in a ritual of six.
How much of a blow your creatures shrug off before it touches their vitality.
Treasure from won fights, at three and a half times the cost of attack. Worn armour lends it, and some shop and reward items grant it.
It is subtracted from nearly every incoming blow, so a defence above the enemy's attack leaves them doing the minimum of one damage. Like the rest, your total is shared out across the creatures in your ritual.
296.13 initial = 296.13
The strength behind everything your creatures do that is not a plain blow.
Treasure from won fights, the second cheapest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.
Healing, protecting, stealing life and poisoning all measure themselves against power and ignore attack entirely. Stealing life is capped at 20 percent of a creature, and an aimed hit at 25.
104.81 initial = 104.81
How early your creatures move when a round opens.
Treasure from won fights, at five times the cost of attack. Worn gear lends it, and some shop and reward items grant it.
The whole field acts in order of initiative, highest first, so it decides whether you land a killing blow before the other side answers or after.
168.57 initial + 30 alliance = 198.57
How readily the realm's heat answers to you, in a fight and on the road.
Treasure from won fights, and one of the dearer of the nine. Worn gear lends it, and some shop and reward items grant it.
It is added to the heat you get for a fight you start, and a quarter of it is added to the heat of every step on your own land, or on any land while you belong to none.
The realm's willingness to tilt a moment your way, or against you.
Treasure from won fights, but only on about one win in eight, so it grows in jumps rather than steadily. Clickables in the lands hand it out, and worn gear lends it.
On roughly one scene in three, luck finds you Winertia; luck below zero loses it instead. In a fight, luck on either side can double an effect or cancel it outright.
159.22 initial = 159.22
How readily your vitality comes back to you.
Treasure from won fights, and by far the dearest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.
It swells the vitality your house pays you on every refresh, by up to half again, with half of that reached at 2,000. After a fight, every creature you sent is brought back up to at least its regeneration as a percentage of its maximum vitality. Your regeneration is shared out among them like the other stats.
97.21 initial + 50 territory = 147.21
Your nose for a price, and how hard you are to overcharge.
Treasure from won fights, at one of the higher costs of the nine. Worn gear lends it.
It takes up to 25 percent off a dwelling, a weapon and your house rent. The discount climbs fast at first and then flattens, reaching half its maximum at 750 and never quite the whole 25. It is the one of the nine the fight engine never reads.
187.58 initial = 187.58
How well you hold together while crossing land that is not yours.
Treasure from won fights, at one of the higher costs of the nine. Worn helms and shields lend it.
Stepping into another house's territory costs you vitality, and your energetic immunity cancels that percentage of the loss. At 100 the crossing costs nothing at all.
initialweaponsterritoryalliancemagicillusion
Skills that only grow
683.92 initial = 683.92
The weight of your own will, built by going where the realm pushes back.
Every scene you enter that costs action points. Going in above the viscosity minimum pays more than going in below it. The secured day streak pays as well.
Your share of a forge wish. There are five bands, from a tenth to a half.
19 initial = 19.00
Your grasp of the map, and of the shortest way across it.
Touching any of the 25 pillars. Each pillar pays a given traveller once, and never again.
The action points every move costs you. It comes off the cost, down to a floor of one.
80 initial = 80.00
How far your character can still be reshaped. It starts at 80 for everyone and is only ever spent.
Nothing raises it yet. Every card you take by converting permanent stats lowers it by one.
The price of your next card. At 80 a card costs 10 points; each point of plasticity you lose makes the next card dearer (59, then 69, then 81 ...), and each point above 80 makes it cheaper, down to a floor of one.
Leanings
Herbalism3.0
Finesse2.8
Waterhandling1.4
Filtering1.2
Experimentalism0.9
Excavation0.6
Gardening0.2
Taming0.0
The Leanings are thirteen crafts that pull against each other: what a player practises grows, and what they neglect falls away.
Principles
Darkness Principle 4,000 · Principle of Imagination 4,000 · Element Principle 4,000 · Transposition Principle 4,000 · Principle of Entropy 4,000
Realm
Caretakers
Lands Of The East
Housing oneness 30%
Armoury
No set pieces worn.
Writings
Just the Beginning Comments on self
A shaman, a dancer, and tainted. I have walked a long path to reach this point. Once a slave, a traitor, became tainted... all to reach a state of chaos. Breaking the stagnant state of being. To remain still is to have apart of me die. Given an opportunity I could not pass, I accepted the taint within my veins. It was an opportunity... an opportunity to create Chaos. It did not take long for its affect to take hold of my mind and body. Anger took hold of my mind and those that crossed my path felt its bite. Many fights followed after my tainting. My prey and I sharing many wounds. The wounds, both self-inflicted and from the battles, would not heal properly. My body began decaying just as my mind. The voices... the urges... the hunt. It will not stop, even with the gauntlet to help me control my mind and the decaying stopped... the taint is still present and I enjoy its Chaos.
Still tainted but searching for something more... Knowledge. As a shaman in my home world, knowledge was key to survival. Learning about one's environment and community, helped to expand my skills to survive its harsh life. There the spirits were key to my powers and a source of information. Tapping into the spirits energies, magic came to life. Spirits informed the people what plants were good poisons and medicine. Here things are different. Heat veins flow through the land, a mystery that I research to uncover its meaning and affects. I collect plants, vials, perfumes, magic items, chalk, and other apothecary items to expand upon my skills as a shaman from my home world. Some I have had the opportunity to use in a blood resurrection ritual. Clothing items and masks are for the Masks of the Mist guild that I created.
Wishlist: Tag: Chaotic Shaman. Or Mistress of Chaos Onyx Tipped Staff- a cursed wooden staff with an onyx shard embedded on the tip of the wood. I would like an ability with that staff but do not wish to state here what I want it to do. Onyx Bowl Heat vein related spell Book of Spells and Rituals-item that contains written documents of spells and rituals performed by Assira Would be pleased with any of the above or something that others think is befitting of my role
Description: I am a female human who is 5'6" with golden brown skin and brownish-black hair that reaches just below my shoulders. I have a scar in the shape of a eye on my left hand and I had some tattoos that were once painted on but once I was able to turn into my fire form the tattoos became permanent. The tattoos are there to remind me of who I am. I am 24 years old. Has a burn on the upper right arm that use to be the symbol of the Caretakers but now it is a mass of scare tissue from a second burn being place upon it marking her as a traitor to the Caretakers. A more recent brand has been placed on the underside of her right wrist in the shape of a nightshade leaf, a symbol for Necrovion. "The Snake, deadly deceiver, who walks without legs sideways in the sand."
Items (not apart of the inventory system) carried: Belly dancing out fits, leather and cloth armor, Bob flower blossom (from Intrigue, rp), stone (The Crescent, rp), string of bells (Kittiness, rp), was given Jester's Blood Stone and Klawdees's Blood Stone by Dragual Monarth, and a bag to hold it all.
Personal hate list
Masks of the Mist Booth
Welcome, for now the booth is not much; except for myself, the items I carry, and a few jobs for those that come by. If you look around there are some items that you can purchase, if you have either coin or completed enough jobs for me. Tell me what you want to buy and the trading will begin. If you have not taken on a few jobs, just ask me what is available and I will give you something to do. Some tasks and quests can be found at the Information Center in the panel on the front step of the GoE. A few of those quests and tasks overlap with this point system, while others are sponsored by other lands or quest makers.
--Assira the Black
Rules
1)People can help each other on certain tasks and quests; but if it has been found that a person is doing the task or quest for an individual. Then I will interfer; if it continues to become a problem where that person is repeatedly doing the quests for others then he/she will be given negative points equal to the task/quest. If uncertain then ask.
2)If quest items are stolen, after approaching the person if they do not return the item they will be given negative points double to what the item/quest is worth (so if the quest is worth 5points the person will receive -10points). As things progress then so do I.
3)Tasks can only be completed two times per quarter: January-March, April-June, July-September, and October-December.
4)Quests can only be completed once unless otherwise specified.
5)Points can also be awarded to quest makers, coders, and judges that link/overlap with this system. So keep notes and inform me on what is going on to receive points for this.
6)Once a year this system will be reviewed to ensure that any market fluctuations are accounted for.
7)Quest, tasks, participants, coders, quest makers, judges, trades, and so on will be recorded as much as possible. So only give items and etc. if I am awake, otherwise it makes it difficult to track who did what.
8)Items will be given at purchase and for the purchase of someone using an ability or spell on you (or on a person you chose) payment of points for the abilities will happen when it is cast. It may take some time to get a hold of the castor so do not expect it to immediately happen.
9) Remember have a fun and interesting time.
--Assira the Black
Reward Shop
Tier 1:5-10pts
1 Silver Coin 31 coins in stock 5 pt
15* Resin 1 set in stock 10 pt
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When something has a * next to it, this means that that is the amount that normally goes for that price but that the current number of that item is a little above the set amount. For example: It may say 15*Resin but in inventory I have 16 resin, the 16 will be exchanged for the 10pts that 15 normally would go for. So you get 1 resin for free.
Tier 2:15-20pts
Thorny Crown 1 in stock 20 pts
Heretic Archer Card 2 in stock 20 pts
NC Handkerchief 1 in stock 20 pt
Drachorn book ends 1 in stock 20pts
A piece of bark 1 in stock 20pts
15* Balloon 1 in stock 20pts
Tier 3: 25-30pts
Invisibility Stone 1 in stock 25 pts
Black Rose 1 in stock 30 pts
Tier 4: 50-70 pts
Toad Speak 1 in stock 50 pts
Assira's Autograph 3 in stock 60 pts
Drop of Blood 2 in stock 60 pts
Tier 5:100-400 pts
Bloodpact Archer Age: ~500 Heat: 806231 200 pts
Imperial Aramor Age:~2000 Heat:633180 400 pt
Tier 6: 500-800 pts
FlameShadow 1 cast/use 500 pts
Spells/Item abilities will be cast/used as soon as possible and on the target chosen. The points will be subtracted upon the cast or use. Please be patient as the correct people are contacted. You may not purchase a spell/item to be used months later, I have enough records to keep track of that I do not wish to add to the confusion. If you wish for a spell or ability to be used at a specific event you can talk with me ahead of time and arrangements made. But the points will be deducted at the time of the cast and the person using the ability has the right to refuse its cast if: the cool down is still active, rl issues, and if they cancel the ability before someone attempts to purchase it with points. I will not allow people to refuse the 'reward' because they do not like the person buying it, that defeats the purpose of the reward system.
--Assira the Black
Items for Sale
Toxic Plants 266 units Make offer
Fine Sand 180 units Make offer
Rainwater 30 units Make offer
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Trade Log
A list of transactions that have taken place for the Booth.
Quest Log
Current Quests or tasks for this quarter that people have completed.
History
A brief summary of quests and tasks completed per quarter. The forums will be more detailed in this area.
Miscellaneous
Anything that does not currently fall under one of the tabs.
Creatures 47
Elemental Vlevel 6 · 3 held
Angien Sentinellevel 4
Tamed Reindrachlevel 5
Doppelgangerlevel 4
Imperial Aramor Assassinlevel 3 · 2 held
Rustgold Madhornlevel 5 · 2 held
Santa IVlevel 4
BloodPact Dark Archer IIIlevel 5 · 2 held
Angienlevel 3 · 3 held
BloodPact Chaos Archerlevel 6
Chaos Archerlevel 6
Master of Puppetslevel 3
The most experienced kinds, of 47 creatures in all.
Adepts 7
7 players joined the realm as Assira the Black’s adepts.
Sadly, phrog gets no reaction out of his drachorn. "Must be feeling as ill as myself..." He continues wandering and finally drops to his knees by the Gates of Ages. Freezing, he slowly loses consciousness. The whole time he is muttering in his sleep, "please light...please light..."
This story involves real player characters and grows every few hours. Read the rest in the game: you could become part of it.