MagicDuel

Dante Lionheart

  • 4Mind Power 4of 7 levels
  • No Homelandno alliance
  • Honor 5,000of 5,000

336 days in the realm since 24 July 2012 · started in The Original Story Mode

Record

  • Fights2,249 won · 2,778 lost
  • Active6% of days · 336 of 5,187
  • Adept ofSyrian
  • Player ID242018
Play with Dante Lionheart as your mentor

Join the realm from this page and you start as Dante Lionheart’s adept. MagicDuel is free to play in the browser.

Medals 2

Medals are earned through hard work and given one player at a time, sometimes with a ceremony. Together with titles, they are what the realm holds as true about Dante Lionheart.

Character

Combat stats tap a row for its sources

  • 606.24 initial = 606.24

    The plain force your creatures strike with when you send them into a ritual.

    Treasure from won fights, where it is the cheapest of the nine to raise. Worn weapons lend it, and some shop and reward items grant it.

    Damage is your attack less the target's defence, and most abilities start their sum from it. Your total is shared out across the creatures in your ritual, so the same attack goes further in a ritual of two than in a ritual of six.

  • 570.89 initial = 570.89

    How much of a blow your creatures shrug off before it touches their vitality.

    Treasure from won fights, at three and a half times the cost of attack. Worn armour lends it, and some shop and reward items grant it.

    It is subtracted from nearly every incoming blow, so a defence above the enemy's attack leaves them doing the minimum of one damage. Like the rest, your total is shared out across the creatures in your ritual.

  • 94.96 initial = 94.96

    The strength behind everything your creatures do that is not a plain blow.

    Treasure from won fights, the second cheapest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    Healing, protecting, stealing life and poisoning all measure themselves against power and ignore attack entirely. Stealing life is capped at 20 percent of a creature, and an aimed hit at 25.

  • 130.70 initial = 130.70

    How early your creatures move when a round opens.

    Treasure from won fights, at five times the cost of attack. Worn gear lends it, and some shop and reward items grant it.

    The whole field acts in order of initiative, highest first, so it decides whether you land a killing blow before the other side answers or after.

  • 171.66 initial = 171.66

    How readily the realm's heat answers to you, in a fight and on the road.

    Treasure from won fights, and one of the dearer of the nine. Worn gear lends it, and some shop and reward items grant it.

    It is added to the heat you get for a fight you start, and a quarter of it is added to the heat of every step on your own land, or on any land while you belong to none.

  • 52.51 initial = 52.51

    The realm's willingness to tilt a moment your way, or against you.

    Treasure from won fights, but only on about one win in eight, so it grows in jumps rather than steadily. Clickables in the lands hand it out, and worn gear lends it.

    On roughly one scene in three, luck finds you Winertia; luck below zero loses it instead. In a fight, luck on either side can double an effect or cancel it outright.

  • 127.37 initial = 127.37

    How readily your vitality comes back to you.

    Treasure from won fights, and by far the dearest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    It swells the vitality your house pays you on every refresh, by up to half again, with half of that reached at 2,000. After a fight, every creature you sent is brought back up to at least its regeneration as a percentage of its maximum vitality. Your regeneration is shared out among them like the other stats.

  • 63.64 initial = 63.64

    Your nose for a price, and how hard you are to overcharge.

    Treasure from won fights, at one of the higher costs of the nine. Worn gear lends it.

    It takes up to 25 percent off a dwelling, a weapon and your house rent. The discount climbs fast at first and then flattens, reaching half its maximum at 750 and never quite the whole 25. It is the one of the nine the fight engine never reads.

  • 138.60 initial = 138.60

    How well you hold together while crossing land that is not yours.

    Treasure from won fights, at one of the higher costs of the nine. Worn helms and shields lend it.

    Stepping into another house's territory costs you vitality, and your energetic immunity cancels that percentage of the loss. At 100 the crossing costs nothing at all.

initialweaponsterritoryalliancemagicillusion

Skills that only grow

  • 8.15 initial = 8.15

    The weight of your own will, built by going where the realm pushes back.

    Every scene you enter that costs action points. Going in above the viscosity minimum pays more than going in below it. The secured day streak pays as well.

    Your share of a forge wish. There are five bands, from a tenth to a half.

  • 80 initial = 80.00

    How far your character can still be reshaped. It starts at 80 for everyone and is only ever spent.

    Nothing raises it yet. Every card you take by converting permanent stats lowers it by one.

    The price of your next card. At 80 a card costs 10 points; each point of plasticity you lose makes the next card dearer (59, then 69, then 81 ...), and each point above 80 makes it cheaper, down to a floor of one.

Leanings

MiningHerbalismWoodcuttingWaterhandlingFinesseExcavationGardeningFilteringExperimentalismTamingDowsingFusioningLoggingHerbalism 0.2100
  • Herbalism0.2

The Leanings are thirteen crafts that pull against each other: what a player practises grows, and what they neglect falls away.

Principles

Principle of Imagination 2,176.66 · Darkness Principle 3,342.78 · Time Principle 4,000 · Principle of Balance 2,174.32

Realm

No Homeland

No alliance

Armoury

No set pieces worn.

Writings

My Saga Comments on self

Dante Lionheart - The current days of a wandering spirit

Recently
Rising from the shadows is a form, what seemed to be little more then a patch of shade along a rockface, it now appears to go deeper. GO into the rock. And something is coming out of it. A hand can be seen clutching, seeking some grip and finding it in a sharp protruding rock. Slowly the from reveals more till finally a man steps forward from the shades.
His shoulders roll, he tilts his head, loosening muscles before stretching with a yawn. "I should seriously be more careful with these rituals...a 6 month slumber in darkness was definitely not what I had in mind", he says to noone in particular.
The man is known as Dante Lionheart...and he has returned.

"To return to the light, I had to embrace Darkness...how ironic", he mutters in a cryptical voice, a hint of his adventure
. Some lingering tentacles of shadow tug at his arm, at his coat, seeking to draw him back into the dark abyss. He shakes them off though, he has returned and will roam the world of the living and awake once more. And perhaps one day he will whisper the details of his ordeal. Or even allow you a glimpse into the world he visited.

Dante Lionheart - A journal

Entry 1
I'm trying to get my bearings, which at times has proven tricky. It is a strange world, filled with riddles and wonderous humans.
I cannot even say for sure if they are all humans, or close to it, but then again, am I myself.

Those shades for example. What are they...and why did they attack me? And mind you, they did so, on the very first day. I had to tame some savage looking beasts to fight them off, but succeeded in the end.
Still, their attacks have relented, no more do they assault me. It make sme wonder, for they did not seem inheritely evil, where those assaults not an attempt to kill me, but an attempt to aid me? How do you prepare a young soul for a dangerous world?
Do you cuddle and shield it and then send the innocent rabbit out in the field of wolves?
Or do you attack and assault it, steeling that starting knight against some of the futures that he might encounter.

I must explore this further, perhaps my memories will offer some answers to the existance of these shades.
Entry 2
There are such a variety of interesting people here! Some plain weird, others noisy. Some kind, some distant. Some helpful, others aggressive.
It is truly a lovely bouquet of flavors, the good and the bad, it all serves its purpose. For with each encounter, I expand my memories with ones that I know for sure are mine. For any conclusion upon what I am has yet to be made, I don't even know where to start.
Entry 3
I managed to best the guards whom barred me from entering the local store
Both of them put up a valiant fight, but I prevailed, another sign that I am slowly coming to grips with my new life here in this realms
My old life still haunts me though...
A particular frightening memory was found among the many
I saw the last moments of a man, his arms upraised to the sky. A thunderous chant erupting from my ..no his mouth. His eyes lower for a moment, staring at the myriad of corpses at his feet, at the blood which soaks the ground...at the energy that flows from the death into him.
And then whatever he tries to summon...came...and obliterated him, the magical wards failing to contain, exploding in a huge fiery ball of green fire.
Is this perhaps the reason? So many souls, one ritual, could I be that sorcerer? Or is whatever he tried to summon responsible for the whirlpool as it charged through ... or am I whatever he tried to summon?
Entry 4
I've discussed my issues with some of the local residents here, but still I fail to find an answer. So for the moment I have stopped looking for one.
Not that I have given up on the search, but I fear I need more leads then what I have now, as well as more practice sorting through the memories. I found that drawing them to paper does seem to aid me alot, it is a way for my mind to focus and study the images of those memories.
This new found focus has already helped me, perhaps not in discovering great truths, but helped me to realize something else. I might not know what I am. But I can utilize the knowledge of these memories.
I found myself going through the stages of a ritual, a dark ritual. Perhaps not the wisest of starting points. While it was a dreadful description of an even more dreadful act, it seems to have drawn the attention of some people.
Both the ritual, as well as my memory drawn out on paper on the horrific creature that might be created where studied by several folks. It is akward, using this knowledge that is not my own, this dark mind, yet through it meeting new people.

It is somewhat akin to the same precarious balance of the scarecrow, ironic.
Entry 5
I seem to be carving out a path of my own, despite no memories to trace it back further then 3 weeks now. A fair number of interesting folks I would now consider friends.
I was even gifted a precious egg by some ghostly appearance. Despite the clear lack of being alive, the ghost stories of my memory proved rather false, for this one was as friendly as any life person.
Appearantly I now own a drachorn, some rare mythical beast, famed for both its elusiveness and power.
It's still only an egg to be hatched though, but never the less, I shall guard it and treasure it.
Where my path leads from here, I do not know though. The lady of the shadows inquired about it, appearantly somewhat intrueged, but I could not answer about where my travels and mental ponderings would lead me next.
The offer to guide me as a mentor in these travels followed...it is an interesting offer, one that I shall indeed consider.
Entry 6
I gained entry to loreroot. the guards where tricky, but after some initial preparation and then some powerful magics... they are now no more then wood for the fireplace.
Another step made towards some sense of adulthood in the more measurable ways.
One of many, for my drawings seem to have given me some renown, quite often I am adressed now because of those sketches I made. It is quite a flattering sensation, though more then anyone, I myself realize my skills are not yet where they could and should be.

The fact that I am at the end of my mindpower means I have had time tot hink as well. How often do you get a honest offer to guide you from a queen?
More so even, a queen of shades ... those mystical links between this life and the dead ... those being that perhaps hold an answer to the mystery of my own existance
A queen of Necrovion, a place that by all accounts seem to be a match for my own dual nature.
Entry 7
Sometimes I think, ironically, that I think too much about things.
So I deemed it time to take some action. Time to set aside the doubts like if I would be able to live up to the expectations of the Lady of the shadows.
Thus I set out to give my reply to her offer to become my guidance, determined to make my answer to that question impressive on it's own. Delving in my memories, tracing those of the necromancer I found what I needed. I shall not note down the details here, upon inquiry I might reveal them, but I bound myself by blood, earth and shadow.
I leaped in headfirst, no endles spondering, just instinct.
It felt good.
Entry 8
Rising from the shadows is a form, what seemed to be little more then a patch of shade along a rockface, it now appears to go deeper. GO into the rock. And something is coming out of it. A hand can be seen clutching, seeking some grip and finding it in a sharp protruding rock. Slowly the from reveals more till finally a man steps forward from the shades.
His shoulders roll, he tilts his head, loosening muscles before stretching with a yawn. "I should seriously be more careful with these rituals...a 6 month slumber in darkness was definitely not what I had in mind", he says to noone in particular.
The man is known as Dante Lionheart...and he has returned.

"To return to the light, I had to embrace Darkness...how ironic", he mutters in a cryptical voice, a hint of his adventure
. Some lingering tentacles of shadow tug at his arm, at his coat, seeking to draw him back into the dark abyss. He shakes them off though, he has returned and will roam the world of the living and awake once more. And perhaps one day he will whisper the details of his ordeal. Or even allow you a glimpse into the world he visited.

History

Dante Lionheart - Records of a wandering spirit

It felt so strange, arriving here. One moment I was floating...floating in the nowhere. Drifting in an endless sea. I was not alone, that much I know. At least, that much I know now. 

For not so long ago, something broke, something opened. Like a giant whirpool the peaceful float turned into a wild surge. It only lasted for a fraction, but all that was close got sucked in. Sucked in and mixed together.

I awoke in these strange lands, desires of mortal times taking over and forming a body around me, shaping it from memories. Are they mine? I do not know. I don't even know if I am an I, or a we. Was I this sentient before, was I truly a being? Or does everything simply gravitates towards what is to be a soul. The debris of all that floated there now combining into a single me, like a planet forming from rubble and dust. 

To this day I still do not know the answer, my memories are a jigsaw puzzle. Or perhaps, a dozen jigsaw puzzles all thrown together and the example image destroyed. Some of the pieces are recognizable, it is akward and yet amazing to look through the mind of a dog, that I can tell you. I guess animal and man both end up in the same place.

But I made up my mind, or minds as you will. I shall focus on the here and now and step forward, hoping that things will become more clear. And I shall do so by the name of Dante Lionblaze. Whom it is, I do not know, but perhaps, with some luck someone will recognize it and allow me to at least sort or dismiss some of my memories.
Dante Lionheart - The artworks

Avatars
(ooc) By now I have done several avatars as well as received some commisions
Most of my work and such can be reached through the forums
---- Forum Link ----

But to give a quick peaks in my early work here:
demon swordsman Magical Magical Magical Magical Magical Magical Magical Magical

Creatures 29

  • Angien SentinelAngien Sentinellevel 4 · 4 held
  • AgonyAgonySkill Vampire, level 3
  • Master of PuppetsMaster of Puppetslevel 3
  • SnowballSnowballlevel 1
  • Unholy Priest IIUnholy Priest IIlevel 2 · 3 held
  • Day DreamerDay Dreamerlevel 2
  • Imperial Aramor AssassinImperial Aramor Assassinlevel 3 · 2 held
  • SharptearSharptearlevel 3 · 2 held
  • BahamutBahamutRustgold Drachorn, level 3
  • Elemental IIIElemental IIIlevel 4 · 2 held
  • Water Daimon IWater Daimon Ilevel 5
  • Pimped Grasan IIPimped Grasan IIlevel 2 · 2 held

The most experienced kinds, of 29 creatures in all.

From the Adventure Log

Page 543 · A Debt Repaid

Several figures, masked by shadows, crouch low in a circle. A low voice
hisses, "Were you followed?" "No, and my tracks lead in many directions.
We're safe." "Our plan is moving forward." "Continue with what we've set
out to do." "We all have our new assignments. Leave this place and do not
return until the signal is given again." One by one, the figures melt into
the shadows and the circle is gone.

This story involves real player characters and grows every few hours. Read the rest in the game: you could become part of it.

Join the realmPlay