MagicDuel

banned Account locked in exchange of Granos life back as described here http://magicduel.invisionzone.com/topic/7591-and-so-it-ends/page__st__20__p__64728#entry64728

Dmik King

  • 5Mind Power 5of 7 levels
  • No Homelandno alliance
  • Honor 5,147of 5,000

703 days in the realm since 26 June 2008 · started in The Original Story Mode

Record

  • Fights2,933 won · 3,554 lost
  • Active11% of days · 703 of 6,677
  • Adept ofyrthilian
  • Player ID56733
Play with Dmik King as your mentor

Join the realm from this page and you start as Dmik King’s adept. MagicDuel is free to play in the browser.

Medals 1

Medals are earned through hard work and given one player at a time, sometimes with a ceremony. Together with titles, they are what the realm holds as true about Dmik King.

Character

Combat stats tap a row for its sources

  • 5,778.62 initial = 5,778.62

    The plain force your creatures strike with when you send them into a ritual.

    Treasure from won fights, where it is the cheapest of the nine to raise. Worn weapons lend it, and some shop and reward items grant it.

    Damage is your attack less the target's defence, and most abilities start their sum from it. Your total is shared out across the creatures in your ritual, so the same attack goes further in a ritual of two than in a ritual of six.

  • 2,376.52 initial = 2,376.52

    How much of a blow your creatures shrug off before it touches their vitality.

    Treasure from won fights, at three and a half times the cost of attack. Worn armour lends it, and some shop and reward items grant it.

    It is subtracted from nearly every incoming blow, so a defence above the enemy's attack leaves them doing the minimum of one damage. Like the rest, your total is shared out across the creatures in your ritual.

  • 632.72 initial = 632.72

    The strength behind everything your creatures do that is not a plain blow.

    Treasure from won fights, the second cheapest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    Healing, protecting, stealing life and poisoning all measure themselves against power and ignore attack entirely. Stealing life is capped at 20 percent of a creature, and an aimed hit at 25.

  • 546.95 initial = 546.95

    How early your creatures move when a round opens.

    Treasure from won fights, at five times the cost of attack. Worn gear lends it, and some shop and reward items grant it.

    The whole field acts in order of initiative, highest first, so it decides whether you land a killing blow before the other side answers or after.

  • 929.48 initial = 929.48

    How readily the realm's heat answers to you, in a fight and on the road.

    Treasure from won fights, and one of the dearer of the nine. Worn gear lends it, and some shop and reward items grant it.

    It is added to the heat you get for a fight you start, and a quarter of it is added to the heat of every step on your own land, or on any land while you belong to none.

  • 214.82 initial = 214.82

    The realm's willingness to tilt a moment your way, or against you.

    Treasure from won fights, but only on about one win in eight, so it grows in jumps rather than steadily. Clickables in the lands hand it out, and worn gear lends it.

    On roughly one scene in three, luck finds you Winertia; luck below zero loses it instead. In a fight, luck on either side can double an effect or cancel it outright.

  • 581.60 initial = 581.60

    How readily your vitality comes back to you.

    Treasure from won fights, and by far the dearest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    It swells the vitality your house pays you on every refresh, by up to half again, with half of that reached at 2,000. After a fight, every creature you sent is brought back up to at least its regeneration as a percentage of its maximum vitality. Your regeneration is shared out among them like the other stats.

  • 544.95 initial = 544.95

    Your nose for a price, and how hard you are to overcharge.

    Treasure from won fights, at one of the higher costs of the nine. Worn gear lends it.

    It takes up to 25 percent off a dwelling, a weapon and your house rent. The discount climbs fast at first and then flattens, reaching half its maximum at 750 and never quite the whole 25. It is the one of the nine the fight engine never reads.

  • 1,305.58 initial = 1,305.58

    How well you hold together while crossing land that is not yours.

    Treasure from won fights, at one of the higher costs of the nine. Worn helms and shields lend it.

    Stepping into another house's territory costs you vitality, and your energetic immunity cancels that percentage of the loss. At 100 the crossing costs nothing at all.

initialweaponsterritoryalliancemagicillusion

Skills that only grow

  • nothing yet = 0.00

    The weight of your own will, built by going where the realm pushes back.

    Every scene you enter that costs action points. Going in above the viscosity minimum pays more than going in below it. The secured day streak pays as well.

    Your share of a forge wish. There are five bands, from a tenth to a half.

  • 80 initial = 80.00

    How far your character can still be reshaped. It starts at 80 for everyone and is only ever spent.

    Nothing raises it yet. Every card you take by converting permanent stats lowers it by one.

    The price of your next card. At 80 a card costs 10 points; each point of plasticity you lose makes the next card dearer (59, then 69, then 81 ...), and each point above 80 makes it cheaper, down to a floor of one.

Leanings

MiningHerbalismWoodcuttingWaterhandlingFinesseExcavationGardeningFilteringExperimentalismTamingDowsingFusioningLogging100

No Leaning yet. Gathering and crafting grow them.

The Leanings are thirteen crafts that pull against each other: what a player practises grows, and what they neglect falls away.

Principles

Darkness Principle 4,000 · Principle of Imagination 4,000 · Principle of Cyclicity 4,000 · Time Principle 4,000 · Transposition Principle 4,000

Realm

No Homeland

No alliance

Armoury

No set pieces worn.

Writings

Dmik King of Spartans Story Comments on self

Dmik King History

It is unknown where Dmik was born, but there is hearing that he is son of Ares the Olympian god of warfare. Others believe that he got same powers as Hercules himself. One thing is true: this man is fearless warrior that will follow his duty until his last breath.

When Dmik was kid he didn't show special abilities in anything. He was just ordinary hyperactive and ambitious fellow. His wish was to become glorious warrior and not to be forgotten in the history books after his death.

Later in his life Dmik discovers who he really is and what is his mission. In his dream he was walking in very unfamiliar place that looks like big island. After a short walk he suddenly appears next to very strange cave. This cave got dragon's face and huge mouth with many sharp tooth. Dmik stopped in front of this scary cave and tried to look inside but he could see only darkness. Suddenly blue light appeared in the darkness and start growing bigger and bigger until the cave become shiny blue. Something inside Dmik's head was calling him to walk inside and he could not resist. Dmik claimed over the sharp tooth of the dragon and entered the cave. The walls of this cave looks like they are made of metal but blue shiny light comes from it, maybe sort of magic. After a while huge hall with very tall ceiling appeared. All was made from the same material of the cave wall. In the middle of the hall was huge statue of man that holds spear and shield. Dmik came close to this statue and saw on the bottom of this statue strange writings that he could not understand probably very old and forgotten language.

 

Dmik found that this dream was very unordinary.  For the next few years the same dream appeared to him over and over again but he could not understand his meaning. Dmik searched everywhere on realm that he could reach; Lore Root, Marind Bell and Necrovion but couldn't find anyone that can explain to him the meaning of his dream. After few years Dmik discovered special book in Achieves library. This book was talking about dreams and their meanings but still couldn't find answer. Dmik tried to look for the name of the author with the hope that he might know his dream meaning. The name of the author was very disappointing it was man who lived in Golemus and died long time ago: Woodin Ullr.

 

The access to Golemus at that time was very limited and almost no one could get inside. Dmik asked from Yrthilian the one out of few that could teleport people in Golemus for help. At the beginning Yrthilian didn't agree to teleport Dmik to Golemus. But after he heard about Dmik's dream Yrthilian realized something special about it. Yrthilian told Dmik that Wodin is no longer alive but there is still chance to contact with him.

 

After getting teleported in Golemus Dmik realized to know this place very well. His dream appeared to accrue in Golemus! Dmik decided to find this cave and see what is in there. Finally the cave with dragons face stood in front of him. This cave appeared to be Drachorn's Lair but there was nothing inside. Dmik decided to make camp next to the cave and wait for tomorrow.

 

In the middle of the night Dmik woke up because of strange and very cold wind. He opened his eyes and everything seems dark. After few moments of confusion he realized that there is ghost right in front of him. In the same time Dmik started to hear voice inside his head. "Finally you are here! I am Woodin Ullr! I sent you a message in your dreams to come in this place! Why it took you so long? Ares sent me to deliver orders for you! There is magical material inside this cave but you should dig for few days in order to find it! You must find this metal and create sword from it! This sword will give you unordinary powers! It will help you to guard Golemus from the evil darkness that wants to concur the realm! If Golemus will fall there will be no balance and shades will start walking everywhere!"

 

Dmik followed Woodins instructions and created his magical sword. The material of this sword looks the same like the shiny blue metal in Dmik's dream. This sword is very powerful and got ability to summon Spartans soldiers.

 

At this time Dmik King of Spartans trains his soldiers and wait for the incoming.

Personal hate list

dewd

Ready For Battle Military ways and beliefs

After 2 years of hard trainings I finally reached my goals.

I have no weak points (except one) also its almost impossible to defeat me with brutal strength.

If you get attacked by me its not because I have anything against you, I just need to feed my hungry Dragons with human blood or they will die .... hope that you can understand.

 

Adepts 42

42 players joined the realm as Dmik King’s adepts.

From the Adventure Log

Page 248 · The Shade Ballance - Ren., Sm.

Renavoid pauses in his writings to look up when the conspirators begin passing through his office from the private balcony out into the rest of the Archives. SmartAlekRJ pauses next to the Master Archivist. "It is time. We ride now. I trust your pen shall account the events?" A smirk, "I trust your drachorns won't fail to make the events accountable?" RJ snorts and runs from the room. "CHAARRGGE!"

This story involves real player characters and grows every few hours. Read the rest in the game: you could become part of it.

Join the realmPlay