MagicDuel
Emerald Arcanix
Generation 2

Emerald Arcanix

  • 5Mind Power 5of 7 levels
  • The Seekers of EnlightenmentMarind Bell
  • Honor 465of 5,000

1,220 days in the realm since 13 February 2009 · started in The Original Story Mode

Record

  • Fights1,459 won · 2,019 lost
  • Active19% of days · 1,220 of 6,438
  • Adept ofSyrian
  • Player ID134826
Play with Emerald Arcanix as your mentor

Join the realm from this page and you start as Emerald Arcanix’s adept. MagicDuel is free to play in the browser.

Medals 1

Medals are earned through hard work and given one player at a time, sometimes with a ceremony. Together with titles, they are what the realm holds as true about Emerald Arcanix.

Character

Combat stats tap a row for its sources

  • 811.62 initial + 10 territory = 821.62

    The plain force your creatures strike with when you send them into a ritual.

    Treasure from won fights, where it is the cheapest of the nine to raise. Worn weapons lend it, and some shop and reward items grant it.

    Damage is your attack less the target's defence, and most abilities start their sum from it. Your total is shared out across the creatures in your ritual, so the same attack goes further in a ritual of two than in a ritual of six.

  • 520.53 initial + 20 alliance = 540.53

    How much of a blow your creatures shrug off before it touches their vitality.

    Treasure from won fights, at three and a half times the cost of attack. Worn armour lends it, and some shop and reward items grant it.

    It is subtracted from nearly every incoming blow, so a defence above the enemy's attack leaves them doing the minimum of one damage. Like the rest, your total is shared out across the creatures in your ritual.

  • 169.34 initial + 15 territory + 7 alliance = 191.34

    The strength behind everything your creatures do that is not a plain blow.

    Treasure from won fights, the second cheapest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    Healing, protecting, stealing life and poisoning all measure themselves against power and ignore attack entirely. Stealing life is capped at 20 percent of a creature, and an aimed hit at 25.

  • 97 initial + 30 territory + 5 alliance = 132.00

    How early your creatures move when a round opens.

    Treasure from won fights, at five times the cost of attack. Worn gear lends it, and some shop and reward items grant it.

    The whole field acts in order of initiative, highest first, so it decides whether you land a killing blow before the other side answers or after.

  • 193.42 initial + 20 alliance = 213.42

    How readily the realm's heat answers to you, in a fight and on the road.

    Treasure from won fights, and one of the dearer of the nine. Worn gear lends it, and some shop and reward items grant it.

    It is added to the heat you get for a fight you start, and a quarter of it is added to the heat of every step on your own land, or on any land while you belong to none.

  • 52.75 initial + 45 territory = 97.75

    The realm's willingness to tilt a moment your way, or against you.

    Treasure from won fights, but only on about one win in eight, so it grows in jumps rather than steadily. Clickables in the lands hand it out, and worn gear lends it.

    On roughly one scene in three, luck finds you Winertia; luck below zero loses it instead. In a fight, luck on either side can double an effect or cancel it outright.

  • 197.96 initial = 197.96

    How readily your vitality comes back to you.

    Treasure from won fights, and by far the dearest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    It swells the vitality your house pays you on every refresh, by up to half again, with half of that reached at 2,000. After a fight, every creature you sent is brought back up to at least its regeneration as a percentage of its maximum vitality. Your regeneration is shared out among them like the other stats.

  • 116.27 initial = 116.27

    Your nose for a price, and how hard you are to overcharge.

    Treasure from won fights, at one of the higher costs of the nine. Worn gear lends it.

    It takes up to 25 percent off a dwelling, a weapon and your house rent. The discount climbs fast at first and then flattens, reaching half its maximum at 750 and never quite the whole 25. It is the one of the nine the fight engine never reads.

  • 210.55 initial + 8 alliance = 218.55

    How well you hold together while crossing land that is not yours.

    Treasure from won fights, at one of the higher costs of the nine. Worn helms and shields lend it.

    Stepping into another house's territory costs you vitality, and your energetic immunity cancels that percentage of the loss. At 100 the crossing costs nothing at all.

initialweaponsterritoryalliancemagicillusion

Skills that only grow

  • 21.97 initial = 21.97

    The weight of your own will, built by going where the realm pushes back.

    Every scene you enter that costs action points. Going in above the viscosity minimum pays more than going in below it. The secured day streak pays as well.

    Your share of a forge wish. There are five bands, from a tenth to a half.

  • 11 initial = 11.00

    Your grasp of the map, and of the shortest way across it.

    Touching any of the 25 pillars. Each pillar pays a given traveller once, and never again.

    The action points every move costs you. It comes off the cost, down to a floor of one.

  • 80 initial = 80.00

    How far your character can still be reshaped. It starts at 80 for everyone and is only ever spent.

    Nothing raises it yet. Every card you take by converting permanent stats lowers it by one.

    The price of your next card. At 80 a card costs 10 points; each point of plasticity you lose makes the next card dearer (59, then 69, then 81 ...), and each point above 80 makes it cheaper, down to a floor of one.

Leanings

MiningHerbalismWoodcuttingWaterhandlingFinesseExcavationGardeningFilteringExperimentalismTamingDowsingFusioningLoggingWaterhandling 0.0Filtering 1.2100
  • Filtering1.2
  • Waterhandling0.0

The Leanings are thirteen crafts that pull against each other: what a player practises grows, and what they neglect falls away.

Principles

Principle of Cyclicity 4,000 · Principle of Entropy 4,000 · Element Principle 4,000 · Principle of Syntropy 123.28 · Principle of Light 4,000

Realm

The Seekers of Enlightenment

Marind Bell

Housing oneness 10%

Armoury

No set pieces worn.

Writings

the Emerald Srcolls Comments on self


   Emerald Arcanix
Seeker of Self

Who am I
?


My name is Emerald Arcanix. I was born is this real some good days ago, empty and confused. Fearing the world around me like a new born fears the world that awaits him out of his mother womb. Feeling fear and saking, for i did not know, i did not understand this new and facinating world. Fearing the unknown.

 

I found myself alone and naked, empty of all, even devoid of soul. For what is an empty soul? Just a raw material that aways to be shaped by our actions and decisions. How cruel and maddeing this new world is to new spirits born here. To be pitted agains the unknow and to learn fear and dread stading face to face with something terrible and yet beeing unable to not feel a certain beauty about this moving clouds of darkness, even if is the beauty of a well executed killing blow.

 

             A battlefield I shall be

 

             To find myself, to find me

 

And so i wondered the plains and cities of this new chaotic world, trying to learn as i moved from place to place, trying to understand. Hoping, to find what i desired most. To find that wich can feel the emptyness of my soul, to my myself. How cruel the irony of fate even here, to be alble to ask and learn about all others and all the secrets of the world, yet to not be able to learn who i am. I was asked why my name is so. I do not know, i came to me as natural as it was to speak or fight in this realm. But can a name define who i am, what i am? I can drop a sand of light in the darkness yes, yet all i can show are shadows, so many shadows, so many unanswered questions. Fear, doubt, confusion, the crushing force of my own impotence swirling in a vortex of maddness, tearing my soul apart.

 

                      You can choose what you shall be


                      The darkness spoke to me

 

Will my own actions in this realm shape me? Will my decision tell me who i am? Can those who i will befriend paint my soul? Can i beat fate and find myself?

                                              

                          A wanderer in darkness and despair i must be


                            To find that witch defines me.


  

What am I?
we all have a choice

the Emerald Srcolls Personal hate list

  Lord Byron

She Walks In Beauty
She walks in beauty, like the night
Of cloudless climes and starry skies;
And all that's best of dark and bright
Meet in her aspect and her eyes:
Thus mellow'd to that tender light
Which heaven to gaudy day denies.

One shade the more, one ray the less,
Had half impair'd the nameless grace
Which waves in every raven tress,
Or softly lightens o'er her face;
Where thoughts serenely sweet express
How pure, how dear their dwelling-place.

And on that cheek, and o'er that brow,
So soft, so calm, yet eloquent,
The smiles that win, the tints that glow,
But tell of days in goodness spent,
A mind at peace with all below,
A heart whose love is innocent!
 


 

 Marind Bell Poem

Marind's Bell's the Capitol,
With open arms it welcomes all,
Willow's Walk and Angien Hall,
Home of raucous Carnival,
Come see!

Struck by grandeur, bathed in light,
Moved to laugh or moved to fight,
Clothed in metal, wielding might,
Enjoying Life with great delight,
You'll be!

We are the gate to the MDA,
Champions fight or come to play,
Seat of mystery, some would say,
We'll hold the blight of shades at bay,
You'll see!

But do not think us all a Saint
For even Angiens have a taint
Paradise for sure this ain't
And rosey view I would not paint
For Thee!

Now peace is fleeting like the frost
By wars this land we did exhaust
And murder foul came with high cost
For Marind's soul now wanders lost
Poor she!

And ruined does the city lie
Perhaps to rise yet by and by,
Now truth it is so hard to spy
But don't despair and do not sigh,
I plea!

We guardians of a lost city
Find strength in our diversity
Marind's Folk in league, you see,
Champions of adversity
We'll be.

The Winderwild on graceful wing,
And Scout of Air, both news will bring,
While many Birds of cheer all sing,
Of winged tower and noble King,
From tree!

Heretic Archers by our side
Speak truth to all and never lied
For truth to show and never hide
Is what you'll seek if here abide
With me!

Angiens flare beside the shrine
And Elementals form a line
Here by a lake of tears of brine
This is the home that I'd call mine
With thee!

poem made by Fyrd Argentus


Seekers of Enlightenment poem

 

The Seekers of Enlightenment
Find wisdom in experiment
Or in historic document
With old and wrinkled page.

But dusty shelves are not our lot
We seek what's happened on the spot
Stay-at-homes, you see, we're not
How else can truth we gauge?

We climb the Champion's Challenge stair
By contemplative willows fair
Or raucous carnival we dare
For knowledge of the sage,

Brilliant light of Angien
Or silent glide of Knator's run
Clever wit or Joker's fun
All wonders of our age.

We seek the meaning in a look
Or cryptic footnote in a book
Spy bloody footprint in a brook
To learn's our highest wage.

No limits to our hunt accept
No stone unturned, no secret kept
To dizzy heights our minds have leapt
For thought observes no cage.

In sealed dome or dusty cave
Mountain top or temple's nave
Until we lie in dusty grave
Against the dark we'll rage.


poem made by Fyrd Argentus





Invictus

 

Out of the night that covers me,
Black as the Pit from pole to pole,
I thank whatever gods may be
For my unconquerable soul.

In the fell clutch of circumstance
I have not winced nor cried aloud.
Under the bludgeonings of chance
My head is bloody, but unbowed.

Beyond this place of wrath and tears
Looms but the Horror of the shade,
And yet the menace of the years
Finds, and shall find, me unafraid.

It matters not how strait the gate,
How charged with punishments the scroll.
I am the master of my fate:
I am the captain of my soul.

William Ernest Henley

Military ways and beliefs

Chapter I

 
The Pilgrim's Path

Marind Bell is a pilgrimage, a journey. A journey that we must all take, we must all challenge the stairs of our self so that in the end we emerge better then how we were at the first step. We all start blind and helpless, inside a small cube and every step we take on the marble dales makes us move inside a bit greater cube then the last one. The trials we shall face inside Marind Bell will give us more then knowledge, will give us understanding. We move from the state of blindness to enlightenment. But knowledge is like fire, sometimes it can burn our very souls.

land of angiens, land of beauty

land of horrors, land of taint

a land of stairs and etch stair is a trial

what stairs shall you climb?




What stair was my choise? Marind's Marble Stairs. A place serene and full of beauty when first i've seen it. But what can a blind man see? Above the twin majestic pillars Light and Shadow stand watching, ready to tear my soul apart at the first step i took toward redemption. But it is redemption what i shall find? None can see what awaits at the end of the stair. Like a warning the stairs reach ever higher behind the eyes of my tormented soul. What shall i find at the end, redemption or damnation? A blind man i was before i took the first step, the first stair, and pain opened my eyes.


The twisted and contorted bodies of my thoughts screamed in agony. Bleeding memories were drowning in liquefied pain cursing throw my soul. From the deep recesses of my mind horrors poured unto my being. I've seen my body on a field of battle, the warm blood of my enemies fill my senses with extasy. At my feet looking up stood a mutilated reflection of....myself. Everybody on the field of battle, ally and enemy alike wore my face.




A second step, the second stair. My eyes opened a bit more and i've seen...the bell of light, eternal sun, warming my body and infusing my soul with hope. The taste of the lady's bug last kiss memory is born unto my lips. It tastes of wind and salted water. It tastes of freedom. The feathers whisper in my soul tales of wonder and of beauty, tales of greatness. Yet chained i remain.





The stairs away their pray to torment. Another step, another stair, another trial. A kiss is waring with despair. Freedom is joined in battle against agony. The pillars have hands that are tearing me apart. The war wages on and my broken body, mind and soul are the fields of battle. All i can do is watch as my madness, fear, blindness battle on against hope, courage, determination. I see now that there is a hint of true darkness, madness and evil inside me, but also good, the power to surpass my former self. Destroyer and messiah of my own being. A damned and divine soul.




I know not what awaits me at the end, but more stairs rise in front of me and i shall climb them, all of them, until in the end the broken peaces of my soul will cover this stairs or i shall rise above them, conquering the trials, conquering my self. What form will i take, into what shall i be born?






Chapter II

The Stair of Madness

                 They say every pilgrimage begins with a single step, every war begins with a single fired bullet, a great cathedral with a single stone trown into the fundation. If everything  begins so easy, how did madnes was born into me. What action defined its shape, what thought was his cradle, what memory his seed. My mind became an uterus and the abys is growing inside it. I should run away, I should hide and cry for help, I should fight. I am filled with thoughts that look at me with blood infused eyes, poised to strike, howling, fangs and claws tearing at my sanity. I should feel fear. I plunge into my abys. The strings of sanity  give way one by one. I can see deep inside the worms devouring my self, a festering self. The graves are open and demons rise.

                      Darkenss covers me, its filling me inside, a black night devoures all. I should feel fear, I should cry for help. The embrace of the darkness its like the embrace of a lover, its worn and comforting, makes pleasure cusing throw my veins. Come to me my demons, came to me my darkness, came to me my lover. I am yours. The sweet blood of madnes virginity is covering my inner self. It filles my senses, burns my skin, I hear its promising wispers of pleasure, its smell is intoxicating and blood never looks better then now, on my skin and lips. How can soo my pleasure be called madnes?

                   How can you try and take it away from me? I have seen then my self, my other self, remnants of a past life trying to fight its way to my lover and take her away from me. I put him cains to see me make love with madnes, maybe he will understabd but he did not. i look deep into his eyes, my eyes, as I plunged the sword of madnes into his heart, my heart. Blood poored forth, sweet, exciting blood. Madnes is my lover and blood is our afrodisiac. The next pleasure awaits.


Chapter III
Stair of longing

Cold nights, nights of lonlynes and desire…desire to feel the soft skin under my fingeres, the intoxicating and  full of promises smell of a woman, the soft hair with its own symphony of flavors…the sweet taste of a woman, soft and warm…a soft breath on my skin, te sensation of her warm body on my skin to tell me goodnight, or a wisper born on the waves of her skin on her pilgrimage to my lips promising a night full of stars.

Thoughts like this came to leave a tributeto my tortured soul…every thought like an iron reded in fire to make a new stigma, every thought brings a new sweet and alluring torture, the night is cold and naked, no stars, no blink of hope. The bed is a big empty island in a sea of loneliness  and the blankets are just waves crashing upon me…she, warm and silken just beyond my reach…just beyond the horizont. When did I lose myself in her?  Something so small as a Lady Bug has became my blessing and my curse.


Creatures 52

  • Elemental VElemental Vlevel 6 · 4 held
  • Arcanix's SoulArcanix's SoulTainted Angien III, level 6
  • Pimped Grasan HuvourerPimped Grasan Huvourerlevel 3 · 3 held
  • DoppelgangerDoppelgangerlevel 4
  • Master of PuppetsMaster of Puppetslevel 3
  • Rustgold MadhornRustgold Madhornlevel 5
  • Angien Sentinel IVAngien Sentinel IVlevel 7 · 3 held
  • Tamed ReindrachTamed Reindrachlevel 5
  • Lady of the LakeLady of the LakeWater Daimon III, level 7
  • BloodPact Chaos ArcherBloodPact Chaos Archerlevel 6
  • Revolted Skill VampireRevolted Skill Vampirelevel 4
  • Imperial Aramor AssassinImperial Aramor Assassinlevel 3 · 3 held

The most experienced kinds, of 52 creatures in all.

Adepts 10

10 players joined the realm as Emerald Arcanix’s adepts.

From the Adventure Log

Page 540 · A Debt Repaid

Princ Rhaegar closes his
eyes for a moment as a cloud drifts overhead.
Yet, when he opens his eyes, the darkness persists. He can hear a low chuckle from the shadows.
"Welcome to Necrovion." King Azull steps
forward, flanked by the stoic Eon and the grim Firestarter, who utters a
word. Gnarled roots shoot up from the
ground, wrapping around Rhaegar's legs and forearms. Unable to fight back, he drops his sword and
closes his eyes. The blade feels cold,
but only for a moment. Three men now
stand above a lifeless body.

This story involves real player characters and grows every few hours. Read the rest in the game: you could become part of it.

Join the realmPlay