MagicDuel

Felipe Most

  • 5Mind Power 5of 7 levels
  • No Homelandno alliance
  • Honor 4,800of 5,000

90 days in the realm since 27 February 2010 · started in The Original Story Mode

Record

  • Fights224 won · 314 lost
  • Active1% of days · 90 of 6,057
  • Adept ofMya Celestia
  • Player ID187638
Play with Felipe Most as your mentor

Join the realm from this page and you start as Felipe Most’s adept. MagicDuel is free to play in the browser.

Character

Combat stats tap a row for its sources

  • 48.70 initial = 48.70

    The plain force your creatures strike with when you send them into a ritual.

    Treasure from won fights, where it is the cheapest of the nine to raise. Worn weapons lend it, and some shop and reward items grant it.

    Damage is your attack less the target's defence, and most abilities start their sum from it. Your total is shared out across the creatures in your ritual, so the same attack goes further in a ritual of two than in a ritual of six.

  • 52.19 initial = 52.19

    How much of a blow your creatures shrug off before it touches their vitality.

    Treasure from won fights, at three and a half times the cost of attack. Worn armour lends it, and some shop and reward items grant it.

    It is subtracted from nearly every incoming blow, so a defence above the enemy's attack leaves them doing the minimum of one damage. Like the rest, your total is shared out across the creatures in your ritual.

  • 30.87 initial = 30.87

    The strength behind everything your creatures do that is not a plain blow.

    Treasure from won fights, the second cheapest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    Healing, protecting, stealing life, draining principles and poisoning all measure themselves against power and ignore attack entirely. Stealing life is capped at 20 percent of a creature, and an aimed hit at 25.

  • 35.67 initial = 35.67

    How early your creatures move when a round opens.

    Treasure from won fights, at five times the cost of attack. Worn gear lends it, and some shop and reward items grant it.

    The whole field acts in order of initiative, highest first, so it decides whether you land a killing blow before the other side answers or after.

  • 40.63 initial = 40.63

    How readily the realm's heat answers to you, in a fight and on the road.

    Treasure from won fights, and one of the dearer of the nine. Worn gear lends it, and some shop and reward items grant it.

    It is added to the heat you get for a fight you start, and a quarter of it is added to the heat of every step on your own land, or on any land while you belong to none.

  • 9.91 initial = 9.91

    The realm's willingness to tilt a moment your way, or against you.

    Treasure from won fights, but only on about one win in eight, so it grows in jumps rather than steadily. Clickables in the lands hand it out, and worn gear lends it.

    On roughly one scene in three, luck finds you Winertia; luck below zero loses it instead. In a fight, luck on either side can double an effect or cancel it outright.

  • 37.77 initial = 37.77

    How readily your vitality comes back to you.

    Treasure from won fights, and by far the dearest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    It swells the vitality your house pays you on every refresh, by up to half again, with half of that reached at 2,000. After a fight, every creature you sent is brought back up to at least its regeneration as a percentage of its maximum vitality. Your regeneration is shared out among them like the other stats.

  • 10.14 initial = 10.14

    Your nose for a price, and how hard you are to overcharge.

    Treasure from won fights, at one of the higher costs of the nine. Worn gear lends it.

    It takes up to 25 percent off a dwelling, a weapon and your house rent. The discount climbs fast at first and then flattens, reaching half its maximum at 750 and never quite the whole 25. It is the one of the nine the fight engine never reads.

  • 37.31 initial = 37.31

    How well you hold together while crossing land that is not yours.

    Treasure from won fights, at one of the higher costs of the nine. Worn helms and shields lend it.

    Stepping into another house's territory costs you vitality, and your energetic immunity cancels that percentage of the loss. At 100 the crossing costs nothing at all.

initialweaponsterritoryalliancemagicillusion

Skills that only grow

  • 0.24 initial = 0.24

    The weight of your own will, built by going where the realm pushes back.

    Every scene you enter that costs action points. Going in above the viscosity minimum pays more than going in below it. The secured day streak pays as well.

    Your share of a forge wish. There are five bands, from a tenth to a half.

  • 80 initial = 80.00

    How far your character can still be reshaped. It starts at 80 for everyone and is only ever spent.

    Nothing raises it yet. Every card you take by converting permanent stats lowers it by one.

    The price of your next card. At 80 a card costs 10 points; each point of plasticity you lose makes the next card dearer (59, then 69, then 81 ...), and each point above 80 makes it cheaper, down to a floor of one.

Leanings

MiningHerbalismWoodcuttingWaterhandlingFinesseExcavationGardeningFilteringExperimentalismTamingDowsingFusioningLoggingMining 0.0100
  • Mining0.0

The Leanings are thirteen crafts that pull against each other: what a player practises grows, and what they neglect falls away.

Principles

Principle of Entropy 53 · Principle of Cyclicity 87.93 · Principle of Balance 310.48 · Transposition Principle 31.50 · Element Principle 33

Realm

No Homeland

No alliance

Armoury

No set pieces worn.

Writings

Comments on self

 

Introduction:

Woke up in a different world in a different realm without any memories of his past. After seeing and hearing about this new world, MagicDuel, he begins to accept that there's no return to what his life was before(even if he doesn't know who he was before).

Day of arrival:

Day 57 Year 5(I think... It's kinda hard to remember days in a world with an everlasting sun ^^)

Characteristics:

Vests:

 

Race: Half-Elf, Half-Human

Phisycal: Left green eye and right orange eye. Blond long hair, 1,85m tall, 78kg, strong legs, some injuries and 4 linear scars in his face which goes from the left eye to the nose.

Psychological:Friendly, intelligent and learns incredibly fast. Those are his most remarkable attributes together with his extreme lack of memory(probably due to the teleportation to this realm).

Goods: a loincloth, gift from tigerguardian; A rope, found in the cliff at the exit from the undergrounds; A magic claw, gift from bear; Darigan's scale, taken from when Sagewoman bited Darigan and spited one of his scales out; An everlasting steak from Talik's food and drink's tend.

Abilities:

MP3:

Communication through telepathy with his creatures.

MP4:

Together with the symbol on his back, he's attained the power to unbalance opposites. After the encounter with Deumos and the knife, he's become capable of controlling the balance of pure energy.

Learned the basics of conjuring with Windy.

MP5:

He's back from the last plan with new eyes, which are able to see the flow of energy and balance in the world around him, but they have lost the capacity of seeing anything else. He's also improved his control of balance between his body and mind.

Learned how to control the wind element with Mya Celestia.

Is learning how to control the water element with Mya Celestia.

MP5/2

One year apart from the old lands have risen his skills to an utmost level. Wind and Water element control is perfected comparable to MD's greatest spellcasters. Conjuring objects up to 5km afar has become his limit.

His eyes can see what no one else can possibly imagine that exists. 

 


 

What happened so far...
 
Hi, I'm Felipe. I'm gonna write about my most remarkable adventures in this new land named MagicDuel.
Day 65 Year 5:
I've met Devie, a Water Elemental, and Onireaper, a Guitarrist Jester, they've become my friends and we've decided to stick together through these lands...
Our first task, as a team, was to fight with Devie's inner Demon, which, thanks to a certain someone, was freed from it's seal and now lies within our friend's soul with full force... We are currently trying to figure out a way to redo the seal or to destroy the Demon...
Day 66 Year 5:
I passed my day in the MD Archives searching for something that could give me a clue of how to help Devie and how to recover my memories. I found a book named "The Alchemy" that may contain the answer to both of our problems, but I still have got some research to do...
I didn't see Oni today, maybe he's doing some research also... Devie was a little bit strange...
Day 67 Year 5:
I did some more research and found the components and the amount of force that is needed to do the ritual, but still need some information about the Demon...Oni didn't appear today also...
Day 68 Year 5:
I'm facing two major problems right now. First, the disponibility of the components I need is too low and second, the information I got from Devie makes me believe that the energy needed is going to be greater than I thought...
Day 69 Year 5:
I woke up today without any memories of going to sleep yesterday... taking my bad memory in account, it's not something extraordinary. Today I submitted my citizen request to Necrovion. I don't know why did I choose Necrovion, but I know that something is in there... calling me...
Day 70 Year 5:
2 days ago, I was doing some research at The Archives and found a little piece of paper in the middle of one book. It was written:
"What no one has courage to face you'll embrace;
 Where no one wants to go you'll call it home;
 Those who cause fear to others you'll call'em brothers;
 What everyone fears the most, you'll accept as your host."
I wonder if that's something to do with my will to go to Necrovion...
Day 71 Year 5:
Today I ventured myself into the Labyrinth... didn't take much time, though(less than 40 minutes). It's not as bad as everybody says. I just had to use a piece of paper... quite simple isn't it? Now I'm in the land of Golemus Golemicarum. I found some interesting things like the Drachorn's Lair, which I read about in The Archives, and the Ship, which came to GG, carried with 100 empty aramors.
Day 72 Year 5:
Still stuck in Golemus Golemicarum... I've started to fight Empty Aramors and those little Drachorn's Tamers in order to improve my strategy and fighting abilities... They may be a bigger fish than they look...
Day 73 Year 5:
I entered the Drachorn's Lair today, I didn't find anything besides a small purple scale, which, I think, has probably come from a Drachorn...
Day 74 Year 5:
The torch competition began today, so I'm leaving Golemus Golemicarum. It was a nice experience and I explored every little detail of this land from what I can tell...
Day 75 Year 5:
I began my journey to the next plan. Remaining in a state of unconsciousness, I'll be able to gain more power and fortify my mind.
Day 82 Year 5:
I finally woke up from my sleeping state and feel like a new person. I've got stronger, my knowlegde about the world and it's rules has increased and some things related to my previous life are starting to pop into my mind...
Day 83 Year 5:
Nothing exciting happened...
Day 84 Year 5:
Today, I have discovered something a lil' bit interesting... After my awakening a strange symbol appeared on my back...

I wonder what it could mean... I've come to understand a lil' bit of it's meaning. I've seen Devie the first time in a while, that was something to brighten up my day. Everything was going wonderfully untill that Demon interrupted and took control of Devie's body again... this time I couldn't do anything and the Demon escaped. It looks like she's becoming more powerful much more faster than I've predicted. If things go like that, I wonder if it still going to have a way to remove the Demon without affecting Devie in some way...
Day 85 Year 5:
Today I met a lot of persons at the GGG and I got to know Robin a lil' bit better.
Day 86 Year 5:(1st place - Busy days)
Okay, this day is entering the hall of fame of the busiest days in my life here in MD. The most adorable and awesome fact that happened to me today was a kiss(I'm not saying if it was me or whoelse was...), but as always balance has to be maintained, so bad news(Deumos) had to pay me a visit... After making use of her wicked sense of humor(as always) she told me that she already had the power to destroy Devie using a Demon Wolf's fang, a present of WildWolf to her, and that she needs something else besides that, which makes me wonder that maybe she can't destroy Devie and keep her existence... Anyway, she gave me instructions to find a knife with a gold handle and a pure silver blade which can gives to it's owner the power to get what he/she wants... she doens't know where it's, so it's up to me to find it... I just hope that I get to use this knife before she can make her move... and on top of all that she said that Devie has one month of life untill a sickness turns up and takes her life away...
The day continued and I got more problems... sound came and got the fang from Deumos which was a great change on the turn of things untill Deumos used a curse to shorten Devie's life and her's too. Now I have about some hours to find the knife. I discovered it's whereabouts with a Riddle from tigerguardian, who has gently gave me a scar on my face together with a vile. Now, time's running and I have to hurry to the knife location...
Day 87 Year 5: (1st Place - Blood loss days)
I run to the lands of the East together with a water wolf, who was Deumos' way to help and observe me. There I met with sound and the three of us managed to get the knife, which was in another dimension, but not without a little joke, consisted of hiding the knife in the MB's Park, from sound. Then, the fight began. Sound got the knife first and Devie and I were trying to convince him to give the knife to one of us(each one with a different purpose). At last I got the knife and rushed to try to get the enchantment out of Deumos. Sephirah Caelum was passing by and got caught in the middle of the battle. Deumos offered her everything she wished if she could get the knife from me. Sound interrupted and explained the situation to Sephirah, who chose to help me instead of Deumos. As I was in the middle of a real war(imagine to fight a Water Elemental without having powers...) I got a broken arm and several minor injuries. Without giving up I continued to run against Deumos to try to awake Devie and discover the words needed for the spell. As the battle extended more people joined sides with Deumos or me. At a certain moment I fell on the ground, suffering from the heavily blood loss and dropped the knife. Deumos got it and used the Demon Wolf's fang to enhance it's power with darkness and give her a certain shot when the time to kill Devie comes. Along with sound and Sephirah(both on my side), SilverBlades(took his own side), Darigan(without knowing what was going on, helped Deumos then left aside to watch the battle)and tigerguardian(kept a safe distance just watching) participated. All they influenced the results of the fight in which I managed to take Deumos' knife and stab myself, changing the darkness power into pure light, making it an unusable tool for the demon. Now tigerguardian has the knife and the fang and I'm trying to trade them for something of his interest.
Day 88 Year 5:
Big T has become my master saying he would train me in the art of weaponry and and bare-handed fighting. I've started training on my own in the undergrounds also to gain more strength and to try not to die in the middle of my training with Master T. So far I've been doing well and hope to increase my power greatly in order to become the strongest warrior in MagicDuel and to protect Devie from anything.
Day 89 Year 5:
I'm training more and more everyday. From now on, I'll take my days training in the underground and with Master T.
Day 90 Year 5:
Master T said that I'll begin to train with other masters which can teach me about things better than him... So, I went to see my first new master, Master bear. He's taught me the importance of being relaxed and tense during the course of a battle. After this he had to go, so I continued doing my own training.
Day 91 Years 5:
I've met another time with Master bear. This time he tried to make me see something but I don't think I saw... I was lied down with closed eyes and he asked me to tell him what I was seeing... I saw something related to my past, even though I don't know what exactly it was...
Day 92 Year 5:
I've sent my application for the Academy of Magic to Necromancer Mortis. I applied for Healing(pretty obvious why) and Demonology(even more obvious). Today, with the help of HOLYPALADIN DEBA I discovered who I'm, where I lived and what I was doing before coming to this world. I have no family, I grew up by myself, working at a blacksmith, forging weapons. The owner always cared for me, so it's not like I was totally alone. One day, I've met this strange man, who came to the blacksmith in search of someone who could make an excellent sword. The owner said that I was perfect for the job as I was with him since I was a child and learned almost everything that had to be learned at the art of forging. I forged the sword, but the strange man said that he couldn't pay for it with money because it was more valuable than the money he had. Then, he offered to train me as a payment for it... That's all I remember from my past...
Day 93 Year 5:
Today ,Devie found out that tigerguardian had the knife and that I fought with Deumos. She was really angry because I didn't tell her. Deumos used her influence over Devie to strengthen her feelings of betray and anger, causing her to let Deumos complete a ritual to make both of them stronger... But I think that maybe Devie isn't letting Deumos do anything without her consent...
Day 94 Year 5:
I finished my training with Master bear, and as a gift from him, I got a claw that can allow me to transform into a werebear...  then, I went to meet my newest master, Master Gox. In the way, Bad News(Deumos) came to talk with me saying that she knew a way to make Devie trust me again. I didn't listen to her and met with Master Gox. He began his training teaching me how to blend in and, at the final, he said something that let me a lil' bit angry. He said he saw Devie in Master T' arms kissing his chest... As I said, I got angry and consequently, blind. Then I encountered Bad News again. When I asked her about what happened, she told it was Devie and not her with Master T. That was what I needed to come to my senses. In who would I believe? In the person I love or in a person, who, even if it's my Master, is totally unknow to me and other who tried to kill me and Devie many times? It was then, that I decided to hear Deumos' plan to make Devie trust me once more. She told me to stay away from Devie for one day. Obviously, it was a trap, so that she could do something to try to erase Devie's existence, but, SilverBla:les, even being a completely selfish jerk, told me something something at the Knife's Battle that I had long forgotten:"Believe in Devie's strength". And that's what I decided to do. I'll stay one day far from Devie, believing that this is gonna make her feel better and stronger. I don't know it it's the right or the wrong decision, it's just the decision that I made. During the day I met Rasiel, an angel of death, who came to MD very recently. We have discussed all this problem of Devie and Deumos together with Azariontos, without coming to a conclusion...
Day 95, 96 Year 5: (I don't remember exactly what happened in which day)
I finally met Windy today and she started teaching me Conjuring. I got it at first and spent the rest of the day practicing. Sagewomam got transformed into a cougar and runned wild around MD searching for a meal... After getting Marvolos and Darigan, she came back to normal. That was really lucky to me, because I got a dragon's scale. I don't remember whatelse happened...
Day 97 Year 5:
I'll enter the new plan... I hope I'm ready to what awaits me ahead...
Day 100 Year 5:
I came back... Feeling the energy flowing through my body and the balance within myself raising... Being able to see the flow of energy and balance being continuously broke and remade... My hair grew longer, my eyes changed color and two symbols appeared in my arms: a sword on the left arm and a shield on my right one. (these are the tatoos I'll do next month together with a ying in my left hand and a yang in my right hand ^^)
(note on pic: still with scars and old clothes)
I began my training with Master Mya today. My first lesson is to create and control a sphere of wind in my hands.
Day 106 Year 5:
I didn't have much to write about in the past few days... and probably it's going to be like this for some time... I'm training under Master Mya element control skills every day and night. After a week of training, I'm already able to control the wind perfectly. I suppose I'll start water control in the next few days.
Day 121 Year 5:
Finally I've entered Loreroot and started my water control training.
Day 122 Year 5:
I've used my life energy to conjure my mother's necklace which was at my old land. Luckily it was still where I left it. I wouldn't like to know whatelse could be conjured with that high amount of energy. I've just aged a few years... but after two or three days, maybe this side effect will pass.
Here's the  necklace, which will be my gift to Mya Celestya:
I hope she likes it ^^.
Day 123 Year 5:
Devie told me that she's pregnant and druzil casted a spell to make the necklace almost indestructible. druzil took away my emotions and sealed them in a bottle.

Day 85 Year 6: 
I don't really have any memories of my last days here in this land before my depart. It's all a blur that my brain has probably blocked so that my heart can rest peacefully... A child, friends, the love I've never again experienced... All those things were sealed away from contact with my emotions for my own good... Because what don't kill us make us stronger.

Personal hate list

Hate's for those who love too much.

Those who love with balance don't hate.

Creatures 16

  • Elemental VElemental Vlevel 6 · 2 held
  • Grasan HuvourerGrasan Huvourerlevel 3 · 3 held
  • Imperial AramorImperial Aramorlevel 1
  • Chaos ArcherChaos Archerlevel 6 · 2 held
  • Aramor AssassinAramor Assassinlevel 3 · 2 held
  • Water Being IWater Being Ilevel 1
  • FledglingFledglinglevel 3 · 2 held
  • AngienAngienlevel 3 · 3 held

The most experienced kinds, of 16 creatures in all.

From the Adventure Log

Page 3 · SmartAlekRJ's Lost Dragon

SmartAlekRJ's Dragon discovers how to take flight. No run of the mill Dragon is disciplined enough to be capable
of flying. Nor is any normal individual gifted enough to harness the substantial power of the Dragon.
In a single thrashing dive SmartAlekRJ’s Dragon swoops near to the ground and at that moment flies off
into the distance past the (place). SmartAlekRJ remembers hearing an anecdote of an elderly man who lost
his legs that could tame Dragons. Consequently he sets off into Golemus Golemicarum to locate the elderly man
and become skillful at how to master his Dragon.

This story involves real player characters and grows every few hours. Read the rest in the game: you could become part of it.

Join the realmPlay