MagicDuel

Ganondorf

  • 4Mind Power 4of 7 levels
  • No Homelandno alliance
  • Honor 5,000of 5,000

80 days in the realm since 15 July 2009 · started in The Original Story Mode

Record

  • Fights219 won · 229 lost
  • Active1% of days · 80 of 6,285
  • Adept ofCrazyMike
  • Player ID160263
Play with Ganondorf as your mentor

Join the realm from this page and you start as Ganondorf’s adept. MagicDuel is free to play in the browser.

Character

Combat stats tap a row for its sources

  • 23.70 initial = 23.70

    The plain force your creatures strike with when you send them into a ritual.

    Treasure from won fights, where it is the cheapest of the nine to raise. Worn weapons lend it, and some shop and reward items grant it.

    Damage is your attack less the target's defence, and most abilities start their sum from it. Your total is shared out across the creatures in your ritual, so the same attack goes further in a ritual of two than in a ritual of six.

  • 10.72 initial = 10.72

    How much of a blow your creatures shrug off before it touches their vitality.

    Treasure from won fights, at three and a half times the cost of attack. Worn armour lends it, and some shop and reward items grant it.

    It is subtracted from nearly every incoming blow, so a defence above the enemy's attack leaves them doing the minimum of one damage. Like the rest, your total is shared out across the creatures in your ritual.

  • 5 initial = 5.00

    The strength behind everything your creatures do that is not a plain blow.

    Treasure from won fights, the second cheapest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    Healing, protecting, stealing life and poisoning all measure themselves against power and ignore attack entirely. Stealing life is capped at 20 percent of a creature, and an aimed hit at 25.

  • 5.86 initial = 5.86

    How early your creatures move when a round opens.

    Treasure from won fights, at five times the cost of attack. Worn gear lends it, and some shop and reward items grant it.

    The whole field acts in order of initiative, highest first, so it decides whether you land a killing blow before the other side answers or after.

  • 10.89 initial = 10.89

    How readily the realm's heat answers to you, in a fight and on the road.

    Treasure from won fights, and one of the dearer of the nine. Worn gear lends it, and some shop and reward items grant it.

    It is added to the heat you get for a fight you start, and a quarter of it is added to the heat of every step on your own land, or on any land while you belong to none.

  • 1.57 initial = 1.57

    The realm's willingness to tilt a moment your way, or against you.

    Treasure from won fights, but only on about one win in eight, so it grows in jumps rather than steadily. Clickables in the lands hand it out, and worn gear lends it.

    On roughly one scene in three, luck finds you Winertia; luck below zero loses it instead. In a fight, luck on either side can double an effect or cancel it outright.

  • 5.17 initial = 5.17

    How readily your vitality comes back to you.

    Treasure from won fights, and by far the dearest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    It swells the vitality your house pays you on every refresh, by up to half again, with half of that reached at 2,000. After a fight, every creature you sent is brought back up to at least its regeneration as a percentage of its maximum vitality. Your regeneration is shared out among them like the other stats.

  • 4.13 initial = 4.13

    Your nose for a price, and how hard you are to overcharge.

    Treasure from won fights, at one of the higher costs of the nine. Worn gear lends it.

    It takes up to 25 percent off a dwelling, a weapon and your house rent. The discount climbs fast at first and then flattens, reaching half its maximum at 750 and never quite the whole 25. It is the one of the nine the fight engine never reads.

  • 10.25 initial = 10.25

    How well you hold together while crossing land that is not yours.

    Treasure from won fights, at one of the higher costs of the nine. Worn helms and shields lend it.

    Stepping into another house's territory costs you vitality, and your energetic immunity cancels that percentage of the loss. At 100 the crossing costs nothing at all.

initialweaponsterritoryalliancemagicillusion

Skills that only grow

  • nothing yet = 0.00

    The weight of your own will, built by going where the realm pushes back.

    Every scene you enter that costs action points. Going in above the viscosity minimum pays more than going in below it. The secured day streak pays as well.

    Your share of a forge wish. There are five bands, from a tenth to a half.

  • 80 initial = 80.00

    How far your character can still be reshaped. It starts at 80 for everyone and is only ever spent.

    Nothing raises it yet. Every card you take by converting permanent stats lowers it by one.

    The price of your next card. At 80 a card costs 10 points; each point of plasticity you lose makes the next card dearer (59, then 69, then 81 ...), and each point above 80 makes it cheaper, down to a floor of one.

Leanings

MiningHerbalismWoodcuttingWaterhandlingFinesseExcavationGardeningFilteringExperimentalismTamingDowsingFusioningLogging100

No Leaning yet. Gathering and crafting grow them.

The Leanings are thirteen crafts that pull against each other: what a player practises grows, and what they neglect falls away.

Principles

Principle of Light 32.10 · Darkness Principle 18.70 · Principle of Balance 27.71 · Element Principle 12.12

Realm

No Homeland

No alliance

Armoury

No set pieces worn.

Writings

Ganondorf's History Comments on self

 (Just so all the Zelda fans know, I wanted my username to be Link, but I couldn't have that name.)

I awoke in a daze with a throbbing headache, unaware of my surroundings.

All I could remember before I was thrown into this realm was the final fight with Link (pictured above) and the Triforce (pictured below), the source of the power I had in Hyrule.

I was lying stomach-down on the ground underneath a mighty oak tree. I slowly and painfully reached out my arm and put my palm on the ground, bracing myself to get up. My shoulder popped, and my hand slipped off the large rock it had placed itself upon. All my effort was wasted; I was in the same position as before.

Since I couldn't even get off the ground, I decided it would be beneficial for me to rest. I closed my eyes and quickly fell into a deep slumber. I must have slept an entire day because when I awoke, everything appeared to be the same as when I closed my eyes. Feeling slightly better, I positioned myself so that I was sitting on the ground rather than lying on it. I spent the rest of the day observing my surroundings and the people walking by.

Some time later in the evening I had a pain in my stomach. I was hungry because I didn't have anything to eat for nearly three days. I walked to a nearby stream and set up a net I found on the bank near the edge of the water. Almost instantly I caught a fish. Grateful to receive a meal, I promptly gathered some branches and twigs from the ground under the oak. I cooked and ate the fish, put out the fire, and fell asleep under the oak I found myself under the first day I was here.

I woke up the next day feeling much stronger. I checked my battle wounds from the fight before I came into this realm (they were healing quite nicely), then stood up to scan my surroundings. From where I was, I could see a building far away in the distance, right on the horizon. I started my journey to the building, hoping someone would be there and provide me with some information about this place.

The walk lasted from mid-morning to early evening, and I had reached my destination within a day. The building was a paper mill of some kind; it was old-fashioned, but well maintained. I admired how meticulous the owner was with the cleanliness of the rustic structure. No one was there except me. There was a scroll on the table that I saw the moment I had arrived. I opened it, and my journey began here in MagicDuel...

After pondering a while about my actions in Hyrule, I realized how much my lust for power had taken over me. I also saw how much of a burden my insatiable greed had affected the living things there; from plants to animals to people, every living thing was suffering... because of... me.

After reading the scroll and thinking about what I had done before I arrived here (however that happened), I vowed to myself that I shall become a hero and defeat the evils here in MagicDuel. I may have been the Lord of Darkness before I came here, but from this day forward I shall protect rather than enslave, I shall serve rather than rule, I shall preserve rather than destroy, and I shall help rather than hinder.

I am Ganondorf, Hero of MagicDuel!

Ganondorf's Hate List Personal hate list

I don't hate anyone; maybe that's a weakness of mine.

It takes a lot to get me mad.

(It has to be a REALLY, REALLY good reason for me to be angry at someone.)

I may have been the Lord of Darkness, but I have honor, respect, and patience.

Creatures 16

  • Dark Archer IIIDark Archer IIIlevel 5 · 4 held
  • Grasan HuvourerGrasan Huvourerlevel 3
  • Animated Tree IIIAnimated Tree IIIlevel 4
  • Elemental IVElemental IVlevel 5
  • Hollow WarriorHollow Warriorlevel 2
  • Dark Archer IIDark Archer IIlevel 4
  • Dark ArcherDark Archerlevel 3 · 2 held
  • Elemental IElemental Ilevel 2 · 4 held
  • Tormented SoulTormented Soullevel 1

The most experienced kinds, of 16 creatures in all.

From the Adventure Log

Page 541 · A Debt Repaid

Sunfire has seen much suffering in his life. The conflict between Marind's
Bell and Necrovion has already taken a toll on the citizens of the realm.
Since no others have come forward to help settle the conflict between these
lands, he felt it was time for him to do so. He approached each monarch,
offering himself as a neutral party, to host and direct the negotiations

This story involves real player characters and grows every few hours. Read the rest in the game: you could become part of it.

Join the realmPlay