MagicDuel
CrazyMike
Generation 7

CrazyMike

Stats addict

“Abused alts and farmed stats so much that they became negative. In a way, part of MD history”

  • 5Mind Power 5of 7 levels
  • No Homelandno alliance
  • Honor -515of 5,000

2,861 days in the realm since 9 June 2008 · started in The Original Story Mode

Record

  • Fights14,543 won · 14,868 lost
  • Active43% of days · 2,861 of 6,686
  • Adept ofShemhazaj
  • Player ID48895
Play with CrazyMike as your mentor

Join the realm from this page and you start as CrazyMike’s adept. MagicDuel is free to play in the browser.

Medals 3

Medals are earned through hard work and given one player at a time, sometimes with a ceremony. Together with titles, they are what the realm holds as true about CrazyMike.

Character

Combat stats tap a row for its sources

  • -38,841.90 initial = -38,841.90

    The plain force your creatures strike with when you send them into a ritual.

    Treasure from won fights, where it is the cheapest of the nine to raise. Worn weapons lend it, and some shop and reward items grant it.

    Damage is your attack less the target's defence, and most abilities start their sum from it. Your total is shared out across the creatures in your ritual, so the same attack goes further in a ritual of two than in a ritual of six.

  • -34,454.67 initial = -34,454.67

    How much of a blow your creatures shrug off before it touches their vitality.

    Treasure from won fights, at three and a half times the cost of attack. Worn armour lends it, and some shop and reward items grant it.

    It is subtracted from nearly every incoming blow, so a defence above the enemy's attack leaves them doing the minimum of one damage. Like the rest, your total is shared out across the creatures in your ritual.

  • -7,842.14 initial = -7,842.14

    The strength behind everything your creatures do that is not a plain blow.

    Treasure from won fights, the second cheapest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    Healing, protecting, stealing life and poisoning all measure themselves against power and ignore attack entirely. Stealing life is capped at 20 percent of a creature, and an aimed hit at 25.

  • -11,374.40 initial = -11,374.40

    How early your creatures move when a round opens.

    Treasure from won fights, at five times the cost of attack. Worn gear lends it, and some shop and reward items grant it.

    The whole field acts in order of initiative, highest first, so it decides whether you land a killing blow before the other side answers or after.

  • -10,476.07 initial = -10,476.07

    How readily the realm's heat answers to you, in a fight and on the road.

    Treasure from won fights, and one of the dearer of the nine. Worn gear lends it, and some shop and reward items grant it.

    It is added to the heat you get for a fight you start, and a quarter of it is added to the heat of every step on your own land, or on any land while you belong to none.

  • -1,949.87 initial = -1,949.87

    The realm's willingness to tilt a moment your way, or against you.

    Treasure from won fights, but only on about one win in eight, so it grows in jumps rather than steadily. Clickables in the lands hand it out, and worn gear lends it.

    On roughly one scene in three, luck finds you Winertia; luck below zero loses it instead. In a fight, luck on either side can double an effect or cancel it outright.

  • -9,028.27 initial = -9,028.27

    How readily your vitality comes back to you.

    Treasure from won fights, and by far the dearest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    It swells the vitality your house pays you on every refresh, by up to half again, with half of that reached at 2,000. After a fight, every creature you sent is brought back up to at least its regeneration as a percentage of its maximum vitality. Your regeneration is shared out among them like the other stats.

  • -9,045.25 initial = -9,045.25

    Your nose for a price, and how hard you are to overcharge.

    Treasure from won fights, at one of the higher costs of the nine. Worn gear lends it.

    It takes up to 25 percent off a dwelling, a weapon and your house rent. The discount climbs fast at first and then flattens, reaching half its maximum at 750 and never quite the whole 25. It is the one of the nine the fight engine never reads.

  • -14,259.91 initial = -14,259.91

    How well you hold together while crossing land that is not yours.

    Treasure from won fights, at one of the higher costs of the nine. Worn helms and shields lend it.

    Stepping into another house's territory costs you vitality, and your energetic immunity cancels that percentage of the loss. At 100 the crossing costs nothing at all.

initialweaponsterritoryalliancemagicillusion

Skills that only grow

  • nothing yet = 0.00

    The weight of your own will, built by going where the realm pushes back.

    Every scene you enter that costs action points. Going in above the viscosity minimum pays more than going in below it. The secured day streak pays as well.

    Your share of a forge wish. There are five bands, from a tenth to a half.

  • 80 initial = 80.00

    How far your character can still be reshaped. It starts at 80 for everyone and is only ever spent.

    Nothing raises it yet. Every card you take by converting permanent stats lowers it by one.

    The price of your next card. At 80 a card costs 10 points; each point of plasticity you lose makes the next card dearer (59, then 69, then 81 ...), and each point above 80 makes it cheaper, down to a floor of one.

Leanings

MiningHerbalismWoodcuttingWaterhandlingFinesseExcavationGardeningFilteringExperimentalismTamingDowsingFusioningLogging100

No Leaning yet. Gathering and crafting grow them.

The Leanings are thirteen crafts that pull against each other: what a player practises grows, and what they neglect falls away.

Principles

Transposition Principle 4,000 · Principle of Entropy 4,000 · Darkness Principle 4,000 · Element Principle 4,000 · Principle of Syntropy 4,000

Realm

No Homeland

No alliance

Armoury

No set pieces worn.

Writings

I may be crazy, but you must be mad to mess with me. Comments on self

________________________________________________________________

 

Gatekeeper of Loreroot

Background: A child of endless fighting, his mind does not conform to society, is unpredictable and says and does things that are unexpected. Though he is strange, he still has the mental capacity to recognise new residents in MD and is ever helpful to them. Only those with deviant intentions should fear him.

Summary: Tends to the creatures and trees of Loreroot. Keeper of the gates. Protector of the land.

Qualities: Loyal, Dependable and Trustworthy

Personality: One who believes in code of trust and honor. Has fits of unpredictability. Extremely protective of his Land and friends. Hates betrayal and liars.

Wish List:

Spell - Open Front Gate, Teleport To Oak Fort, Open Doors to Pathkeeper

Item - Earth Sword (Slay Enemies of Loreroot), Earth Shield (Defend the Residents of Loreroot), Cigar (For Chillin)

________________________________________________________________

I wander the plains with no memory of where I was and where I began.

I seek to be enlightened from those who give it.

I am neither friend nor foe of both shades and angien.

I trust not those with powers, for they can destroy at their whim and fancy.

I trust only in my powers and knowledge.

I will protect those that are weak and enlighten those that are lost.

__________________________________________________________________


Greetings, I am known as CrazyMike. Full name unknown.

My last memory is of battle and blood. Crimson covered blades with bodies all over the ground.

Am I an agent of good or evil?

Nether Shades nor Angiens will talk to me. I am an outcast. I am denied a past and I have no future.

Only new residents of the land seeks me out for advice.

I seek a home, a place to call my own.

I seek answers, for then I will unleash my powers on those who has wronged me!

I seek vengeance, and only death will quench my thirst!

My quest for my lost memories will bring death to those who are in my way.

I am an enemy to all who fear me and a friend to those who understand me.

My quest will make me new enemies.

My quest might take forever.

I am an unknown factor in the war between good and evil.

I am an enigma.

I can be a king maker.

Fear me for I am unpredictable.

__________________________________________________________________

After pledging loyalty to Nelya, and she went missing, CrazyMike again finds himself lost.

CrazyMike couldn’t find the heart to join another alliance that is not Loreroot.

CrazyMike now pledges loyalty to the earth, trees and creatures of Loreroot.

He will be their caretaker, watching over them, loving them like his own.

He will protect Loreroot from all evil and welcome those who wants to see the wonders of the land.

CrazyMike is now the Keeper of Loreroot.

 

Quest Info

MIKE's QUEST 4

Get names from participating players.

Once collected at least 5 names (some of the names collected might be wrong *wink*), you can PM me in MD. 
I will then give you a set of 5 questions to answer. You must answer with the names given and who you got the name from before the server resets. 

The first 3 players to get it right will win a WP.

WINNERS
Asterdai
Shemhazaj
Zleiphneir

Answers to Questions

CrazyMike bought an item from Jtz Champion. Who was it intended for? WINDY

During the HC that CrazyMike got second place, he had a huge fight with? RAVEN

Who was CrazyMike first adept of? SMARTALEKRJ

Who did CrazyMike officially dated in MD? There was only one. MERU CHI

Who in GOTR that CrazyMike trains a lot with? SHEMHAZAJ

Who swore CrazyMike into GOTR? BLACKTHORN

Who was CrazyMike’s adept that was sent to jail? DEATH RAY

Who was the only player that CrazyMike had an RP fight with? GRANOS

In MRD’s final quest, who did CrazyMike say is the best player in MD? DST

Who gave the first WP to CrazyMike? AKASHA

When CrazyMike was in MP4, he always spar with? KARAK


MIKE'S QUEST 3

Top 3 scores to finish will get a WP courtesy of Firsanthalas.
If there is a tie, the player who submitted first will win
One submission per player
Only scores of minimum 90 will be eligible to win
One Acc per Player (No Multiple Accs)
If caught will be banned from future Quests.

Start: Day 109 Year 5
Finish: Day 114 Year 5 Server Time 2359

Send the names of players who owns the following avatars.
Number your answers (Exp: first line from left to right is 1, 2, 3, to 10)
There are altogether 100 avatars, so I expect 100 answers.
Good luck!

Btw, all avatars is based on screen shots taken during birthday bash *wink*



(BTW, I know its small. Its not suppose to be easy *wink*)
WINNERS
Kyphis
dst
Clock Master

-----------------------------------------
MIKE'S QUEST 2

First 3 to finish will get a WP courtesy of Firsanthalas.
One Acc per Player (No Multiple Accs)
If caught will be banned from future Quests.

Start: Day 102 Year 5
Finish: Day 103 Year 5

WINNERS
Shemhazaj
Kyphis
Unknown Entity

Get the following statements in your Player’s Log. Each statement is to be done by only 1 player. The statements MUST be done by at least 2 Kings, 1 Loreroot Alliance Leader and 7 Guardians of the Root members.
 

 

 
  1. I Love You!
  2. I Hate You!
  3. Your eyes turn me on.
  4. I want to have your babies
  5. Kiss me, tease me…. Make me your special one!
  6. I am a woman, hear me roar! RRAAAAWWR!!!
  7. I am nothing compared to you. You are supreme.
  8. Stick and stones may break my bones, but please please…. Don’t throw sticks and stones!
  9. Evil personified. Off with your head!
  10. Leave me alone! Stop bothering me 

Once completed, send me a scroll from Maple Road. I will not search for you. Make sure you have a shadow at Maple Road. I will check your PL there. Once your PL is correct, I will send you a scroll on the next task.

 

 


TIP: Add me in friend list so that you can see if I am online and for easier sending of scrolls to me!


-----------------------------------------

MIKE'S QUEST 1
(Completed)

First 3 to finish will get a WP courtesy of Firsanthalas.
No Alts or Sharing of Info.
If caught will be banned from future Quests.
Email me if you want to participate.

Start: Day 101 Year 5
Finish: Day 101 Year 5
(Damn they are fast)

WINNERS
dst
*Burns*
H

-----------------------------------------

Why Must There Be Hate? Personal hate list

I HATE LIARS!
BACK STABBERS GET UNDER MY SKIN!
TWO FACE HYPOCRITES WATCH OUT FOR MY WRATH!

Creatures 73

  • Elemental VElemental Vlevel 6 · 2 held
  • Tainted Angien IIITainted Angien IIIlevel 6
  • Heretic Archer IIHeretic Archer IIlevel 2
  • Heretic ArcherHeretic Archerlevel 1 · 2 held
  • Tamed ReindrachTamed Reindrachlevel 5 · 2 held
  • MadhornMadhornlevel 5 · 2 held
  • Hollow WarriorHollow Warriorlevel 2 · 3 held
  • Majestic WinderwildMajestic Winderwildlevel 6 · 3 held
  • Pimped Grasan HuvourerPimped Grasan Huvourerlevel 3 · 2 held
  • Walking TreeWalking Treelevel 5 · 35 held
  • Angien Sentinel IVAngien Sentinel IVlevel 7 · 2 held
  • The ConfessedThe Confessedlevel 3

The most experienced kinds, of 73 creatures in all.

Adepts 75

75 players joined the realm as CrazyMike’s adepts. The 48 most active of them:

From the Adventure Log

Page 333 · The Inner Sun - Bo.

The House is shadowy and has a strange odor, sharp and acrid. Pale light from outside filters through the windows, yet does not illuminate anything. The air is thick with a haze. Is it smoke? Bootes looks around the entrance and sees several doors. He mumbles to himself, “Where is a Map when I Want One?”

This story involves real player characters and grows every few hours. Read the rest in the game: you could become part of it.

Join the realmPlay