MagicDuel

Huginn

  • 5Mind Power 5of 7 levels
  • No Homelandno alliance
  • Honor 4,990of 5,000

236 days in the realm since 19 August 2008 · started in The Original Story Mode

Record

  • Fights374 won · 1,513 lost
  • Active4% of days · 236 of 6,614
  • Adept ofAmoran K Kol
  • Player ID81295
Play with Huginn as your mentor

Join the realm from this page and you start as Huginn’s adept. MagicDuel is free to play in the browser.

Medals 1

Medals are earned through hard work and given one player at a time, sometimes with a ceremony. Together with titles, they are what the realm holds as true about Huginn.

Character

Combat stats tap a row for its sources

  • 234.76 initial = 234.76

    The plain force your creatures strike with when you send them into a ritual.

    Treasure from won fights, where it is the cheapest of the nine to raise. Worn weapons lend it, and some shop and reward items grant it.

    Damage is your attack less the target's defence, and most abilities start their sum from it. Your total is shared out across the creatures in your ritual, so the same attack goes further in a ritual of two than in a ritual of six.

  • 201.09 initial = 201.09

    How much of a blow your creatures shrug off before it touches their vitality.

    Treasure from won fights, at three and a half times the cost of attack. Worn armour lends it, and some shop and reward items grant it.

    It is subtracted from nearly every incoming blow, so a defence above the enemy's attack leaves them doing the minimum of one damage. Like the rest, your total is shared out across the creatures in your ritual.

  • 67.99 initial = 67.99

    The strength behind everything your creatures do that is not a plain blow.

    Treasure from won fights, the second cheapest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    Healing, protecting, stealing life, draining principles and poisoning all measure themselves against power and ignore attack entirely. Stealing life is capped at 20 percent of a creature, and an aimed hit at 25.

  • 107.58 initial = 107.58

    How early your creatures move when a round opens.

    Treasure from won fights, at five times the cost of attack. Worn gear lends it, and some shop and reward items grant it.

    The whole field acts in order of initiative, highest first, so it decides whether you land a killing blow before the other side answers or after.

  • 108.16 initial = 108.16

    How readily the realm's heat answers to you, in a fight and on the road.

    Treasure from won fights, and one of the dearer of the nine. Worn gear lends it, and some shop and reward items grant it.

    It is added to the heat you get for a fight you start, and a quarter of it is added to the heat of every step on your own land, or on any land while you belong to none.

  • 55.63 initial = 55.63

    The realm's willingness to tilt a moment your way, or against you.

    Treasure from won fights, but only on about one win in eight, so it grows in jumps rather than steadily. Clickables in the lands hand it out, and worn gear lends it.

    On roughly one scene in three, luck finds you Winertia; luck below zero loses it instead. In a fight, luck on either side can double an effect or cancel it outright.

  • 63.21 initial = 63.21

    How readily your vitality comes back to you.

    Treasure from won fights, and by far the dearest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    It swells the vitality your house pays you on every refresh, by up to half again, with half of that reached at 2,000. After a fight, every creature you sent is brought back up to at least its regeneration as a percentage of its maximum vitality. Your regeneration is shared out among them like the other stats.

  • 15.34 initial = 15.34

    Your nose for a price, and how hard you are to overcharge.

    Treasure from won fights, at one of the higher costs of the nine. Worn gear lends it.

    It takes up to 25 percent off a dwelling, a weapon and your house rent. The discount climbs fast at first and then flattens, reaching half its maximum at 750 and never quite the whole 25. It is the one of the nine the fight engine never reads.

  • 36.59 initial = 36.59

    How well you hold together while crossing land that is not yours.

    Treasure from won fights, at one of the higher costs of the nine. Worn helms and shields lend it.

    Stepping into another house's territory costs you vitality, and your energetic immunity cancels that percentage of the loss. At 100 the crossing costs nothing at all.

initialweaponsterritoryalliancemagicillusion

Skills that only grow

  • nothing yet = 0.00

    The weight of your own will, built by going where the realm pushes back.

    Every scene you enter that costs action points. Going in above the viscosity minimum pays more than going in below it. The secured day streak pays as well.

    Your share of a forge wish. There are five bands, from a tenth to a half.

  • 80 initial = 80.00

    How far your character can still be reshaped. It starts at 80 for everyone and is only ever spent.

    Nothing raises it yet. Every card you take by converting permanent stats lowers it by one.

    The price of your next card. At 80 a card costs 10 points; each point of plasticity you lose makes the next card dearer (59, then 69, then 81 ...), and each point above 80 makes it cheaper, down to a floor of one.

Leanings

MiningHerbalismWoodcuttingWaterhandlingFinesseExcavationGardeningFilteringExperimentalismTamingDowsingFusioningLogging100

No Leaning yet. Gathering and crafting grow them.

The Leanings are thirteen crafts that pull against each other: what a player practises grows, and what they neglect falls away.

Principles

Darkness Principle 108.74 · Principle of Imagination 128.03 · Time Principle 69.05 · Principle of Light 78.85 · Principle of Entropy 40.10

Realm

No Homeland

No alliance

Armoury

No set pieces worn.

Writings

Messenger of Raven Comments on self

Genesis

 

One day I suddenly woke up. Not knowing where I am or what I am doing there. Just sitting there on a branch but was also sitting on a man's shoulder.

After quite some time I heard a silent voice whispering my name? Huginn? Is that my name...

Voice in my head spoken louder: "Huginn, that is your name. And you can call me Muninn. I am you and you are me. We are one. We serve to Raven. We carry his wishes and words and seek information about the world that surrounds us bringing them to him.


 This here is Raven he summoned us and gave us power to speak, change our form from our original shape to human shape. I always sit on his shoulder whispering him what you see and so you can see him and what I see." After few days of talking to Muninn or should I say to other me... I have found many things about this world and the one I serve to and that I don't carry only his words but also others that wishes my service.

 



I am the Voice of the Raven Upon the Wind. My harsh cry echoes long upon the Earth and Air: Nothing is forever. Not life, not love, not death, nor loss. Only change is eternal, and only in destruction can the seed of creation form.

 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Personal hate list

The woods are lovely, dark, and deep,

But I have promises to keep

And miles to go before I sleep,

And miles to go before I sleep.

 

 

Lo there do I see my father. Lo there do I see my mother, my sisters, and my brothers. Lo there do I see the line of my people, back to the beginning. Lo they do call me. They bid me take my place among them in the Halls of Valhalla. Where the brave, may live forever.

Creatures 14

  • Grasan IGrasan Ilevel 1 · 13 held
  • Unholy PriestUnholy Priestlevel 1

The most experienced kinds, of 14 creatures in all.

Adepts 1

1 player joined the realm as Huginn’s adepts.

From the Adventure Log

Page 323 · The Inner Sun - Bo. Awi.

Bootes sits down at the desk and looks over the wooden box. The mark of the Inner Sun fades on the box’s lid and is replaced with a picture, only it appears broken and scrambled. Bootes touches the lid and sees that the pieces move and fit together in a pattern. After some time, Bootes smiles as the last piece clicks into place. A congratulatory message displays and the box unlocks. Congratulations to Awiiya for solving the quest correctly!

This story involves real player characters and grows every few hours. Read the rest in the game: you could become part of it.

Join the realmPlay