MagicDuel

Intrigue

  • 5Mind Power 5of 7 levels
  • Defenders of BobEstablished Housings
  • Honor 2,676of 5,000

805 days in the realm since 28 October 2008 · started in The Original Story Mode

Record

  • Fights3,256 won · 3,256 lost
  • Active12% of days · 805 of 6,549
  • Adept ofSyrian
  • Player ID104866
Play with Intrigue as your mentor

Join the realm from this page and you start as Intrigue’s adept. MagicDuel is free to play in the browser.

Character

Combat stats tap a row for its sources

  • -1,007.18 initial + 100 territory = -907.18

    The plain force your creatures strike with when you send them into a ritual.

    Treasure from won fights, where it is the cheapest of the nine to raise. Worn weapons lend it, and some shop and reward items grant it.

    Damage is your attack less the target's defence, and most abilities start their sum from it. Your total is shared out across the creatures in your ritual, so the same attack goes further in a ritual of two than in a ritual of six.

  • -418.31 initial + 200 alliance = -218.31

    How much of a blow your creatures shrug off before it touches their vitality.

    Treasure from won fights, at three and a half times the cost of attack. Worn armour lends it, and some shop and reward items grant it.

    It is subtracted from nearly every incoming blow, so a defence above the enemy's attack leaves them doing the minimum of one damage. Like the rest, your total is shared out across the creatures in your ritual.

  • -130.42 initial + 50 territory = -80.42

    The strength behind everything your creatures do that is not a plain blow.

    Treasure from won fights, the second cheapest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    Healing, protecting, stealing life and poisoning all measure themselves against power and ignore attack entirely. Stealing life is capped at 20 percent of a creature, and an aimed hit at 25.

  • -193.16 initial = -193.16

    How early your creatures move when a round opens.

    Treasure from won fights, at five times the cost of attack. Worn gear lends it, and some shop and reward items grant it.

    The whole field acts in order of initiative, highest first, so it decides whether you land a killing blow before the other side answers or after.

  • -394.82 initial = -394.82

    How readily the realm's heat answers to you, in a fight and on the road.

    Treasure from won fights, and one of the dearer of the nine. Worn gear lends it, and some shop and reward items grant it.

    It is added to the heat you get for a fight you start, and a quarter of it is added to the heat of every step on your own land, or on any land while you belong to none.

  • -69.27 initial = -69.27

    The realm's willingness to tilt a moment your way, or against you.

    Treasure from won fights, but only on about one win in eight, so it grows in jumps rather than steadily. Clickables in the lands hand it out, and worn gear lends it.

    On roughly one scene in three, luck finds you Winertia; luck below zero loses it instead. In a fight, luck on either side can double an effect or cancel it outright.

  • -306.14 initial = -306.14

    How readily your vitality comes back to you.

    Treasure from won fights, and by far the dearest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    It swells the vitality your house pays you on every refresh, by up to half again, with half of that reached at 2,000. After a fight, every creature you sent is brought back up to at least its regeneration as a percentage of its maximum vitality. Your regeneration is shared out among them like the other stats.

  • -245.35 initial = -245.35

    Your nose for a price, and how hard you are to overcharge.

    Treasure from won fights, at one of the higher costs of the nine. Worn gear lends it.

    It takes up to 25 percent off a dwelling, a weapon and your house rent. The discount climbs fast at first and then flattens, reaching half its maximum at 750 and never quite the whole 25. It is the one of the nine the fight engine never reads.

  • -607.61 initial + 50 territory = -557.61

    How well you hold together while crossing land that is not yours.

    Treasure from won fights, at one of the higher costs of the nine. Worn helms and shields lend it.

    Stepping into another house's territory costs you vitality, and your energetic immunity cancels that percentage of the loss. At 100 the crossing costs nothing at all.

initialweaponsterritoryalliancemagicillusion

Skills that only grow

  • 262.34 initial = 262.34

    The weight of your own will, built by going where the realm pushes back.

    Every scene you enter that costs action points. Going in above the viscosity minimum pays more than going in below it. The secured day streak pays as well.

    Your share of a forge wish. There are five bands, from a tenth to a half.

  • 13 initial = 13.00

    Your grasp of the map, and of the shortest way across it.

    Touching any of the 25 pillars. Each pillar pays a given traveller once, and never again.

    The action points every move costs you. It comes off the cost, down to a floor of one.

  • 80 initial = 80.00

    How far your character can still be reshaped. It starts at 80 for everyone and is only ever spent.

    Nothing raises it yet. Every card you take by converting permanent stats lowers it by one.

    The price of your next card. At 80 a card costs 10 points; each point of plasticity you lose makes the next card dearer (59, then 69, then 81 ...), and each point above 80 makes it cheaper, down to a floor of one.

Leanings

MiningHerbalismWoodcuttingWaterhandlingFinesseExcavationGardeningFilteringExperimentalismTamingDowsingFusioningLoggingHerbalism 0.7100
  • Herbalism0.7

The Leanings are thirteen crafts that pull against each other: what a player practises grows, and what they neglect falls away.

Principles

Principle of Imagination 960.13 · Element Principle 175.35 · Time Principle 1,579.56 · Principle of Balance 941.98

Realm

Defenders of Bob

Established Housings

Housing oneness 20%

Armoury

No set pieces worn.

Writings

and so I am called Intrigue... Comments on self

Speak not of that which you cannot comprehend, for the burden of One determines the weight of them All...

 

Painting by Luis Royo

 I stand barely 5 foot even, and weigh maybe 80 lbs soaking wet...

Is it truly Fate, an unseen hand that sways our destiny...
Is it the work of the Gods of old?
Or something more powerful and completely unknown to the conscious mind?
Does Fate create the illusion seen in your mind's eye of all that is around you,  molding your behavior and reactions to lead you down the path that you must take?
Sheltering you from the realities of what is, allowing you the opportunity to withstand the tests of time when, under other circumstances, one would falter?

Does she have the face of a kind elderly woman, a gentle hand, a welcoming smile that causes you to postpone your actions only for a second, that causes a necessary delay that ripples the strands of time?
Or is he a cruel old man, forcing your hand and taking you down a path you would have otherwise passed by, giving you only enough time to learn the lessons he requires you to learn before forcing you on and completely altering the events which would have otherwise sealed your destiny?

I hold the answers to none of these, and though I have replayed my memories time and again, searching them ever so carefully for that one detail that eludes my grasp.

Laughter... I remember laughter... And singing. Merry voices and bright brilliant colors... The harvest bon fire... The full moon...

And the screams...

Three Trials On the Path of Loneliness.... Quest Info

Brave soul, I know why you have come to me. You have heard tell that I can offer you a quest. One of grand adventure. One that entails travel to new and distant lands, the slaying of horrendous beasts, the chance to match your wit against one of the most evil of captors of all time to win the opportunity to save a maiden/sir fair. And if you return victorious in these endeavors…

You have heard you will be showered with riches beyond your imagination!!!

Well, it’s sort of right. Maybe there’s not really a grand adventure involved. Or any slaying of horrendous beasts. Or any beasts at all. No slaying at all really. There won’t be any rescuing either, so at least you won’t have to carry anyone back across horrible terrain, impassable tracts of desert, scale temperamental mountains, or try to sail the most dangerous of seas. Honestly though, from what I’ve heard, maiden’s/sir’s fair are really quite irritable during long dangerous trips. So, hey, at least this will be easy in comparison to dealing with a month’s worth of nagging about camel breath and the leftover meat from yesterday’s lizards you found in your “fresh” catch-of-the-day stew. However, there really will be a reward. Maybe it’s not quite “beyond your imagination” material, but... if you succeed in passing my three trials, it won’t be in vain.

Message me to begin!

Hate is a strong word... Personal hate list

I do my best to hate none, so instead, this will be a collection of other random things!

Wishlist:

A use for my bottle of fire ( I can't decide on one!)

Unlimited flowers

A set of markers (rp item)

A worn old leatherbound book (rp item)

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http://magicduel.com/stats/followers.php
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I've noticed many a thing while I've traveled the lands of MD, here are a few, and the questions that arose. If you have any input on any of them, or if any of them are spoilers, please PM me!

Giant books make up Lore Manor... did these belong to the same giant whose armor makes up the Aramory?

Why can I not train "swimming" as a skill? Are there monsters in all the waters of MD? It would be so much easier to swim across some parts of the realm instead of walking the long way around ;)

why is paper cabin not made of paper or mda makes of books but lore manor is?

Are there lands to the north of LoreRoot? If not, then what feeds the river under mistletoe bridge. Where does it go or start?

who or what is beneath the willow at willow's walk? A man? A shade? Something else?

Why are there paving stones on the path from weaponsmith to old man's road?

Why is there a reflection in the puddle at PoL and in the puddle at the alter in GG, but no reflections anywhere else?

Why is there an angien at necro gates, and is that the reason why only half of the gate works?

Why does well of fortune have no bottom (leads to the underground)?

what is the water fairy? and why doesn't it attack the boat?

Why is the aramory made of ginormous armor?

Was the Giant armor at the aramory made by the weaponsmith?

What walks this realm that could have worn such enormous armor?

What's in the field behind the house on Heresy Lane?

Why is there a hole in the wall around Necrovion near the house of dust? (visable on map)

What if the little men in the drach cave aren't really tiny... they're life size, and the drach is REALLY big? yikes.
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Completed bezerkers, MP3,4, & 5

Defeated Willows guards, MP3, 4, & 5

Defeated Lore Guards, MP4 & 5

Found exit of Labyrinth within set time frame, MP5

Completed Spell Quests.. Logan Marquis, Zleiphneir, Lashtal

Has done work for the game in concern of keeping players in the game, player improvement suggestions, new feature suggestions, RPC and PWR nominations, organizing MD chats, moderating these chats, and bringing the community closer via yahoo and msn messenger.

::.Good players who have helped with the improvement suggestions and RPC/PWR nominations.::

(In no order)

Players(Including PWRs):

Logan Marquis, Amoran, Tarquinus, Cryxus, Ailith, Dark Priestess, Kalamanira Kol, Keith Moon, MRD, Innocence, Firsanthalas, Meru-chi, Pamplemousse, Silver Renard, Intrigue, Zleiphneir, Kragel, Kamate, Shady Jester, Awiiya, Phoenyckz, Jesuisoeufsfous, MRWander, Marvolo, Yami no Sakura, Sandra Kilen

RPCs:

Muratus del Mur, Akasha, Shoeps, Gargant, Glordamar, Jonn, Khalazdad, Raven, SmartAlekRj, Metal Bunny

Awarded for Funniest Female Slave Spring Auction 2009

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In my satchel, I carry a great many things, some of which I have brought with me into this place, as well as many others I have aquired during my travels here.

A small black box, containing a small black orb which reacts to my touch by lighting, and displaying within itself a rose with petals of gold.

The hilt of a dagger, its steel end broken, wrapped within a blood soaked cloth, a gift of reconsiliation and a symbol of peace from one who's inner turmoil seemingly equals my own.

Between the pages of an old and tattered book is a blossom from the Tree.

A note in big bold print: Learn to Play TOMATO!

Also a single red rose tied with a note via a small purple ribbon. The note reads:
"I wish I could help you see that I really am over Amoran...
But since I can't, I figured I would help you maybe see how I feel about you...
Here's a single rose. Whose beauty is only increased when I'm drunk on whiskey.,

A sketch by one of my adepts, it is of a humanoid figure and an angelic figure, the meaning of which is still undetermined.

A wooden ear, gifted by Cryxus whilest he was.. in need of a body

Upon one page is a poem given by one who will not be forgotten

A fire burns in my heart for you
Everyday it grows bigger and brighter
A fire glows in my heart
Its warmth heals my soul
its light clears the darkness that may fall upon me
My heart beats for you

Lastly, I also have aquired a bottle of fire.. liquid fire to be exact. Although the true strength of this "concoction" is still unknown to me, my fondness for my wooden friends prevents me from opening it.

The war is waged within Military ways and beliefs

I must steady this levee that sustains me;
that separates my rational thoughts
from the raging inner voices of my deep dread.

A lifetime of fear, grown of doubt
seeps through the confusion in this ever-weakening sanctuary
that plays guard to my conscience.

This heedful restraint surrounds my emotions
and protects my shame,
as a mother protects her young from thoughtless sin.

For if one brick should fall, then I too might
crumble beneath the jagged weight
of this abounding wall.

Without my limitations to defend me,
to caution me,
I would surely falter
and give in to the deafening cries of my conscious
and inevitably,
the death of my Self.

title and author unknown

Creatures 26

  • Elemental VElemental Vlevel 6
  • Water Daimon IIIWater Daimon IIIlevel 7 · 2 held
  • Majestic WinderwildMajestic Winderwildlevel 6
  • Grasan HuvourerGrasan Huvourerlevel 3 · 3 held
  • Chaos ArcherChaos Archerlevel 6
  • Knator War MasterKnator War Masterlevel 5
  • Master SharptearMaster Sharptearlevel 4
  • Revolted Skill VampireRevolted Skill Vampirelevel 4 · 2 held
  • Angien SentinelAngien Sentinellevel 4
  • Master Lorerootian ArcherMaster Lorerootian Archerlevel 4
  • Imperial Aramor AssassinImperial Aramor Assassinlevel 3
  • Rustgold Combat DrachornRustgold Combat Drachornlevel 4

The most experienced kinds, of 26 creatures in all.

Adepts 5

5 players joined the realm as Intrigue’s adepts.

From the Adventure Log

Page 269 · The Shade Ballance - All

People all over the world are shocked by the takeover of the alliances. Riots and fires start allover. Former leaders and warriors of the alliances gather to decide what they should do. Deep inside necrovion, the last remainin shades hope for the unballance to be restored so that they continue their dark experiments.

This story involves real player characters and grows every few hours. Read the rest in the game: you could become part of it.

Join the realmPlay